Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder
Abstract
:1. Introduction
2. Overview of Game Transfer Phenomena
3. Case Context and Method
4. Case Description
4.1. Treatment Progress and Outcome
4.2. Gaming History and Game Transfer Phenomena
4.2.1. Teleport Home
4.2.2. Running Away from the Villain
4.2.3. Intrusive Images from a Game
4.2.4. Pleasurable Visions from a Game
4.2.5. Responding to Game Elements as They Were Real
5. Discussion and Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Le, H.K.; Ortiz de Gortari, A.B.; Callan, A.; Poynton, D.; Vecchio, D.; Chen, W. Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder. Psychiatry Int. 2023, 4, 286-296. https://doi.org/10.3390/psychiatryint4030028
Le HK, Ortiz de Gortari AB, Callan A, Poynton D, Vecchio D, Chen W. Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder. Psychiatry International. 2023; 4(3):286-296. https://doi.org/10.3390/psychiatryint4030028
Chicago/Turabian StyleLe, Huu Kim, Angelica B. Ortiz de Gortari, Annabel Callan, Daragh Poynton, Daniela Vecchio, and Wai Chen. 2023. "Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder" Psychiatry International 4, no. 3: 286-296. https://doi.org/10.3390/psychiatryint4030028
APA StyleLe, H. K., Ortiz de Gortari, A. B., Callan, A., Poynton, D., Vecchio, D., & Chen, W. (2023). Game Transfer Phenomena in a Clinical Case with Psychosis and Gaming Disorder. Psychiatry International, 4(3), 286-296. https://doi.org/10.3390/psychiatryint4030028