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Keywords = DQ Institute

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19 pages, 3321 KiB  
Article
Prospective ICT Teachers’ Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies
by Aikaterini Georgiadou and Stelios Xinogalos
Computers 2023, 12(10), 193; https://doi.org/10.3390/computers12100193 - 26 Sep 2023
Viewed by 1762
Abstract
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational activities online. The Internet [...] Read more.
Nowadays, young students spend a lot of time playing video games and browsing on the Internet. Using the Internet has become even more widespread for young students due to the COVID-19 pandemic lockdown, which resulted in transferring several educational activities online. The Internet and generally the digital world that we live in offers many possibilities in our everyday lives, but it also entails dangers such as cyber threats and unethical use of personal data. It is widely accepted that everyone, especially young students, should be educated on safe Internet use and should be supported on acquiring other Digital Intelligence (DI) competencies as well. Towards this goal, we present the design and evaluation of the game “Follow the Paws” that aims to educate primary school students on safe Internet use and support them in acquiring relevant DI competencies. The game was designed taking into account relevant literature and was evaluated by 213 prospective Information and Communication Technology (ICT) teachers. The participants playtested the game and evaluated it through an online questionnaire that was based on validated instruments proposed in the literature. The participants evaluated positively to the didactic utility of the game and the anticipated player experience, while they highlighted several improvements to be taken into consideration in a future revision of the game. Based on the results, proposals for further research are presented, including DI competencies detection through the game and evaluating its actual effectiveness in the classroom. Full article
(This article belongs to the Special Issue Game-Based Learning, Gamification in Education and Serious Games 2023)
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12 pages, 677 KiB  
Article
Multi-Center Healthcare Data Quality Measurement Model and Assessment Using OMOP CDM
by Ki-Hoon Kim, Wona Choi, Soo-Jeong Ko, Dong-Jin Chang, Yeon-Woog Chung, Se-Hyun Chang, Jae-Kwon Kim, Dai-Jin Kim and In-Young Choi
Appl. Sci. 2021, 11(19), 9188; https://doi.org/10.3390/app11199188 - 2 Oct 2021
Cited by 6 | Viewed by 3384
Abstract
Healthcare data has economic value and is evaluated as such. Therefore, it attracted global attention from observational and clinical studies alike. Recently, the importance of data quality research emerged in healthcare data research. Various studies are being conducted on this topic. In this [...] Read more.
Healthcare data has economic value and is evaluated as such. Therefore, it attracted global attention from observational and clinical studies alike. Recently, the importance of data quality research emerged in healthcare data research. Various studies are being conducted on this topic. In this study, we propose a DQ4HEALTH model that can be applied to healthcare when reviewing existing data quality literature. The model includes 5 dimensions and 415 validation rules. The four evaluation indicators include the net pass rate (NPR), weighted pass rate (WPR), net dimensional pass rate (NDPR), and weighted dimensional pass rate (WDPR). They were used to evaluate the Observational Medical Outcomes Partnership Common Data Model (OMOP CDM) at three medical institutions. These indicators identify differences in data quality between the institutions. The NPRs of the three institutions (A, B, and C) were 96.58%, 90.08%, and 90.87%, respectively, and the WPR was 98.52%, 94.26%, and 94.81%, respectively. In the quality evaluation of the dimensions, the consistency was 70.06% of the total error data. The WDPRs were 98.22%, 94.74%, and 95.05% for institutions A, B, and C, respectively. This study presented indices for comparing quality evaluation models and quality in the healthcare field. Using these indices, medical institutions can evaluate the quality of their data and suggest practical directions for decreasing errors. Full article
(This article belongs to the Special Issue New Trends in Medical Informatics II)
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