Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations
Abstract
:1. Introduction
2. Methods
2.1. Design and Subject Selection
2.2. Development of the Escape Room
- Station 1: Perform a gynecological examination and take a cervical smear.
- Station 2: Perform an obstetric examination during which the fetal heart rate could be auscultated, measure fundal height, perform the Leopold maneuver, estimate the likely due date and gestational age, etc.
- Station 3: Perform a breast examination, during which various abnormalities could be detected via inspection and palpation.
- Station 4: Male pelvic examination (prostate and testicular) so that the students could palpate, inspect, and conduct tests to detect benign prostatic hyperplasia, hydrocoele, tumors, etc.
- Station 5: Family planning methods consultation. Given the woman’s characteristics, medical history, and wishes, students need to assess the most appropriate contraceptive method for her.
- Station 6: Childbirth. The student has to identify whether the woman is in labor via vaginal exploration, fetal position, etc., and perform the basic procedures for assisting with childbirth.
- Station 7: Postpartum and puerperium complications. The students have to demonstrate their knowledge and skills regarding perineal injuries associated with childbirth, management of possible postpartum hemorrhage, etc.
2.3. Information Sources
2.4. Statistical Analysis
2.5. Legal and Ethical Considerations
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Conflicts of Interest
References
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Variable | n (%) | Mean (SD) |
---|---|---|
Age | 21.73 (6.77) | |
Sex | ||
Male | 24 (19.4) | |
Female | 100 (80.6) | |
Mean grade | 7.94 (0.59) | |
Highest academic year enrolled | 109 (33.5) | |
Second | 118 (96.0) | |
Third | 1 (0.8) | |
Fourth | 4 (3.2) | |
Other qualifications related to health sciences | ||
No | 92 (74.2) | |
Technical institute training in nursing care | 2 (1.6) | |
Advanced technical training | 26 (21.0) | |
Other degree | 4 (3.2) | |
First time enrolled in this subject | ||
No | 2 (1.6) | |
Yes | 122 (98.4) | |
Previously completed a clinical rotation related to this subject | ||
No | 110 (88.7) | |
Yes | 13 (10.5) | |
Participated in an escape room outside the university | ||
No | 82 (66.1) | |
Yes | 42 (33.9) | |
Experience with gamification in other subjects | ||
No | 26 (21.0) | |
Yes, but external to the university | 95 (76.6) | |
Yes, in the university | 3 (2.4) |
Variable | n (%) |
---|---|
Do you consider the escape room game to be an appropriate learning method for this course? | |
No | 0 (0.0) |
Yes | 124 (100) |
Do you consider that the escape room is an innovative teaching tool? | |
No | 0 (0.0) |
Yes | 124 (100) |
Playing helped me learn about the subject | |
Completely disagree | 0 (0.0) |
Disagree | 1 (0.8) |
Neither agree nor disagree | 1 (0.8) |
Agree | 15 (12.1) |
Completely agree | 107 (86.3) |
I think the game will help me in the exam | |
Completely disagree | 0 (0.0) |
Disagree | 1 (0.8) |
Neither agree nor disagree | 3 (2.4) |
Agree | 20 (16.1) |
Completely agree | 100 (80.6) |
I remembered and applied my knowledge of the subject during the game | |
Completely disagree | 0 (0.0) |
Disagree | 0 (0.0) |
Neither agree nor disagree | 0 (0.0) |
Agree | 14 (11.3) |
Completely agree | 100 (80.6) |
There should be more games like this during the nursing degree | |
Completely disagree | 0 (0.0) |
Disagree | 0 (0.0) |
Neither agree nor disagree | 1 (0.8) |
Agree | 9 (7.3) |
Completely agree | 114 (91.9) |
The game motivated me to continue studying, even though the exam is several weeks away | |
Completely disagree | 0 (0.0) |
Disagree | 1 (0.8) |
Neither agree nor disagree | 4 (3.2) |
Agree | 24 (19.4) |
Completely agree | 95 (76.6) |
Overall, how satisfied were you with the escape room experience in this subject? | |
Not at all satisfied | 0 (0.0) |
Not satisfied | 0 (0.0) |
Somewhat satisfied | 0 (0.0) |
Satisfied | 9 (7.3) |
Very satisfied | 114 (91.9) |
Did you manage to solve the escape room? | |
No | 45 (36.3) |
Yes | 79 (63.7) |
How much time did you need to solve it? Mean minutes (SD) | 19.6 (1.36) |
Would you recommend it to a friend and/or classmate? | |
No | 1 (0.8) |
Yes | 122 (98.4) |
Maybe | 1 (0.8) |
Dimensions and Items | Mean (SD) |
---|---|
Enjoyment | 4.7 (0.49) |
En1—Playing was fun | 4.9 (0.45) |
En2—I liked playing | 4.9 (0.45) |
En3—I really enjoyed playing | 4.8 (0.61) |
En4—My experience with the game was pleasant | 4.7 (0.64) |
En5—I think the game is very entertaining | 4.9 (0.46) |
En6—I would play this game of my own accord, not just when asked | 4.5 (0.83) |
Absorption | 4.1 (0.72) |
Ab1—Playing made me forget where I was | 4.1 (0.99) |
Ab2—I forgot where I was as soon as I started playing | 4.2 (0.94) |
Ab3—After playing, I felt like I was returning to the “real world” after a journey | 3.8 (1.00) |
Ab4—Playing “took me away from it all” | 4.0 (0.93) |
Ab5—While playing, I was completely oblivious to everything around me | 4.0 (0.89) |
Ab6—While playing, I lost track of time | 4.6 (0.63) |
Creative thinking | 4.5 (0.59) |
Ct1—Playing captured my imagination | 4.6 (0.70) |
Ct2—While playing, I felt creative | 4.5 (0.71) |
Ct3—While playing, I felt like I could explore things | 4.6 (0.53) |
Ct4—While playing, I felt adventurous | 4.4 (0.82) |
Activity | 4.3 (0.54) |
Act1—While playing, I felt active | 4.4 (0.82) |
Act2—While playing, I felt nervous | 4.8 (0.43) |
Act3—While playing, I felt frantic | 4.0 (1.12) |
Act4—While playing, I felt excited | 4.5 (0.62) |
Absence of negative affect | 4.4 (0.87) |
Ana1—While playing, I felt annoyed | 4.5 (0.92) |
Ana2—While playing, I felt hostile | 4.5 (1.01) |
Ana3—While playing, I felt frustrated | 4.2 (1.06) |
Dominance | 3.5 (0.80) |
Dom1—While playing, I felt dominant/I had the feeling I was in charge | 2.8 (1.16) |
Dom2—While playing, I felt influential | 3.7 (0.99) |
Dom3—While playing, I felt independent | 3.5 (1.17) |
Dom4—While playing, I felt confident | 3.9 (0.87) |
Total score | 25.6 (2.36) |
Variable | Mean (SD) | Mean Difference 95% CI | p-Value |
---|---|---|---|
Sex | 1.58 (0.55, 2.61) | 0.003 | |
Male | 24. 4 (2.74) | ||
Female | 25.9 (2.15) | ||
Previously completed a clinical rotation related to this subject | 1.22 (0.53, 2.38) | 0.041 | |
No | 25.5 (2.40) | ||
Yes | 26.7 (1.81) | ||
Mean grade | 0.11 (−0.96, 0.75) | 0.803 | |
<8 | 25.7 (2.49) | ||
≥8 | 25.6 (2.28) | ||
Participated in an escape room outside the university | 0.07 (−0.81, 0.96) | 0.870 | |
No | 25.6 (2.36) | ||
Yes | 25.7 (2.37) | ||
Did you manage to solve the escape room? | 0.25 (−0.62, 1.12) | 0.571 | |
No | 25.5 (2.45) | ||
Yes | 25.7 (2.31) |
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Martínez-Galiano, J.M.; Gonzalez-Cabrera, M.; Rodriguez-Almagro, J.; Hernández-Martínez, A. Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations. Nurs. Rep. 2024, 14, 683-694. https://doi.org/10.3390/nursrep14020052
Martínez-Galiano JM, Gonzalez-Cabrera M, Rodriguez-Almagro J, Hernández-Martínez A. Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations. Nursing Reports. 2024; 14(2):683-694. https://doi.org/10.3390/nursrep14020052
Chicago/Turabian StyleMartínez-Galiano, Juan Miguel, Manuel Gonzalez-Cabrera, Julian Rodriguez-Almagro, and Antonio Hernández-Martínez. 2024. "Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations" Nursing Reports 14, no. 2: 683-694. https://doi.org/10.3390/nursrep14020052
APA StyleMartínez-Galiano, J. M., Gonzalez-Cabrera, M., Rodriguez-Almagro, J., & Hernández-Martínez, A. (2024). Evaluation of Knowledge and Competencies in Sexual and Reproductive Health Care Using an Escape Room with Scenario Simulations. Nursing Reports, 14(2), 683-694. https://doi.org/10.3390/nursrep14020052