Staff Experiences with VR Simulation in Patients with Challenging Behavior
Abstract
1. Introduction
2. Materials and Methods
2.1. Design and Setting
2.2. Recruitment, Inclusion Criteria, and Sample
2.3. Organization and Execution of the VR Simulation and Learning Objectives
2.4. Scenario Development
2.5. Background Information Provided Before Viewing the VR Scenario
2.6. Scenario Description Provided via VR Glasses and Sequence of Events in the VR Scenario
2.7. Data Collection and Description of Questionnaire
2.8. Data Analysis
2.9. Ethical Considerations
3. Results
3.1. Findings from Open-Ended Questions
3.2. Findings from Closed-Ended Questions
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Themes | Subthemes | Codes | Quotes |
|---|---|---|---|
| Enhances situational understanding | Enhanced observational skills | Meta-perspective | “You see the situation from an external perspective.” “A good opportunity to solely assess and observe.” “It is nice to be a ‘fly on the wall’ and observe body language.” |
| Safe distance | Realistic | “Engaged much more deeply in the situation, leading to valuable reflections afterward.” “Provides a sense of being present in a realistic situation.” | |
| Safe framework for reflection | “Very beneficial to observe and reflect from a distance.” “Skilled at creating a safe environment.” | ||
| Lack of training for action readiness | Observer | Passivating | “Unable to contribute.” “Removes some of the physical aspects of simulation.” “Unusual not to intervene when it feels real.” “A bit frustrating to be a passive observer.” |
| Does not provide tailored stress activation | Static | “Compare scenarios with different outcomes.” “Multiple videos of the same events, good performance vs. poor performance, allowing participants to make their own choices with different consequences.” “Options for decision-making.” | |
| Discomfort | “More challenging to practice stress management with VR.” “A disadvantage is that one cannot experience their actual reactions in the situation or feel the stress and practical application of knowledge, communication, and techniques.” “Does not allow for experiencing the discomfort of being in a threatening confrontation.” |
| All (N = 58) | Previous Physical SIM (n = 35) | No Previous Physical SIM (n = 23) | T | p | Mean Difference | Hedges’ g (95% CI) | |
|---|---|---|---|---|---|---|---|
| VR sim is relevant to my clinical work | 6.09 (SD = 0.84) | 6.03 (SD = 0.86) | 6.17 (SD = 0.84) | 0.642 | 0.524 | 0.145 | 0.169 (−0.352–0.688) |
| Learning objectives are relevant to my clinical work | 6.24 (SD = 0.63) | 6.29 (SD = 0.62) | 6.17 (SD = 0.65) | −0.652 | 0.518 | −0.112 | −0.174 (−0.693–0.347) |
| I am satisfied with the VR scenario | 6.22 (SD = 0.80) | 6.06 (SD = 0.87) | 6.48 (SD = 0.59) | 2.188 | 0.033 * | 0.421 | 0.536 (0.005–1.062) |
| I learned a lot | 5.35 (SD = 1.39) | 5.06 (SD = 1.50) | 5.78 (SD = 1.09) | 2.136 | 0.037 * | 0.725 | 0.530 (−0.001–1.055) |
| The VR scenario is applicable to my clinical work | 5.74 (SD = 1.03) | 5.49 (SD = 1.14) | 6.13 (SD = 0.69) | 2.674 | 0.010 * | 0.645 | 0.643 (0.108–1.172) |
| VR sim increases my experienced safety | 4.62 (SD = 1.40) | 4.17 (SD = 1.42) | 5.30 (SD = 1.06) | 3.468 | 0.001 ** | 1.133 | 0.866 (0.319–1.405) |
| VR sim makes me more aware of own reactions | 4.69 (SD = 1.62) | 4.46 (SD = 1.70) | 5.04 (SD = 1.46) | 1.399 | 0.168 | 0.586 | 0.359 (−0.166–0.880) |
| VR sim enhances my understanding of patients? | 4.84 (SD = 1.29) | 4.73 (SD = 1.33) | 5.00 (SD = 1.24) | 0.792 | 0.432 | 0.271 | 0.207 (−0.314–0.727) |
| Provides strong basis for professional reflections | 6.20 (SD = 0.85) | 6.21 (SD = 0.90) | 6.17 (SD = 0.78) | −0.181 | 0.857 | −0.040 | −0.047 (−0.565–0.473) |
| Debriefing reflections are useful to my clinical work | 5.54 (SD = 1.19) | 5.39 (SD = 1.31) | 5.78 (SD = 0.95) | 1.337 | 0.187 | 0.397 | 0.332 (−0.192–0.853) |
| VR sim contributes to aggression reduction | 5.10 (SD = 1.50) | 5.13 (SD = 1.44) | 5.04 (SD = 1.61) | −0.205 | 0.838 | −0.085 | −0.056 (−0.574–0.464) |
| VR sim contributes to coercion reduction | 4.68 (SD = 1.44) | 4.49 (SD = 1.49) | 5.00 (SD = 1.35) | 1.348 | 0.184 | 0.514 | 0.353 (−0.178–0.882) |
| Prefers VR SIM (n = 16) | Prefers Physical SIM (n = 10) | T | p | Mean Difference | Hedges’ g (95% CI) | |
|---|---|---|---|---|---|---|
| VR sim is relevant to my clinical work | 6.38 (SD = 0.81) | 5.70 (SD = 0.82) | 2.050 | 0.054 | 0.675 | 0.804 (−0.001–1.595) |
| Learning objectives are relevant to my clinical work | 6.38 (SD = 0.50) | 6.40 (SD = 0.52) | −0.122 | 0.905 | −0.025 | −0.048 (−0.813–0.718) |
| I am satisfied with the VR scenario | 6.31 (SD = 0.87) | 5.60 (SD = 0.84) | 2.067 | 0.052 | 0.713 | 0.800 (−0.005–1.590) |
| I learned a lot | 5.63 (SD = 1.36) | 4.05 (SD = 1.38) | 2.843 | 0.010 * | 1.575 | 1.114 (0.277–1.931) |
| The VR scenario is applicable to my clinical work | 5.69 (SD = 1.25) | 5.15 (SD = 1.11) | 1.146 | 0.265 | 0.538 | 0.434 (−0.345–1.205) |
| VR sim increases my experienced safety | 4.56 (SD = 1.71) | 3.65 (SD = 0.67) | 1.912 | 0.070 | 0.913 | 0.625 (−0.166–1.404) |
| VR sim makes me more aware of own reactions | 4.81 (SD = 1.76) | 3.60 (SD = 1.58) | 1.823 | 0.083 | 1.213 | 0.693 (−0.103–1.476) |
| VR sim enhances my understanding of patients? | 4.88 (SD = 1.41) | 4.15 (SD = 1.06) | 1.494 | 0.149 | 0.725 | 0.545 (−0.240–1.320) |
| Provides strong basis for professional reflections | 6.38 (SD = 0.96) | 5.90 (SD = 0.88) | 1.298 | 0.209 | 0.475 | 0.496 (−0.287–1.269) |
| Debriefing reflections are useful to my clinical work | 5.75 (SD = 1.39) | 4.95 (SD = 1.30) | 1.486 | 0.153 | 0.800 | 0.571 (−0.217–1.347) |
| VR sim contributes to aggression reduction | 5.63 (SD = 1.36) | 4.20 (SD = 1.48) | 2.468 | 0.024 * | 1.425 | 0.982 (0.160–1.787) |
| VR sim contributes to coercion reduction | 4.75 (SD = 1.65) | 3.65 (SD = 1.16) | 1.994 | 0.058 | 1.100 | 0.717 (−0.082–1.501) |
| Usefulness of VR sim compared with physical sim | 5.13 (SD = 1.00) | 3.33 (SD = 1.00) | 3.406 | 0.002 ** | 1.792 | 1.202 (0.329–2.053) |
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Lockertsen, Ø.; Kjærvik, K. Staff Experiences with VR Simulation in Patients with Challenging Behavior. Int. Med. Educ. 2025, 4, 44. https://doi.org/10.3390/ime4040044
Lockertsen Ø, Kjærvik K. Staff Experiences with VR Simulation in Patients with Challenging Behavior. International Medical Education. 2025; 4(4):44. https://doi.org/10.3390/ime4040044
Chicago/Turabian StyleLockertsen, Øyvind, and Kjell Kjærvik. 2025. "Staff Experiences with VR Simulation in Patients with Challenging Behavior" International Medical Education 4, no. 4: 44. https://doi.org/10.3390/ime4040044
APA StyleLockertsen, Ø., & Kjærvik, K. (2025). Staff Experiences with VR Simulation in Patients with Challenging Behavior. International Medical Education, 4(4), 44. https://doi.org/10.3390/ime4040044

