Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment
Highlights
- Adolescent gaming disorder is an escalating global public health concern, highlighting the urgent need to identify modifiable associated factors.
- This study demonstrated that overreactive parenting is independently associated with suspected gaming disorder among Japanese male adolescents.
- Parental emotional regulation training may warrant consideration as a component of family-based programs addressing adolescent gaming disorder.
Abstract
1. Introduction
2. Materials and Methods
2.1. Study Participants
2.2. Data Collection
2.3. Variables and Measurements
2.4. Validation of the Parenting Scale
2.5. Statistical Analysis
2.6. Ethical Considerations
3. Results
3.1. Psychometric Properties of the Measurements
3.2. Characteristics of Study Participants
3.3. Bivariate Associations
3.4. Multivariate Associations of Suspected Gaming Disorder
3.5. Sensitivity Analyses
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Characteristics | Categories | n | % |
|---|---|---|---|
| Parental characteristics | |||
| Gender | Male | 183 | 61.0 |
| Female | 117 | 39.0 | |
| Age | 30s–40s | 165 | 55.0 |
| 50s or older | 135 | 45.0 | |
| Working style | Full-time employee | 186 | 62.0 |
| Part-time/temporary/other | 114 | 38.0 | |
| Educational attainment | University graduate or above | 188 | 62.7 |
| Lower than a university graduate | 112 | 37.3 | |
| Annual household income | <4 million Yen | 33 | 11.0 |
| 4–8 million Yen | 101 | 33.7 | |
| >8 million Yen | 166 | 55.3 | |
| Number of children living together | 1 child | 76 | 25.3 |
| 2 children | 163 | 54.3 | |
| ≥3 children | 61 | 20.3 | |
| Child/gaming characteristics | |||
| School grade | 1st grade | 89 | 29.7 |
| 2nd grade | 114 | 38.0 | |
| 3rd grade | 97 | 32.3 | |
| Number of friends | Many/some | 183 | 61.0 |
| Few/none | 117 | 39.0 | |
| Age at which the child started gaming | ≤12 years old | 222 | 74.0 |
| 13–15 years old | 78 | 26.0 | |
| Excessive in-game spending | Experienced | 28 | 9.3 |
| Not experienced/unknown | 272 | 90.7 | |
| Family rules about gaming | Existing | 202 | 67.3 |
| Not existing/unknown | 98 | 32.7 | |
| Parental controls (monitoring function) | Utilized | 113 | 37.7 |
| Not utilized/unknown | 187 | 62.3 |
| Variables | Non-Suspect (n = 228) | Suspect (n = 72) | p | Effect Size | ||
|---|---|---|---|---|---|---|
| n | % | n | % | |||
| The Parenting Scale | ||||||
| Overreactivity: mean (standard deviation) | −0.03 (0.97) | 0.56 (0.99) | <0.001 a | d = 0.61 d | ||
| Laxness: mean (standard deviation) | 0.03 (1.00) | −0.02 (0.99) | 0.763 a | d = −0.05 d | ||
| Gender | 0.452 b | V = 0.015 e | ||||
| Male | 140 | 61.4 | 43 | 59.7 | ||
| Female | 88 | 38.6 | 29 | 40.3 | ||
| Age | 0.893 b | V = 0.009 e | ||||
| 30s–40s | 126 | 55.3 | 39 | 54.2 | ||
| 50s or older | 102 | 44.7 | 33 | 45.8 | ||
| Working style | 0.404 b | V = 0.054 e | ||||
| Full-time employee | 138 | 60.5 | 48 | 66.7 | ||
| Part-time/temporary/other | 90 | 39.5 | 24 | 33.3 | ||
| Educational attainment | 0.781 b | V = 0.018 e | ||||
| University graduate or above | 144 | 63.2 | 44 | 61.1 | ||
| Lower than a university graduate | 84 | 36.8 | 28 | 38.9 | ||
| Annual household income | 0.152 b | V = 0.112 e | ||||
| <4 million Yen | 21 | 9.2 | 12 | 16.7 | ||
| 4–8 million Yen | 81 | 35.5 | 20 | 27.8 | ||
| >8 million Yen | 126 | 55.3 | 40 | 55.6 | ||
| Number of children | 0.872 b | V = 0.030 e | ||||
| 1 | 59 | 25.9 | 17 | 23.6 | ||
| 2 | 124 | 54.4 | 39 | 54.2 | ||
| ≥3 children | 45 | 19.7 | 16 | 22.2 | ||
| School grade | 0.619 b | V = 0.059 e | ||||
| 1st grade | 69 | 30.3 | 20 | 27.8 | ||
| 2nd grade | 83 | 36.4 | 31 | 43.1 | ||
| 3rd grade | 76 | 33.3 | 21 | 29.2 | ||
| Number of friends | 0.037 b | V = 0.127 e | ||||
| Many/some | 147 | 64.5 | 36 | 50.0 | ||
| Few/None | 81 | 35.5 | 36 | 50.0 | ||
| Age at which children started gaming | 0.283 b | V = 0.066 e | ||||
| ≤12 years old | 165 | 72.4 | 57 | 79.2 | ||
| 13–15 years old | 63 | 27.6 | 15 | 20.8 | ||
| Excessive in-game spending | 0.351 b | V = 0.061 e | ||||
| Experienced | 19 | 8.3 | 9 | 12.5 | ||
| Not experienced/unknown | 209 | 91.7 | 63 | 87.5 | ||
| Family rules about gaming | 0.198 b | V = 0.075 e | ||||
| Existing | 158 | 69.3 | 44 | 61.1 | ||
| Not existing/unknown | 70 | 30.7 | 28 | 38.9 | ||
| Parental controls (monitoring function) | 1.000 b | V = 0.002 e | ||||
| Utilized | 86 | 37.7 | 27 | 37.5 | ||
| Not utilized/unknown | 142 | 62.3 | 45 | 62.5 | ||
| Parental mental health (K10 score) | ||||||
| Median (interquartile range) | 15 (12) | 19 (17) | 0.008 c | r = 0.15 f | ||
| Child difficulties (total difficulties score of SDQ) | ||||||
| Median (interquartile range) | 9 (8) | 13 (8) | <0.001 c | r = 0.26 f | ||
| Variable | Category | Model 1 | Model 2 | ||
|---|---|---|---|---|---|
| aOR a | 95% CI b | aOR a | 95% CI b | ||
| The Parenting Scale (factor scores) | |||||
| Overreactivity | — | 1.94 | [1.38, 2.73] | 1.89 | [1.31, 2.74] |
| Laxness | — | 1.00 | [0.74, 1.36] | 0.85 | [0.60, 1.19] |
| Parental characteristics | |||||
| Gender | Male (ref) | 1 | — | 1 | — |
| Female | 1.08 | [0.46, 2.54] | 1.14 | [0.45, 2.86] | |
| Age | 30s–40s (ref) | 1 | — | 1 | — |
| 50s or older | 1.26 | [0.70, 2.29] | 1.34 | [0.70, 2.57] | |
| Working style | Full-time employee (ref) | 1 | — | 1 | — |
| Part-time/temporary/other | 0.57 | [0.24, 1.32] | 0.68 | [0.28, 1.67] | |
| Educational attainment | University graduate or higher (ref) | 1 | — | 1 | — |
| Lower than a university graduate | 1.13 | [0.59, 2.18] | 1.13 | [0.56, 2.26] | |
| Annual household income | <4 million Yen (ref) | 1 | — | 1 | — |
| 4–8 million Yen | 0.53 | [0.21, 1.33] | 0.60 | [0.22, 1.62] | |
| >8 million Yen | 0.67 | [0.27, 1.64] | 0.95 | [0.36, 2.52] | |
| Number of children | 1 child (ref) | 1 | — | 1 | — |
| 2 children | 1.10 | [0.56, 2.20] | 1.27 | [0.61, 2.62] | |
| ≥3 children | 1.36 | [0.59, 3.17] | 1.77 | [0.72, 4.36] | |
| Parental mental health c | Lowest quartile (ref) | 1 | — | 1 | — |
| Second quartile | 2.28 | [0.97, 5.34] | 2.45 | [0.99, 6.04] | |
| Third quartile | 1.39 | [0.60, 3.23] | 1.01 | [0.41, 2.48] | |
| Highest quartile | 2.07 | [0.88, 4.88] | 1.52 | [0.60, 3.86] | |
| Child/gaming characteristics | |||||
| School grade | 1st grade (ref) | — | — | 1 | — |
| 2nd grade | — | — | 1.09 | [0.51, 2.35] | |
| 3rd grade | — | — | 0.86 | [0.37, 1.95] | |
| Number of friends | Many/some (ref) | — | — | 1 | — |
| Few/none | — | — | 1.44 | [0.75, 2.79] | |
| Age when started gaming | Junior high school (ref) | — | — | 1 | — |
| Elementary school or earlier | — | — | 1.39 | [0.65, 2.94] | |
| Excessive in-game spending | Not experienced/unknown (ref) | — | — | 1 | — |
| Experienced | — | — | 2.04 | [0.78, 5.34] | |
| Family rules about gaming | Rules exist (ref) | — | — | 1 | — |
| No rules/unknown | — | — | 1.64 | [0.85, 3.17] | |
| Parental controls | Utilized (ref) | — | — | 1 | — |
| Not utilized/unknown | — | — | 0.97 | [0.50, 1.89] | |
| Child difficulties d | Lowest quartile (ref) | — | — | 1 | — |
| Second quartile | — | — | 1.86 | [0.67, 5.20] | |
| Third quartile | — | — | 5.24 | [1.93, 14.24] | |
| Highest quartile | — | — | 4.02 | [1.28, 12.55] | |
| School Grade | n | Overreactivity | Laxness | ||
|---|---|---|---|---|---|
| aOR a | 95% CI b | aOR a | 95% CI b | ||
| 1st grade | 89 | 2.52 | [1.09, 5.79] | 0.60 | [0.29, 1.24] |
| 2nd grade | 114 | 2.03 | [1.12, 3.66] | 1.45 | [0.80, 2.61] |
| 3rd grade | 97 | 1.23 | [0.58, 2.63] | 0.62 | [0.28, 1.35] |
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Takahara, D.; Takahara, M.; Ahissou, N.C.A.; Nonaka, D. Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment. Int. J. Environ. Res. Public Health 2026, 23, 818. https://doi.org/10.3390/ijerph23060818
Takahara D, Takahara M, Ahissou NCA, Nonaka D. Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment. International Journal of Environmental Research and Public Health. 2026; 23(6):818. https://doi.org/10.3390/ijerph23060818
Chicago/Turabian StyleTakahara, Daisuke, Misuzu Takahara, Noudéhouénou Credo Adelphe Ahissou, and Daisuke Nonaka. 2026. "Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment" International Journal of Environmental Research and Public Health 23, no. 6: 818. https://doi.org/10.3390/ijerph23060818
APA StyleTakahara, D., Takahara, M., Ahissou, N. C. A., & Nonaka, D. (2026). Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment. International Journal of Environmental Research and Public Health, 23(6), 818. https://doi.org/10.3390/ijerph23060818

