Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design and Participants
2.2. Instruments
2.3. Procedure
2.4. Ethical Considerations
2.5. Data Analysis
3. Results
3.1. Evidence of Validity of the IGDS9-SF Scores
3.2. Measurement Invariance
3.3. Convergent Validity
3.4. Prevalence and Psychological Involvement of Internet Gaming Disorder
4. Discussion
Limitations and Future Lines of Research
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A. The Spanish version of IGDS9-SF
Los siguientes ítems hacen referencia a tu actividad con los videojuegos durante el último año (es decir, los últimos 12 meses). Por actividad en los videojuegos entendemos cualquier acción relacionada con los mismos (jugar desde un ordenador/portátil o desde una videoconsola) o desde cualquier otro tipo de dispositivo (por ejemplo, teléfono móvil, tablet, etc.) tanto conectado a Internet como sin estarlo y a cualquier tipo de juego | |||||
Preguntas | Nunca | Raramente | Ocasionalmente | A menudo | Muy a menudo |
1.¿Te sientes preocupado por tu comportamiento con el juego? (Algunos ejemplos: ¿Piensas en exceso cuando no estás jugando o anticipas en exceso a la próxima sesión de juego?, ¿Crees que el juego se ha convertido en la actividad dominante en tu vida diaria?) | |||||
2. ¿Sientes irritabilidad, ansiedad o incluso tristeza cuando intentas reducir o detener tu actividad de juego? | |||||
3. ¿Sientes la necesidad de pasar cada vez más tiempo jugando para lograr satisfacción o placer? | |||||
4. ¿Fallas sistemáticamente al intentar controlar o terminar tu actividad de juego? | |||||
5. ¿ Has perdido intereses en aficiones anteriores y otras actividades de entretenimiento como resultado de tu compromiso con el juego? | |||||
6. ¿ Has continuado jugando a pesar de saber que te estaba causando problemas con otras personas? (pareja, amistad o familia)? | |||||
7. ¿ Has engañado a alguno de tus familiares, terapeutas o amigos sobre el tiempo que pasas jugando? | |||||
8. ¿ Juegas para escapar temporalmente o aliviar un estado de ánimo negativo (por ejemplo, desesperanza, tristeza, culpa o ansiedad)? | |||||
9. ¿ Has comprometido o perdido una relación importante, un trabajo o una oportunidad educativa debido a tu actividad de juego? |
References
- Griffiths, M.D. Technological addictions. Clin. Psychol. Forum 1995, 76, 14–19. [Google Scholar]
- Young, K.S. Internet addiction: The emergence of a new clinical disorder. Cyberpsychol. Behav. 1998, 1, 237–244. [Google Scholar] [CrossRef] [Green Version]
- Carbonell, X.; Guardiola, E.; Beranuy, M.; Bellés, A. A bibliometric analysis of the scientific literature on Internet, video games, and cell phone addiction. J. Med. Libr. Assoc. JMLA 2009, 97, 102–107. [Google Scholar] [CrossRef] [PubMed]
- Kuss, D.; Griffiths, M.; Karila, L.; Billieux, J. Internet addiction: A systematic review of epidemiological research for the last decade. Curr. Pharm. Des. 2014, 20, 4026–4052. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Lopez-Fernandez, O. Generalised versus specific internet use-related addiction problems: A mixed methods study on internet, gaming, and social networking behaviours. Int. J. Environ. Res. Public. Health 2018, 15, 2913. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Paulus, F.W.; Ohmann, S.; von Gontard, A.; Popow, C. Internet gaming disorder in children and adolescents: A systematic review. Dev. Med. Child Neurol. 2018, 60, 645–659. [Google Scholar] [CrossRef] [PubMed]
- Davis, R.A. A cognitive-behavioral model of pathological Internet use. Comput. Hum. Behav. 2001, 17, 187–195. [Google Scholar] [CrossRef]
- Caplan, S.E. Theory and measurement of generalized problematic Internet use: A two-step approach. Comput. Hum. Behav. 2010, 26, 1089–1097. [Google Scholar] [CrossRef]
- Caplan, S.E. Problematic Internet use and psychosocial well-being: Development of a theory-based cognitive–behavioral measurement instrument. Comput. Hum. Behav. 2002, 18, 553–575. [Google Scholar] [CrossRef]
- Kuss, D.J.; Griffiths, M.D. Internet gaming addiction: A systematic review of empirical research. Int. J. Ment. Health Addict. 2012, 10, 278–296. [Google Scholar] [CrossRef]
- Pearcy, B.T.D.; McEvoy, P.M.; Roberts, L.D. Internet gaming disorder explains unique variance in psychological distress and disability after controlling for comorbid depression, OCD, ADHD, and anxiety. Cyberpsychol. Behav. Soc. Netw. 2017, 20, 126–132. [Google Scholar] [CrossRef] [PubMed]
- van Rooij, A.J.; Schoenmakers, T.M.; van de Eijnden, R.J.J.M.; van de Mheen, D. Compulsive internet use: The role of online gaming and other internet applications. J. Adolesc. Health 2010, 47, 51–57. [Google Scholar] [CrossRef] [PubMed]
- Gainsbury, S.M.; Russell, A.; Hing, N.; Wood, R.; Lubman, D.; Blaszczynski, A. How the internet is changing gambling: Findings from an Australian prevalence survey. J. Gambl. Stud. 2015, 31, 1–15. [Google Scholar] [CrossRef] [Green Version]
- González-Cabrera, J.; Machimbarrena, J.M.; Beranuy, M.; Pérez-Rodríguez, P.; Fernández-González, L.; Calvete, E. Design and measurement properties of the Online Gambling Disorder Questionnaire (OGD-Q) in Spanish adolescents. J. Clin. Med. 2020, 9, 120. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Wood, R.T.; Williams, R.J. A comparative profile of the Internet gambler: Demographic characteristics, game-play patterns, and problem gambling status. New Media Soc. 2011, 13, 1123–1141. [Google Scholar] [CrossRef]
- Griffiths, M.D. Internet sex addiction: A review of empirical research. Addict. Res. Theory 2012, 20, 111–124. [Google Scholar] [CrossRef]
- Meerkerk, G.-J.; Eijnden, R.J.J.M.V.D.; Garretsen, H.F.L. Predicting compulsive internet use: It’s all about sex! Cyberpsychol. Behav. 2006, 9, 95–103. [Google Scholar] [CrossRef]
- Hormes, J.M.; Kearns, B.; Timko, C.A. Craving Facebook? Behavioral addiction to online social networking and its association with emotion regulation deficits: Online social networking addiction. Addiction 2014, 109, 2079–2088. [Google Scholar] [CrossRef]
- Ryan, T.; Chester, A.; Reece, J.; Xenos, S. The uses and abuses of Facebook: A review of Facebook addiction. J. Behav. Addict. 2014, 3, 133–148. [Google Scholar] [CrossRef] [Green Version]
- Carbonell, X.; Panova, T. A critical consideration of social networking sites’ addiction potential. Addict. Res. Theory 2017, 25, 48–57. [Google Scholar] [CrossRef]
- American Psychiatric Association. Diagnostic and Statistical Manual of Mental Disorders, 5th ed.; American Psychiatric Publishing: Washington, DC, USA, 2013. [Google Scholar]
- World Health Organization. The ICD-11 Classification of Mental and Behavioural Disorders; WHO: Geneva, Switzerland, 2018; Available online: https://icd.who.int/browse11/l-m/en (accessed on 18 January 2020).
- Griffiths, M. A ‘components’ model of addiction within a biopsychosocial framework. J. Subst. Use 2005, 10, 191–197. [Google Scholar] [CrossRef]
- Pontes, H.M.; Király, O.; Demetrovics, Z.; Griffiths, M.D. The conceptualisation and measurement of DSM-5 internet gaming disorder: The development of the IGD-20 Test. PLoS ONE 2014, 9, e110137. [Google Scholar] [CrossRef] [Green Version]
- Rumpf, H.-J.; Achab, S.; Billieux, J.; Bowden-Jones, H.; Carragher, N.; Demetrovics, Z.; Higuchi, S.; King, D.L.; Mann, K.; Potenza, M.; et al. Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018). J. Behav. Addict. 2018, 7, 556–561. [Google Scholar] [CrossRef] [PubMed]
- Asociación Española de Videojuegos La industria del videojuego en españa. Anuario 2018; Asociación Española de Videojuegos: Madrid, España, 2018. [Google Scholar]
- Fam, J.Y. Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades. Scand. J. Psychol. 2018, 59, 524–531. [Google Scholar] [CrossRef] [PubMed]
- Salmela-Aro, K. Stages of Adolescence. In Encyclopedia of Adolescence; Elsevier: Oxford, UK, 2011; pp. 360–368. ISBN 978-0-12-373951-3. [Google Scholar]
- Mascó, A. Entre Generaciones [between Generations]; Temas: Buenos Aires, Argentina, 2013. [Google Scholar]
- Petry, N.M.; Rehbein, F.; Gentile, D.A.; Lemmens, J.S.; Rumpf, H.-J.; Mößle, T.; Bischof, G.; Tao, R.; Fung, D.S.S.; Borges, G.; et al. An international consensus for assessing internet gaming disorder using the new DSM-5 approach: Internet gaming disorder. Addiction 2014, 109, 1399–1406. [Google Scholar] [CrossRef] [PubMed]
- Wartberg, L.; Kriston, L.; Thomasius, R. The prevalence and psychosocial correlates of internet gaming disorder. Dtsch. Aerzteblatt Online 2017. [Google Scholar] [CrossRef] [Green Version]
- Yau, Y.; Potenza, M. Internet gaming disorder. Psychiatr. Ann. 2014, 44, 379–383. [Google Scholar] [CrossRef] [Green Version]
- Yu, H.; Cho, J. Prevalence of internet gaming disorder among Korean adolescents and associations with non-psychotic psychological symptoms, and physical aggression. Am. J. Health Behav. 2016, 40, 705–716. [Google Scholar] [CrossRef]
- Feng, W.; Ramo, D.E.; Chan, S.R.; Bourgeois, J.A. Internet gaming disorder: Trends in prevalence 1998–2016. Addict. Behav. 2017, 75, 17–24. [Google Scholar] [CrossRef]
- Long, J.; Liu, T.; Liu, Y.; Hao, W.; Maurage, P.; Billieux, J. Prevalence and correlates of problematic online gaming: A systematic review of the evidence published in Chinese. Curr. Addict. Rep. 2018, 5, 359–371. [Google Scholar] [CrossRef]
- Buiza-Aguado, C.; Alonso-Canovas, A.; Conde-Mateos, C.; Buiza-Navarrete, J.J.; Gentile, D. Problematic video gaming in a young Spanish population: Association with psychosocial health. Cyberpsychol. Behav. Soc. Netw. 2018, 21, 388–394. [Google Scholar] [CrossRef] [PubMed]
- Fuster, H.; Carbonell, X.; Pontes, H.M.; Griffiths, M.D. Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test. Comput. Hum. Behav. 2016, 56, 215–224. [Google Scholar] [CrossRef] [Green Version]
- Martín-Fernández, M.; Matalí, J.L.; García-Sánchez, S.; Pardo, M.; Lleras, M.; Castellano-Tejedor, C. Adolescentes con trastorno por juego en internet (IGD): Perfiles y respuesta al tratamiento. Adicciones 2016, 29, 125. [Google Scholar] [CrossRef] [PubMed]
- Gentile, D.A.; Choo, H.; Liau, A.; Sim, T.; Li, D.; Fung, D.; Khoo, A. Pathological video game use among youths: A two-year longitudinal study. Pediatrics 2011, 127, e319–e329. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Kim, E.J.; Namkoong, K.; Ku, T.; Kim, S.J. The relationship between online game addiction and aggression, self-control and narcissistic personality traits. Eur. Psychiatry 2008, 23, 212–218. [Google Scholar] [CrossRef]
- Lemmens, J.S.; Valkenburg, P.M.; Gentile, D.A. The Internet Gaming Disorder Scale. Psychol. Assess. 2015, 27, 567–582. [Google Scholar] [CrossRef] [PubMed]
- Thomée, S.; Härenstam, A.; Hagberg, M. Mobile phone use and stress, sleep disturbances, and symptoms of depression among young adults-a prospective cohort study. BMC Public Health 2011, 11, 66. [Google Scholar] [CrossRef] [Green Version]
- Torres-Rodríguez, A.; Griffiths, M.D.; Carbonell, X.; Oberst, U. Treatment efficacy of a specialized psychotherapy program for Internet Gaming Disorder. J. Behav. Addict. 2018, 7, 939–952. [Google Scholar] [CrossRef]
- Ha, J.H.; Yoo, H.J.; Cho, I.H.; Chin, B.; Shin, D.; Kim, J.H. Psychiatric comorbidity assessed in Korean children and adolescents who screen positive for internet addiction. J. Clin. Psychiatry 2006, 67, 821–826. [Google Scholar] [CrossRef]
- Ferguson, C.J.; Coulson, M.; Barnett, J. A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems. J. Psychiatr. Res. 2011, 45, 1573–1578. [Google Scholar] [CrossRef]
- Fernández-Villa, T.; Alguacil Ojeda, J.; Almaraz Gómez, A.; Cancela Carral, J.M.; Delgado-Rodríguez, M.; García-Martín, M.; Jiménez-Mejías, E.; Llorca, J.; Molina, A.J.; Ortíz Moncada, R.; et al. Uso problemático de internet en estudiantes universitarios: Factores asociados y diferencias de género. Adicciones 2015, 27, 265. [Google Scholar] [CrossRef] [PubMed]
- Ko, C.-H.; Yen, J.-Y.; Yen, C.-F.; Chen, C.-S.; Chen, C.-C. The association between Internet addiction and psychiatric disorder: A review of the literature. Eur. Psychiatry 2012, 27, 1–8. [Google Scholar] [CrossRef] [PubMed]
- Müller, K.W.; Beutel, M.E.; Egloff, B.; Wölfling, K. Investigating risk factors for internet gaming disorder: A comparison of patients with addictive gaming, pathological gamblers and healthy controls regarding the big five personality traits. Eur. Addict. Res. 2014, 20, 129–136. [Google Scholar] [CrossRef] [PubMed]
- Choi, S.-W.; Kim, H.; Kim, G.-Y.; Jeon, Y.; Park, S.; Lee, J.-Y.; Jung, H.; Sohn, B.; Choi, J.-S.; Kim, D.-J. Similarities and differences among Internet gaming disorder, gambling disorder and alcohol use disorder: A focus on impulsivity and compulsivity. J. Behav. Addict. 2014, 3, 246–253. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Fauth-Bühler, M.; Mann, K. Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Addict. Behav. 2017, 64, 349–356. [Google Scholar] [CrossRef]
- Liu, C.-H.; Lin, S.-H.; Pan, Y.-C.; Lin, Y.-H. Smartphone gaming and frequent use pattern associated with smartphone addiction. Medicine 2016, 95, e4068. [Google Scholar] [CrossRef]
- Wallander, J.L.; Koot, H.M. Quality of life in children: A critical examination of concepts, approaches, issues, and future directions. Clin. Psychol. Rev. 2016, 45, 131–143. [Google Scholar] [CrossRef] [Green Version]
- Kidscreen Group Europe. The KIDSCREEN Questionnaires-Quality of Life Questionnaires for Children and Adolescents, Handbook; Pabst Science Publishers: Lengerich, Germany, 2006. [Google Scholar]
- Takahashi, M.; Adachi, M.; Nishimura, T.; Hirota, T.; Yasuda, S.; Kuribayashi, M.; Nakamura, K. Prevalence of pathological and maladaptive Internet use and the association with depression and health-related quality of life in Japanese elementary and junior high school-aged children. Soc. Psychiatry Psychiatr. Epidemiol. 2018, 53, 1349–1359. [Google Scholar] [CrossRef]
- Barayan, S.; Al Dabal, B.; Abdelwahab, M.; Shafey, M.; Al Omar, R. Health-related quality of life among female university students in Dammam district: Is Internet use related? J. Fam. Community Med. 2018, 25, 20. [Google Scholar] [CrossRef]
- Bernaldo-de-Quirós, M.; Labrador-Méndez, M.; Sánchez-Iglesias, I.; Labrador, F.J. Instrumentos de medida del trastorno de juego en internet en adolescentes y jóvenes según criterios DSM-5: Una revisión sistemática [Measuring instruments for internet gambling disorder in adolescents and young people according to DSM-5 criteria: A systematic review]. Adicciones 2019. [Google Scholar] [CrossRef]
- Pontes, H.M.; Griffiths, M.D. Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale. Comput. Hum. Behav. 2015, 45, 137–143. [Google Scholar] [CrossRef] [Green Version]
- Yam, C.-W.; Pakpour, A.H.; Griffiths, M.D.; Yau, W.-Y.; Lo, C.-L.M.; Ng, J.M.T.; Lin, C.-Y.; Leung, H. Psychometric testing of three Chinese online-related addictive behavior instruments among Hong Kong university students. Psychiatr. Q. 2019, 90, 117–128. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Montag, C.; Schivinski, B.; Sariyska, R.; Kannen, C.; Demetrovics, Z.; Pontes, H.M. Psychopathological symptoms and gaming motives in disordered gaming—A psychometric comparison between the WHO and APA diagnostic frameworks. J. Clin. Med. 2019, 8, 1691. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Suchá, J.; Dolejš, M.; Pipová, H.; Maierová, E.; Cakirpaloglu, P. Hraní digitálních her českými adolescenty, 1st ed.; Univerzita Palackého v Olomouci: Křížkovského: Olomouc, Czech, 2018; ISBN 978-80-244-5424-5. [Google Scholar]
- Pontes, H.M.; Macur, M.; Griffiths, M.D. Internet gaming disorder among Slovenian primary schoolchildren: Findings from a nationally representative sample of adolescents. J. Behav. Addict. 2016, 5, 304–310. [Google Scholar] [CrossRef] [Green Version]
- Monacis, L.; Palo, d.V.; Griffiths, M.D.; Sinatra, M. Validation of the Internet Gaming Disorder Scale—Short-Form (IGDS9-SF) in an Italian-speaking sample. J. Behav. Addict. 2016, 5, 683–690. [Google Scholar] [CrossRef] [Green Version]
- Wu, T.-Y.; Lin, C.-Y.; Årestedt, K.; Griffiths, M.D.; Broström, A.; Pakpour, A.H. Psychometric validation of the Persian nine-item Internet Gaming Disorder Scale–Short Form: Does gender and hours spent online gaming affect the interpretations of item descriptions? J. Behav. Addict. 2017, 6, 256–263. [Google Scholar] [CrossRef]
- Aricak, O.T. Psychiatric Symptomatology as a predictor of cyberbullying among university students. Eurasian J. Educ. Res. 2009, 34, 167–184. [Google Scholar]
- Evren, C.; Dalbudak, E.; Topcu, M.; Kutlu, N.; Evren, B.; Pontes, H.M. Psychometric validation of the Turkish nine-item Internet Gaming Disorder Scale–Short Form (IGDS9-SF). Psychiatry Res. 2018, 265, 349–354. [Google Scholar] [CrossRef] [Green Version]
- Schivinski, B.; Brzozowska-Woś, M.; Buchanan, E.M.; Griffiths, M.D.; Pontes, H.M. Psychometric assessment of the internet gaming disorder diagnostic criteria: An item response theory study. Addict. Behav. Rep. 2018, 8, 176–184. [Google Scholar] [CrossRef]
- Pontes, H.M.; Griffiths, M.D. Portuguese validation of the Internet Gaming Disorder Scale–Short-Form. Cyberpsychol. Behav. Soc. Netw. 2016, 19, 288–293. [Google Scholar] [CrossRef]
- Severo, R.B.; Barbosa, A.P.P.N.; Fouchy, D.R.C.; Coelho, F.M.d.C.; Pinheiro, R.T.; de Figueiredo, V.L.M.; de Siqueira Afonso, V.; Pontes, H.M.; Pinheiro, K.A.T. Development and psychometric validation of Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) in a Brazilian sample. Addict. Behav. 2020, 103, 106191. [Google Scholar] [CrossRef] [PubMed]
- Ethnologue What are the top 200 most spoken languages? Available online: https://www.ethnologue.com/guides/ethnologue200 (accessed on 18 January 2020).
- Instituto Cervantes. El español: Una lengua viva. Informe 2019 [Spanish: A Living Language. 2019 report]. Available online: https://www.cervantes.es/imagenes/File/espanol_lengua_viva_2019.pdf (accessed on 20 February 2020).
- Muñiz, J.; Fonseca-Pedrero, E. Diez pasos para la construcción de un test. Psicothema 2019, 7–16. [Google Scholar] [CrossRef]
- Beranuy, M.; Chamarro, A.; Graner, C.; Carbonell, X. Validación de dos escalas breves para evaluar la adicción a Internet y el abuso de móvil [Validation of two short scales to assess Internet addiction and mobile abuse]. Psicothema 2009, 21, 480–485. [Google Scholar]
- IBM Corp Statistical Package for the Social Sciences for Windows; IBM Corp: Armonk, NY, USA, 2015.
- Revelle, W. Psych: Procedures for Personality and Psychological Research, R package version 1.9.12; Northwestern University: Evanston, IL, USA, 2015; Available online: https://CRAN.R-project.org/package=psych (accessed on 27 February 2020).
- Rosseel, Y. lavaan: An R Package for structural equation modeling. J. Stat. Softw. 2012, 48. [Google Scholar] [CrossRef] [Green Version]
- Giang, M.; Mai, Y.; Yuan, K.-H. equaltestMI: Examine measurement invariance via equivalence testing and projection method, R package version 0.1.0; 2017. Available online: https://CRAN.R-project.org/package=equaltestMI (accessed on 27 February 2020).
- Hu, L.; Bentler, P.M. Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives. Struct. Equ. Model. Multidiscip. J. 1999, 6, 1–55. [Google Scholar] [CrossRef]
- Byrne, B.M. Structural equation modeling with EQS: Basic concepts, application, and programming; Lawrence Elbaum Associates: Mahwah, NJ, USA, 2006. [Google Scholar]
- Cheung, G.W.; Rensvold, R.B. Evaluating goodness-of-fit indexes for testing measurement invariance. Struct. Equ. Model. Multidiscip. J. 2002, 9, 233–255. [Google Scholar] [CrossRef]
- Bollen, K.A. Structural equations with latent variables: Bollen/structural equations with latent variables; John Wiley & Sons, Inc.: Hoboken, NJ, USA, 1989; ISBN 978-1-118-61917-9. [Google Scholar] [CrossRef]
- Yildirim, C.; Correia, A.-P. Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire. Comput. Hum. Behav. 2015, 49, 130–137. [Google Scholar] [CrossRef]
- León-Mejía, A.; Calvete, E.; Patino-Alonso, C.; Machimbarrena, J.M.; González-Cabrera, J. Factor structure and sex and age cut-off points for the Spanish version of the Nomophobia Questionnaire. Adicciones 2020. [Google Scholar] [CrossRef] [Green Version]
- González-Cabrera, J.; León-Mejía, A.; Pérez-Sancho, C.; Calvete, E. Adaptación al español del cuestionario Nomophobia Questionnaire (NMP-Q) en una muestra de adolescentes [Spanish adaptation of the Nomophobia Questionnaire (NMP-Q) in a sample of adolescents]. Actas Esp. Psiquiatr. 2017, 45, 137–144. [Google Scholar]
- Griffiths, M.D. Is the buying of loot boxes in video games a form of gambling or gaming? Gaming Law Rev. 2018, 22, 52–54. [Google Scholar] [CrossRef]
IGDS9-SF Items | M | SD | IT | %+ | CFE |
---|---|---|---|---|---|
1. ¿Te sientes preocupado por tu comportamiento con el juego? (Algunos ejemplos: ¿Piensas en exceso cuando no estás jugando o anticipas en exceso a la próxima sesión de juego?, ¿Crees que el juego se ha convertido en la actividad dominante en tu vida diaria?) | 1.74 | 0.95 | 0.53 | 48.0 | 0.58 |
2. ¿Sientes irritabilidad, ansiedad o incluso tristeza cuando intentas reducir o detener tu actividad de juego? | 1.45 | 0.79 | 0.64 | 32.5 | 0.71 |
3. ¿Sientes la necesidad de pasar cada vez más tiempo jugando para lograr satisfacción o placer? | 1.57 | 0.97 | 0.67 | 34.3 | 0.74 |
4. ¿Fallas sistemáticamente al intentar controlar o terminar tu actividad de juego? | 1.64 | 0.89 | 0.63 | 43.2 | 0.69 |
5. ¿Has perdido intereses en aficiones anteriores y otras actividades de entretenimiento como resultado de tu compromiso con el juego? | 1.56 | 0.93 | 0.61 | 34.3 | 0.66 |
6. ¿Has continuado jugando a pesar de saber que te estaba causando problemas con otras personas? (pareja, amistad o familia) | 1.45 | 0.88 | 0.65 | 27.2 | 0.71 |
7. ¿Has engañado a alguno de tus familiares, terapeutas o amigos sobre el tiempo que pasas jugando? | 1.57 | 0.99 | 0.47 | 33.6 | 0.51 |
8. ¿Juegas para escapar temporalmente o aliviar un estado de ánimo negativo (por ejemplo, desesperanza, tristeza, culpa o ansiedad)? | 1.94 | 1.20 | 0.47 | 49.0 | 0.50 |
9. ¿Has comprometido o perdido una relación importante, un trabajo o una oportunidad educativa debido a tu actividad de juego? | 1.23 | 0.64 | 0.58 | 14.8 | 0.63 |
Model | χ2 | df | Com. Md | ΔSB χ2 | Δdf | p | CFI | ΔCFI | RMSEA | ΔRMSEA | SRMR |
---|---|---|---|---|---|---|---|---|---|---|---|
1.Overall model | 9.91 | 27 | -- | -- | -- | -- | 0.995 | -- | 0.019 | -- | 0.035 |
Gender | |||||||||||
2. Men Model | 9.08 | 27 | -- | -- | -- | -- | 0.994 | -- | 0.02 | -- | 0.037 |
3. Women Model | 12.95 | 27 | -- | -- | -- | -- | 0.984 | -- | 0.035 | -- | 0.072 |
4. Configural Model | 22.03 | 54 | -- | -- | -- | -- | 0.992 | -- | 0.024 | -- | 0.044 |
5. Metric Model | 39.05 | 62 | 4–5 | 9.57 | 8 | 0.296 | 0.989 | −0.003 | 0.026 | 0.002 | 0.058 |
6. Scalar Model | 57.11 | 70 | 5–6 | 26.81 | 8 | >0.001 | 0.976 | −0.013 | 0.036 | 0.010 | 0.062 |
Age | |||||||||||
7. ≤17 Model | 5.38 | 27 | -- | -- | -- | -- | 0.998 | -- | 0.012 | -- | 0.035 |
8.≥18 Model | 11.93 | 27 | -- | -- | -- | -- | 0.988 | -- | 0.029 | -- | 0.049 |
9. Configural Model | 17.33 | 54 | -- | -- | -- | -- | 0.992 | -- | 0.023 | -- | 0.043 |
10. Metric Model | 28.85 | 62 | 9–10 | 11.99 | 8 | 0.151 | 0.988 | −0.004 | 0.026 | 0.003 | 0.056 |
11. Scalar Model | 37.40 | 70 | 10–11 | 14.60 | 8 | 0.464 | 0.983 | −0.005 | 0.029 | 0.003 | 0.058 |
Number of Criteria Endorsed | Number of Participants | Total % of the Sample (n = 1064) | Total % of Online Gamers (n = 535) |
---|---|---|---|
1 | 71 | 6.67 | 13.2 |
2 | 27 | 2.54 | 5 |
3 | 10 | 0.94 | 1.9 |
4 | 10 | 0.94 | 1.9 |
5 | 1 | 0.09 | 0.2 |
6 | 1 | 0.09 | 0.2 |
7 | 2 | 0.19 | 0.4 |
8 | 2 | 0.19 | 0.4 |
9 | 4 | 0.38 | 0.8 |
Instrument | n (< 5 symptoms) | M ± SD (< 5 symptoms) | n (≥ 5 symptoms) | M ± SD (≥ 5 symptoms) | Mann-Whitney U (p) | Effect Size (Hedges’ g) |
---|---|---|---|---|---|---|
KD Phy-Wb | 341 | 45.40 ± 11.39 | 7 | 33.92 ± 10.51 | 2.529 (.011) | 1.00 |
KD Psy-Wb | 341 | 46.70 ± 9.47 | 7 | 38.00 ± 8.88 | 2.370 (.018) | 0.92 |
KD A and Pr | 341 | 48.51 ± 10.91 | 7 | 39.75 ± 21.70 | 1.749 (.080) | 0.78 |
KD SS and P | 341 | 50.97 ± 11.31 | 7 | 37.81 ± 20.06 | 1.988 (.047) | 1.14 |
KD SE | 341 | 46.19 ± 9.10 | 7 | 42.31 ± 13.26 | 2.076 (.038) | 0.42 |
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Beranuy, M.; Machimbarrena, J.M.; Vega-Osés, M.A.; Carbonell, X.; Griffiths, M.D.; Pontes, H.M.; González-Cabrera, J. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. Int. J. Environ. Res. Public Health 2020, 17, 1562. https://doi.org/10.3390/ijerph17051562
Beranuy M, Machimbarrena JM, Vega-Osés MA, Carbonell X, Griffiths MD, Pontes HM, González-Cabrera J. Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. International Journal of Environmental Research and Public Health. 2020; 17(5):1562. https://doi.org/10.3390/ijerph17051562
Chicago/Turabian StyleBeranuy, Marta, Juan M. Machimbarrena, M. Asunción Vega-Osés, Xavier Carbonell, Mark D. Griffiths, Halley M. Pontes, and Joaquín González-Cabrera. 2020. "Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life" International Journal of Environmental Research and Public Health 17, no. 5: 1562. https://doi.org/10.3390/ijerph17051562
APA StyleBeranuy, M., Machimbarrena, J. M., Vega-Osés, M. A., Carbonell, X., Griffiths, M. D., Pontes, H. M., & González-Cabrera, J. (2020). Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life. International Journal of Environmental Research and Public Health, 17(5), 1562. https://doi.org/10.3390/ijerph17051562