A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts
Abstract
:1. Introduction
- 1.
- How do different maze generation algorithms compare regarding time efficiency and space complexity in a mobile game-based learning environment?
- 2.
- Which algorithm is optimal for solving a generated maze in a mobile game-based learning environment?
- 3.
- What are the educational implications of using various maze generation algorithms in mobile applications designed to teach children basic programming concepts?
2. Related Work
2.1. Fostering Computational Thinking and Programming Skills in Young Children through Maze-Based Games
2.2. Maze Generation and Solving Algorithms
3. Maze-Based Mobile Application for Learning Basic Programming Concepts
3.1. Application Overview
3.2. Maze Generation Algorithms
3.2.1. Repeating Pattern Algorithm
3.2.2. Random Selection Algorithm
3.2.3. Binary Tree Algorithm
3.2.4. Sidewinder Algorithm
3.2.5. Aldous–Broder Algorithm
3.2.6. Wilson’s Algorithm
3.2.7. Hunt and Kill Algorithm
3.2.8. Recursive Backtracker
3.3. Algorithms for Solving Generated Mazes
3.3.1. Recursive Algorithm
3.3.2. Dead-End Filling Algorithm
3.3.3. Customized Dijkstra’s Algorithm
4. Analysis of Maze Generation Algorithms
4.1. Maze Generation Time Analysis
4.2. Analysis of the Ratio of the Longest Path in the Maze Area
4.3. Analysis of the Share of Direct and Curved Movement
5. Analysis of Algorithms for Finding Maze Solutions
6. Discussion and Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Čarapina, M.; Staničić, O.; Dodig, I.; Cafuta, D. A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts. Algorithms 2024, 17, 404. https://doi.org/10.3390/a17090404
Čarapina M, Staničić O, Dodig I, Cafuta D. A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts. Algorithms. 2024; 17(9):404. https://doi.org/10.3390/a17090404
Chicago/Turabian StyleČarapina, Mia, Ognjen Staničić, Ivica Dodig, and Davor Cafuta. 2024. "A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts" Algorithms 17, no. 9: 404. https://doi.org/10.3390/a17090404
APA StyleČarapina, M., Staničić, O., Dodig, I., & Cafuta, D. (2024). A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts. Algorithms, 17(9), 404. https://doi.org/10.3390/a17090404