Influencing Factors of Consumers’ Impulse Purchase Intentions in Livestream E-Commerce Based on DEMATEL-AISM
Abstract
:1. Introduction
2. Literature Review
2.1. The Theoretical Development and Influencing Factors of Consumer Impulse Purchase
2.2. The Research Framework of Influencing Factors in Livestream E-Commerce
2.3. Summary of Research Gaps
3. Methods
3.1. DEMATEL
3.1.1. Construct Direct Influence Matrix O
3.1.2. Normalized Influence Matrix N Based on Maximum Row Sum Normalization
3.1.3. Calculate Total Influence Matrix T
3.1.4. Calculate Influencing Degree, Influenced Degree, Centrality and Causality
3.1.5. Draw the Causality-Centrality Plot
3.2. AISM
3.2.1. From Adjacency Matrix A with the -Intercept to Holistic Adjacency Matrix Z
3.2.2. Calculate Reachable Matrix R
3.2.3. Factor Hierarchy Extraction
3.2.4. Calculate General Skeleton Matrix S′
Algorithm 1 Factor hierarchy extraction and general skeleton matrix calculation |
Require: Reachability matrix R (size ) Ensure: Hierarchical levels and General Skeleton Matrix Step 1: Compute Reachable Set, Cause Set, and Common Set
Step 2: Factor Hierarchy Extraction
Step 3: Node Reduction (Merging Strongly Connected Factors)
Step 4: Remove Skip-Level Reachability
Step 5: Remove Self-Reachability
|
3.2.5. Draw the Adversarial Topological Hierarchy Diagrams
4. Results
4.1. Identify Influencing Factors and Construct Direct Influence Matrix
4.2. Influencing Degree, Influenced Degree, Centrality and Causality
4.3. Intercept and Reachable Matrix R
4.4. General Skeleton Matrix S′ and Antagonistic Topological Hierarchy
4.5. Sensitivity Analysis
5. Discussion
5.1. Analysis of Centrality and Causality
5.2. Analysis of Strong Connection Factors
5.3. Hierarchical and Causal Analysis
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Method | Key Feature | Limitations | Applicability |
---|---|---|---|
S-O-R Theory | Focuses on stimuli affecting consumer behavior | Limited in modeling interactions | Basic consumer behavior analysis |
SEM | Causal relationships (linear) | Assumes linearity, lacks complexity | Simple causal modeling |
PLS-SEM | Small samples, non-normal data | Assumes linearity, limited scope | Small sample, simple structures |
DEMATEL-AISM | Non-linear, hierarchical analysis | Computationally intensive (with partial order rules) | Complex systems, nonlinear interactions |
Level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Influence degree | No influence | Low | Medium | High | Significant |
Numerical scale | 0 | 1 | 2 | 3 | 4 |
Perspective | Variable | Factor | Definition | Sources |
---|---|---|---|---|
Product | P1 | Monetary Value of the Product | The ratio between the utility of a product and its value that consumers compare one with different products from the perspective of benefits and costs. A higher monetary value indicates a greater monetary advantage over other alternatives. | [65] |
P2 | Design Features of the Product | The ability of the product to achieve its intended purpose. | [45,66,67] | |
P3 | Instant Feedback on Product Information | The immediacy of various information feedback about the product to consumers from the streamers, other users in the same livestream, customer service employees, etc. | [47] | |
P4 | Brand Awareness | The level of awareness, understanding, and popularity of the product brand among consumers. | [46,68] | |
Customer | C1 | Consumer Perceived Product Quality | Consumers’ subjective perception or judgment of the overall excellence and functionality of the product through the livestream. | [29,30] |
C2 | Consumer Perceived Product Scarcity | The degree to which consumers perceive a lack of or difficulty in obtaining a product or service within a certain period through the livestream. | [19,69] | |
C3 | Consumer Perceived Streamer’s Product Knowledge | Consumers’ subjective perceived the profundity of knowledge based on the streamers’ language, gestures, etc. | [47,52] | |
C4 | Livestream Viewing Frequency | The frequency with which consumers watch livestream over a period of time. | [19] | |
C5 | Consumer Upward and Downward Anticipated Regret | Hesitation and doubt from worry about potential losses before making purchase decisions in livestream. | [49,70] | |
Livestream | L1 | Time Pressure in Livestream | Objective time limits set by livestream for promotional activities. Perceived opportunity cost, referring to the anxiety and comparative judgment of benefits and expenses that consumers experience when they need to make decisions within a limited time in livestream. | [26,48,71] |
L2 | Discount Intensity in Livestream | The ratio of the total value of consumer expenditure to the product or service received when the livestream products are discounted directly from their original price, or when promoted through gifts, points, etc. | [25] | |
L3 | Streamer’s Language Style | The streamer’s linguistic affinity and persuasiveness. The streamer’s ability to convey emotions and Regulating Ability. The fluency of streamer’s language, pace and tone, clarity, and conciseness. Mainly divided into three types: task-oriented, interaction-oriented, and self-oriented. | [72,73,74,75] | |
L4 | Type of Livestream E-commerce Platform | Platform types which are divided into traditional e-commerce (integrating livestream function based on e-commerce ecosystem, such as Taobao, JD, etc.) and entertainment content (entertainment platforms commercialize through livestream, such as Douyin Live etc.) | [27,28] | |
L5 | Interactivity of Livestream | The streamer’s ability to establish empathy with audiences by showing aspects of real life. The streamer’s ability to adjust communication style or body language based on perceived audience presence. | [76,77,78,79] | |
L6 | Framework for Livestream Promotion | Promotion framework which is divided into incentives directly related to money (discounts, rebates, returns, etc.) and incentives indirectly related to money (gifts, giveaways, and point returns, etc.) | [52,80,81] |
P1 | P2 | P3 | P4 | C1 | C2 | C3 | C4 | C5 | L1 | L2 | L3 | L4 | L5 | L6 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.495 | 1.669 | 0.404 | 1.242 | 0.065 | 0.032 | 0.032 | 0.533 | 0.000 | 1.014 | 1.073 | 1.073 | 1.772 | 1.013 | 1.059 | |
0.148 | 0.148 | 0.442 | 0.296 | 0.624 | 1.567 | 1.404 | 1.376 | 1.651 | 1.047 | 1.047 | 0.339 | 0.000 | 0.339 | 1.047 | |
1.643 | 1.817 | 0.846 | 1.538 | 1.689 | 1.599 | 1.436 | 1.909 | 1.651 | 2.060 | 2.120 | 1.411 | 1.772 | 1.351 | 2.106 | |
1.347 | 1.521 | −0.039 | 0.946 | −1.560 | −1.535 | −1.372 | −0.843 | −1.651 | −0.033 | 0.027 | 0.734 | 1.772 | 0.674 | 0.012 |
Factors | Reachable Sets R | Cause Sets Q | Common Sets T |
---|---|---|---|
P1 | P1, P2, P4, C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2 | P1, P2 |
P2 | P1, P2, P4, C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2 | P1, P2 |
P3 | P3, C1, C2, C3 | P3, L3, L4, L5 | P3 |
P4 | P4, C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2, P4 | P4 |
C1 | C1 | P1, P2, P3, P4, C1, C4, L1, L2, L3, L4, L5, L6 | C1 |
C2 | C2 | P1, P2, P3, P4, C2, C4, L1, L2, L3, L4, L5, L6 | C2 |
C3 | C3 | P1, P2, P3, P4, C3, C4, L1, L2, L3, L4, L5, L6 | C3 |
C4 | C1, C2, C3, C4, C5 | P1, P2, P4, C4, L1, L2, L3, L4, L5, L6 | C4 |
C5 | C5 | P1, P2, P4, C4, C5, L1, L2, L3, L4, L5, L6 | C5 |
L1 | C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2, P4, L1, L2, L3, L4, L5, L6 | L1, L2, L6 |
L2 | C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2, P4, L1, L2, L3, L4, L5, L6 | L1, L2, L6 |
L3 | P3, C1, C2, C3, C4, C5, L3, L5 | L3, L4, L5 | L3, L5 |
L4 | P3, C1, C2, C3, C4, C5, L1, L2, L3, L4, L5, L6 | L4 | L4 |
L5 | P3, C1, C2, C3, C4, C5, L3, L5 | L3, L4, L5 | L3, L5 |
L6 | C1, C2, C3, C4, C5, L1, L2, L6 | P1, P2, P4, L1, L2, L3, L4, L5, L6 | L1, L2, L6 |
Factors | Centrality | Rank by Centrality | Factors | Causality | Absolute Value of Causality | Rank by Absolute Value of Causality |
---|---|---|---|---|---|---|
L2 | 2.120 | 1 | L4 | 1.772 | 1.772 | 1 |
L6 | 2.106 | 2 | C5 | −1.651 | 1.651 | 2 |
L1 | 2.060 | 3 | C1 | −1.560 | 1.560 | 3 |
C4 | 1.909 | 4 | C2 | −1.535 | 1.535 | 4 |
P2 | 1.817 | 5 | P2 | 1.521 | 1.521 | 5 |
L4 | 1.772 | 6 | C3 | −1.372 | 1.372 | 6 |
C1 | 1.689 | 7 | P1 | 1.347 | 1.347 | 7 |
C5 | 1.651 | 8 | P4 | 0.946 | 0.946 | 8 |
P1 | 1.643 | 9 | C4 | −0.843 | 0.843 | 9 |
C2 | 1.599 | 10 | L3 | 0.734 | 0.734 | 10 |
P4 | 1.538 | 11 | L5 | 0.674 | 0.674 | 11 |
C3 | 1.436 | 12 | P3 | −0.039 | 0.039 | 12 |
L3 | 1.411 | 13 | L1 | −0.033 | 0.033 | 13 |
L5 | 1.351 | 14 | L2 | 0.027 | 0.027 | 14 |
P3 | 0.846 | 15 | L6 | 0.012 | 0.012 | 15 |
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Ma, S.; Wei, W.; Wang, J.; Liu, H.; Song, Y.; Yang, L. Influencing Factors of Consumers’ Impulse Purchase Intentions in Livestream E-Commerce Based on DEMATEL-AISM. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 86. https://doi.org/10.3390/jtaer20020086
Ma S, Wei W, Wang J, Liu H, Song Y, Yang L. Influencing Factors of Consumers’ Impulse Purchase Intentions in Livestream E-Commerce Based on DEMATEL-AISM. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(2):86. https://doi.org/10.3390/jtaer20020086
Chicago/Turabian StyleMa, Sijie, Wanjing Wei, Jiahui Wang, Haoyu Liu, Yujie Song, and Lei Yang. 2025. "Influencing Factors of Consumers’ Impulse Purchase Intentions in Livestream E-Commerce Based on DEMATEL-AISM" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 2: 86. https://doi.org/10.3390/jtaer20020086
APA StyleMa, S., Wei, W., Wang, J., Liu, H., Song, Y., & Yang, L. (2025). Influencing Factors of Consumers’ Impulse Purchase Intentions in Livestream E-Commerce Based on DEMATEL-AISM. Journal of Theoretical and Applied Electronic Commerce Research, 20(2), 86. https://doi.org/10.3390/jtaer20020086