Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review
Abstract
:1. Introduction
- (a)
- What is the effectiveness of exergames in cognitive stimulation, emotional management capacity, and socialization of older people?
- (b)
- What games promote cognitive stimulation, emotional management capacity, and socialization of the elderly?
- (c)
- How long and how often are these games effective for cognitive stimulation, emotional management training, and socialization of older people?
2. Materials and Methods
2.1. Inclusion Criteria
2.1.1. Types of Participants
2.1.2. Types of Intervention(s)
2.1.3. Type of Comparator
2.1.4. Type of Outcomes
2.1.5. Types of Studies
2.2. Search Strategy
2.3. Study Selection
2.4. Assessment of Methodological Quality
2.5. Data Extraction
2.6. Data Synthesis
3. Discussion
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Database: CINAHL Complete (via EBSCO) Filters: English, Portuguese, Spanish, French, excluding MEDLINE Results: 252 Search strategy (23 August 2022) (((MH Mental Health OR MH Mental Health Recovery OR MH Anxiety OR MH Depression OR MH Stress, Physiological OR TI Mental OR AB Mental OR TI Mental Health OR AB Mental Health OR TI Mental Health Recovery OR AB Mental Health Recovery) OR (TI Mental Health OR AB Mental Health Recovery OR TI Anxiety OR AB Anxiety OR TI Anxiety Disorder OR AB Anxiety Disorder OR TI Depression OR AB Depression OR TI Depressive Disorder OR AB Depressive Disorder OR TI Stress OR AB Stress) OR (TI Mental Health Treatment OR AB Mental Health Treatment OR TI Rehabilitation, Psychosocial OR AB Rehabilitation, Psychosocial OR TI Mental age OR AB Mental age OR TI Mental depression OR AB Mental depression OR TI Anxiety in old age OR AB Anxiety in old age OR TI Emotional OR AB Emotional) AND MH Aged OR MH Rehabilitation, Geriatric OR MH (Aged, 80 and Over) OR MH Gerontologic Care OR TI Aged OR AB Aged OR TI Geriatric OR AB Geriatric OR TI (Aged, 80 and Over) OR AB (Aged, 80 and Over)) OR (TI Geriatric Psychiatry OR AB Geriatric Psychiatry OR TI (Aged, 80 and Over) OR AB Gerontologic Care OR TI Gerontologic OR AB Gerontologic OR TI Gerontologic Care OR AB Gerontologic Care OR TI OLDER people OR AB OLDER people) OR TI OLDER patients OR AB OLDER patients OR TI ELDER care OR AB ELDER care OR TI AGING OR AB AGING OR TI GERONTOLOGY OR AB GERONTOLOGY OR TI OLD age OR AB OLD age OR TI ACTIVE aging OR AB ACTIVE aging OR TI OLDER people physiology OR AB OLDER people physiology OR TI Seniors OR AB Seniors OR TI Old people OR AB Old people OR TI Elderly OR AB Elderly OR TI senior citizen OR AB senior citizen OR TI old person OR AB old person OR TI older adults OR AB older adults OR TI Frail Elderly OR AB Frail Elderly) AND (TI SPORTS in video games OR AB SPORTS in video games OR TI NINTENDO Wii Fit games OR AB NINTENDO Wii Fit games OR TI NINTENDO Wii video games OR AB NINTENDO Wii video games OR TI WII Fit games OR AB WII Fit games OR TI VIDEO game consoles OR AB VIDEO game consoles AND TI Kinect OR AB Kinect OR TI Nintendo wii OR AB Nintendo wii OR TI Xbox Kinect OR AB Xbox Kinect OR TI WII Fit games OR AB WII Fit games OR TI Wii fit OR AB Wii fitAND(MM Games OR MM Video Games OR MH (Play and Playthings) OR TI Game* OR AB Game* OR TI Video Game* OR AB Video Game* OR TI Experimental Game* OR AB Experimental Game* OR TI Gamification* OR AB Gamification*) OR (TI Serious game* OR AB Serious game* OR TI Simulation Game* OR AB Simulation Game* OR TI Mobile game* OR AB Mobile game* OR TI Computer game* OR AB Computer game* OR TI Internet game* OR AB Internet game*) OR (TI Electronic game* OR AB Electronic game* OR TI Exergam* OR AB Exergam* OR TI GAMES—Therapeutic use OR AB GAMES—Therapeutic use OR TI VIDEO games—Physiological aspects OR AB VIDEO games—Physiological aspects OR TI EXERCISE video games OR AB EXERCISE video games) OR (TI SPORTS in video games OR AB SPORTS in video games OR TI NINTENDO Wii Fit games OR AB NINTENDO Wii Fit games OR TI NINTENDO Wii video games OR AB NINTENDOWii video games OR TI WII Fit games OR AB WII Fit games OR TI VIDEO game consoles OR AB VIDEO game consoles) OR (TI Kinect OR AB Kinect OR TI Nintendo wii OR AB Nintendo wii OR TI Xbox Kinect OR AB Xbox Kinect OR TI WII Fit games OR AB WII Fit games OR TI Wii fit OR AB Wii fit) |
Database: Psychology and Behavioral Sciences Collection (via EBSCO) Filters: English, Portuguese, Spanish, French Results: 88 Search strategy (23 August 2022) ((SU ANXIETY OR SU ANXIETY in old age OR SU MENTAL health OR TI Mental OR AB Mental OR TI Mental Health OR AB Mental Health OR TI Mental Health Recovery OR AB Mental Health Recovery OR TI Anxiety OR AB) OR (TI Anxiety Disorder OR AB Anxiety Disorder OR TI Depression OR AB Depression OR TI Depressive Disorder OR AB Depressive Disorder OR TI Stress, Physiological OR AB Stress, Physiological OR TI Mental Health Treatment OR AB Mental Health Treatment) OR (TI Stress OR AB Stress OR TI Rehabilitation, Psychosocial OR AB Rehabilitation, Psychosocial OR TI Mental age OR AB Mental age OR TI Mental depression OR AB Mental depression OR TI Anxiety in old age OR AB Anxiety in old age OR TI Emotional OR AB Emotional)) AND (-(((((SU) GAMES OR SU GAMES & psychology OR SU GAMES—Social aspects OR SU GAMES—Therapeutic use OR SU VIDEO games OR SU GAMIFICATION OR SU SIMULATION games OR SU ELECTRONIC artificial life games OR SU ELECTRONIC management games OR SU MOBILE games OR SU COMPUTER games OR MOBILE games) OR SU INTERNET games OR TI Game* OR AB Game* OR TI Video Game* OR AB Video Game* OR TI Experimental Game* OR AB Experimental Game* OR TI Gamification* OR AB Gamification* OR TI Serious game* OR AB Serious game*) OR TI Simulation Game* OR AB Simulation Game* OR TI Mobile game* OR AB Mobile game* OR TI Computer game* OR AB Computer game* OR TI Internet game* OR AB Internet game* OR TI Electronic game* OR AB Electronic game*) OR TI Exergam* OR AB Exergam* OR TI GAMES—Therapeutic use OR AB GAMES—Therapeutic use OR TI VIDEO games—Physiological aspects OR AB VIDEO games—Physiological aspects OR TI EXERCISE VIDEO GAMES OR AB EXERCISE VIDEO GAMES OR TI SPORTS in video games OR AB SPORTS in video games) OR TI NINTENDO Wii Fit games OR AB NINTENDO Wii Fit games OR TI NINTENDO Wii video games OR AB NINTENDO Wii video games OR TI WII FIT GAMES OR AB WII FIT GAMES OR TI VIDEO game consoles OR AB VIDEO game consoles OR TI Kinect OR AB Kinect) OR TI nintendo wii OR AB nintendo wii OR TI xbox Kinect OR AB xbox Kinect OR TI wii fit OR AB wii fit) AND (((((SU OLDER people OR SU AGING OR SU GERIATRICS OR TI Aged OR AB Aged OR TI Geriatric OR AB Geriatric OR TI (Aged, 80 and Over) OR AB (Aged, 80 and Over) OR TI Geriatric Psychiatry OR AB Geriatric Psychiatry) OR TI Gerontologic OR AB Gerontologic OR TI Gerontologic Care OR AB Gerontologic Care care) OR TI AGING OR AB AGING OR TI GERONTOLOGY OR AB GERONTOLOGY OR TI OLD age OR AB OLD age OR TI ACTIVE aging OR AB ACTIVE aging OR TI OLDER people physiology OR AB OLDER people physiology) OR TI seniors OR AB seniors OR TI old people OR AB old people OR TI elderly OR AB elderly OR TI senior citizen OR AB senior citizen OR TI old person OR AB old person) OR TI older adults OR AB older adults OR TI Frail Elderly OR AB Frail Elderly)OR AB ACTIVE aging OR TI OLDER people physiology OR AB OLDER people physiology) OR TI seniors OR AB seniors OR TI old people OR AB old people OR TI elderly OR AB elderly OR TI senior citizen OR AB senior citizen OR TI old person OR AB old person) OR TI older adults OR AB older adults OR TI Frail Elderly OR AB Frail Elderly)OR AB ACTIVE aging OR TI OLDER people physiology OR AB OLDER people physiology) OR TI seniors OR AB seniors OR TI old people OR AB old people OR TI elderly OR AB elderly OR TI senior citizen OR AB senior citizen OR TI old person OR AB old person) OR TI older adults OR AB older adults OR TI Frail Elderly OR AB Frail Elderly) |
Database: SPORTDiscus with Full Text (via EBSCO) Filters: English, Portuguese, Spanish, French Results: 217 Search strategy (23 August 2022) ((SU ANXIETY OR SU ANXIETY in old age OR SU MENTAL health OR TI Mental OR AB Mental OR TI Mental Health OR AB Mental Health OR TI Mental Health Recovery OR AB Mental Health Recovery OR TI Anxiety OR AB) OR (TI Anxiety Disorder OR AB Anxiety Disorder OR TI Depression OR AB Depression OR TI Depressive Disorder OR AB Depressive Disorder OR TI Stress, Physiological OR AB Stress, Physiological OR TI Mental Health Treatment OR AB Mental Health Treatment) OR (TI Stress OR AB Stress OR TI Rehabilitation, Psychosocial OR AB Rehabilitation, Psychosocial OR TI Mental age OR AB Mental age OR TI Mental depression OR AB Mental depression OR TI Anxiety in old age OR AB Anxiety in old age OR TI Emotional OR AB Emotional)) AND (-(((((SU GAMES OR SU GAMES & psychology OR SU GAMES—Social aspects OR SU GAMES—Therapeutic use OR SU VIDEO games OR SU GAMIFICATION OR SU SIMULATION games OR SU ELECTRONIC artificial life games OR SU ELECTRONIC management games OR SU MOBILE games OR SU COMPUTER games OR MOBILE games) OR SU INTERNET games OR TI Game* OR AB Game* OR TI Video Game* OR AB Video Game* OR TI Experimental Game* OR AB Experimental Game* OR TI Gamification* OR AB Gamification* OR TI Serious game* OR AB Serious game*) OR TI Simulation Game* OR AB Simulation Game* OR TI Mobile game* OR AB Mobile game* OR TI Computer game* OR AB Computer game* OR TI Internet game* OR AB Internet game* OR TI Electronic game* OR AB Electronic game*) OR TI Exergam* OR AB Exergam* OR TI GAMES—Therapeutic use OR AB GAMES—Therapeutic use OR TI VIDEO games—Physiological aspects OR AB VIDEO games—Physiological aspects OR TI EXERCISE VIDEO GAMES OR AB EXERCISE VIDEO GAMES OR TI SPORTS in video games OR AB SPORTS in video games) OR TI NINTENDO Wii Fit games OR AB NINTENDO Wii Fit games OR TI NINTENDO Wii video games OR AB NINTENDO Wii video games OR TI WII FIT GAMES OR AB WII FIT GAMES OR TI VIDEO game consoles OR AB VIDEO game consoles OR TI Kinect OR AB Kinect) OR TI nintendo wii OR AB nintendo wii OR TI xbox Kinect OR AB xbox Kinect OR TI wii fit OR AB wii fit) AND (((((SU OLDER people OR SU AGING OR SU GERIATRICS OR TI Aged OR AB Aged OR TI Geriatric OR AB Geriatric OR TI (Aged, 80 and Over) OR AB (Aged, 80 and Over) OR TI Geriatric Psychiatry OR AB Geriatric Psychiatry) OR TI Gerontologic OR AB Gerontologic OR TI Gerontologic Care OR AB Gerontologic Care OR TI OLDER people OR AB OLDER people OR TI OLDER patients OR AB OLDER patients OR TI ELDER care OR AB ELDER care) OR TI AGING OR AB AGING OR TI GERONTOLOGY OR AB GERONTOLOGY OR TI OLD age OR AB OLD age OR TI ACTIVE aging OR AB ACTIVE aging OR TI OLDER people physiology OR AB OLDER people physiology) OR TI seniors OR AB seniors OR TI old people OR AB old people OR TI elderly OR AB elderly OR TI senior citizen OR AB senior citizen OR TI old person OR AB old person) OR TI older adults OR AB older adults OR TI Frail Elderly OR AB Frail Elderly) |
Database: SCOPUS Filters: English, Portuguese, Spanish, French Results: 916 Search strategy (23 August 2022) (TITLE-ABS-KEY (“Mental”) OR (“Mental Health”) OR (“Mental Health Recovery”) OR (“Anxiety”) OR (“Anxiety Disorder”) OR (“Depression”) OR (“Depressive”) Disorder”) OR (“Stress”) OR (“Mental Health Treatment”) OR (“Stress”) OR (“Mental age”) OR (“Mental depression”) OR (“Anxiety in old age”)) AND TITLE- ABS-KEY ((“Game”) OR (“Video Game”) OR (“Experimental Game”) OR (“Gamification”) OR (“serious game”) OR (“Simulation Game”) OR (“Mobile game”) OR (“Computer game”) OR (“Internet game”) OR (“Electronic game”) OR (“Exergam”) OR (“EXERCISE video games”) OR (“SPORTS in video games”) OR (“NINTENDO Wii Fit games”) OR (“NINTENDO Wii video games”) OR (“WII Fit games”) OR (“VIDEO game consoles”) OR (“Kinect”) OR (“nintendo wii”) OR (“xbox Kinect”) OR (“wii fit”)) AND TITLE-ABS-KEY ((“Geriatric”) OR (“Geriatric Psychiatry”) OR (“Gerontologic”) OR (“Gerontologic Care”) OR (“OLDER people”) OR (“OLDER patients”) OR (“ELDER care”) OR (“AGING”) OR (“GERONTOLOGY”) OR (“OLD age”) OR (“ACTIVE aging”) OR (“OLDER people physiology”) OR (“seniors”) OR (“old people”) OR (“elderly”) OR (“senior citizen”) OR (“old person”) OR (“older adults”) OR (“Frail Elderly”)))) OR (“AGING”) OR (“GERONTOLOGY”) OR (“OLD age”) OR (“ACTIVE aging”) OR (“OLDER people physiology”) OR (“seniors”) OR (“old people”) OR (“elderly”) OR (“senior citizen”) OR (“old person”) OR (“older adults”) OR (“Frail Elderly”)))) OR (“AGING”) OR (“GERONTOLOGY”) OR (“OLD age”) OR (“ACTIVE aging”) OR (“OLDER people physiology”) OR (“seniors”) OR (“old people”) OR (“elderly”) OR (“senior citizen”) OR (“old person”) OR (“older adults”) OR (“Frail Elderly”))) |
Database: MEDLINE (via PubMed) Filters: English, Portuguese, Spanish, French Results: 830 Search strategy (23 August 2022) ((((((((((((((((((Mental Health[MeSH Terms]) OR (Mental Health Recovery[MeSH Terms])) OR (Anxiety[MeSH Terms])) OR (Depression [MeSH Terms])) OR (Stress, Physiological[MeSH Terms])) OR (Mental[Title/Abstract])) OR (Mental Health[Title/Abstract])) OR (Mental Health Recovery[Title/Abstract])) OR (Anxiety[Title/Abstract])) OR (Anxiety Disorder[Title/Abstract])) OR (Depression[Title/Abstract])) OR (Depressive Disorder[Title/Abstract])) OR (Stress[Title/Abstract])) OR (Mental Health Treatment[Title/Abstract])) OR (Rehabilitation, Psychosocial[Title/Abstract])) OR (Mental age[Title/Abstract])) OR (Mental depression[Title/Abstract])) OR (Anxiety in old age[Title/Abstract])) OR (Emotional[Title/Abstract]) AND (medline[Filter])) AND ((((((((((((((((((((() (((((((Video Games[MeSH Major Topic]) OR (Games,Recreational[MeSH Major Topic]))) OR (Exergaming[MeSH Terms])) OR (Play and Playthings[MeSH Terms])) OR (Game* [Title/Abstract])) OR (Video Game* [Title/Abstract])) OR (Experimental Game*[Title/Abstract])) OR (Gamification* [Title/Abstract])) OR (serious game* [Title/Abstract])) OR (Simulation Game* [Title/Abstract])) OR (Mobile game* [Title/Abstract])) OR (Computer game* [Title/Abstract])) OR (Internet game*[Title/Abstract])) OR (Electronic game*[Title/Abstract])) OR (Exergam*[Title/Abstract])) OR (GAMES—Therapeutic use[Title/Abstract])) OR (VIDEO games—Physiological aspects[Title/Abstract])) OR (EXERCISE video games[Title/Abstract])) OR (SPORTS in video games[Title/Abstract])) OR (NINTENDO Wii Fit games[Title/Abstract])) OR (NINTENDO Wii video games[Title/Abstract])) OR (WII Fit games[Title/Abstract])) OR (VIDEO game consoles[Title/Abstract])) OR(Kinect[Title/Abstract])) OR (Nintendo wii[Title/Abstract])) OR (Xbox Kinect[Title/Abstract])) OR (Wii fit[Title/Abstract]) AND (medline[Filter]))) AND (((((((((((((((((((Aged[MeSH Terms]) OR (Geriatrics[MeSH Terms])) OR (Aged[Title/Abstract])) OR (Geriatric[Title/Abstract])) OR (Geriatric Psychiatry[Title/Abstract])) OR (Gerontologic[Title/Abstract])) OR (Gerontologic Care[Title/Abstract])) OR (OLDER people[Title/Abstract])) OR (OLDER patients[Title/Abstract])) OR (ELDER care[Title/Abstract])) OR (AGING[Title/Abstract])) OR (GERONTOLOGY[Title/Abstract])) OR (OLD age[Title/Abstract])) OR (ACTIVE aging[Title/Abstract])) OR (OLDER people physiology[Title/Abstract])) OR (Seniors[Title/Abstract])) OR (Old people[Title/Abstract])) OR (Elderly[Title/Abstract])) OR (Senior citizen[Title/Abstract])) OR (Old person[Title/Abstract])) OR (Olderadults[Title/Abstract])) OR (Frail Elderly[Title/Abstract]) AND (medline[Filter]) |
Systematic Review Details | |
---|---|
Systematic Review Title | Efficacy of the use of exergames in promoting the mental health of the elderly: Protocol of a systematic review |
Review Objective(s) | To identify in scientific evidence the effectiveness of exergames in promoting the mental health of the elderly. |
Review Question(s) | What is the effectiveness of exergames in cognitive stimulation, emotional management capacity, and socialization of the elderly? What games promote cognitive stimulation, emotional management capacity, and socialization of the elderly? How long and how often are these games effective for cognitive stimulation, emotional management training, and socialization of the elderly? |
Inclusion Criteria | |
Types of participants | The review will consider studies that include the elderly, that is, people aged 60 years or older. |
Types of intervention(s) | The review will consider studies that in their research implement the use of exergames. |
Type of comparator | The review will consider as a comparator the use of different exergames to promote mental health and socialization of the elderly, including the duration and frequency of their applicability and/or the comparison between exergames and another type of intervention. |
Types of outcomes | The review will consider studies that include the following outcomes assessed by valid and reliable instruments: [Effectiveness of exergames in cognitive stimulation, emotional management skills, and socialization of the elderly. |
Types of Evidence Sources | The systematic review will consider published studies: experimental, and quasi-experimental studies, including randomized studies with and without a control group pre-and post-assessment. No time limit will be considered. Articles in English, Portuguese, Spanish and French will be considered for inclusion in this study. |
Evidence Source Details and Characteristics | |
Author(s) | |
Year of Publication | |
Origin/Country of Origin (where the source was published or conducted) | |
Aims/Purpose | |
Population and Sample Kind of study Instruments Size Game type Intervention control group | |
Details/Results Extracted from the Source of Evidence (concerning the concept of the systematic review) |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Lima, A.; Moreira, M.T.; Ferreira, M.S.; Parola, V.; Sampaio, F.; Nóbrega, M.d.P.; Fernandes, C. Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review. J. Ageing Longev. 2023, 3, 191-202. https://doi.org/10.3390/jal3030015
Lima A, Moreira MT, Ferreira MS, Parola V, Sampaio F, Nóbrega MdP, Fernandes C. Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review. Journal of Ageing and Longevity. 2023; 3(3):191-202. https://doi.org/10.3390/jal3030015
Chicago/Turabian StyleLima, Andreia, Maria Teresa Moreira, Maria Salomé Ferreira, Vítor Parola, Francisco Sampaio, Maria do Perpétuo Nóbrega, and Carla Fernandes. 2023. "Efficacy of the Use of Exergames in Promoting the Mental Health of the Elderly: Protocol of a Systematic Review" Journal of Ageing and Longevity 3, no. 3: 191-202. https://doi.org/10.3390/jal3030015