Emerging Trends in Play-to-Earn (P2E) Games
Abstract
:1. Introduction
2. Materials and Methods
2.1. The New Paradigm
2.1.1. Smart Contracts and Non-Fungible Tokens
2.1.2. Automated Market Makers
2.2. Game Elements
2.2.1. Flow Theory
Rewards
Clearly Defined Goals
Loss of Self-Consciousness and Sense of Time
Immediate Feedback
Balancing Player Skills and Challenges
Player Control
Microflow vs. Macroflow
2.2.2. Player Profiling
- Achievers: These players focus on the convenience of progress and making their in-game numbers bigger through means such as acquiring unique items and speed-up enhancements. They may also buy buffs, auras, daily passes or any other metaphor that helps them further advance their in-game progress.
- Socializers: These players are driven by customization and social status. They enjoy buying cosmetics and upgrading their in-game items to get better-looking armour and other decorative items. These players value the game’s social aspect.
- Killers: These players are competitive and focus on gaining a competitive advantage. They are willing to buy power to become the top player on the leaderboards in PvP (player versus player) battles. Money is the driving force for these players, as they aim to achieve a competitive edge over others.
- Explorers: These players are driven by content. They enjoy exploring the in-game world and discovering new things. They are the weakest category from a financial viewpoint and the least well-defined, as they are largely immune to monetization. Content for these players is more expensive to create in comparison with the one created for the previous categories since game developers need to provide bigger worlds and better activities.
2.2.3. Monetization Techniques
2.3. Methodology
2.3.1. Research Objective
2.3.2. Ethnographic Research
2.3.3. Data Collection
2.3.4. Data Analysis
3. Results
3.1. Single-Token Systems
3.2. Dual-Token Systems
3.3. Hybrid Systems
4. Discussion
- Trading: Members bought and sold in-game assets or currency through official marketplaces or peer-to-peer transactions.
- Collecting: Members accumulated rare or valuable in-game items as a form of investment or to demonstrate their status within the community.
- Gaming: Members engaged in the game’s actual gameplay, using in-game currency and assets to advance their progress and gain an advantage over other players.
- Investing: Members bought and held cryptocurrency or in-game assets as a form of investment, hoping to realize gains as the value of these assets appreciated over time.
- Staking: Members held and locked up a certain amount of cryptocurrency to support the underlying blockchain and earn rewards in return.
- Speculation: Members bought and sold in-game assets or currency to profit from short-term price fluctuations.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
SC | smart contract |
B2P | buy-to-play |
P2P | pay-to-play |
F2P | free-to-play |
P2E | play-to-earn |
EVM | Ethereum Virtual Machine |
ERC | Ethereum Request for Comments |
AMM | automated market maker |
DAO | decentralized autonomous organization |
NFT | non-fungible token |
IPFS | InterPlanetary File System |
UI | user interface |
ROI | return of investment |
DEX | decentralized crypto exchange |
PvP | player versus player |
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Axie Infinity | AXS, SLP | Dual-token | 2,700,000 | 19,740 | USD 10b |
Crypto Kitties | - | - | 120,000 | 97,891 | - |
The Sandbox | SAND | Single-token | 220,000 | 22,246 | USD 4.5b |
Cryptomines | ETERNAL | Single-token | 150,000 | 2,886,095 | USD 3.8b |
Walken | WLKN, GEMS | Hybrid | 400,000 | - | USD 0.3b |
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Duguleană, A.R.; Tănăsescu, C.R.; Duguleană, M. Emerging Trends in Play-to-Earn (P2E) Games. J. Theor. Appl. Electron. Commer. Res. 2024, 19, 486-506. https://doi.org/10.3390/jtaer19010026
Duguleană AR, Tănăsescu CR, Duguleană M. Emerging Trends in Play-to-Earn (P2E) Games. Journal of Theoretical and Applied Electronic Commerce Research. 2024; 19(1):486-506. https://doi.org/10.3390/jtaer19010026
Chicago/Turabian StyleDuguleană, Andreea Raluca, Cristina Roxana Tănăsescu, and Mihai Duguleană. 2024. "Emerging Trends in Play-to-Earn (P2E) Games" Journal of Theoretical and Applied Electronic Commerce Research 19, no. 1: 486-506. https://doi.org/10.3390/jtaer19010026
APA StyleDuguleană, A. R., Tănăsescu, C. R., & Duguleană, M. (2024). Emerging Trends in Play-to-Earn (P2E) Games. Journal of Theoretical and Applied Electronic Commerce Research, 19(1), 486-506. https://doi.org/10.3390/jtaer19010026