Survey on the Application of Robotics in Archaeology
Abstract
1. Introduction
- Literature Review: The primary source of scientific material examined in this study is the collection and study of articles published in the press and online, as well as scientific books that present the applications of robotics both in archaeological investigation and in the museum space. The goal was not to include all possible articles found, but to provide a good understanding of this multi-disciplinary area.
- Case Studies Analysis: For this study, a number of characteristic case studies are examined to highlight the significance of using robots in archaeological research. The selection of these specific cases was made based on the innovative use of robotic technology in each case, solving archaeological issues in a pioneering way, and the importance of each robotic system in archaeological research.
2. Archaeology and Technology
2.1. Technologies
- LiDAR (Light Detection and Ranging) Technology: Initially used in meteorology [6], LiDAR has brought significant changes to archaeological research over the past two decades by enabling high-speed topographic mapping. It is a sensor that measures variations in the ground and creates three-dimensional maps, identifying archaeological sites that would otherwise remain undetected [7].
- Geographic Information Systems (GIS): GIS are digital tools that allow the identification of archaeological sites through the statistical analysis of digital images combined with archaeological and environmental information [8].
- Three-Dimensional Modeling (3D Modeling): This is an advanced form of digitization aimed at the three-dimensional documentation of archaeological sites and objects. The most widely used method is laser scanning, but depending on the case and the desired outcome, other techniques such as shape from structured light, shape from stereo imaging, shape from photometry, photogrammetry, and field laser scanning are also employed [9,10]. The benefits of 3D modeling in cultural heritage are numerous, including digital documentation of archaeological findings, public access to 3D archaeological objects via the internet, and the creation of accurate replicas for educational purposes or for conservation, aiding in the restoration and reconstruction of broken fragments [11].Terminological Clarification: Photogrammetry vs. 3D ModelingTo ensure clarity and consistency in the use of technical terminology, it is important to distinguish between photogrammetry and 3D modeling, which are sometimes used interchangeably in archaeological literature.
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- Photogrammetry refers to the process of capturing a sequence of overlapping images of an object or site from multiple angles and using computer algorithms to extract geometric information. This method enables the generation of accurate spatial measurements and visual representations.
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- Three-dimensional modeling, by contrast, refers to the digital reconstruction or representation of objects or environments in three dimensions. It can be produced using various data acquisition techniques, including photogrammetry, laser scanning, and structured light scanning.
- Augmented Reality (AR) and Virtual Reality (VR): AR and VR technologies enable immersive visualization and interaction with archaeological sites and artifacts. These tools allow researchers to reconstruct and explore ancient structures in three dimensions, providing virtual tours and interpretative layers that enhance both academic research and public engagement.Terminological Clarification: AR vs. VRAlthough these are often mentioned together, augmented reality and virtual reality refer to distinct technologies with different use cases in archaeological projects:
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- Virtual Reality (VR) creates an entirely simulated digital environment, immersing the user in a 3D reconstruction of an archaeological site or artifact. VR is often used for virtual site tours, remote access to inaccessible excavations, and educational applications [15].
The use of AR and VR has transformed how cultural heritage is documented, studied, and communicated. These technologies support digital storytelling, hypothesis testing, and public dissemination of archaeological knowledge, and they are increasingly integrated into museum exhibitions, educational platforms, and preservation strategies [16].
2.2. Categories of Robots
- Fixed-base robots: This type consists of links—solid bodies that form a kinematic chain. One end is attached to a fixed base in space, which connects to the other links through joints. These joints enable movement and can be classified based on their degrees of freedom as rotary, prismatic, or spherical.
- Mobile Robots: These robots can move in space using wheels, propellers, rotors, or mechanical legs. Mobile robots are further classified based on their mode of movement and degree of autonomy:
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- Wheeled Autonomous Robots: These robots move using wheels and possess a high degree of autonomy. They do not require continuous supervision and are capable of executing high-level commands.
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- Legged Robots: These robots use mechanical legs for movement. Unlike wheeled robots, they can more easily navigate uneven terrain and overcome obstacles.
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- Aerial Robots (UAVs and Drones): These are flying, unmanned robots capable of continuous flight and performing predefined tasks without direct operator control. They may operate autonomously or be remotely controlled from the ground. In recent years, significant research progress has been made in this area.
- Remotely Operated Vehicles (ROVs) and Autonomous Underwater Vehicles (AUVs): These are unmanned underwater robots used in industries such as oil, gas, and mineral exploration, as well as subsea geotechnical surveys [17]. They are known for their flexibility, with sizes ranging from small observation units to large systems capable of complex operations. Advantages of ROVs include unlimited operational time (since they are powered by a surface vessel), the ability to access areas unsafe for divers, and detailed seabed inspections. However, limitations include restricted movement due to the tether cable, challenges operating in strong currents, and difficulty in very shallow waters. An AUV operates independently without a tether, following pre-programmed missions for tasks like mapping or surveys.In archaeological practice, ROVs and AUVs have become crucial tools for underwater exploration and, more particularly, in the documentation and analysis of shipwrecks and submerged sites. As part of the ARROWS project, ROVs carrying advanced imaging technologies such as high-resolution cameras and sonar were deployed to perform non-invasive mapping of submerged archaeological remains across the Mediterranean Sea. Such robotic systems facilitate high-precision 3D modeling of submerged heritage sites, particularly in environments where it is unsafe or unfeasible for divers to have access. Additionally, AUVs have been utilized in self-guided survey operations, like that at the Kolumbo submarine volcano near Santorini (Greece), where they produced high-resolution bathymetric maps and contributed to the detection of archaeological features. These robotic systems not only increase operational safety and efficiency in underwater exploration but also play a basic role in long-term preservation by reducing direct human interference with sensitive marine ecosystems [18,19].
- Unmanned Ground Robots (UGVs): These robots play an increasingly important role in archaeological explorations where conditions or site fragility prevent safe human entry. They are especially effective in navigating collapsed structures, unstable ruins, or confined underground environments. For instance, quadruped robots such as Spot have been used at Pompeii to inspect tunnels and monitor the integrity of ancient buildings without risking structural damage from human activity. Furthermore, UGVs can be equipped with ground-penetrating radar (GPR) to assist in the non-invasive detection of buried artifacts and structures, offering archaeologists critical insights before digging begins [20].
- Manipulative Robots: In archaeological conservation, manipulative robots are gaining ground in the automated handling, classification, and reassembly of fragmented artifacts. Systems like RASCAL and the EU-funded RePAIR project (Reconstructing the Past: Artificial Intelligence and Robotics meet Cultural Heritage) have shown that robotic arms equipped with computer vision and AI matching algorithms can accelerate and enhance the process of reconstructing pottery, frescoes, and other cultural materials. These robots reduce the risk of human error or any damage during artifact manipulation and offer repeatable precision, which is crucial when dealing with fragile or unique objects.
3. Applications of Robotics in Archaeology
3.1. Research and Mapping
3.1.1. Fast and Cost-Effective Mapping
3.1.2. Access to Remote Areas
3.1.3. Photogrammetry and Digital Models
3.1.4. Combining Drones and LiDAR
3.2. Exploring Robotics in Archaeology
3.2.1. Robots for Underground Excavations
3.2.2. Penetration of Narrow Passages and Caves
3.2.3. Robots in Underwater Archaeology
3.3. 3D Visualization of Archaeological Sites
3.4. Preservation and Restoration
3.4.1. Applications of Robotics in Conservation and Restoration
3.4.2. Robotics in the Retrieval and Analysis of Archaeological Finds
3.4.3. Safeguarding Cultural Heritage
3.5. Robots in Cultural Institutions and Museums
3.6. Summary of Robotic Applications in Archaeological Contexts
4. Case Studies: Applications of Robotics in Archaeology
- Application context: The condition of the archaeological site before the implementation of robotic tools and the challenges that were being faced.
- Description of the technology: The technological tools and methods employed in each case study.
- Results of the robotic application: The achievements and discoveries that emerged, and how they contributed to the scientific understanding of the archaeological site.
- Challenges and limitations: The problems encountered during the application of robotic technology and whether they have been resolved or remain unsolved.
- Lessons learned and future impact: The most important lessons derived from each case and their expected influence on future robotic applications in archaeology.
4.1. Robotic Exploration of the Great Pyramid: The Djedi Project
- Application context: The robotic system explored inaccessible shafts inside the Great Pyramid of Giza.
- Description of the technology: The robotic system featured the following:
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- An 8 mm micro snake camera capable of detailed imaging;
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- A 360 mm drill for piercing small obstacles (e.g., stone blocks);
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- Miniature sensors for precision data acquisition.
- Results of the robotic application: The mission successfully captured high-resolution images and data from previously unexplored passages, revealing copper handles and unknown symbols. These findings offered new insights into the pyramid’s internal architecture.
- Challenges and limitations: The robot was designed to operate in extremely confined environments without damaging the structure.
- Lessons learned and future impact: The Djedi robot is often cited as a benchmark example for robotic miniaturization and non-invasive exploration in archaeology [42]
4.2. The Use of Robots at the Archaeological Site of Pompeii
4.2.1. The Use of Robotic Arms
- Application context: In Pompeii, thousands of fragmented frescoes had remained unsorted for decades, posing a major challenge for conservators.
- Description of the technology: Robotic arms, guided by computer vision and machine learning algorithms, were employed to scan, classify, and autonomously propose matches among fresco fragments.
- Results of the robotic application: The hybrid human–machine approach accelerated restoration workflows and minimized physical handling of fragile materials, directly contributing to conservation efforts.
- Challenges and limitations: No specific challenges or unresolved issues were detailed.
- Lessons learned and future impact: This project demonstrates the value of integrating robotics and AI into heritage restoration, with potential for broader application to large-scale fragment reassembly tasks.
4.2.2. The Use of Robot SPOT
- Application context: SPOT is used in Pompeii to safely and precisely map areas that are difficult to access, such as confined spaces, in order to support the study of antiquities and the planning of restoration interventions.
- Description of the technology: SPOT is a quadruped robotic dog developed by Boston Dynamics, weighing approximately 33 kilograms. It is equipped with 360° vision for obstacle avoidance, a LIDAR system for 3D mapping, and two operational modes: the Leica BLKARC sensor and the Spot CAM sensor.
- Results of the robotic application: SPOT can collect valuable data from confined areas, monitor the progress of restoration works efficiently, and perform repetitive or time-consuming tasks autonomously and effectively.
- Challenges and limitations: Safety conditions inside underground tunnels created by tomb raiders are highly precarious; SPOT is used to explore these safely and speedily.
- Lessons learned and future impact: The use of SPOT demonstrates how autonomous robots can enhance archaeological documentation and assist in planning and monitoring interventions.
4.3. Robotic Applications at the Smithsonian Institution
- Technology Used: Pepper is a speech-enabled humanoid robot capable of mimicking human expressions, perceiving motion, and interacting with its environment. It includes a touchscreen interface, multilingual support (21 languages), and artificial intelligence that enables it to detect visitor proximity and initiate conversations. It was used to greet visitors, narrate stories, and provide exhibit information.
- Outcomes: Pepper attracted first-time visitors, increased repeat attendance, and served as a valuable tool for educators. It particularly appealed to children and tech-savvy audiences, making the museum experience more engaging and accessible.
- Challenges and Limitations: Despite its success in drawing attention, Pepper’s interactive abilities were limited to scripted responses and predefined behaviors. Long-term visitor engagement varied depending on age group and content relevance.
- Lessons Learned and Future Directions: Humanoid robots like Pepper offer an innovative interface for visitor interaction, but their effectiveness depends on adaptive content, updated narratives, and seamless integration into the overall museum interpretation strategy.
4.4. Social Robot in the Archaeological Museum of Thessaloniki
- Context: The robotic system was implemented to promote interactivity, accessibility, and engagement, especially among younger audiences and school groups, in the museum’s permanent exhibitions.
- Technology Used: A wheeled mobile robot equipped with RFID integration, navigation sensors, touchscreen interface, and basic speech interaction. It could autonomously navigate the museum space, recognize RFID-tagged exhibits, and interact with users through preset content delivery.
- Outcomes: The robot successfully increased visitor engagement, particularly with children, and served as an effective educational assistant. It enhanced the museum’s image as an innovative institution and offered a playful, interactive dimension to the museum experience.
- Challenges and Limitations: The robot had limited autonomy and relatively basic natural language capabilities, which constrained its interactivity. Additionally, crowded or dynamic environments occasionally disrupted its navigation performance.
- Lessons Learned and Future Directions: This implementation highlights the importance of balancing novelty with long-term functionality. Future developments should focus on more adaptive AI, improved voice interaction, and personalized visitor experiences.
4.5. Restoration of Cathedrals—The Case of Notre-Dame de Paris
4.6. Use of Robotic Systems in Archaeological Excavation and Documentation—The RASCAL System
4.7. Discovery of an Ancient Metropolis in the Amazon Jungle Using UAVs and LiDAR
- Context: Archaeologists working in the Amazon rainforest have employed UAVs and LiDAR technology to overcome the challenges posed by dense vegetation, aiming to discover, map, and document hidden archaeological structures non-invasively.
- Technology Used: UAVs equipped with LiDAR sensors, thermal imaging, RGB cameras, and GPS/GIS systems. LiDAR pulses penetrated dense canopy layers to produce accurate 3D ground models. Multi-sensor integration allowed for enhanced spatial resolution and detailed analysis.
- Outcomes: Discovery of 30 archaeological sites and geometric structures in Brazil; identification of 6000 platforms and urban infrastructure in Ecuador; mapping of roads, canals, and ceremonial spaces dating back 2500 years; enhanced understanding of ancient Amazonian civilizations, challenging previous assumptions about nomadic habitation; application to species-level forest monitoring.
- Challenges and Limitations: The non-destructive requirement and the need for canopy penetration suggest technological dependence on specific environmental conditions.
- Lessons Learned and Future Directions: UAV-based remote sensing has proven essential for archaeological discovery in rainforest ecosystems. The combination of aerial data, AI-enhanced analysis, and geolocation opens avenues for deeper exploration, urban reconstruction, and conservation of cultural heritage.
Limited or Unsuccessful Applications
- Social robots in museums: Robots like Pepper, although successful in increasing visitor engagement, faced challenges in noisy environments and showed limited acceptance among older adults and less tech-savvy visitors. Moreover, privacy concerns arose due to the embedded cameras and sensors [89].
- Economic feasibility: Several robotic initiatives remain experimental or have limited scalability due to high equipment and maintenance costs. The lack of sustainable funding and technical personnel makes long-term deployment in field excavations uncertain.
5. Conclusions: Scientific Challenges, Limitations, and Future Directions of Robotics in Archaeology
5.1. Technological Limitations
5.2. Economic Limitations
5.3. Adaptability Limitations and Integration Challenges
5.4. Ethical and Social Limitations
5.5. Future Directions
Funding
Acknowledgments
Conflicts of Interest
References
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Robot Type | Core Functions | Key Technologies | Archaeological Applications |
---|---|---|---|
Aerial Robots (UAVs) [21,22] | Aerial mapping, scanning, documentation | LiDAR, photogrammetry, thermal imaging | Landscape archaeology, site detection, topographic mapping, monitoring inaccessible areas |
Underwater Robots (AUVs, ROVs) [18,19] | Exploration, scanning, imaging | Sonar, stereo vision, GPS–acoustic, manipulators | Shipwreck surveys, submerged architecture, seafloor mapping, deep-sea excavation |
Ground Robots (UGVs) [20] | Mobility on rough terrain, data acquisition | Cameras, IMUs, LiDAR, terrain navigation algorithms | Inspection of fragile ruins, tunnel exploration, mapping of collapsed structures |
Manipulative Robots [23,24] | Object handling, fragment reconstruction | Robotic arms, AI-based matching, 3D vision | Artifact assembly, restoration support, conservation labs |
Social Robots [25,26] | Visitor interaction, education | Speech recognition, touchscreens, movement tracking | Museum tours, interactive education, accessibility support |
Sensor Type | Purpose | Application Scenarios | Accuracy Indicators | Cost Range |
---|---|---|---|---|
Stereo Vision [53,58], Cameras | Visual documentation, 3D modeling | Shallow water, museum setups, confined spaces | Resolution up to 0.1 mm | Low–Medium |
GPS–Acoustic [18] | Underwater localization | AUV/ROV missions in open water, deep dives | ±1–2 m | High |
Lighting | Illumination in dark/deep environments | Caves, shipwreck interiors, deep zones | N/A | Low |
Sonar, Multibeam [52,54] | Seafloor mapping, object detection | Deep sea, low-visibility zones, turbid waters | 0.5 m horizontal accuracy | High |
Inertial Measurement Units (IMUs) [54,58] | Motion and orientation tracking | Navigation, pose estimation, confined operations | ±0.1–0.5° | Medium |
Depth Sensors [55] | Depth control | Submerged archaeological sites, stratified layers | ±0.1 m | Low |
Force/Manipulator Sensors [58] | Artifact interaction and manipulation | Robotic arms handling fragile or embedded objects | <1 N sensitivity | Medium–High |
Magnetometers [18] | Detect metal artifacts | Metal tool detection, shipwrecks, hidden chambers | Detects ferrous at 1–3 m | Medium |
Environmental Sensors [56] | Site preservation assessment | Long-term monitoring of sealed tombs or crypts | ±0.5 °C/±3% RH | Low |
Application | Special Features/Differentiators |
---|---|
Exploration of the Great Pyramid of Giza, Egypt |
|
Underwater exploration of the submarine volcano Kolumbo (Santorini) |
|
Mapping and monitoring archaeological sites (e.g., Pompeii) |
|
Smithsonian National Museum of American History |
|
Archaeological Museum of Thessaloniki |
|
San Antolín Cathedral (Palencia, Spain) |
|
Analysis of ancient ceramics from excavations |
|
Mapping the archaeological site of Wombwell Wood |
|
Archaeological mapping in the Amazon Jungle |
|
Case Study | Technologies | Challenges | Solutions | Results/Impact | Limitations/Issues |
---|---|---|---|---|---|
Djedi Project—Giza, Egypt | Micro-robot, snake camera, drill, sensors | Access to narrow, confined shafts | Remote exploration with minimal impact | Discovery of hidden corridors, structural imaging | Very limited space, high design complexity |
Pompeii—Italy | SPOT robot, LiDAR | Fragile areas, instability, dispersed fragments | Terrain inspection, robotic reassembly | Monitoring, data collection, restoration | High cost, technical expertise required |
Smithsonian Museum—USA | Social robot, speech, sensors | Enhance visitor engagement | Interactive, multilingual guidance | Improved accessibility | Privacy concerns, limited acceptance |
Amazon Rainforest | UAVs with LiDAR and thermal sensors | Dense vegetation, inaccessibility | Non-invasive aerial mapping | Discovery of hidden settlements | Weather sensitivity, complex processing |
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Kyriakoulia, P.; Kazolias, A.; Konidaris, D.; Kokkinos, P. Survey on the Application of Robotics in Archaeology. Sensors 2025, 25, 4836. https://doi.org/10.3390/s25154836
Kyriakoulia P, Kazolias A, Konidaris D, Kokkinos P. Survey on the Application of Robotics in Archaeology. Sensors. 2025; 25(15):4836. https://doi.org/10.3390/s25154836
Chicago/Turabian StyleKyriakoulia, Panagiota, Anastasios Kazolias, Dimitrios Konidaris, and Panagiotis Kokkinos. 2025. "Survey on the Application of Robotics in Archaeology" Sensors 25, no. 15: 4836. https://doi.org/10.3390/s25154836
APA StyleKyriakoulia, P., Kazolias, A., Konidaris, D., & Kokkinos, P. (2025). Survey on the Application of Robotics in Archaeology. Sensors, 25(15), 4836. https://doi.org/10.3390/s25154836