Lima-Serrano, M.; Fernández-León, P.; Mercken, L.; MartÃnez-Montilla, J.M.; de Vries, H.
An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol. Int. J. Environ. Res. Public Health 2021, 18, 9978.
https://doi.org/10.3390/ijerph18199978
AMA Style
Lima-Serrano M, Fernández-León P, Mercken L, MartÃnez-Montilla JM, de Vries H.
An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol. International Journal of Environmental Research and Public Health. 2021; 18(19):9978.
https://doi.org/10.3390/ijerph18199978
Chicago/Turabian Style
Lima-Serrano, Marta, Pablo Fernández-León, Liesbeth Mercken, José Manuel MartÃnez-Montilla, and Hein de Vries.
2021. "An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol" International Journal of Environmental Research and Public Health 18, no. 19: 9978.
https://doi.org/10.3390/ijerph18199978
APA Style
Lima-Serrano, M., Fernández-León, P., Mercken, L., MartÃnez-Montilla, J. M., & de Vries, H.
(2021). An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol. International Journal of Environmental Research and Public Health, 18(19), 9978.
https://doi.org/10.3390/ijerph18199978