Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations
Abstract
:1. Introduction
- RQ1: What do teachers think about the level of their AR competences?
- RQ2: What do teachers think are the important digital skills for integrating AR in education?
- RQ3: How easy do teachers find AR educational resources?
- RQ4: What do teachers think are the safety, security, and ethical issues that are associated with using AR in education?
- RQ5: What pedagogical and teaching methods would teachers use for integrating AR in their teaching?
- RQ6: What do teachers think are the benefits and opportunities that AR can offer to education?
- RQ7: What do teachers think are the obstacles and challenges that may prevent AR to be integrated in education?
- RQ8: What recommendations do teachers propose to overcome these obstacles?
2. Previous Studies on Teachers’ Views about AR in Education
3. Methodology
- (1)
- “What digital skills do you think are most important for integrating AR in teaching and what aspects of your digital skills do you think need to be improved in order to use AR in your teaching?”
- (2)
- “How would you integrate AR in the subjects that you are teaching? (Any example?) and what pedagogical aspects would you consider in organizing an AR lesson?”
- (3)
- “How easy can you find AR resources (from existing open source or commercial AR repositories) and judge their accuracy and relevance?”
- (4)
- “What safety/security/ethical factors do you think that are associated with the use of AR in teaching?”
4. Results
4.1. Teachers’ Digital Skills for Integrating ARinE
4.2. Pedagogical Approaches and Teaching Methods for Integrating ARinE
4.3. Easiness to Find and Evaluate Educational AR Resources
4.4. Security, Safety, Privacy, and Ethical Issues of Integrating ARinE
4.5. Benefits and Opportunities of Integrating ARinE
4.6. Obstacles and Challenges in Integrating AR in Education
4.7. Recommendations for Overcoming Obstacles of Integrating ARinE
5. Conclusions and Recommendations
6. Limitations and Future Research
Author Contributions
Funding
Informed Consent Statement
Conflicts of Interest
References
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Gender | % | Age (Years Old) | % | Country | % | General Digital Skills Level | % |
---|---|---|---|---|---|---|---|
Female | 52 | 21–30 | 12 | USA | 15 | Basic | 8 |
Male | 44 | 31–40 | 13 | UK | 14 | Intermediate | 40 |
Prefer to self-describe | 2 | 41–50 | 37 | Greece | 12 | Advanced | 52 |
Preferred not to say | 2 | 51–60 | 20 | Malta | 7 | ||
61–70 | 18 | India | 5 | ||||
Australia | 5 | ||||||
Malaysia | 5 | ||||||
Portugal | 3 | ||||||
Other | 34 |
Teaching Level | % | Teaching Experience (#In Years) | % | Teaching Subject/ Discipline | % | Previous AR Use in Class | % |
---|---|---|---|---|---|---|---|
Primary | 12 | 1–5 | 12 | Science (Math, Physics, Chemistry, Biology) | 22 | Yes | 36 |
Secondary | 22 | 6–10 | 23 | Informatics/Engineering/Technology | 54 | No | 64 |
Tertiary | 56 | 11–15 | 10 | Economics/Social Sciences | 4 | ||
Other | 10 | 16–20 | 21 | Languages/Literature | 10 | ||
21–25 | 15 | Other | 10 | ||||
26–30 | 9 | ||||||
31–35 | 10 |
Digital Skills | Frequency | Example |
---|---|---|
Programming | 20 | For Vuforia or Arcore apps (with Unity for example), a strong programming background is necessary. |
Advanced AR skills and 3D modeling, design, animation, developing | 16 | Three-dimensional animation and modeling skills. |
Basic AR skills | 11 | Understanding of how to use AR technology. |
Innovative Pedagogy and Instructional Design | 10 | Immersive storytelling pedagogy. |
Soft skills for the digital society | 9 | Adaptability and openness to new ways of teaching and learning. |
Advanced digital skills | 7 | Game programming. |
Basic digital skills | 4 | Being able to operate different digital platforms and tools, knowing how such platforms function overall. |
Student-Centered Instructional/Teaching Methods | Frequency | Example |
---|---|---|
Situated/Place-based learning | 8 | Scenarios for leadership development where they can test their real skills on various responses to a situation. |
Game-based learning | 5 | Use of avatars and games in teaching. |
Project-based learning | 4 | Project-based pedagogical methods. |
Collaborative learning | 4 | This would let pupils experience how museums and galleries work as well as having to collaborate with others. |
Interactive learning | 4 | Students can use their avatars and interact with each other. |
Virtual labs | 4 | Immersive experiments in the laboratory. |
Inquiry-based learning | 3 | POGIL (Process Oriented Guided Inquiry Learning). |
AR Affordances | Frequency | Example |
---|---|---|
Visualization and Virtualization | 24 | Visualize a difficult concept, visualize planets, animals, part of the body, visualize abstract mathematical concepts, virtual labs structures in biology, and atomic and molecular structures in chemistry. |
Augmentation | 6 | Some added layers of information. |
Interactivity | 4 | For tasks that require interactive actions with annotated guidelines is very useful. |
AR Application in Subject/Discipline/Field | Frequency | Example |
---|---|---|
Medicine | 6 | We have used AR to turn lifeless resuscitation dummies into bleeding patients for paramedic training. |
Biology | 3 | Visualize animals. |
Physics | 2 | Visualize planets. |
Chemistry | 2 | Atomic and molecular structures in chemistry. |
Mathematics | 2 | To visualize abstract mathematical concepts. |
Languages | 2 | Incorporated into digital storytelling in literacy/languages. |
Arts | 2 | Gallery visits, artworks up close. |
Social Science | 2 | Things that could be integrated in social studies or art and other humanities where we can have students experience things that they cannot travel to go and see. |
Easiness to Find Educational AR Resources | Frequency | Example |
---|---|---|
Easy to find | 15 | Nowadays many free sources are available if it comes to objects, models. It is quite easy to find simple AR resources from specific AR platforms/ apps. |
Difficult to find | 16 | It’s not easy to find quality resources. I don’t find easy AR resources for schools, there are some games or videos with no really educational content. |
AR Resources’ Evaluation Issues | Frequency | Example |
---|---|---|
Cost issues | 4 | Some cool models are quite costly unfortunately. |
Sustainability issues | 1 | Difficult to find anything that is affordable and has sustained presence in the market. |
Relevance issues | 1 | Ready-made resources most of them are at a high price and not always relevant. |
Accuracy issues | 1 | However, judgement of accuracy and relevancy are always challenging in these aspects. |
Security and Ethical Issues | Frequency | Example |
---|---|---|
Security | 6 | More control of what the students can view in case of HMD (Head Mount Displays). Password securing the participant entrance to the AR application. |
Ethics | 5 | Ethical aspects are of greatest importance of course, specifically in the presence of synthetic human-like embodiments. |
Privacy | 3 | Reading privacy policies is hard. A lot of them are not designed for educational use; therefore, issues such as privacy and adherence to the standards is difficult. |
Physical safety | 2 | Safety issues are mostly around distraction when moving in a physical space. |
Accessibility | 1 | Accessibility is another important issue. |
AR Benefits and Opportunities for the Students | Frequency | Example |
---|---|---|
Increase students’ interest | 8 | Can spark the students’ interest. |
Increase students’ engagement | 8 | Increase student engagement in content. |
Increase students’ motivation | 5 | Raises students’ motivation. |
Increase students’ commitment | 1 | Increase the commitment and interest of students for the subject studied. |
Increase students’ enthusiasm | 1 | For students to be more enthusiastic about learning. |
Increase students’ fun and enjoyment | 4 | Fun of learning would increase. |
Increase students’ thinking skills | 1 | Improve students thinking skills. |
Increase students’ creativity | 1 | Promote creativity thinking. |
Increase students’ inclusiveness | 3 | AR can be used to engage different types of learners. This technology is fitting to lifestyle and mentality of new generations/students; inclusivity (in terms of students’ mental and physical capacities). |
Facilitate students’ presentation of their own ideas | 1 | Can offer learners ways to present their own ideas in previously unavailable ways. |
Facilitate students’ interaction | 10 | You can interact with 3D objects. Virtual manipulation of objects. |
Facilitate students’ understanding, exploration and explanation (e.g., complex concepts) | 12 | making concepts and topics be easily understood by learners; Good for visualizing complex concepts. It brings something uncommon and unusual as well as not easily to be seen or explained for students, improving understanding of space and concepts that are difficult to see (e.g., in physics, chemistry, medicine). Student can learn more detailed by examining the AR object. |
Enable students’ experiences previously not possible (e.g., from the past, from the future, dangerous experiences, expensive experiences, microcosmos, outer space) | 10 | It can also allow students to experience things which happened in the past/ might happen in the future/ are too expensive or dangerous to happen in real life. Allowing you to see or do things that are not available or might be dangerous if done in real life. |
AR Benefits and Opportunities for the Teaching | Frequency | Example |
---|---|---|
facilitate interactive learning | 10 | Enables the possibility of interacting with objects/beings which are not possible in real life. |
facilitate experiential learning | 10 | AR can lead to experiential learning. |
facilitate authentic learning | 5 | Ensuring more authenticity; Authentic experiences; |
facilitate situated learning | 2 | Getting students to experience as close to real life situation as possible. |
facilitate anytime anyplace learning | 2 | AR can also be employed away from the class without the use of any specific equipment, for instance, microscopes to study small structures. |
facilitate problem solving learning | 1 | AR can promote problem-solving activities. |
facilitate collaborative learning | 1 | Collaborative opportunities. |
facilitate innovative and alternative teaching methods (e.g., context-informed learning, immersive learning, sense-based learning, affective learning, movement-based learning, visual-spatial learning) | 8 | AR can make learning more immersive; Context-informed. Employing senses, emotions and understanding affective states; |
facilitate teaching topics previously not possible | 9 | Experiences previously not possible within the classroom; See things that are not able to see in a normal lesson; Bring risky real-world experiences in to safe classroom spaces; Experience things which happened in the past/ might happen in the future; Are too expensive, or dangerous to happen in real life; |
facilitate Visualization | 7 | 3D-visualizations and interactions could actually help learners to understand complex problems. It also enables visualization of processes which are too abstract for students; |
reduce teaching cost | 2 | Instead of seeing something in 2D because you cannot access it due to time/location/financial constraints, you can see it in front of you in 3D; Without the use of any specific equipment, for instance, microscopes to study small structures; |
AR Technology and Educational Resources Obstacles and Challenges | Frequency | Example |
---|---|---|
Cost of buying and maintaining AR equipment and resources | 10 | This kind of technology is too expensive; Currently AR is often very expensive; |
Lack of AR educational content and resources (in various languages, educational subjects, levels, objectives, etc.) | 10 | The obstacle is AR-based learning facilities which are still limited in their existence according to the subject matter and student characteristics; |
Lack of AR tools, immature technology | 4 | The main problem is getting access to good tools; technological glitches; |
Complexity and difficulty to use AR | 3 | Complexity of using the new technologies; |
Security concerns regarding AR | 3 | Security concerns; |
Safety concerns regarding AR devices | 1 | Students will not (be) harm(ed) from any devices; |
Students’ Obstacles and Challenges | Frequency | Example |
---|---|---|
Lack of students’ AR awareness and skills | 2 | The challenge is the awareness of users is still low on using AR on their daily life; |
AR disables students’ imagination | 1 | Reduce the imagination of students; |
AR distracts students’ attention | 1 | AR … not contribute anything to learning apart from a bit of distraction; |
Teachers’ Obstacles and Challenges | Frequency | Example |
---|---|---|
Lack of teachers’ knowledge and skills regarding AR in education | 13 | The ability and skills of teachers in using AR technology are also still limited; |
Lack of teachers’ digital skills | 3 | Teachers’ training and confidence with the technology is also a major concern; |
Lack of teachers’ time to find, learn, develop, and teach using AR resources | 9 | The obvious obstacles and challenges are time, efforts, and required skills; Time it takes to find and learn how to use AR, fit within curriculum; Time to develop and integrate the AR in the lessons; |
Negative teachers’ attitude towards AR in education | 9 | Teachers’ unwillingness, lack of motivation, disbelief in the potential of new technologies; Teachers are reluctant to learn new technologies; |
Teaching Obstacles and Challenges for the Teaching Practice | Frequency | Example |
---|---|---|
Time constraints in class | 1 | Time constraints in the classroom; |
Difficulty of assessment using AR | 1 | When it came for assessment, i think it will be difficult; |
AR mismatch to learning objectives | 1 | That is not tied at all to learning objective; |
AR Obstacles and Challenges for the School | Frequency | Example |
---|---|---|
Lack of digital infrastructure and equipment | 6 | The main obstacle is the lack of technological equipment at school; The lack of equipment and high speed internet connections in public schools hold its implementation in the educational process back; |
Lack of funding | 3 | Not having enough funds leads to institutions not being able; |
Lack of directors’ awareness about AR | 1 | Stakeholders’ awareness is a big issue; |
Lack of directors’ interest about AR | 1 | The obstacles are getting teacher and admin interest; |
Restrictive school’s regulation | 1 | Mobile devices are not allowed at the school premises; |
Actions to Overcome Obstacles for Teachers | Frequency | Example |
---|---|---|
Training and Professional Development | 12 | To overcome them, first and foremost there should be special funding and training opportunities; Offer necessary training and support; Webinars or professional workshops in different levels can help to prepare teachers before school year; |
Collaboration | 4 | Work with a colleague or team to take a ‘risky step’ into the AR world; Work closely with IT department to overcome any issues; Involvement of stakeholders to help in the acquisition of AR; Well-designed open source and freeware developed collaboratively; |
Raising teachers’ awareness and motivation | 2 | Motivate teachers to adopt new technologies; need more awareness among educators; |
Small steps towards smoothly integrating AR in education | 3 | While AR, MR or VR is more an more used in an educational context, we should be just really careful to not overstress use of digital content and in the same way also overstress the students/learners; Testing these equipment before use in the classrooms; being very well prepared and plan ahead; introduce such technology gradually; |
Actions to Overcome Obstacles for Schools and State | Frequency | Example |
---|---|---|
Funding | 3 | To overcome them, first and foremost there should be special funding and training opportunities. |
Develop infrastructure | 1 | Infrastructure. |
Develop open-source tools, open educational resources and repositories | 2 | Department of education needs to … invested in creation of open source XR educational repositories. |
Raise awareness on AR | 3 | Open days, preferably demonstrating the technology itself. To overcome the obstacle to start build awareness by making a lot of webinars and activities. Department of education needs to acknowledge the impact of XR in education; |
Actions to Overcome Obstacles for AR Companies | Frequency | Example |
---|---|---|
Design easier-to-use AR tools | 1 | Better tools and UX design support. |
Make AR less expensive | 1 | Become less expensive. |
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Share and Cite
Perifanou, M.; Economides, A.A.; Nikou, S.A. Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations. Future Internet 2023, 15, 20. https://doi.org/10.3390/fi15010020
Perifanou M, Economides AA, Nikou SA. Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations. Future Internet. 2023; 15(1):20. https://doi.org/10.3390/fi15010020
Chicago/Turabian StylePerifanou, Maria, Anastasios A. Economides, and Stavros A. Nikou. 2023. "Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations" Future Internet 15, no. 1: 20. https://doi.org/10.3390/fi15010020
APA StylePerifanou, M., Economides, A. A., & Nikou, S. A. (2023). Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations. Future Internet, 15(1), 20. https://doi.org/10.3390/fi15010020