Network Creation Games with Traceroute-Based Strategies †
Abstract
:1. Introduction
1.1. The Standard Model for NCGs
1.2. Other Models for NCGs
1.3. Our New Local-View Models for NCGs
- ()
- Distance vector: in addition to his/her incident edges, each player u knows only the distances in between u and all the agents (this is the minimal knowledge needed by a player in order to compute her current cost).
- ()
- Shortest-Path Tree (SPT) view: each player u knows the edges of some SPT of rooted at u.
- ()
- Layered view: each player u knows the set of edges belonging to at least one SPT of rooted at u.
2. Convergence
2.1. Model
2.2. Models and
3. Complexity of Computing a Best Response
3.1. Model
3.2. Model
3.3. Model
4. Price of Anarchy
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Convergence | Best-Response Complexity | PoA | |
---|---|---|---|
Sum: Yes (∀ improving response dynamics (IRD)) Max: Yes (∀ IRD) | Sum: Open Max: Polynomial | Sum: Max: if if | |
Sum: No (∃ best response dynamics (BRD) cycle) Max: No (∃ BRD cycle) | Sum: Polynomial Max: Polynomial | Sum: Max: if if | |
Sum: No (∃ BRD cycle) Max: No (∃ BRD cycle) | Sum: NP-hard Max: NP-hard | Sum: Max: if if |
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Bilò, D.; Gualà, L.; Leucci, S.; Proietti, G. Network Creation Games with Traceroute-Based Strategies. Algorithms 2021, 14, 35. https://doi.org/10.3390/a14020035
Bilò D, Gualà L, Leucci S, Proietti G. Network Creation Games with Traceroute-Based Strategies. Algorithms. 2021; 14(2):35. https://doi.org/10.3390/a14020035
Chicago/Turabian StyleBilò, Davide, Luciano Gualà, Stefano Leucci, and Guido Proietti. 2021. "Network Creation Games with Traceroute-Based Strategies" Algorithms 14, no. 2: 35. https://doi.org/10.3390/a14020035
APA StyleBilò, D., Gualà, L., Leucci, S., & Proietti, G. (2021). Network Creation Games with Traceroute-Based Strategies. Algorithms, 14(2), 35. https://doi.org/10.3390/a14020035