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16 February 2019

Vehicle Politeness in Driving Situations

,
and
1
Department of Interaction Science, Sungkyunkwan University, Seoul 03063, Korea
2
Wee Kim Wee School of Communication & Information, Nanyang Technological University, Singapore 637718, Singapore
3
Department of Visual Culture, Kangwon National University, Chunchon 24341, Korea
*
Author to whom correspondence should be addressed.
This article belongs to the Special Issue 10th Anniversary Feature Papers

Abstract

Future vehicles are becoming more like driving partners instead of mere machines. With the application of advanced information and communication technologies (ICTs), vehicles perform driving tasks while drivers monitor the functioning states of vehicles. This change in interaction requires a deliberate consideration of how vehicles should present driving-related information. As a way of encouraging drivers to more readily accept instructions from vehicles, we suggest the use of social rules, such as politeness, in human-vehicle interaction. In a 2 × 2 between-subjects experiment, we test the effects of vehicle politeness (plain vs. polite) on drivers’ interaction experiences in two operation situations (normal vs. failure). The results indicate that vehicle politeness improves interaction experience in normal working situations but impedes the experience in failure situations. Specifically, in normal situations, vehicles with polite instructions are highly evaluated for social presence, politeness, satisfaction and intention to use. Theoretical and practical implications on politeness research and speech interaction design are discussed.

1. Introduction

Driving or the control of a motor vehicle, is fundamentally a social activity. Drivers and vehicles interact closely with each other. Drivers use a steering wheel, pedals and various switches to control vehicles. Vehicles, in response, present the necessary information to drivers on an information display. They also support drivers and offer a convenient driving experience with advanced driver-assistance systems (ADAS) whose primary purpose is to reduce drivers’ needs to actively control vehicles [1]. With advanced information and communication technologies (ICTs), future vehicles will engage with drivers more actively. Vehicles equipped with intelligent support systems can actively initiate interactions with drivers, in addition to mere mechanical responses to drivers’ inputs. Moreover, autonomous driving systems—which can completely or partially replace drivers’ involvement—are being introduced at an increasing speed. Future vehicles will alleviate drivers of the burden of constantly manoeuvring their cars. Accordingly, the main role of future drivers will be to supervise their vehicles’ functioning status. As a result, vehicles will be more like interaction partners instead of simple machines waiting to be controlled.
As drivers delegate driving tasks to vehicles, they have to take a new role in observing traffic conditions and the status of the vehicles. To address this emerging role of drivers, the concept of shared authority between vehicles and drivers has been proposed in a series of reports from the US Department of Transportation [2,3,4]. According to the concept, vehicles perform driving tasks while drivers monitor the functioning state of vehicles. Human operators are identified as a key actor despite the high degree of automation advancement [5].
Future vehicles are required to support the new role of drivers. In addition to taking over part of the driving tasks, vehicles should convey the performance statuses to drivers. The amount and importance of vehicle-initiated interactions will increase and fluent communication with intelligent vehicles will become a central part of future vehicle use. This change in interaction between drivers and vehicles requires careful consideration of how information can be communicated to the driver so as to facilitate acceptance. Frequent instructions by a vehicle, for example, can be seen as distractions. Moreover, drivers have to take specific actions to follow the instructions. Due to these constraints, inconsiderate messages of vehicles are not likely to meet the new model of human-vehicle interaction.
This study will investigate a method of enhancing cooperation between drivers and vehicles. As discussed above, instructions of vehicles need to be smoothly accepted by drivers. To achieve the purpose, the current study will draw insights from one of the major principles of human cooperation, politeness. In this study, we apply and test the politeness principle in the design of intelligent driving assistants.

3. Method

3.1. Participants

A total of 56 participants were recruited at a large private university in S. Korea. They were undergraduate and graduate students and their average age was 23.25 (SD = 2.38). Of the participants, 27 were male and 29 were female and 30 of them had driving licenses. Regardless of the possession of the driving license, most participants lack driving experience. To compensate for the lack of driving experience, sufficient practice sessions were provided to all participants so that all participants had equal simulator driving skills.

3.2. Research Design

3.2.1. Experimental Condition

The experiment employed a 2 × 2 between-subjects factorial design. The conditions consist of a combination of a vehicle’s speech strategies (plain vs. polite) in different driving events (normal vs. failure). The first independent variable is vehicle politeness in normal events and the second one is vehicle politeness in failure events. For the four experimental conditions, a total of four script sets were installed to the vehicle information system respectively. While driving, participants used a system that gives instructions with an assigned politeness strategy.

3.2.2. Experimental Environment

A commercial driving simulator, which is widely used for driving license training, was used in this study. The simulator (i.e., Model No. GDS-SEDAN-2014-D) was commercially developed by Gridspace. Inc. (http://gridspace.co.kr) and allowed drivers to experience realistic driving situations. The simulator has three 55-inch displays to represent the simulated traffic environment. It also has real pedals, a steering wheel and a dashboard. A driving course was developed to resemble a real urban area of Seoul. While driving, drivers can change to autonomous driving mode. In the autonomous driving mode, the control of the vehicle was transferred to a trained driver in a separate room. Participants did not know the existence of the separate room, nor did they know that someone would control the control the vehicle on their behalf.
An intelligent driving assistant was developed to give instructions to drivers. Eight instructions were written in accordance with the different driving situations. All instructions were developed into two versions: one using the plain strategy and the other using the polite strategy. Plain instructions simply stated the functioning status. Polite instructions, on the other hand, contained selected politeness factors [16,27,28]. It expressed the vehicles’ apologies for the burden imposed on drivers as well as the vehicles’ appreciation to drivers for accepting the requests. The polite instructions also delivered the messages indirectly, including an effort of vehicles to minimize drivers’ burden. For example, a plain instruction that a vehicle asks drivers to take control due to heavy traffic was written as following, “Due to heavy traffic, autonomous driving cannot continue. Drive manually.” In the polite version, the request sentence of “Drive manually,” was replaced with “Sorry for your inconvenience but manual driving for a moment would be appreciated. Autonomous driving will be possible again after leaving this area.” Half of the instructions were for normal situations (e.g., road sign detection success, successful functioning, etc.) while other half were for failure situations (e.g., voice recognition failure, road sign detection failure, etc.). The system was installed to a tablet PC and provided the assigned instructions following the progress of the driving course (see Figure 2).
Figure 2. Experimental Environment with Simulator and Intelligent Driving Assistant.

3.3. Measurements

In this study, a driver’s cooperative driving experience was measured with a series of 10-point Likert scale items. Participants were asked to indicate their level of agreement to each item addressing interaction experience, including openness of requests, social presence, politeness, attractiveness of the system, ease of use, intention to use the system and satisfaction of driving with the system (see Appendix A for details).

3.4. Procedure

Upon arrival at the lab, participants were welcomed by the experimenter and were sufficiently briefed about the experiment. With pre-driving training, they acquired the necessary knowledge and driving skills before participating in the experiment. Next, they drove a course with an intelligent driving assistant. The assistant gave instructions to the participants according to assigned experimental conditions. Instruction order was mixed with failure and normal events so that all participants could experience an identical driving situation. Before starting to drive, the assistant requested participants to wear a seatbelt. After that, the participants entered their destinations and started driving. The first trial of destination input was deliberately designed to fail. After the initial failure, the assistant correctly indicated the destination. While driving, the assistant successfully detected road sign of child protection zone and guided drivers to decrease vehicle speed. Subsequently, another failure event was given that the vehicle could not detect a speed bump. In this situation, vehicle informed about the lack of traffic information. At the midpoint of the driving course, the driving mode was changed to autonomous driving. The assistant informed participants of the successful functioning status and requested drivers’ attention on traffic environment. Also, another normal event was produced in which the system successfully played a song that drivers demanded. Finally, a severe stagnation zone was placed to create another failure event. In this situation, the vehicle could not continue to engage in the autonomous driving mode. As a result, the system requested drivers to change the mode to manual driving. The driving took approximately 10 minutes to finish. Finally, participants’ perceptions of the experience were recorded in an electronic questionnaire. At the end of the experiment, participants were given $3 as a reward for participation.

4. Results

4.1. Initial Comparison of Politeness Strategies

Figure 3 describes participants’ interaction experience depending on the speech strategies. Surprisingly, the third script set that gives plain instructions in failure events and informs politely in normal events, has the highest values for most of the interaction experience. In a general sense, drivers would like to use the system that informs politely in normal events, not in failures. Though it is insufficient to conclude at this moment, the third strategy seems to the most preferred speech style. A series of one-way analysis of variance and Tukey HSD post-hoc comparison was followed to test statistical significance of differences among script sets. The test revealed that drivers felt more freedom of choice for requests when vehicles politely instruct in normal events as compared to when the vehicle uses politeness strategy in failure events. Vehicles’ social presence was different between vehicles of the first script set and the fourth set. Vehicles that politely instruct in normal events only were highly evaluated for politeness than vehicles using plain strategy all the time. Drivers felt more attractiveness and ease of use when they used vehicles employing politeness strategy in normal events only than when they used vehicles using polite strategy in both situations. The results show that the effects of politeness strategy were different depending on the situations. Subsequent analyses were followed to reveal the detailed relationships between vehicle politeness and situations.
Figure 3. Interaction Experience of Each Instruction Strategy.

4.2. Hypothesis Testing

A two-way multivariate analysis of variance (MANOVA) was conducted to assess the main effects of polite strategies in different situations on interaction experience. A multivariate test confirmed the validity of the research model. Politeness strategy in normal events had significant main effects on interaction experience, F(7,46) = 4.07, p < 0.01, ηp2 = 0.38, for all test results (i.e., Wilks’ lambda = 0.618, Pillai’s trace = 0.382, Hotelling’s trace = 0.619, Roy’s largest root = 0.619). In failure situations, the tests (i.e., Wilks’ lambda = 0.656, Pillai’s trace = 0.344, Hotelling’s trace = 0.525, Roy’s largest root = 0.525) also revealed significant main effects, F(7,46) = 3.45, p < 0.01, ηp2 = 0.34, for all measured variables. The interaction effect between vehicle politeness in different situations was not significant, F(7,46) = 2.15, p < 0.1, ηp2 = 0.25, when considering all variables together (i.e., Wilks’ lambda = 0.754, Pillai’s trace = 0.246, Hotelling’s trace = 0.326, Roy’s largest root = 0.326). Still, polite strategy in different situations may influence each other in specific interaction experience. Including the interaction effects, the main effects of vehicle politeness in respective events on each experience were tested for drawing detailed implications.
Table 1 shows the main effects of politeness strategy on each experience in different situations. In normal events, in which the vehicle functions appropriately, polite instruction strategy was found to enhance the interaction experience. Drivers felt a stronger social presence from a polite vehicle in normal events, F(1,52) = 9.65, p < 0.01, ηp2 = 0.16. They also evaluated the vehicle as more polite, F(1,52) = 4.42, p < 0.05, ηp2 = 0.08, when it gave polite instructions in that events. In addition, drivers were more satisfied while driving with the vehicle of employing politeness strategy in normal events, F(1,52) = 5.42, p < 0.05, ηp2 = 0.09 and showed a higher intention to use the vehicle, F(1,52) = 4.66, p < 0.05, ηp2 = 0.08. There were no significant differences in openness, attractiveness, ease of use for polite instructions in normal events.
Table 1. Results of MANOVA Testing.
In failure situations, however, politeness strategy could not enhance the interaction experience. Instead, it hindered the experience in some respects. Openness of requests was decreased by vehicle politeness in failure events, F(1,52) = 8.32, p < 0.01, ηp2 = 0.14. It shows that drivers were somewhat reluctant to follow polite instructions in failure events. They also felt more difficulty in using the vehicle which provided polite instructions in failure events, F(1,52) = 4.25, p < 0.05, ηp2 = 0.08. Other experience aspects were not influenced by vehicle politeness in failure events.
Table 1 also shows the interaction effects of politeness strategy in respective events on specific experience variables. With regard to attractiveness and ease of use, polite instructions showed different effects depending on situations (see Figure 4). Politeness instructions improve the interaction experience aspects of attractiveness and ease of use. The enhanced effects, however, only worked when the vehicle employed plain instructions in failure events. Applying politeness strategy in failure events cancelled out the effects or changed the effects to negative directions (e.g., attractiveness, ease of use).
Figure 4. Interaction Effects between Politeness Strategies in Different Situations on Experience Components, (a) attractiveness and (b) ease of use.
The results indicate the limited validity of the proposed research model. Vehicle politeness improves interaction experience in normal working situations while impeding the experience in failure situations. With the results, hypothesis 1 is partially accepted and hypothesis 2 is not confirmed. A vehicle that is polite all the time does not provide a superior interaction experience. The results show that the best interaction strategy for a vehicle is to communicate with drivers politely in normal events, yet interact with them plainly in failure events. Drivers evaluate a vehicle more favourably when the vehicle uses the politeness strategy only in normal working situations. Thus, the answer to the research question is that vehicles adopting the selective politeness strategy are perceived better than vehicles using the permanent polite strategy regardless of situations.
In order to control possible effects of participants’ gender, age and possession of driving license, we also conducted two-way multivariate analyses of covariance (MANCOVAs). The results showed no significant covariate effects of gender, F(7,43) = 0.26, age, F(7,43) = 1.62 and driving license, F(7,43) = 0.31.

5. Conclusions

This study investigated vehicle politeness in different situations. The results revealed the positive effects of politeness strategy on interaction experience, especially in normal working situations. Similar with human communication, vehicles can improve interaction by implementing politeness, a social principle of human interaction. The study extends the politeness research to the field of human vehicle interaction and gives practical insights for the development of vehicle voice interfaces. Vehicles with polite instructions are highly evaluated for social presence, politeness, satisfaction and intention to use especially in normal working situations. The negative effects of politeness in failure situations, however, reveal that the selective politeness strategy works better than the permanent polite strategy. Why the politeness strategy does not work in failure situations? One possible explanation is that drivers might feel that polite messages in failure situations are nothing more than unnecessary excuses. Complex traffic environments causing failures would make drivers prefer immediate solutions. A fast recovery to normal situations is a critical determinant of drivers’ positive experience in failure situations. Moreover, a simple statement of failures can be evaluated as more honest. People trust honest people more than they do bluffers. In a similar vein, a previous study demonstrated that drivers prefer an honest vehicle that admits its own limitations [29]. They had more trust and showed more intention to cooperate with a candid vehicle. Subsequent studies should investigate more the conflicting effects of politeness and honesty in diverse driving situations.
The observed effects of vehicle politeness were stable even after controlling some demographic factors such as age, gender and the possession of driving license. Yet, we should be careful in generalizing these results to non-college student population especially population with a long history real driving experience. Given that less than 1 percent of vehicles in Seoul are owned by twenties [30], we believe that most of our participants have very limited actual driving experience on the road. This homogeneous nature of the college student participant pool should be taken into consideration for the generalization of the results to other demographic groups. More specifically, we suggest that future studies should test how well-seasoned drivers respond to vehicle politeness in different situations. We also recommend investigating the appropriate level of vehicle politeness and effects of various linguistic expressions (e.g., flattery, blame, insult) in human-vehicle interaction.

Author Contributions

Conceptualization, K.M.L. and J.-G.L.; methodology, J.-G.L.; software, J.-G.L.; investigation, J.-G.L.; formal analysis, J.-G.L. and S.-H.R.; writing—original draft preparation, J.-G.L.; writing—review and editing,K.M.L.; supervision, K.M.L.; project administration, S.-H.R.; funding acquisition, K.M.L. and S.-H.R.

Funding

This work was supported by the National Research Foundation of Korea Grant funded by the Korean Government (NRF-2017S1A3A2066149) and SUG (Interaction Science and User Experience Lab) Grant awarded to Kwan Min Lee.

Acknowledgments

We thank Gridspace (http://gridspace.co.kr) for their supports in building the driving simulation stimuli.

Conflicts of Interest

The authors declare no conflict of interest.

Appendix A

Table A1. Questionnaire of Cooperative Driving Experience.

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