Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Abstract
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Bevilacqua, F.; Engström, H.; Backlund, P. Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors 2019, 19, 2877. https://doi.org/10.3390/s19132877
Bevilacqua F, Engström H, Backlund P. Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors. 2019; 19(13):2877. https://doi.org/10.3390/s19132877
Chicago/Turabian StyleBevilacqua, Fernando, Henrik Engström, and Per Backlund. 2019. "Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games" Sensors 19, no. 13: 2877. https://doi.org/10.3390/s19132877
APA StyleBevilacqua, F., Engström, H., & Backlund, P. (2019). Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors, 19(13), 2877. https://doi.org/10.3390/s19132877

