Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China
Abstract
:1. Introduction
- Introduce research materials, data sources and preprocessing, and three NLP tasks that form the implementation steps and models of this study.
- Introduce experimental model setting parameters and evaluation indicators.
- Conduct empirical results and discussions to prove the method’s feasibility and obtain advanced suggestions and means for government management and enterprise operation.
2. Materials and Methods
2.1. Data Sources and Preprocessing from Social Media Platforms
2.2. Methods
2.2.1. Topic Modeling Based on LDA Model
- For each topic :i. Sample a word distribution
- For each document :i. Sample a topic distributionii. For each word in the Nth documenta. Sample a topicb. Sample a word
2.2.2. Semantic Identification Based on Bi-LSTM Model
2.2.3. Emotion Analysis Based on SnowNLP Model
3. Experimental Settings
3.1. Experimental Process Setting
- The experimental process of the first task combines quantitative and qualitative analysis. First, quantitative analysis aims to retrieve topics about online games in the self-built corpus of this study; we use the LDA model to mine feature words and topics from the entire corpus and to generate a topic model. Subsequently, the important reasoning task of the researcher is to analyze the feature words mined by the LDA model to determine the topics [45,82,83,84], thus the qualitative analysis is divided into four steps. In the first step, we invited three experts to participate in the determination of the topics, one doctoral student majoring in business administration and two doctoral students majoring in public health. In the second step, each expert separately analyzed the feature words corresponding to each topic and labeled the topic according to prior knowledge. In the third step, the three experts discussed the topics marked separately and decided on the number and name of the topics by voting. In the last step, we invited two professors of related disciplines to review the topics and finally determine the results. Moreover, in order to eliminate the correlations and retain the independence of determinate topics, hierarchical cluster analysis was adopted to build a tree diagram for topic grouping. Hierarchical cluster analysis was used to convert a set of possibly correlated observations into a set of linearly uncorrelated components [44]. Based on the results of clustering, the topics were classified into different domains in consumers’ opinions on the effects of online games.
- The experimental process of the second task is divided into three steps. In the first step, we manually annotate 10% of the corpus data by referring to the topics and feature words determined in the first task to form a data set with marked topics. In the second step, labeled data sets will be randomly divided into training, validation, and test data subsets in a ratio of 8:1:1 for the training and testing of multi-label classification Bi-LSTM model. In the third step, we set the topic mining results of the first task as classification labels and input them into the classification model in order to classify comment data into one or more topics. The classified data set obtained is one of the important results of this study and also the basis of subsequent experiments.
- In the experimental process of the third task, the classified data set obtained in the second task was used as the data base for emotion analysis. Then, the classified data sets were input into the SnowNLP model, and emotion analysis was performed for each topic separately.
3.2. Model Parameters Setup
- The LDA model experimental setup: On the basis of data preprocessing, this article uses a Python third-party module, Scikit-learn, commonly used in machine learning to train LDA subject models, and sets the super parameter alpha value to 0.5 and beta value to 0.1.
- The Bi-LSTM model experimental setup: In this model, the word embedding vector dimension is 256, label vector dimension is 128, hidden layer dimension is 200, optimizer is Adam, batch size is 32, and dropout is 0.4.
- The SnowNLP model experimental setup: On the basis of data preprocessing, this article uses a Python third-party module, Scikit-learn, commonly used in machine learning to train the SnowNLP model, and sets the super parameter alpha value to 0.5 and beta value to 0.1.
4. Results and Analysis
4.1. The Result and Analysis of First Task
4.2. The Result and Analysis of Second Task
4.3. The Result and Analysis of Third Task
5. Conclusions
5.1. Contributions
5.2. Practical Implications
6. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- The 49th Statistical Report on China’s Internet Development. Available online: www.cnnic.net.cn/hlwfzyj/hlwxzbg/hlwtjbg/202202/P020220311493378715650.pdf (accessed on 20 August 2022).
- 2021 China Gaming Industry Report. Available online: https://www.superpixel.com/article/18537/2021-china-gaming-industry-report-out-highlighting-worries-that-growth-cannot-continue-it-has (accessed on 20 August 2022).
- Wang, X.; Abdelhamid, M.; Sanders, G.L. Exploring the effects of psychological ownership, gaming motivations, and primary/secondary control on online game addiction. Decis. Support Syst. 2021, 144, 113512. [Google Scholar] [CrossRef]
- Pontes, H.M.; Griffiths, M.D. A new era for gaming disorder research: Time to shift from consensus to consistency. Addict. Behav. 2019, 103, 106059. [Google Scholar] [CrossRef] [Green Version]
- Liang, Q.; Yu, C.; Chen, Q.; Xie, X.; Wu, H.; Xing, J.; Dou, K. Exposure to community violence, affiliations with risk-taking peer groups, and internet gaming disorder among Chinese adolescents: The moderating role of parental monitoring. Front. Psychol. 2019, 10, 2074. [Google Scholar] [CrossRef] [PubMed]
- Rothstein, M.A. Rethinking the Meaning of Public Health. J. Law Med. Ethics 2002, 30, 144–149. [Google Scholar] [CrossRef] [PubMed]
- Osathanunkul, C. A Classification of Business Models in Video Game Industry. Int. J. Manag. Cases 2015, 17, 35–44. Available online: https://www.circleinternational.co.uk/wp-content/uploads/2021/01/17.1.pdf#page=35 (accessed on 20 August 2022).
- Tian, L.; Liu, S. The gaming industry in the development, change, and game. Youth Journal. 2021, 9, 60–62. [Google Scholar] [CrossRef]
- Halbrook, Y.J.; O’Donnell, A.T.; Msetfi, R.M. When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being. Perspect. Psychol. Sci. 2019, 14, 1096–1104. [Google Scholar] [CrossRef]
- Syahrivar, J.; Chairy, C.; Juwono, I.D.; Gyulavári, T. Pay to Play in Freemium Mobile Games: A Compensatory Mechanism. Int. J. Retail. Distrib. Manag. 2022, 50, 117–134. [Google Scholar] [CrossRef]
- Han, Y.; Xu, X. Evolution and prospect of online game supervision policy from the perspective of Minor protection——Based on the analysis of policy text from 2000 to 2020. J. Shanghai Educ. Res. 2021, 415, 16–22. [Google Scholar] [CrossRef]
- Lischer, S.; Jeannot, E.; Brülisauer, L.; Weber, N.; Khazaal, Y.; Bendahan, S.; Simon, O. Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective. Int. J. Environ. Res. Public Health 2022, 19, 9320. [Google Scholar] [CrossRef] [PubMed]
- Xiao, W. Ethics of Public Health: Concept, Mission and Goal. J. Xiangtan Univ. (Philos. Soc. Sci.) 2006, 30, 107–112. [Google Scholar] [CrossRef]
- Yang, X.; Jiang, X.; Mo, P.K.; Cai, Y.; Ma, L.; Lau, J.T. Prevalence and Interpersonal Correlates of Internet Gaming Disorders among Chinese Adolescents. Int. J. Environ. Res. Public Health 2020, 17, 579. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Yuan, G.; Elhai, J.D.; Hall, B.J. The influence of depressive symptoms and fear of missing out on severity of problematic smartphone use and Internet gaming disorder among Chinese young adults: A three-wave mediation model. Addict. Behav. 2021, 112, 106648. [Google Scholar] [CrossRef] [PubMed]
- Yen, J.Y.; Lin, H.C.; Chou, W.P.; Liu, T.L.; Ko, C.H. Associations among resilience, stress, depression, and internet gaming disorder in young adults. Int. J. Environ. Res. Public Health 2019, 16, 3181. [Google Scholar] [CrossRef] [Green Version]
- Mihara, S.; Higuchi, S. Cross-sectional and longitudinal epidemiological studies of internet gaming disorder: A systematic review of the literature. Psychiatry Clin. Neurosci. 2017, 71, 425–444. [Google Scholar] [CrossRef] [Green Version]
- Kuss, D.J.; Louws, J.; Wiers, R.W. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychol. Behav. Soc. Netw. 2012, 15, 480–485. [Google Scholar] [CrossRef] [Green Version]
- Tian, Y.; Yu, C.; Lin, S.; Lu, J.; Liu, Y.; Zhang, W. Sensation Seeking, Deviant Peer Affiliation, and Internet Gaming Addiction Among Chinese Adolescents: The Moderating Effect of Parental Knowledge. Front. Psychol. 2018, 9, 02727. [Google Scholar] [CrossRef] [Green Version]
- Lee, Z.W.Y.; Cheung, C.M.K.; Chan, T.K.H. Massively multiplayer online game addiction: Instrument development and validation. Inf. Manag. 2015, 52, 413–430. [Google Scholar] [CrossRef] [Green Version]
- Kuss, D.J. Internet gaming addiction: Current perspectives. Psychol. Res. Behav. Manag. 2013, 6, 125–137. [Google Scholar] [CrossRef] [Green Version]
- Aziz, N.; Nordin, M.J.; Abdulkadir, S.J.; Salih, M.M.M. Digital Addiction: Systematic Review of Computer Game Addiction Impact on Adolescent Physical Health. Electronics 2021, 10, 996. [Google Scholar] [CrossRef]
- Klasnja, A.; Milenovic, N.; Lukac, S.; Knezevic, A.; Klasnja, J.; Rakic, V.K. The Effects of Regular Physical Activity and Playing Video Games on Reaction Time in Adolescents. Int. J. Environ. Res. Public Health 2022, 19, 9278. [Google Scholar] [CrossRef] [PubMed]
- Yu, C.; Tang, C.; Lin, Z.; Zhang, Q. The interplay between multilevel individual and environmental factors acting on the internet gaming disorder in adolescents: Based on the latent profile analysis. Educ. Meas. Eval. 2017, 6, 33–34. [Google Scholar] [CrossRef]
- Turel, O.; Matt, C.; Trenz, M.; Cheung, C.M.K.; D’Arcy, J.; Qahri-Saremi, H.; Tarafdar, M. Panel report: The dark side of the digitization of the individual. Internet Res. 2019, 29, 274–288. [Google Scholar] [CrossRef]
- Zhai, Z.W.; Hoff, R.A.; Howell, J.C.; Wampler, J.; Krishnan-Sarin, S.; Potenza, M.N. Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents. J. Psychiatr. Res. 2020, 121, 47–55. [Google Scholar] [CrossRef]
- Evren, C.; Evren, B.; Dalbudak, E.; Topcu, M.; Kutlu, N. Relationships of Internet addiction and Internet gaming disorder symptom severities with probable attention deficit/hyperactivity disorder, aggression and negative affect among university students. ADHD Atten. Deficit Hyperact. Disord. 2019, 11, 413–421. [Google Scholar] [CrossRef]
- Ferguson, C.J.; Jeong, E.J.; Wang, J.C.K. Pathological gaming: A longitudinal study from the perspectives of mental health problems and social stress model. J. Gen. Psychol. 2022. [Google Scholar] [CrossRef]
- Chen, D. On development of regulation policies on the content of online game in China. J. Lingnan Norm. Univ. 2016, 37, 38–45. [Google Scholar]
- Liu, S.; Zhang, X. Analyze on the routes of government administration in the online game industry. Editor. Friend 2015, 5, 24–27. [Google Scholar] [CrossRef]
- Wang, R.; Liu, Y. Research on social responsibility of online game provider. J. North China Univ. Technol. 2011, 23, 24–29. [Google Scholar]
- Liu, S. Analysis on the cultural characteristics and the promotion route of network games. J. Commun. Univ. China 2014, 36, 125–128. [Google Scholar]
- Gao, Y.; Wang, J.; Liu, C. Research on the path of network games social regulation. J. Northeast Norm. Univ. (Philos. Soc. Sci.) 2017, 5, 69–74. [Google Scholar] [CrossRef]
- Su, J.; Sun, H. The impact of online game on teenagers’ educational expectations. J. Tsinghua Univ. (Philos. Soc. Sci.) 2022, 37, 185–200+217. [Google Scholar] [CrossRef]
- Burstein, P. The Impact of Public Opinion on Public Policy: A Review and an Agenda. Political Res. Q. 2003, 56, 29–40. [Google Scholar] [CrossRef]
- Esponera, C.C.; Sánchez-Escalonilla, S.F.; Royo-Bordonada, M.Á. Public Opinion on Food Policies to Combat Obesity in Spain. Int. J. Environ. Res. Public Health 2022, 19, 8561. [Google Scholar] [CrossRef] [PubMed]
- Austhof, E.; Brown, H.E. Global Warming’s Six MTurks: A Secondary Analysis of a US-Based Online Crowdsourcing Market. Int. J. Environ. Res. Public Health 2022, 19, 8320. [Google Scholar] [CrossRef]
- Devlin, B.L.; Staley, K.J.; Trakman, G.L.; Forsyth, A.K.; Nicholson, M.G.; Cosgriff, G.; Chisholm, M.; Belski, R. Attitudes and Opinions of Parents towards Water-Only Drink Policy at Junior Triathlon Events. Int. J. Environ. Res. Public Health 2022, 19, 8529. [Google Scholar] [CrossRef]
- Xu, L.; Liu, J.; Kim, J.; Chon, M.-G. Are Chinese Netizens Willing to Speak Out? The Spiral of Silence in Public Reactions to Controversial Food Safety Issues on Social Media. Int. J. Environ. Res. Public Health 2021, 18, 13114. [Google Scholar] [CrossRef]
- Wang, J.; Shu, T.; Zhao, W.; Zhou, J. Research on Chinese Consumers’ Attitudes Analysis of Big-Data Driven Price Discrimination Based on Machine Learning. Front. Psychol. 2021, 12, 803212. [Google Scholar] [CrossRef]
- Shu, T.; Wang, Z.; Lin, L.; Jia, H.; Zhou, J. Customer Perceived Risk Measurement with NLP Method in Electric Vehicles Consumption Market: Empirical Study from China. Energies 2022, 15, 1637. [Google Scholar] [CrossRef]
- Han, X.; Wang, J.; Zhang, M.; Wang, X. Using social media to mine and analyze public opinion related to COVID-19 in China. Int. J. Environ. Res. Public Health 2020, 17, 2788. [Google Scholar] [CrossRef] [Green Version]
- LaValle, S.; Lesser, E.; Shockley, R.; Hopkins, M.S.; Kruschwitz, N. Big Data, Analytics and the Path from Insights to Value. MIT Sloan Manag. Rev. 2011, 52, 21–32. [Google Scholar]
- Yang, C.L.; Huang, C.Y.; Hsiao, Y.H. Using Social Media Mining and PLS-SEM to Examine the Causal Relationship between Public Environmental Concerns and Adaptation Strategies. Int. J. Environ. Res. Public Health 2021, 18, 5270. [Google Scholar] [CrossRef]
- Hou, K.; Hou, T.; Cai, L. Public attention about COVID-19 on social media: An investigation based on data mining and text analysis. Personal. Individ. Differ. 2021, 175, 110701. [Google Scholar] [CrossRef] [PubMed]
- Shim, J.G.; Ryu, K.H.; Lee, S.H.; Cho, E.A.; Lee, Y.J.; Ahn, J.H. Text Mining Approaches to Analyze Public Sentiment Changes Regarding COVID-19 Vaccines on Social Media in Korea. Int. J. Environ. Res. Public Health 2021, 18, 6549. [Google Scholar] [CrossRef]
- Zhang, Y.; Chen, N.; Du, W.; Yao, S.; Zheng, X. A New Geo-Propagation Model of Event Evolution Chain Based on Public Opinion and Epidemic Coupling. Int. J. Environ. Res. Public Health 2020, 17, 9235. [Google Scholar] [CrossRef]
- Lyu, Y.W.; Chow, J.C.C.; Hwang, J.J. Exploring public attitudes of child abuse in mainland China: A sentiment analysis of China’s social media Weibo. Child. Youth Serv. Rev. 2020, 116, 105250. [Google Scholar] [CrossRef]
- Duan, S.; Shen, Z.; Luo, X. Exploring the Relationship between Urban Youth Sentiment and the Built Environment Using Machine Learning and Weibo Comments. Int. J. Environ. Res. Public Health 2022, 19, 4794. [Google Scholar] [CrossRef] [PubMed]
- Manning, C.D.; Schütze, H. Foundations of Statistical Natural Language Processing; MIT Press: Cambridge, MA, USA, 1999. [Google Scholar]
- Collobert, R.; Weston, J.; Bottou, L.; Karlen, M.; Kavukcuoglu, K.; Kuksa, P. Natural language processing (almost) from scratch. J. Mach. Learn. Res. 2011, 12, 2493–2537. [Google Scholar] [CrossRef]
- Green, G.M. Pragmatics and Natural Language Understanding, 2nd ed.; Routledge: New York, NY, USA, 1996. [Google Scholar] [CrossRef]
- Herhausen, D.; Ludwig, S.; Grewal, D.; Wulf, J.; Schoegel, M. Detecting, preventing, and mitigating online firestorms in brand communities. J. Mark. 2019, 83, 1–21. [Google Scholar] [CrossRef]
- Bansal, N.; Sharma, A.; Singh, R.K. Fuzzy AHP approach for legal judgement summarization. J. Manag. Anal. 2019, 6, 323–340. [Google Scholar] [CrossRef]
- McDonald, D.D. Natural language generation. In Handbook of Natural Language Processing, 2nd ed.; Routledge: New York, NY, USA, 2010; pp. 121–144. [Google Scholar]
- Kang, Y.; Cai, Z.; Tan, C.W.; Huang, Q.; Liu, H. Natural language processing (NLP) in management research: A literature review. J. Manag. Anal. 2020, 7, 139–172. [Google Scholar] [CrossRef]
- Reisenbichler, M.; Reutterer, T. Topic modeling in marketing: Recent advances and research opportunities. J. Bus. Econ. 2019, 89, 327–356. [Google Scholar] [CrossRef] [Green Version]
- Tong, Z.; Zhang, H. A Text Mining Research Based on LDA Topic Modelling. In Proceedings of the International Conference on Computer Science, Engineering and Information Technology, Vienna, Austria, 21–22 May 2016; pp. 201–210. [Google Scholar] [CrossRef]
- Jelodar, H.; Wang, Y.; Yuan, C.; Feng, X.; Jiang, X.; Li, Y.; Zhao, L. Latent Dirichlet allocation (LDA) and topic modeling: Models, applications, a survey. Multimed. Tools Appl. 2019, 78, 15169–15211. [Google Scholar] [CrossRef]
- Paul, M.J.; Dredze, M. You Are What You Tweet: Analyzing Twitter for Public Health. In Proceedings of the Fifth International AAAI Conference on Weblogs and Social Media, Barcelona, Spain, 17–21 July 2011; pp. 265–272. [Google Scholar]
- Botsis, T.; Buttolph, T.; Nguyen, M.D.; Winiecki, S.; Woo, E.J.; Ball, R. Vaccine Adverse Event Text Mining System for Extracting Features from Vaccine Safety Reports. J. Am. Med. Inform. Assoc. 2012, 19, 1011–1018. [Google Scholar] [CrossRef] [Green Version]
- Hao, H.; Zhang, K. The Voice of Chinese Health Consumers: A Text Mining Approach to Web-Based Physician Reviews. J. Med. Internet Res. 2016, 18, e108. [Google Scholar] [CrossRef]
- Blei, D.M.; Ng, A.Y.; Jordan, M.I. Latent Dirichlet Allocation. J. Mach. Learn. Res. 2003, 3, 993–1022. [Google Scholar]
- Tsoumakas, G.; Katakis, I. Multi-label classification: An overview. Int. J. Data Warehous. Min. (IJDWM) 2007, 3, 1–13. [Google Scholar] [CrossRef] [Green Version]
- Sorower, M.S. A Literature Survey on Algorithms for Multi-Label Learning; Oregon State University: Corvallis, OR, USA, 2010; pp. 1–25. Available online: https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.364.5612&rep=rep1&type=pdf (accessed on 20 August 2022).
- Zheng, X.; Li, P.; Chu, Z.; Hu, X. A survey on multi-label data stream classification. IEEE Access 2019, 8, 1249–1275. [Google Scholar] [CrossRef]
- Zhao, P. Research on Short Text. Feature Expansion and Classification Based on Topic Model and Deep Learning; Tianjin Polytechnic University: Tianjin, China, 2018. [Google Scholar]
- Jin, W.; Zhu, H.; Yang, G. An efficient character-level and word-level feature fusion method for Chinese text classification. J. Phys. Conf. Ser. 2019, 1229, 12057. [Google Scholar] [CrossRef]
- Wang, L. Research on Chinese Short Text. Classification Based on Hybrid. Neural Network; Zhejiang University of Science and Technology: Hangzhou, China, 2019. [Google Scholar]
- Li, F.; Yu, H. ICD coding from clinical text using multi-filter residual convolutional neural network. In Proceedings of the AAAI Conference on Artificial Intelligence, New York, NY, USA, 7–12 February 2020; pp. 8180–8187. [Google Scholar] [CrossRef]
- Hochreiter, S.; Schmidhuber, J. Long short-term memory. Neural Comput. 1997, 9, 1735–1780. [Google Scholar] [CrossRef] [PubMed]
- Wan, S.; Lan, Y.; Guo, J.; Xu, J.; Pang, L.; Cheng, X. A deep architecture for semantic matching with multiple positional sentence representations. In Proceedings of the AAAI Conference on Artificial Intelligence, Phoenix, AZ, USA, 12–17 February 2016. [Google Scholar] [CrossRef]
- Ibrahim, M.A.; Khan, M.U.G.; Mehmood, F.; Asim, M.N.; Mahmood, W. GHS-NET a generic hybridized shallow neural network for multi-label biomedical text classification. J. Biomed. Inform. 2021, 116. [Google Scholar] [CrossRef] [PubMed]
- Liu, B. Sentiment analysis and opinion mining. Synth. Lect. Hum. Lang. Technol. 2012, 5, 1–167. [Google Scholar] [CrossRef]
- Wang, T.; Yang, W. Review of Text Sentiment Analysis Methods. Comput. Eng. Appl. 2021, 57, 11–24. [Google Scholar] [CrossRef]
- Zhong, J.; Liu, W.; Wang, S.; Yang, H. Review of Methods and Applications of Text Sentiment Analysis. Data Anal. Knowl. Discov. 2021, 54, 1–13. [Google Scholar] [CrossRef]
- Wan, Q.; Xu, X.; Zhuang, J.; Pan, B. A sentiment analysis-based expert weight determination method for large-scale group decision-making driven by social media data. Expert Syst. Appl. 2021, 185, 115629. [Google Scholar] [CrossRef]
- Zhang, C.; Jiang, J.; Jin, H.; Chen, T. The Impact of COVID-19 on Consumers’ Psychological Behavior Based on Data Mining for Online User Comments in the Catering Industry in China. Int. J. Environ. Res. Public Health 2021, 18, 4178. [Google Scholar] [CrossRef]
- Wan, J.; Liu, X.; Zuo, Y.; Luo, J. Analysis on Public Opinion Sentiment Evolution of COVID-19 Based on Weibo Data. In Proceedings of the WHICEB 2021, Wuhan, China, 28–30 May 2021; Available online: https://aisel.aisnet.org/whiceb2021/67 (accessed on 20 August 2022).
- Jia, L.; Li, Z. Emotional Analysis on the Public Sentiment of Students Returning to University under COVID-19. In Proceedings of the 16th International Conference on Computational Intelligence and Security (CIS), Nanning, China, 27–30 November 2020; pp. 238–242. [Google Scholar] [CrossRef]
- Zhang, J.; Zheng, Z.; Zhang, L.; Qin, Y.; Duan, J.; Zhang, A. Influencing Factors of Environmental Risk Perception during the COVID-19 Epidemic in China. Int. J. Environ. Res. Public Health 2021, 18, 9375. [Google Scholar] [CrossRef]
- Zhai, Y.; Song, X.; Chen, Y.; Lu, W. A Study of Mobile Medical App User Satisfaction Incorporating Theme Analysis and Review Sentiment Tendencies. Int. J. Environ. Res. Public Health 2022, 19, 7466. [Google Scholar] [CrossRef]
- Sutherland, I.; Sim, Y.; Lee, S.K.; Byun, J.; Kiatkawsin, K. Topic Modeling of Online Accommodation Reviews via Latent Dirichlet Allocation. Sustainability 2020, 12, 1821. [Google Scholar] [CrossRef] [Green Version]
- He, L.; Han, D.; Zhou, X.; Qu, Z. The Voice of Drug Consumers: Online Textual Review Analysis Using Structural Topic Model. Int. J. Environ. Res. Public Health 2020, 17, 3648. [Google Scholar] [CrossRef]
- The Outline of the 14th Five-Year Plan for Economic and Social Development and Long-Range Objectives through the Year 2035 of the People’s Republic of China. Available online: https://en.ndrc.gov.cn/policies/202203/P020220315511326748336.pdf (accessed on 28 September 2022).
- Law of the People’s Republic of China on Protection of Minors. Available online: http://www.china.org.cn/english/government/207410.htm (accessed on 28 September 2022).
- Tencent Holdings Ltd. ADR. Available online: https://www.nasdaq.com/market-activity/stocks/tcehy (accessed on 28 September 2022).
- 3500 Game Enterprises Were Cancelled in a Year, Small and Medium-Sized Game Companies Entered the Cold Winter Again? Available online: https://view.inews.qq.com/a/20220615A04ZYX00 (accessed on 28 September 2022).
Social Media Platform | Comments on Online Games |
---|---|
34,303 | |
Zhihu | 21,789 |
Toutiao | 92,017 |
Xigua Video | 36,547 |
Tiktok | 121,198 |
Kuaishou | 21,651 |
Total | 327,505 |
Opinion Domain Clustering | Topic Code | Topic Name | Top 10 Feature Words Belonging to Each Topic | Appeared in Literate |
---|---|---|---|---|
Personal Health Effects (D1) | T1 | Physical Health | Poor Vision, Myopia, Headache, Physical Strength, Nausea, Obesity, Insufficient Sleep, Back Pain, Exercise Less, Physical Weakness | Yes |
T2 | Mental Health | Depression, Emotional Stress, Negative Emotions, Nervous Breakdown, Identity Crisis, Avoid Reality, Obsessed, Solitary, Loneliness, Mental Disorders | Yes | |
T3 | Individual Virtue | Unfilial, Lack Ambition, Violence, Gambling, Porn, Nationalist Sentiment, Patriotic Feelings, Bullying, Family Stability | No | |
Social Health Effects (D2) | T4 | Adolescent Education | Academic Record, Teenagers, Students, Cut Class, Stop Schooling, Ignore Study, Disciplining Child, Rebellious, Lack of Learning Interest, Bad Classroom Discipline | Yes |
T5 | Commercial Morality | Company Interests, Lure, Devaluation, Game Recharge, Company Name A *, Token, Reward, Game Props, Lottery, Company Name B ** | No | |
T6 | Governmental Regulation | Industry Governance, Real Name Authentication, Hierarchical Management, Access Restriction, Off Shelf, Shield, Censor Content, Administrative Control, Heavy Fines and Taxes, Green Health Industry | Yes |
Proportion (%) | Description | |
---|---|---|
1 | 38.38% | Only emotion expression, not involving topics. |
2 | 11.89% | T5 |
3 | 6.43% | T4 |
4 | 5.35% | T6 |
5 | 3.13% | T4 + T5 |
6 | 2.69% | T2 |
7 | 1.94% | T1 |
8 | 1.92% | T4 + T6 |
9 | 1.89% | T2 + T4 |
10 | 1.83% | T1 + T4 |
11 | 1.47% | T1 + T5 |
12 | 1.42% | T5 + T6 |
13 | 1.33% | T3 + T4 |
14 | 1.17% | T2 + T5 |
15 | 1.15% | T1 + T4 + T5 |
16 | 1.04% | T3 |
17 | 0.96% | T4 + T5 + T6 |
18 | 0.83% | T2 + T4 + T5 |
19 | 0.80% | T1 + T4 + T6 |
20 | 0.78% | T1 + T2 + T4 |
21 | 0.74% | T2 + T3 + T4 |
22 | 0.71% | T2 + T4 + T6 |
23 | 0.69% | T3 + T4 + T5 |
24 | 0.69% | T1 + T4 + T5 + T6 |
25 | 0.64% | T3 + T4 + T6 |
26 | 0.62% | T3 + T5 |
27 | 0.58% | T1 + T2 + T4 + T6 |
28 | 0.53% | T1 + T2 + T3 + T4 + T5 + T6 |
29 | 0.52% | T2 + T6 |
30 | 0.51% | T1 + T2 + T4 + T5 |
- | - | Those accounting for <0.5% are omitted. |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Shu, T.; Wang, Z.; Jia, H.; Zhao, W.; Zhou, J.; Peng, T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China. Int. J. Environ. Res. Public Health 2022, 19, 12793. https://doi.org/10.3390/ijerph191912793
Shu T, Wang Z, Jia H, Zhao W, Zhou J, Peng T. Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China. International Journal of Environmental Research and Public Health. 2022; 19(19):12793. https://doi.org/10.3390/ijerph191912793
Chicago/Turabian StyleShu, Tao, Zhiyi Wang, Huading Jia, Wenjin Zhao, Jixian Zhou, and Tao Peng. 2022. "Consumers’ Opinions towards Public Health Effects of Online Games: An Empirical Study Based on Social Media Comments in China" International Journal of Environmental Research and Public Health 19, no. 19: 12793. https://doi.org/10.3390/ijerph191912793