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Keywords = uncertain deadline

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26 pages, 1196 KiB  
Article
TANS: A Tolerance-Aware Neighborhood Search Method for Workflow Scheduling with Uncertainties in Cloud Manufacturing
by Haiyan Xu, Fanhao Ma and Long Chen
Mathematics 2025, 13(11), 1806; https://doi.org/10.3390/math13111806 - 28 May 2025
Viewed by 301
Abstract
In this paper, we consider the workflow scheduling problem with soft deadlines and fuzzy time uncertainties in cloud manufacturing environments. Workflow tasks in cloud manufacturing often involve uncertain execution and logistics times due to large-scale and geographically distributed resources, creating significant challenges for [...] Read more.
In this paper, we consider the workflow scheduling problem with soft deadlines and fuzzy time uncertainties in cloud manufacturing environments. Workflow tasks in cloud manufacturing often involve uncertain execution and logistics times due to large-scale and geographically distributed resources, creating significant challenges for efficient and reliable scheduling. To address these challenges, we propose the Tolerance-aware Neighborhood Search (TANS) algorithm, which integrates fuzzy time quantization with heuristic neighborhood search techniques. A comprehensive workflow scheduling architecture is established, and multiple neighborhood structures and heuristic search methods are developed to systematically explore feasible solutions. The effectiveness of TANS is verified by extensive experiments and parameter calibrations based on Analysis of Variance (ANOVA). Experimental results indicate that TANS reduces workflow delays by 39% on average compared to state-of-the-art methods, demonstrating high efficiency in scenarios with different numbers of tasks and resources. Full article
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15 pages, 3143 KiB  
Article
Computational-Intelligence-Based Scheduling with Edge Computing in Cyber–Physical Production Systems
by Changqing Xia, Xi Jin, Chi Xu and Peng Zeng
Entropy 2023, 25(12), 1640; https://doi.org/10.3390/e25121640 - 9 Dec 2023
Viewed by 1817
Abstract
Real-time performance and reliability are two critical indicators in cyber–physical production systems (CPPS). To meet strict requirements in terms of these indicators, it is necessary to solve complex job-shop scheduling problems (JSPs) and reserve considerable redundant resources for unexpected jobs before production. However, [...] Read more.
Real-time performance and reliability are two critical indicators in cyber–physical production systems (CPPS). To meet strict requirements in terms of these indicators, it is necessary to solve complex job-shop scheduling problems (JSPs) and reserve considerable redundant resources for unexpected jobs before production. However, traditional job-shop methods are difficult to apply under dynamic conditions due to the uncertain time cost of transmission and computation. Edge computing offers an efficient solution to this issue. By deploying edge servers around the equipment, smart factories can achieve localized decisions based on computational intelligence (CI) methods offloaded from the cloud. Most works on edge computing have studied task offloading and dispatching scheduling based on CI. However, few of the existing methods can be used for behavior-level control due to the corresponding requirements for ultralow latency (10 ms) and ultrahigh reliability (99.9999% in wireless transmission), especially when unexpected computing jobs arise. Therefore, this paper proposes a dynamic resource prediction scheduling (DRPS) method based on CI to achieve real-time localized behavior-level control. The proposed DRPS method primarily focuses on the schedulability of unexpected computing jobs, and its core ideas are (1) to predict job arrival times based on a backpropagation neural network and (2) to perform real-time migration in the form of human–computer interaction based on the results of resource analysis. An experimental comparison with existing schemes shows that our DRPS method improves the acceptance ratio by 25.9% compared to the earliest deadline first scheme. Full article
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26 pages, 5640 KiB  
Article
DRL-OS: A Deep Reinforcement Learning-Based Offloading Scheduler in Mobile Edge Computing
by Ducsun Lim, Wooyeob Lee, Won-Tae Kim and Inwhee Joe
Sensors 2022, 22(23), 9212; https://doi.org/10.3390/s22239212 - 26 Nov 2022
Cited by 11 | Viewed by 3602
Abstract
Hardware bottlenecks can throttle smart device (SD) performance when executing computation-intensive and delay-sensitive applications. Hence, task offloading can be used to transfer computation-intensive tasks to an external server or processor in Mobile Edge Computing. However, in this approach, the offloaded task can be [...] Read more.
Hardware bottlenecks can throttle smart device (SD) performance when executing computation-intensive and delay-sensitive applications. Hence, task offloading can be used to transfer computation-intensive tasks to an external server or processor in Mobile Edge Computing. However, in this approach, the offloaded task can be useless when a process is significantly delayed or a deadline has expired. Due to the uncertain task processing via offloading, it is challenging for each SD to determine its offloading decision (whether to local or remote and drop). This study proposes a deep-reinforcement-learning-based offloading scheduler (DRL-OS) that considers the energy balance in selecting the method for performing a task, such as local computing, offloading, or dropping. The proposed DRL-OS is based on the double dueling deep Q-network (D3QN) and selects an appropriate action by learning the task size, deadline, queue, and residual battery charge. The average battery level, drop rate, and average latency of the DRL-OS were measured in simulations to analyze the scheduler performance. The DRL-OS exhibits a lower average battery level (up to 54%) and lower drop rate (up to 42.5%) than existing schemes. The scheduler also achieves a lower average latency of 0.01 to >0.25 s, despite subtle case-wise differences in the average latency. Full article
(This article belongs to the Special Issue Wireless Sensor Network Based on Cloud Computing)
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13 pages, 807 KiB  
Article
Characterizing Agent Behavior in Revision Games with Uncertain Deadline
by Zhuohan Wang and Dong Hao
Games 2022, 13(6), 73; https://doi.org/10.3390/g13060073 - 1 Nov 2022
Cited by 1 | Viewed by 1833
Abstract
Revision game is a very recent advance in dynamic game theory and it can be used to analyze the trading in the pre-opening stock market. In such games, players prepare actions that will be implemented at a given deadline, before which they may [...] Read more.
Revision game is a very recent advance in dynamic game theory and it can be used to analyze the trading in the pre-opening stock market. In such games, players prepare actions that will be implemented at a given deadline, before which they may have opportunities to revise actions. For the first time, we study the role of the deadline in revision games, which is the core component that distinguishes revision games from classic games. We introduce the deadline distribution into revision game model and characterize the sufficient and necessary condition for players’ strategies to constitute an equilibrium. The equilibrium strategy with respect to the deadline uncertainty is given by a simple differential equation set. Governed by this differential equation set, players initially fully cooperate, and the cooperation level decreases as time progresses. The uncertainty has a great impact on players’ behavior. As the uncertainty increases, players become more risk averse, in the sense that they prefer lower mutual cooperation rate rather than higher payoff with higher uncertainty. Specifically, they will not stay in full cooperation for a long time, while after they deviate from the full cooperation, they adjust their plans more slowly and cautiously. The deadline uncertainty can improve the competition and avoid collusion in games, which could be utilized for auction design and pre-opening stock market regulations. Full article
(This article belongs to the Section Algorithmic and Computational Game Theory)
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13 pages, 1003 KiB  
Article
SparkCloud: A Cloud-Based Elastic Bushfire Simulation Service
by Saurabh Garg, Nicholas Forbes-Smith, James Hilton and Mahesh Prakash
Remote Sens. 2018, 10(1), 74; https://doi.org/10.3390/rs10010074 - 7 Jan 2018
Cited by 8 | Viewed by 7199
Abstract
The accurate modeling of bushfires is not only complex and contextual but also a computationally intensive task. Ensemble predictions, involving several thousands to millions of simulations, can be required to capture and quantify the uncertain nature of bushfires. Moreover, users’ requirement and configuration [...] Read more.
The accurate modeling of bushfires is not only complex and contextual but also a computationally intensive task. Ensemble predictions, involving several thousands to millions of simulations, can be required to capture and quantify the uncertain nature of bushfires. Moreover, users’ requirement and configuration may change in different situations requiring either more computational resources or modeling to be completed with a stricter time constraint. For example, during emergency situations, the user may need to make time-critical decisions that require the execution of bushfire-spread models within a deadline. Currently, most operational tools are not flexible and scalable enough to consider different users’ time requirements. In this paper, we propose the SparkCloud service, which integrates features of user-defined customizable configuration for bushfire simulations and scalability/elasticity features of the cloud to handle computation requirements. The proposed cloud service utilizes Data61’s Spark, which is a significantly flexible and scalable software system for bushfire-spread prediction and has been used in practical scenarios. The effectiveness of the SparkCloud service is demonstrated using real cases of bushfires and on real cloud computing infrastructure. Full article
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