How to Engage Consumers through Effective Social Media Use—Guidelines for Consumer Goods Companies from an Emerging Market
Abstract
:1. Introduction
- Analyze the impacts of the creative format of posts in terms of the multiple subcategories of interactivity and vividness on engagement;
- Examine the various types of post content with regard to whether they are informative, entertaining, promotional or advertising-oriented and analyze the impacts of each type on engagement;
- Investigate the effects of temporal factors such as the days when posts are made and the number of days between posts, in addition to contextual factors such as industry and platform, on engagement;
- Determine the most effective factors for increasing engagement by coming up with a strategic and actionable guide (using decision trees and sensitivity analysis) for social media managers.
2. Background and Related Work
2.1. Brand Communication on BFPs and Consumer Engagement
2.2. Factors Affecting Communication Effectiveness on BFPs
2.2.1. The Creative Format of Posts (Vividness & Interactivity)
2.2.2. Post Content (Informative, Entertaining, Promotional)
2.2.3. Temporal Factors
2.2.4. Contextual Factors
2.3. Research Model
3. Methodology
3.1. Setting: Consumer Goods Industry and Turkey
3.2. Designing and Unitizing
3.3. Sampling, Coding and Validation
3.4. Analysis Algorithms
- 5.
- Logistic regression algorithm: the stochastic average gradient was used as the solver.
- 6.
- Decision tree algorithm: the quality measure was selected as the Gini index and reduced error pruning was preferred while selecting the minimum number of records per node as three.
- 7.
- Random forest decision tree algorithm: the number of levels was set as 10 and the minimum node size was set as 9. The static random seed was used to come up with 100 models, five-fold sampling (without replacement) was done along with stratified sampling.
- 8.
- ANN: the sigmoid activation function was preferred and z-score normalization was applied to the dataset. The stochastic depth and early stopping were used to prevent possible overfitting. The best performing model was obtained via 3 layers and 25 nodes.
- 9.
- The synthetic minority over-sampling technique (SMOTE) algorithm was used to overcome class imbalance problems and biases towards certain categories with relatively large observations. The data was oversampled two times for regression and four times for the decision tree, ANN and random forest algorithms.
4. Results
5. Discussion
Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Appendix B
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Variable | Definition | Coding/Recoding | n | % |
---|---|---|---|---|
Contextual & Temporal Factors | ||||
Industry (String) | Industry of the Brand | Automotive | 774 | 68% |
Beverages | 336 | 30% | ||
Brand (String) | Brand Name | Coca-Cola | 261 | 23% |
Pepsi | 95 | 8% | ||
Toyota | 301 | 27% | ||
Renault | 473 | 42% | ||
Post Day (String) | Day of the week -> recoded into weekday and weekend | Weekday | 999 | 88% |
Weekend | 131 | 12% | ||
Last Post Day (Number) | Number of days between the last post (0–26 days) -> recoded into four categories | 0: Same day | 165 | 15% |
1: One day, | 480 | 42% | ||
2: 2–3 days; | 290 | 26% | ||
3: 4+ days | 195 | 17% | ||
Social Media Platform (String) | 613 | 54% | ||
517 | 46% | |||
Video & Image Use (Vividness) | ||||
Short Video 0–10 sec (Number) | Video 0–10 s | No (0) | 1028 | 91% |
Yes (1) | 102 | 9% | ||
Long Video 10+ sec (Number) | Video 10+ s | No (0) | 853 | 75% |
Yes (1) | 277 | 25% | ||
Historical Image (Number) | Images depicting past, historical things, people or places | No (0) | 1082 | 96% |
Yes (1) | 48 | 4% | ||
Futuristic Image (Number) | Images depicting futuristic, things, people or places | No (0) | 1121 | 99% |
Yes (1) | 9 | 1% | ||
Contemporary Image (Number) | Images from current things, people or places | No (0) | 587 | 52% |
Yes (1) | 543 | 48% | ||
GIF (Number) | Short animations made of pictures | No (0) | 1060 | 94% |
Yes (1) | 70 | 6% | ||
Interactivity of Content Shared | ||||
Link to web site (Number) | Links to websites | No (0) | 808 | 72% |
Yes (1) | 322 | 28% | ||
Link or post of other social media (Number) | Links to other social media posts | No (0) | 1102 | 98% |
Yes (1) | 28 | 2% | ||
Gamification (Number) | Gamification applications such as point earning, mini-games leader-boards and so forth. | No (0) | 1098 | 97% |
Yes (1) | 32 | 3% | ||
With Hashtag (Number) | Use of hashtags in posts | No (0) | 390 | 35% |
Yes (1) | 740 | 65% | ||
With Tag (Number) | Use of tags in posts | No (0) | 1056 | 93% |
Yes (1) | 74 | 7% | ||
Question (Number) | Asking questions in posts | No (0) | 1027 | 91% |
Yes (1) | 103 | 9% | ||
Contests (Number) | Sweepstakes users participate by commenting or liking | No (0) | 1106 | 98% |
Yes (1) | 24 | 2% | ||
Event (Number) | Event announcements | No (0) | 1036 | 92% |
Yes (1) | 94 | 8% | ||
Informative Content (Information on……) | ||||
Background Company (Number) | Informative content on the company | No (0) | 1053 | 93% |
Yes (1) | 77 | 7% | ||
Company Policy (Number) | Informative content on company policies | No (0) | 1085 | 96% |
Yes (1) | 45 | 4% | ||
Specific Product(s) (Number) | Informative content on existing or new products | No (0) | 407 | 36% |
Yes (1) | 723 | 64% | ||
Non-Commercial Information (Number) | Other Informative content (not on company or products) | No (0) | 806 | 71% |
Yes (1) | 324 | 29% | ||
The celebrative posts & Condolences (Number) | Observance of days of significance (e.g., national & religious holidays) | No (0) | 1031 | 91% |
Yes (1) | 99 | 9% | ||
Yes (1) | 187 | 17% | ||
Advertising Content | ||||
Direct (Number) | Ads (usually from mass-media) directly posted on social media | No (0) | 451 | 40% |
Yes (1) | 479 | 42% | ||
Indirect (Number) | Indirect, viral content; not adopted form mass media ad content | No (0) | 699 | 62% |
Yes (1) | 431 | 38% | ||
Promotional Content (Number) | Posts on promotions, trials, coupons and special offers | No (0) | 1107 | 98% |
Yes (1) | 23 | 2% | ||
Entertainment (Number) | Posts with entertaining content | No (0) | 943 | 83% |
Yes (1) | 187 | 17% | ||
Total Interaction (Number) | All post interaction created | Number of Likes + Comments + Reposts | 1130 | 100% |
Engagement (Number) | All post interaction per one thousand followers | (Likes + Comments + Reposts)/(Total followers/1000) | 1130 | 100% |
Algorithm | Accuracy | Error Rate | Cohen’s Kappa | Recall | Specificity | F1 Score |
---|---|---|---|---|---|---|
Decision Tree | 0.8094 | 0.1906 | 0.7459 | 0.8094 | 0.9365 | 0.8094 |
Artificial Neural Networks | 0.7791 | 0.2209 | 0.6750 | 0.7797 | 0.9264 | 0.7785 |
Random Forest Decision Tree | 0.6613 | 0.3387 | 0.5230 | 0.6612 | 0.8871 | 0.6607 |
Logistic Regression | 0.4403 | 0.5597 | 0.2539 | 0.4403 | 0.8135 | 0.4385 |
Variable * | #Splits Level 0 | Splits Level 1 | Splits Level 2 | Candidates Level 0 | Candidates Level 1 | Candidates Level 2 |
---|---|---|---|---|---|---|
Brand | 14 | 27 | 46 | 14 | 33 | 74 |
Weekday/Weekend Post | 0 | 5 | 14 | 23 | 37 | 68 |
Post Frequency | 18 | 23 | 40 | 20 | 43 | 81 |
Social Media Platform | 21 | 22 | 27 | 22 | 38 | 72 |
Short Video 0–10 s | 1 | 5 | 8 | 12 | 41 | 75 |
Long Video 10+ s | 0 | 13 | 14 | 11 | 39 | 71 |
Historical Image | 8 | 11 | 13 | 19 | 34 | 60 |
Futuristic Image | 1 | 1 | 2 | 16 | 38 | 71 |
Present Image | 1 | 8 | 22 | 18 | 38 | 76 |
GIF | 2 | 7 | 4 | 21 | 41 | 79 |
Link to web site | 6 | 4 | 18 | 18 | 33 | 62 |
Link to or post of other social media | 5 | 3 | 5 | 21 | 42 | 66 |
Gamification elements | 0 | 4 | 8 | 20 | 36 | 75 |
Hashtag Use | 7 | 9 | 16 | 19 | 36 | 65 |
Tag Use | 3 | 2 | 8 | 17 | 28 | 77 |
Questions | 0 | 1 | 4 | 13 | 32 | 67 |
Contests | 0 | 1 | 2 | 25 | 40 | 67 |
Events | 2 | 6 | 18 | 19 | 46 | 85 |
Entertainment | 0 | 4 | 13 | 14 | 42 | 73 |
Info on Company | 6 | 6 | 10 | 14 | 32 | 73 |
Info on Company Policies & Procedures | 1 | 11 | 9 | 21 | 49 | 76 |
Info on Product(s) | 1 | 4 | 21 | 16 | 31 | 82 |
Non-Commercial Info | 0 | 5 | 21 | 20 | 34 | 80 |
Celebrative content & condolences | 3 | 8 | 14 | 15 | 39 | 76 |
Direct ad content | 0 | 5 | 8 | 24 | 35 | 81 |
Indirect (viral) ad content | 0 | 4 | 15 | 27 | 38 | 83 |
Promotional Content | 0 | 1 | 2 | 21 | 25 | 85 |
Category | Sensitivity | Sub-Category | Sensitivity |
---|---|---|---|
Interactivity | 27.08% | Last Post Day | 13.58% |
Last Post Day | 13.58% | Brand | 9.08% |
Information | 12.11% | Social Media Platform | 4.43% |
Image | 11.46% | Gamification | 4.05% |
Brand | 9.08% | With Tag | 3.73% |
Video | 6.61% | Event | 3.59% |
Social Media Platform | 4.43% | Link or post of other social media | 3.52% |
Advertising Posts | 3.74% | GIF | 3.51% |
Weekday/Weekend post | 3.17% | Long Video | 3.48% |
Entertainment | 3.13% | Info on Specific Product(s) | 3.46% |
Celebrative content & condolences | 2.93% | Question | 3.36% |
Promotional Content | 2.67% | Contests | 3.29% |
Info on Background Company | 3.26% | ||
Post Weekday/Weekend | 3.17% | ||
Short Video | 3.13% | ||
Entertainment | 3.13% | ||
Present Image | 3.06% | ||
Celebrative content & condolences | 2.93% | ||
Link to web site | 2.88% | ||
Non-Commercial Information | 2.75% | ||
Promotional Content | 2.67% | ||
With Hashtag | 2.66% | ||
Info on Company Policy | 2.64% | ||
Historical Image | 2.61% | ||
Futuristic Image | 2.29% | ||
Indirect ad content (viral) | 1.88% | ||
Direct ad content | 1.86% |
Brand | ||
---|---|---|
Toyota | Avoid posting more than once daily | Post daily or once every 2–3 days; avoid posting more than once daily or posting less frequently than once every four or more days |
Use short videos | Use long videos | |
If not using videos, use hashtags | Use hashtags if you are posting more than once daily | |
If not using videos or hashtags, post once every 1–3 days and ask questions and avoid giving direct links to other pages or posts | Use viral videos if posting daily | |
If posting long videos, post on weekdays not on weekends | If not posting long videos, use tags with GIFs | |
Renault | Better engagement if posting once every 1–3 days | If you are not posting specific product information on Twitter, use hashtags (preferably on weekdays) |
Don’t post more than once daily; If posting more than once daily, use short videos | If you are posting specific product information on Twitter, use entertaining posts or questions | |
Use links to websites or other posts if you are posting every 2 + days | Using indirect advertising content is better than using advertising content if using images. | |
Avoid posting informative posts that have non-commercial information content | If not using hashtags, use long videos. | |
If you are rarely posting (4+ days between posts) informative posts regarding company perform better | ||
If you are rarely posting (4+ days between posts), providing links in post content performs better on Facebook than Twitter | ||
Coca-Cola | On weekends, use links | Gamification performs better |
Long videos perform better | ||
On both platforms, use tags | ||
On both platforms, if not using tags, use gamification | ||
On both platforms, if not using tags or gamification and posting rarely (once every 4+ days), use entertaining posts | ||
On both platforms, use images instead of short videos if posting daily | ||
On both platforms, if posting more than once each day, post short videos on weekends. |
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Aydin, G.; Uray, N.; Silahtaroglu, G. How to Engage Consumers through Effective Social Media Use—Guidelines for Consumer Goods Companies from an Emerging Market. J. Theor. Appl. Electron. Commer. Res. 2021, 16, 768-790. https://doi.org/10.3390/jtaer16040044
Aydin G, Uray N, Silahtaroglu G. How to Engage Consumers through Effective Social Media Use—Guidelines for Consumer Goods Companies from an Emerging Market. Journal of Theoretical and Applied Electronic Commerce Research. 2021; 16(4):768-790. https://doi.org/10.3390/jtaer16040044
Chicago/Turabian StyleAydin, Gokhan, Nimet Uray, and Gokhan Silahtaroglu. 2021. "How to Engage Consumers through Effective Social Media Use—Guidelines for Consumer Goods Companies from an Emerging Market" Journal of Theoretical and Applied Electronic Commerce Research 16, no. 4: 768-790. https://doi.org/10.3390/jtaer16040044
APA StyleAydin, G., Uray, N., & Silahtaroglu, G. (2021). How to Engage Consumers through Effective Social Media Use—Guidelines for Consumer Goods Companies from an Emerging Market. Journal of Theoretical and Applied Electronic Commerce Research, 16(4), 768-790. https://doi.org/10.3390/jtaer16040044