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Article

Testing the Level of Creativity and Spatial Imagination in the SketchUp Program Using a Modified Urban Test of Creative Thinking

Faculty of Pedagogy, University of West Bohemia in Pilsen, 301 00 Pilsen, Czech Republic
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Author to whom correspondence should be addressed.
Digital 2024, 4(3), 804-820; https://doi.org/10.3390/digital4030040
Submission received: 20 August 2024 / Revised: 13 September 2024 / Accepted: 17 September 2024 / Published: 23 September 2024

Abstract

:
The authors focus on innovating the research tool Urban’s Test of Creativity to enhance the evaluation and efficiency of the educational process. This paper presents the possibility of measuring creativity and spatial imagination in the SketchUp virtual environment. Teachers and HR professionals in modern companies require an overview of the key competencies of students and graduates, essential for the transformation towards Industry 5.0. The authors utilize the proven concept of Urban’s Test, modify it into a digital format, and integrate new elements that assess spatial visualization and functional creativity. Teachers and HR professionals gain an efficient tool that is easy to evaluate, time-efficient, and requires minimal infrastructure. The modified research tool is suitable for conducting action research and allows for comparing respondents’ results using quantitative methods. This pilot study aimed to validate the modified test and its properties. A total of one hundred respondents, divided into five groups based on age and education (approximately 10 to 25 years old), were tested. The results confirmed that the concept of Urban’s Test of Creativity can be successfully adapted for commonly available 3D modeling environments. Moreover, it was confirmed that within the target group, the level of spatial visualization improves gradually with age.

1. Introduction

In our paper, we present a modified version of Urban’s figural test of creative thinking. This test is a screening tool that visualizes the creative potential of an individual. It is used as a means to identify the level of creativity, that is, highly developed creative abilities on the one hand or below average abilities on the other [1,2,3,4,5,6,7,8].
The concept of creativity is defined in different ways, but basically, we can say that it is the ability to create new original solutions different from the stereotyped ones, to find new connections, and to use unconventionally specified elements [9]. Therefore, the main features of creativity are originality (to create new original ideas), flexibility (to create different solutions), fluency (to create many ideas), and elaboration (attention to detail) [3]. Creative thinking fosters innovation and the ability to solve problems in unconventional ways, which is crucial for competitiveness in the labor market.
Recently, schools have been emphasizing the flexibility, originality, and uniqueness of each student because these are attributes that people should have when they leave the education system. Therefore, creative competencies are among the basic competencies that pupils acquire from primary school onwards. In this respect, we often hear experts say that teachers should encourage pupils to think independently and creatively, to experiment, and to use new alternative approaches, thus overcoming stereotypes, which are significant obstacles in the search for a new path. The main contribution to overcoming stereotypes is non-traditional perception.
Current trends in creativity testing demonstrate a shift towards multidimensional and complex models that aim to capture various aspects of creative thinking. One of the main movements involves a transition from traditional tests of divergent thinking (e.g., Guilford’s tests) to more holistic approaches [10]. These new tools encompass not only divergent thinking but also convergent thinking, knowledge, motivation, and cognitive style, thereby providing a more comprehensive picture of an individual’s creative abilities [11,12].
One example is the Comprehensive Scientific Creativity Assessment (C-SCA), which combines scientific knowledge, motivation, and thinking styles to measure students’ creative potential in subjects such as biology, physics, and chemistry. This approach emphasizes the importance of linking expertise with creativity [11]. Further methodological developments include the use of self-report tools, such as the Kaufman Domains of Creativity Scale (K-DOCS), which measures creativity in various domains, including everyday and artistic activities [12].
In the field of scientific creativity, new tools have emerged to assess divergent thinking in scientific problem-solving, such as the Divergent Problem-Solving Ability Test (DPAS), which tests divergent ideation when solving scientific and experimental tasks [11].
Overcoming stereotypes, attention to elaboration, originality, fluency, as well as emotions, and relational values all play a significant role in the process of testing creative abilities. Curiosity, for instance, can influence the outcome, particularly in 3D modeling [13], where the respondent is curious about how the object will appear after being given its parameters.
Overcoming stereotypes is a significant challenge when searching for new solutions. Superficial perceptions are strongly influenced by them. Perceptual stereotypes help individuals navigate complex perceptions, but they can also hinder the discovery of new combinations and relationships. Perception is also influenced by emotions. Emotional stimuli, whether positive or negative, affect how we evaluate perceptions [14]. These stimuli evoke both pleasant and unpleasant emotions, which, when prolonged, can either foster favorable outcomes or cause stress [9,15]. However, consciously associating perceptions with emotional experiences often stimulates the desire to explore and solve problems [16,17].
Curiosity also plays a crucial role in developing creative activity. It becomes a vital factor in problem-solving processes. Teachers can encourage this curiosity by asking appropriate questions. This not only deepens analytical skills but also helps correct incorrect procedures. Analytical skills can be practiced by identifying objects, professions, or people based on certain features while using as few questions as possible [18].
Utilizing modern technologies in creativity testing is a growing trend. One of the innovative approaches in this field is the use of 3D modeling and virtual reality (IVR). For instance, a study examining the effects of virtual reality-based 3D modeling found that this approach significantly improved creative thinking and problem-solving skills in elementary school students. Students who used virtual reality in their modeling achieved better results in areas such as imagination, curiosity, and challenge-solving skills compared with those using traditional 3D modeling tools. Additionally, this tool reduced cognitive load during learning, leading to better understanding and higher engagement in lessons. IVR provides an immersive environment that supports intuitive interactions and enhances students’ emotional and social development, greatly influencing their creativity [13].
Another tool for measuring creativity, based on image analysis, utilizes image processing and neural networks. This tool automatically assesses creativity through visual artifacts created by students in activities such as scientific argumentation or creative projects, allowing for precise analysis of creative abilities without the need for manual expert evaluation [14,15].
These tools, which combine 3D modeling and advanced technologies, provide new opportunities for measuring and developing creativity across various educational contexts, considering both visual and cognitive aspects of the creative process. Urban’s Figural Test of Creative Thinking—TSD-Z is a generationally proven test that delivers clear and quick results. It is optimal for rapid research but does not account for additional factors that may arise in the development of creative thinking. Young people are closer to digital technologies and organically use various computer programs, including those for 3D modeling, not only to create different objects [18,19,20,21,22,23]. This was also one of the main reasons why we decided to modify the paper format of the test, transform it into a digital version, and validate it with the target group. The target group deliberately includes various age groups and levels of education. The test results are compared with research findings from similar target groups using the paper version of Urban’s Test of Creative Thinking. Identical or similar results will confirm the adaptability of Urban’s test concept.

2. Materials and Methods

All respondents from non-technical schools and disciplines were randomly selected to ensure similar initial knowledge in each group. Each respondent indicated that they had no experience with 3D modeling. In order to create a key 3D model, each group first had to be familiarized with the SketchUp tools and environment. This familiarization was achieved through a course that lasted 3 times 45 min. The instructor first introduced the basic 3D modeling tools in SketchUp to the course participants by means of a briefing. This was followed by the participants working independently on creating simple models. The first such model was a six-sided dice. During the creation of the first 3D model, the instructor paid close attention to the work of the course participants and, if necessary, gave them individual or group instruction. The work on the other simple models was carried out in a similar way. The last part of the course consisted of creating the house—the key 3D model. The lecturer first introduced the basic elements of the house by means of a short instruction. After that, the work on the creation of the 3D model was carried out. The time limit for this model was 35 min.
The basic method for evaluating the results of student and pupil work is our modified test of creative thinking, which is based on Urban’s figural test of creative thinking [24]. The testing tool used was a 3D modeling program—SketchUp (free web-based version, Trimble Inc., Westminster, CO, USA). Respondents were randomly selected from among primary school students and secondary and university students, in total of 100 respondents.

2.1. Urban’s Figural Test of Creative Thinking and Its Modifications

Urban’s Figural Test of Creative Thinking—TSD-Z is a screening tool that visualizes an individual’s creative abilities. It is used to identify creative abilities. Its advantage is its ease of administration and method of evaluation. Basically, it is an a-day sheet that contains 6 figural fragments (semicircle, dot, wavy line, right angle, dashed line, lying “u” outside the frame) that the respondent must complete. It focuses on qualitative, substantive, and elaborative aspects of creativity. A total of 14 criteria are used for the evaluation. It can be said that the test is objective, valid, and reliable [25]. Thus, the test meets the requirements of modern creativity research, which is not only focused on divergent thinking.
The modification of this test consisted mainly of modifying the test for the needs of evaluating works in a 3D virtual environment since the original test was designed only for evaluating an image on paper, i.e., in a 2D format (Figure 1). Based on this need, it was first necessary to modify the assignment.
These abstract shapes could not be translated into a virtual assignment, as they are 2D representations and would be difficult to place in space in terms of their indeterminate scale and position, both relative to each other and to the zero point (origin of the X, Y, and Z axes). Even if we solved this problem, they would probably produce works without value, which would be difficult to find, given the 3D space and the use of the original elements [24].
Therefore, the assignment was made more specific. Respondents were asked to create their own dream house using 3D modeling in SketchUp. The house could be created in different shapes and using different details. To illustrate this, the students were shown an image of a very simple house, which consisted of the basic shape of the house, roof, doors, windows, and chimney (Figure 2). This demonstration was only projected; the pupils had no virtual background, and the actual representation was up to their imagination [24].
Due to the modification of the assignment and media from paper to virtual environment, it was necessary to redesign the evaluation scale.
From the original evaluation scale, we eliminated categories measuring unconventional material manipulation, e.g., rotation Unconventionality A (Uka) is meaningless in the context of a 3D virtual environment. In addition, the Time Factor (Zf) was not assessed because students and pupils had a fixed time limit in which they could carry out modifications to the house.
We modified the other assessment categories to reflect the assessment of the 3D model in the virtual environment and added new categories. Among the newly added ka-categories, we included Doodling (DO), which assesses the rendering of the house using pre-rendered elements and other accessories. Refinement (PR) addresses whether elements are created with attention to detail, relate to each other, and their internal proportions are consistent. The last added evaluation category is Functionality (FU), which evaluates whether all objects and elements are created with their functionality in mind, the house has enough windows, a door leads to the terrace from the house, the pool is equipped with steps, the garden is enclosed by a fence or wall [24].
A total of 14 categories were established to evaluate the works. For each category, it is indicated whether it is a new category or based on an original one. The examples of work shown are from experimental research [24].

2.2. The Use of Demonstrated Elements (PP)

Name before modification: use of submitted elements (Wf). 0–5 points.
One point is awarded for each use of a basic submitted element (door, window, chimney, A-shaped (gable) roof, block ‘base’). One point per element used, maximum 5 points per category (Figure 3).

2.3. Drawing (DO)

New category. Rating: 0–5 points.
Complete the house by using the presented elements (creating more windows and doors) and other accessories (adding textures, colors, parts—door handles and window grids). One point for more than one use of a basic element, a maximum of one point for each type of repeat element. A maximum of one point for detail for each type of element. A maximum of two points for the use of textures and one point for the use of color (Figure 4).

2.4. New Elements (NP)

Name before modification: new elements (No). Rating.
New elements within the range of the house improvements (must be a direct part of the house), e.g., ho-dins on the gable, terrace, garage, unusual doors, and round the windows. One point for each element, with a maximum of five points (Figure 5).

2.5. New Objects (NO)

Name before modification: figure dependent boundary crossing (Bfa). Rating: 0–5 points.
One point is awarded for drawing new objects outside the house. These are new original objects that are not in the space of the house (not part of it); they can be a pool, a fence, a tree, a swing, a path, a garden, or a wall.

2.6. Graphic Connection (GS)

Name before modification: graphic connection (Vz). Rating: 0–5 points.
One point is awarded for each graphic connection/connection between two objects. For example, a swimming pool is placed in a garden area—1 point, if the pool is freely in the area—0 points. The number of points must not exceed the number of new objects (Figure 6).

2.7. Thematic Connection (TS)

Name before modification: thematic connection (Vth). Rating: 0–5 points.
The thematic connection of objects is evaluated here on a scale of 0 to 5 points. If all the objects are thematically directly connected to the house—5 points; if something other than the house has been drawn, then the score is 0 points. If there are objects with direct and indirect links to the house (means of transport, roads, sun, clouds…) and there are about half of them, 3 points (Figure 7).

2.8. Axis Space Overrun (PO)

Name before modification: figure-independent boundary crossing (Bfu). Rating: 0–5 points.
Each crossing of the axis space where the original object—house—was drawn is evaluated. If the original axis boundary (X+ and Y+) is crossed in X+, Y−/X−, Y−/X−, Y+, one point is awarded for each quadrant (e.g., the garden in the following figure is located in one quadrant other than the original quadrant, so the respondent is scored one point). Exceeding the height limit, i.e., the axes from Z+ to Z− (in any quadrant), 2 points are awarded (e.g., creating a cellar under the house, creating a pool in the garden that goes below its level) (Figure 8).

2.9. Preservation of Aspect Ratio (ZP)

Name before modification: perspective (Pe). Rating: 0–5 points.
Rating by scale—all objects and elements are modeled in roughly the same proportion. The size of doors and windows correspond to each other and the size of the house, the same applies to other objects (e.g., trees) (Figure 9).

2.10. Functionality (FU)

New category. Rating: 0–5 points.
Rating using a scale—all objects and elements are created with their functionality in mind; the house has enough windows, the terrace is accessed by a door from the house, the pool is surrounded by steps, and the garden is surrounded by a fence or wall.

2.11. Sophistication (PR)

New category. Rating: 0–5 points.
Rating by scale, elements are created with attention to detail; they relate to each other, and their internal proportions correspond. There are no obvious errors in the model (e.g., excess lines or lines in the other axes). Window frames are appropriately sized on the counter-angled sides, door handles are appropriate to their size, and textures, when used, are appropriate in size—one covering piece will not be halfway across the roof (Figure 10).

2.12. Humor—Affective/Emotional/Expressive Power Model (HU)

Name before modification: Humor. Resp. affective/emotional/expressive power of drawing (Hu) Rating. Any model that evokes a response of humor, amusement, or laughter in the judge may be scored up to 5 points. The same applies to themes or content with expressive power. In this case, the overall impression of the model can also be assessed, i.e., how the judge ‘likes’ it, color matching, etc (Figure 11).

2.13. Unconventionality B (NB)

Name before modification: unconventionality B (Ukb). Rating: 0 or 3 points.
Award 3 points for surrealistic or abstract elements or objects or use of an abstract, surrealistic, or symbolic theme (Figure 12).

2.14. Unconventionality B (NC)

Name before modification: unconventionality C (Ukc). Rating: 0 or 3 points.
When using a character or symbol (e.g., letters, numbers, universally valid symbols—cross, exclamation mark) that are part of the model, 3 points are awarded (Figure 13).

2.15. Unconventionality D (ND)

Name before modification: unconventionality D (Ukd). Rating: 0 or 3 points.
A total of three points will be awarded for unconventional use, i.e., not stereotypical, of the five elements submitted. Examples of unconventional use of elements include skylights or round windows, a different shape of the house than the block shape, a different roof shape, or extending the roof to the foundation (Figure 14).

3. Experimental Use of the Modified Test and Results

The research sample included only those students who were not previously familiar with 3D modeling. It includes groups of 20 students in each of first year, second year, high school, bachelor, and master students [24].

3.1. Evaluation of Individual 3D Models

In an experimental use of the modified test, we collected data from respondents in five groups and evaluated a total of 100 virtual 3D models created in SketchUp. The Table 1, Table 2, Table 3, Table 4 and Table 5 show the complete evaluation in each ka-category. The individual categories are broken down in Section 2. Each respondent was given a custom ID, which was also used to identify the model anonymously. A custom ID was created for each group to help distinguish the level of education. In the last row of the ta-bullets, the average of each category is provided for ease of comparison [24].
Table 1. Results of first-grade pupils.
Table 1. Results of first-grade pupils.
IDPPDONPNOGSTSPOZPFUPRHUNBNCND
10144100512223003
10245122532223003
10355222513323030
10455333512433000
10555310514333030
10654344552233000
10753044553223000
10845144531333003
10935322521223000
11034400503123030
11143033553334000
11255133523433003
11355322514343000
11445220512223000
11554100504233000
11654000514333003
11754055554443003
11844100514333003
11953055533223000
12054044555433000
AVG4.504.301.452.302.155.002.302.952.702.703.050.000.451.05
In the table, you can see the results of the evaluation of the 3D models of the 4th and 5th grade students.
Table 2. Results of second-grade pupils.
Table 2. Results of second-grade pupils.
IDPPDONPNOGSTSPOZPFUPRHUNBNCND
S0153100524442000
S0254100524442003
S0353100523342003
S0455100523333000
S0554100512223000
S0653100513222000
S0752100522232000
S0845200513223000
S0955100523343000
S1053311524332000
S1153100524242000
S1244411524242000
S1355100504233000
S1452100514232030
S1554100513223000
S1652100523232000
S1753100524242000
S1852100512222000
S1954211514553030
S2054100523253000
AVG4.903.501.350.150.155.001.553.302.553.302.400.000.300.30
In the table, you can find the results of the evaluation of the 3D models of pupils from 6th to 8th grade.
Table 3. Results of high school students.
Table 3. Results of high school students.
IDPPDONPNOGSTSPOZPFUPRHUNBNCND
S0153100524442000
S0254100524442003
S0353100523342003
S0455100523333000
S0554100512223000
S0653100513222000
S0752100522232000
S0845200513223000
S0955100523343000
S1053311524332000
S1153100524242000
S1244411524242000
S1355100504233000
S1452100514232030
S1554100513223000
S1652100523232000
S1753100524242000
S1852100512222000
S1954211514553030
S2054100523253000
AVG4.903.501.350.150.155.001.553.302.553.302.400.000.300.30
The table shows the results for high school students aged 18–20.
Table 4. Results of Bachelor’s students.
Table 4. Results of Bachelor’s students.
IDPPDONPNOGSTSPOZPFUPRHUNBNCND
B0135112534313003
B0255022534433000
B0353133552111003
B0455133521233000
B0534100512433003
B0633333523443000
B0745011535443000
B0844133525233003
B0945144444434003
B1054122555233003
B1135133544433000
B1245322524533003
B1355222524343000
B1454100505433003
B1543210531114000
B1655033514223003
B1753122524233000
B1855333505343003
B1944011503343003
B2045011504443000
AVG4.254.351.152.002.004.952.203.653.052.953.000.000.001.65
The table shows the results of the evaluation of the 3D models of the non-technical bachelor students.
Table 5. Results of Master’s students.
Table 5. Results of Master’s students.
IDPPDONPNOGSTSPOZPFUPRHUNBNCND
M0144000504212000
M0245033522322003
M0345422415543000
M0455410505532003
M0545144554432303
M0655320502532003
M0744033534432000
M0855255533542000
M0955222523332003
M1055100505522000
M1132300501221000
M1245022535442003
M1355122505233000
M1444134534322000
M1553232554322000
M1655000515532000
M1732211514422003
M1854110504432003
M1955123535443003
M2045122555453003
AVG4.404.401.451.901.754.951.853.953.802.902.150.050.001.50
The table shows the results of the evaluation of 3D models of non-technical master students.

3.2. Results in Creativity and Spatial Imagination

To present the results on the scale of creativity and spatial imagination, we have selected only some categories. The selected categories correspond best to the given abilities and can be clearly assigned to either creativity or spatial imagination. The other categories are also important but cannot be clearly identified as components of creativity or spatial imagination, or their inclusion would require more detailed analysis and investigation [24].

3.3. Pupils’/Students’ Scores in the Area of Creativity in the Total Scores of the Whole Group

In the evaluation of the creativity scale, we included the categories Drawing (DO), New Elements (NP), New Objects (NO), and Humor (HU) (Figure 15). Second graders achieved the best creativity scores overall and in three of the four categories measured. In the Humor (HU) category, they came second, along with the undergraduate students. In the Humor (HU) category, the best results were achieved by first-grade students, and their overall results can be rated as the second best in the area of creativity. The third best results in the area of creativity were obtained by bachelor followed by master students, and the worst results were obtained by high school students. Noticeably lower results in the New Objects (NO) category were achieved by high school students. This could be due to many aspects, such as the personality of the teacher or the focus on performance in other areas. However, even if the results from this category were omitted, it would not affect the overall results [24].

3.4. Results of Pupils/Students in the Area of Spatial Imagination in the Total Values Achieved by the Whole Group

The evaluation of the spatial imagination scale was carried out using the categories of Preservation of Proportion (PP), Functionality (FU), and Refinement (PR) (Figure 16). It is clear from these results that the oldest students achieved the best results in the area of spatial imagination. According to these measured values, we could conclude that the level of spatial imagination increases with age. However, the question remains whether the increasing values are due to a more proficient control of the SketchUp program itself. The result is also consistent with the sub-result from the Preservation of Proportion (PP) scale. In the Functionality (FU) and Refinement (PR) scales we can observe small fluctuations in relation to the age of the respondents [24]. The results in the Spatial Imagination domain also suggest that spatial imagination ability develops with increasing age of the respondents, which is consistent with the results of the standardized Structure of Intelligence Test [26], which clearly shows that older children performed better in the Spatial Imagination (Figural Intelligence) domain. In the categories of creativity, the best results were achieved by second-grade pupils, which is also consistent with the results of the semi-automatic Urban test [25]. The same conclusions were reached by research devoted to the Shape Folding Test [27].

4. Discussion

Today’s society is preparing for life in Industry 5.0. Society will see a high degree of digitalization, with individual industries increasingly using 3D modeling and 3D printing [28]. Therefore, even students from a young age should be prepared for this eventuality [29]. 3D modeling in SketchUp provides a wide range of possibilities for creating individual spatial models, modifying, rotating, reshaping, and adding to them. Modeling in 3D is already used in various fields such as architecture, construction, horticulture, medicine, agriculture, and art, which means that not only primary school students are learning to work with 3D modeling programs [30,31], but even more often, students of secondary and higher education [32,33].
Moreover, as we mentioned above, 3D modeling programs can also be used for testing or comparing the level of creative abilities of individual respondents and developing creativity and spatial imagination. Our modified test for detecting the level of creative abilities can also be used by employers in the recruitment process of new employees for whom a high level of creative thinking is required. To test the three dimensions of creative expression: fluency, flexibility, and originality, the SketchUp program was already used by Liveri et. al [1] in their research. For the development of creative mathematicians, Fisher [34] used this program for sketching a floor plan view of a playground; flexibility and originality were evaluated here. In this case, the SketchUp program was evaluated as a useful tool to facilitate experimentation with shapes and, in most cases, to facilitate meeting the design criteria for the project assignment [35].
Working with 3D modeling programs is currently a hot topic, so we would like to analyze in more depth any significant fluctuations in the measured categories in the case of similar results as in the New Objects (NO) category) and to determine to what extent the environment and the teacher can influence the results of the testing, hence the work with SketchUp [36].

Author Contributions

Conceptualization, J.K.; methodology, J.H.; validation, J.F.; investigation, J.F.; resources, J.F.; data curation, J.F.; writing—original draft preparation, J.H.; writing—review and editing, J.H.; visualization, J.F.; project administration, J.H. and J.F.; funding acquisition, J.H. All authors have read and agreed to the published version of the manuscript.

Funding

This research was funded by the Faculty of Pedagogy, University of West Bohemia in Pilsen, grant number: GRAK_24_04.

Institutional Review Board Statement

The study was conducted in accordance with the Declaration of Helsinki, and approved by Ethics Committee—11 September 2024 (Faculty of pedagogy, University of West Bohemia in Pilsen).

Informed Consent Statement

Written consent to participate in the research was obtained from the students or their legal representatives.

Data Availability Statement

The original contributions presented in the study are included in the article, further inquiries can be directed to the corresponding authors.

Conflicts of Interest

The authors declare no conflict of interest.

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Figure 1. Sample of the Urban Figural Test of Creative Thinking [25].
Figure 1. Sample of the Urban Figural Test of Creative Thinking [25].
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Figure 2. Sample assignment projected to students.
Figure 2. Sample assignment projected to students.
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Figure 3. 3D model rated 5 points in the PP category.
Figure 3. 3D model rated 5 points in the PP category.
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Figure 4. 3D model rated 5 points in category DO.
Figure 4. 3D model rated 5 points in category DO.
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Figure 5. 3D model rated 5 points in the NP category.
Figure 5. 3D model rated 5 points in the NP category.
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Figure 6. 3D model rated 5 points in the NO and GS categories.
Figure 6. 3D model rated 5 points in the NO and GS categories.
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Figure 7. 3D model rated 5 points in the TS category.
Figure 7. 3D model rated 5 points in the TS category.
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Figure 8. 3D model rated 5 points in the PO category.
Figure 8. 3D model rated 5 points in the PO category.
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Figure 9. 3D model rated 5 points in the ZP category.
Figure 9. 3D model rated 5 points in the ZP category.
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Figure 10. 3D model rated 5 points in the FU category and 4 points in the PR category.
Figure 10. 3D model rated 5 points in the FU category and 4 points in the PR category.
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Figure 11. 3D model rated 5 points in the HU category.
Figure 11. 3D model rated 5 points in the HU category.
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Figure 12. 3D model with elements of surrealism.
Figure 12. 3D model with elements of surrealism.
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Figure 13. 3D model using symbols.
Figure 13. 3D model using symbols.
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Figure 14. 3D model originally using submitted elements.
Figure 14. 3D model originally using submitted elements.
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Figure 15. Graph showing the results of pupils/students in the area of creativity in the total scores of the whole group.
Figure 15. Graph showing the results of pupils/students in the area of creativity in the total scores of the whole group.
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Figure 16. Graph showing the results of pupils/students in the area of spatial imagination in the total values achieved by the whole group.
Figure 16. Graph showing the results of pupils/students in the area of spatial imagination in the total values achieved by the whole group.
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MDPI and ACS Style

Honzíková, J.; Fadrhonc, J.; Krotký, J. Testing the Level of Creativity and Spatial Imagination in the SketchUp Program Using a Modified Urban Test of Creative Thinking. Digital 2024, 4, 804-820. https://doi.org/10.3390/digital4030040

AMA Style

Honzíková J, Fadrhonc J, Krotký J. Testing the Level of Creativity and Spatial Imagination in the SketchUp Program Using a Modified Urban Test of Creative Thinking. Digital. 2024; 4(3):804-820. https://doi.org/10.3390/digital4030040

Chicago/Turabian Style

Honzíková, Jarmila, Jan Fadrhonc, and Jan Krotký. 2024. "Testing the Level of Creativity and Spatial Imagination in the SketchUp Program Using a Modified Urban Test of Creative Thinking" Digital 4, no. 3: 804-820. https://doi.org/10.3390/digital4030040

APA Style

Honzíková, J., Fadrhonc, J., & Krotký, J. (2024). Testing the Level of Creativity and Spatial Imagination in the SketchUp Program Using a Modified Urban Test of Creative Thinking. Digital, 4(3), 804-820. https://doi.org/10.3390/digital4030040

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