Two-Dimensional Dynamic Logic Resource Allocation for Scalable RIS Channel Emulation
Abstract
1. Introduction
- We develop a rigorous mathematical model for the 2D-DLRA architecture based on hierarchical queueing theory. This framework yields a rich set of analytical formulas for key performance indicators (KPIs), including blocking probability, resource utilization, and system capacity.
- We introduce a non-cooperative game-theoretic model to analyze the micro-behavioral dynamics of resource contention among heterogeneous users or RIS subarrays, providing deep insights into the system’s Nash Equilibrium and fairness.
2. The 2D-DLRA Architecture and Operational Mechanism
2.1. The Scalability Challenge and the Static Allocation Bottleneck
2.1.1. The First Dimension of Inefficiency: Stranded Session-Level Resources
2.1.2. The Second Dimension of Inefficiency: Stranded Path-Level Resources
2.2. The 2D-DLRA Architecture: A Paradigm Shift to Hierarchical Pooling
2.2.1. The Principle of Decoupling and Virtualization
2.2.2. Tier-1 Resource Pool: The Logical Unit (LU) Pool
2.2.3. Tier-2 Resource Pool: The Multipath Processing Unit (MPU) Pool
2.3. Operational Mechanism of the 2D-DLRA System
2.3.1. Stage 1: Signal Detection and Requirement Characterization
- Signal Detection: The detection process is modeled as a hypothesis test to distinguish a valid signal from background noise. Let be the digitized signal at the input of port i. The system tests:
- -
- : Signal absent (only noise is present).
- -
- : Signal present.
A common method to decide between these hypotheses is an energy detector, where the decision statistic, , is compared against a predefined threshold, .If , the system declares the presence of a signal, triggering the characterization stage. - Requirement Characterization: Upon detection of a signal, the system must characterize its resource requirements in the two dimensions of our architecture. Let the service request associated with the signal at port i at time t be denoted by . The characterization engine populates the request with the following parameters:
- -
- Tier-1 Requirement (): The requirement for a Logical Unit is binary and implicit. The very existence of a valid request implies the need for exactly one LU. We can denote this requirement as .
- -
- Tier-2 Requirement (): The requirement for Multipath Processing Units is more complex and depends on the specific channel model to be emulated for this link. Let the set of all available channel models be . The user pre-configures a mapping that associates port i with a specific channel model . Each model has an intrinsic complexity, defined by the number of multipath components it contains. We define a function that returns the number of required MPUs for any given model. The Tier-2 requirement, , is therefore determined deterministically.
2.3.2. Stage 2: Hierarchical Resource Allocation by the Central Manager
- Tier-1 Allocation Attempt (LU Allocation): The CRM first checks the availability of resources in the Tier-1 pool. A request is admitted at this stage if and only if the number of currently occupied LUs is less than the total number of LUs, M.Admit at Tier-1 if:If this condition is not met, the request is blocked (in a loss system) or placed in a queue (in a waiting system). This corresponds to a Tier-1 Blocking Event.
- Tier-2 Allocation Attempt (MPU Allocation): If the request is admitted at Tier-1, an LU (say, ) is tentatively assigned to it. The CRM then proceeds to the second stage, checking for resource availability in the system-wide virtualized MPU pool. Admission at this stage requires that the number of available MPUs is sufficient to meet the request’s demand, .If this condition is met, the allocation is confirmed, and the system state is updated: and . If the condition is not met, the request is blocked. This corresponds to a Tier-2 Blocking Event, and the tentatively assigned LU is immediately released back to the pool.
2.3.3. Stage 3: Dynamic Link Formation and Resource De-Allocation
- Dynamic Link Formation: Once a request is successfully admitted at both tiers, the CRM instructs the underlying FPGA hardware to form the physical data path. A high-speed, reconfigurable cross-connect within the FPGA fabric is configured to route the digitized data stream from the physical input port i to the newly assigned Logical Unit, . Simultaneously, the internal resources of are configured to instantiate exactly active Multipath Processing Units, while the remaining MPUs within that LU remain dormant and conceptually available to the system-wide pool.
- Resource De-allocation: The CRM continuously monitors the status of the active signal at port i. When the signal terminates (i.e., the energy statistic falls below the threshold for a specified duration), a de-allocation procedure is initiated.
| Algorithm 1 CRM Operation Procedure in the 2D-DLRA Architecture |
| Input: Available port resources , available multipath resources , monitoring period T Output: Dynamic mapping between active paths and emulation resources 1: Initialization: 2: Initialize port-level resource pool 3: Initialize multipath-level resource pool 4: Initialize active path set 5: Initialize resource occupancy state and mapping table System is running 6: Wait for the next monitoring period T 7: Path Arrival Handling: newly arrived paths available resources exist in and 8: Allocate one port resource and one multipath resource to p 9: Update resource occupancy state 10: Add p to active path set 11: Block or queue path p according to system policy 12: Path Departure Handling: departed paths 13: Release the port and multipath resources occupied by p 14: Update resource occupancy state 15: Remove p from active path set 16: State Update: 17: Update system statistics for analytical modeling |
3. Performance Modeling via Hierarchical Queueing Theory
3.1. System Model and Formal Definitions
3.1.1. Formal System and Resource Definitions
- The set of physical RF ports: , with cardinality .
- The Tier-1 pool of Logical Units (LUs): , with cardinality .
- The maximum number of Multipath Processing Units (MPUs) per LU: P.
- The total capacity of the virtualized Tier-2 MPU pool: .
3.1.2. Traffic and Workload Model
- Arrival Process: Service requests arrive at the system according to a Poisson process with a mean aggregate arrival rate of (requests per unit time). The total offered traffic load to the system, A, measured in Erlangs, is given by:where is the mean service time of a request.
- Workload Model (Multipath Demand Distribution):In this work, the multipath number is modeled as a random counting variable representing the number of simultaneously active and resolvable paths within a channel snapshot. From a system-level perspective, this quantity characterizes the instantaneous computational workload rather than the physical propagation mechanism.Among commonly used discrete distributions, the Poisson distribution is particularly suitable for this purpose, as it models the number of independent and rare events occurring within a fixed observation window and requires only a single parameter. Alternative distributions such as binomial or negative binomial would require additional assumptions regarding the total number of potential paths or over-dispersion, which are difficult to justify at the architectural level.Moreover, the Poisson distribution naturally arises as the limiting case of the sum of a large number of independent Bernoulli trials with small activation probabilities, which aligns with the sparse nature of effective multipath components. The truncation reflects the finite hardware resources available in practical channel emulators.The number of MPUs required by an arriving request is a discrete random variable, p, with a probability mass function (PMF) denoted by . This distribution is particularly relevant for RIS-assisted channels, which exhibit high sparsity. While the number of RIS elements is large, the number of significant propagation paths is typically small and time-varying due to beamforming. We model this distribution using a truncated Poisson distribution. This reflects the real-world observation that most channel models require a moderate number of paths, with very simple (low p) and very complex (high p) models being less frequent.
3.2. Tier-1 Analysis: Logical Unit Blocking Probability
- 1.
- It quantifies the performance of the first dimension of resource pooling (sharing M LUs among a larger set of N ports).
- 2.
- It is the first component of the total system blocking probability, as will be derived in Section 3.4.
- 3.
- The probability that a request is successfully admitted at Tier-1 is, consequently, . This term represents the portion of the initial traffic that is “thinned” and passed on to the second tier for MPU allocation, a critical concept for the subsequent analysis.
3.3. Tier-2 Analysis: Multipath Unit Blocking Probability
3.4. Derivation of Overall System Performance Metrics
3.4.1. Total System Blocking Probability ()
3.4.2. Resource Utilization ()
- Logical Unit Utilization ():The utilization of the Tier-1 LU pool is defined as the average number of occupied LUs divided by the total number of LUs, M. The average number of occupied LUs is equivalent to the carried load of the Tier-1 system, which is the offered load minus the blocked load.
- Multipath Unit Utilization ():The utilization of the Tier-2 MPU pool is defined as the average number of occupied MPUs divided by the total MPU capacity, C. The average number of occupied MPUs is the total carried load of the entire system (in Erlangs) multiplied by the average number of MPUs required per request, .where is the average multipath demand defined in Equation (17).
3.5. System Capacity and Design Planning Analysis
3.5.1. System Capacity Analysis (Maximum Number of Users, )
3.5.2. Design Planning Analysis (Required Hardware Resources)
3.6. QoS Experience Analysis with Queueing
3.6.1. System Stability Condition
3.6.2. Probability of Queueing ()
3.6.3. Average Waiting Time in Queue ()
4. Micro-Behavioral Analysis via Non-Cooperative Game Theory
4.1. Modeling the System as a Resource Contention Game
- 1.
- Players ():The players are the population of potential users who can generate service requests. To make the analysis tractable and insightful, we do not model each individual user. Instead, we classify the user population into L distinct classes based on the complexity of their service requests. Each class, , is characterized by the number of Multipath Processing Units (MPUs), , that its service requests require. For example, “Simple Service” users could be Class 1 (), while “Complex Service” users could be Class 2 (). The set of players, , is therefore the set of these L user classes.
- 2.
- Strategies ():For each user class k, an individual user’s strategy set is simple and binary: the user can either choose to seek service or not. We model this decision at the aggregate level. For each class k, with a total potential arrival rate of , the collective strategy is to choose an actual arrival rate, , that they will attempt to send to the system, where . The strategy space for class k is therefore . The overall strategy profile is the vector of arrival rates from all classes, . The total load offered to the system is then .
- 3.
- Payoffs ():The payoff function, , quantifies the net benefit a user of class k receives from choosing to enter the system. A rational user will only choose to enter if their expected payoff is positive. The payoff is composed of two components: the reward for successful service and the cost incurred due to potential blocking or delay.Let be the intrinsic reward or utility that a user of class k gains upon successful completion of their emulation task. This represents the value of the test they are performing. Let be the probability that a request from class k is blocked, which is a function of the total strategy profile . This blocking probability is derived from our hierarchical queueing model.The expected payoff for an individual user of class k is the probability of successful service multiplied by the reward.
4.2. Derivation of the Nash Equilibrium for User Admission Control
4.2.1. User Strategies
4.2.2. Payoff Functions with Cost of Delay
5. Joint Analysis and Experimental Validation
5.1. RIS-Oriented Hardware Emulation Platform Design
5.1.1. Platform Topology and RIS Integration
5.1.2. Hardware Mapping of the 2D-DLRA
5.2. User Capacity Analysis Under Heterogeneous Workloads
5.3. Scalability and Economic Efficiency Analysis
5.4. Mixed-Mode Emulation Capability
5.5. End-to-End Emulation Fidelity Analysis
5.5.1. Correlation Between System Load and Dynamic Error
5.5.2. Error Distribution Under Multi-User Contention
5.5.3. Statistical Comparison of End-to-End Error Distributions
5.6. Statistical Multiplexing Gain Analysis
5.7. Implementation Feasibility
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| RIS | Reconfigurable Intelligent Surface |
| 2D-DLRA | Two-Dimensional Dynamic Logic Resource Allocation |
| CRM | Channel Resource Manager |
| MPU | Multipath Processing Unit |
| TDL | Tap Delay Line |
| NLOS | Non-Line-of-Sight |
| LOS | Line-of-Sight |
| FPGA | Field-Programmable Gate Array |
| CSI | Channel State Information |
| PDP | Power Delay Profile |
| Set of available port-level emulation resources | |
| Set of available multipath-level emulation resources | |
| Set of active multipath components | |
| k | Number of simultaneously active multipath components |
| Mean arrival rate of multipath components | |
| Service (departure) rate of multipath components | |
| T | Monitoring period of the CRM control loop |
| S | Service time (lifetime) of a multipath component |
| Resource utilization ratio |
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Fei, D.; Zhang, H.; Chen, C.; Zhou, H.; Zheng, P.; Wang, G.; Li, C.; Zhang, J.; Song, Z.; Ai, B. Two-Dimensional Dynamic Logic Resource Allocation for Scalable RIS Channel Emulation. Sensors 2026, 26, 813. https://doi.org/10.3390/s26030813
Fei D, Zhang H, Chen C, Zhou H, Zheng P, Wang G, Li C, Zhang J, Song Z, Ai B. Two-Dimensional Dynamic Logic Resource Allocation for Scalable RIS Channel Emulation. Sensors. 2026; 26(3):813. https://doi.org/10.3390/s26030813
Chicago/Turabian StyleFei, Dan, Haobo Zhang, Chen Chen, Hao Zhou, Peng Zheng, Guoyu Wang, Cheng Li, Jiayi Zhang, Zhaohui Song, and Bo Ai. 2026. "Two-Dimensional Dynamic Logic Resource Allocation for Scalable RIS Channel Emulation" Sensors 26, no. 3: 813. https://doi.org/10.3390/s26030813
APA StyleFei, D., Zhang, H., Chen, C., Zhou, H., Zheng, P., Wang, G., Li, C., Zhang, J., Song, Z., & Ai, B. (2026). Two-Dimensional Dynamic Logic Resource Allocation for Scalable RIS Channel Emulation. Sensors, 26(3), 813. https://doi.org/10.3390/s26030813

