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Keywords = passenger ship crowd management training

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15 pages, 3812 KiB  
Article
A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
by Chong-Ju Chae, Daegun Kim and Hyeong-Tak Lee
Appl. Sci. 2021, 11(13), 5919; https://doi.org/10.3390/app11135919 - 25 Jun 2021
Cited by 17 | Viewed by 4347
Abstract
Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and [...] Read more.
Virtual reality (VR) has been adopted for education and training in numerous lines of work. In the field of maritime education and training (MET), training with VR has been implemented in areas such as engine room system familiarization, dangerous work onboard familiarization, and emergency response. In addition, in line with current trends in maritime autonomous surface ship (MASS) technology developments, trial applications of VR have been implemented to understand the applicability of this type of vessel. Moreover, there is an increasing need to reinforce education/training in MET to reduce ship accidents. The purpose of this study is to investigate the level of satisfaction with VR education/training, the impact of that education, and matters requiring training emphasis for implementation. To this end, the training participants’ satisfaction with VR training was compared to that of video training, and items of strategic importance in the training content were identified using Borich’s needs assessment, after which the educational impact of VR training was compared to that of video training. The results of this study are expected to contribute to the extended application of MET using VR, and can help in identifying areas for emphasis in training to reduce maritime accidents. Full article
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