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Article

Gender and Age Differences in Preferences on Game Elements and Platforms

by
Carina S. González-González
1,2,*,
Pedro A. Toledo-Delgado
1,
Vanesa Muñoz-Cruz
1 and
Joan Arnedo-Moreno
3
1
ITED Research Group, Department of Computer Science and Engineering, Universidad de La Laguna, 38204 Tenerife, Spain
2
Instituto Universitario de Estudios de las Mujeres, Universidad de La Laguna, 38204 Tenerife, Spain
3
Estudis d’Informàtica, Multimèdia i Telecomunicació, Open University of Catalonia, 08018 Barcelona, Spain
*
Author to whom correspondence should be addressed.
Sensors 2022, 22(9), 3567; https://doi.org/10.3390/s22093567
Submission received: 8 April 2022 / Revised: 28 April 2022 / Accepted: 4 May 2022 / Published: 7 May 2022
(This article belongs to the Special Issue Pervasive Mobile-Based Games, AR/VR and Sensors)

Abstract

This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platforms/devices, and players (types and preferences).
Keywords: online games; player preferences; gameful design; gender differences; age differences; devices; platforms online games; player preferences; gameful design; gender differences; age differences; devices; platforms

Share and Cite

MDPI and ACS Style

González-González, C.S.; Toledo-Delgado, P.A.; Muñoz-Cruz, V.; Arnedo-Moreno, J. Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors 2022, 22, 3567. https://doi.org/10.3390/s22093567

AMA Style

González-González CS, Toledo-Delgado PA, Muñoz-Cruz V, Arnedo-Moreno J. Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors. 2022; 22(9):3567. https://doi.org/10.3390/s22093567

Chicago/Turabian Style

González-González, Carina S., Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, and Joan Arnedo-Moreno. 2022. "Gender and Age Differences in Preferences on Game Elements and Platforms" Sensors 22, no. 9: 3567. https://doi.org/10.3390/s22093567

APA Style

González-González, C. S., Toledo-Delgado, P. A., Muñoz-Cruz, V., & Arnedo-Moreno, J. (2022). Gender and Age Differences in Preferences on Game Elements and Platforms. Sensors, 22(9), 3567. https://doi.org/10.3390/s22093567

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