Estimating the Cost of Internet Censorship in China: Evidence from a Gamified Remote Platform
Abstract
:1. Introduction
2. Background Information and Data
2.1. Ingress and the Online Voluntary Job
2.2. The Great Firewall
2.3. Censorship and the Ingress Gameplay Friction
3. Data
4. Empirical Design
5. Results
5.1. Effects on Work Performance
5.2. Effects on Participation and Working Time
5.3. Placebo Tests
5.4. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Survey Questionnaire
- 1.
- Which of the following descriptions best matches your motivation for signing up?
- –
- Incentives to accumulate a number of in-game achievements
- –
- Contribute more Portals (including PokeStop, etc.) to your community
- –
- In order to gain social recognition and self-satisfaction
- –
- In order to win prizes
- –
- For fun
- 2.
- Which of the following descriptions best fits the reason you were out?
- –
- Due to personal reasons such as work, studies, etc.
- –
- Unable to spare enough time to review nominations
- –
- Forgot to upload data or forgot to open the profile page
- –
- The network is unstable
- –
- I have encountered frequent cooling issues
- –
- I was not out and I finished the game
- 3.
- Which of the following descriptions best fits your access to the OPR (Wayfarer) website during the competition?
- –
- I purchased a network proxy services from people I don’t personally know
- –
- I use a network proxy service built by myself or my friends
- –
- I use the network agency service provided by my school or employer
- –
- I don’t need a special network proxy service to access the OPR/WFR website
- 4.
- During the competition, how many hours did you spend on average reviewing each week?
- –
- 0–2 h
- –
- 2–4 h
- –
- 4–6 h
- –
- 6–8 h
- –
- More than 8 h
- –
- Cannot remember
- 5.
- During the competition, what was the maximum number of hours you spent per week reviewing?
- –
- 0–2 h
- –
- 2–4 h
- –
- 4–6 h
- –
- 6–8 h
- –
- More than 8 h
- –
- Cannot remember
- 6.
- During the competition, what the was the minimum number if hours you spent per week reviewing?
- –
- 0–2 h
- –
- 2–4 h
- –
- 4–6 h
- –
- 6–8 h
- –
- More than 8 h
- –
- Cannot remember
- 7.
- In the month AFTER the competition, how many hours did you spend on average reviewing each week?
- –
- 0–2 h
- –
- 2–4 h
- –
- 4–6 h
- –
- 6–8 h
- –
- More than 8 h
- –
- Cannot remember
- 8.
- Approximately how much time do you spend playing Ingress each week?OPR/Intel/decoding are not included.
- –
- 0–2 h
- –
- 2–4 h
- –
- 4–6 h
- –
- 6–8 h
- –
- More than 8 h
- –
- Cannot remember
- 9.
- What is your overall evaluation of this event?
- –
- Very satisfied
- –
- Quite satisfied
- –
- Neutral
- –
- Not so satisfied
- –
- Very dissatisfied
- 10.
- How did you like the promotion and sign-in process?
- –
- Very satisfied
- –
- Quite satisfied
- –
- Neutral
- –
- Not so satisfied
- –
- Very dissatisfied
- 11.
- How did you like our data-checking with [Agent-stats upload] + [volunteer spot check]?
- –
- Very satisfied
- –
- Quite satisfied
- –
- Neutral
- –
- Not so satisfied
- –
- Very dissatisfied
- 12.
- If this event was held again, what is your willingness to participate?
- –
- Have a strong willingness to participate again
- –
- Some willing, participation depends on other factors
- –
- Would not participate again
- 13.
- If this event was held again, do you have any intention of becoming a volunteer? You can also assist if you don’t participate.
- –
- Yes
- –
- No
- 14.
- If this event was held again, how many weekly agreements do you think is appropriate?
- –
- 60
- –
- 70
- –
- 80
- –
- 90
- –
- 100
- –
- Other (write-in)
- 15.
- If this event was held again, how long do you think is appropriate for the whole competition?
- –
- Within 3 months
- –
- 3 to 6 months
- –
- More than 6 months
- –
- Other (write-in)
- 16.
- If this event was held again, what kinds of prizes are attractive to you?
- –
- Ingress-related virtual inventories, such as Very-Rare LOAD-OUT or Character Medals
- –
- Ingress-related collections, such as official/fan stickers or badges
- –
- Other virtual prizes, such as console game redemption codes
- –
- Cash
- –
- Other (write-in)
- 17.
- Any other comments or suggestions?
- –
- No
- –
- Other (write-in)Thank you for your patience to fill in this questionnaire!
1 | See the official website https://ingress.com/support accessed on 21 March 2023 for a detailed introduction to the portals. |
2 | The initial portals are mostly derived from the Historical Marker Database (HMdb), containing less than a million. |
3 | The exact decision algorithm is confidential, but mostly it depends on the number of reviewers and whether the reviewers have similar ratings. |
4 | Some restrictions are observed during the politically sensitive periods; for example, the security check for public transportation may intensify in Beijing, but we believe the impact on people’s mobility is subtle. |
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Location | Mainland China | Other |
---|---|---|
GFW Censorship | Restricted Access | Unrestricted Access |
Panel A: Review Records | ||
Number of Weekly Agreements | 179.73 | 173.51 |
(Self-reported) | (158.38) | (125.27) |
Number of Weekly Agreements | 178.94 | 172.58 |
(Spot-checked) | (157.82) | (126.38) |
Average Survival Weeks | 12.4 | 11.09 |
(10.04) | (8.45) | |
Number of Volunteers | 180 | 31 |
% | 85% | 15% |
Number of People Survived (%) | ||
Week 9 | 115 (64%) | 18 (58%) |
Week 26 | 65 (26%) | 7 (23%) |
Week 30 (Completion) | 45 (25%) | 6 (19%) |
Number of Observations | 2813 | 416 |
Panel B: Questionnaire Survey | ||
Number of Replies | 66 | 14 |
Event Completion | 33 | 5 |
Weekly Hours Spent Reviewing | ||
Average During Event | 3.88 | 2.37 |
(2.17) | (1.74) | |
Maximum During Event | 6.03 | 4.71 |
(2.23) | (2.51) | |
Average After Event | 1.65 | 1.14 |
(1.33) | (0.53) |
(1) | (2) | (3) | (4) | |
Panel A | ||||
Dep. Variable: Number of Agreements | Self-Reported | Spot-Checked | ||
−19.50 | −18.44 | |||
(12.13) | (11.86) | |||
−24.32 ** | −24.25 ** | |||
(10.43) | (10.63) | |||
Mean Dependent Var. | 178.56 | 175.54 | 177.73 | 174.55 |
Individual Fixed Effect | X | X | X | X |
Time (Week) Fixed Effect | X | X | X | X |
Observations | 3229 | 3087 | 3228 | 3086 |
0.123 | 0.110 | 0.124 | 0.109 | |
Panel B | ||||
Dep. Variable: Natural Log of Agreements Number | Self-Reported | Spot-Checked | ||
−0.08 * | −0.08 * | |||
(0.04) | (0.04) | |||
−0.09 ** | −0.08 * | |||
(0.04) | (0.05) | |||
Mean Dependent Var. | 5.01 | 5.00 | 5.00 | 4.98 |
Individual Fixed Effect | X | X | X | X |
Time (Week) Fixed Effect | X | X | X | X |
Observations | 3229 | 3087 | 3228 | 3086 |
0.215 | 0.175 | 0.201 | 0.162 |
(1) | (2) | (3) | (4) | |
Panel A | ||||
Dep. Variable: Number of Agreements | Self-Reported | Spot-Checked | ||
−27.73 ** | −24.84 ** | |||
(10.90) | (10.78) | |||
−19.55 ** | −19.65 ** | |||
(7.62) | (8.37) | |||
Mean Dependent Var. | 162.70 | 162.70 | 162.22 | 162.22 |
Individual Fixed Effect | X | X | X | X |
Time (Week) Fixed Effect | X | X | X | X |
Observations | 2057 | 2057 | 2056 | 2056 |
0.066 | 0.065 | 0.067 | 0.067 | |
Panel B | ||||
Dep. Variable: Natural Log of Agreements Number | Self-Reported | Spot-Checked | ||
−0.13 ** | −0.12 * | |||
(0.06) | (0.06) | |||
−0.10 *** | −0.09 ** | |||
(0.03) | (0.04) | |||
Mean Dependent Var. | 4.96 | 4.96 | 4.95 | 4.95 |
Individual Fixed Effect | X | X | X | X |
Time (Week) Fixed Effect | X | X | X | X |
Observations | 2057 | 2057 | 2056 | 2056 |
0.100 | 0.098 | 0.091 | 0.091 |
(1) | |
---|---|
Hazard Ratio | |
0.12 | |
(0.14) | |
0.13 ** | |
(0.06) | |
−1.15 *** | |
(0.13) | |
Number of Observations | 6417 |
Number of Failures | 3178 |
(1) | (2) | (3) | |
---|---|---|---|
Weekly Hours Spent Reviewing | After Competition | During Competition | |
Average | Average | Maximum | |
Restricted | 0.52 | 1.48 ** | 1.32 * |
(0.37) | (0.63) | (0.68) | |
Complete | −0.10 | 0.23 | −0.03 |
(0.28) | (0.48) | (0.52) | |
Mean Dependent Var. | 1.56 | 3.62 | 5.80 |
Observations | 80 | 80 | 80 |
0.026 | 0.073 | 0.047 |
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Fan, J.; Guan, R. Estimating the Cost of Internet Censorship in China: Evidence from a Gamified Remote Platform. Journal. Media 2023, 4, 413-429. https://doi.org/10.3390/journalmedia4020027
Fan J, Guan R. Estimating the Cost of Internet Censorship in China: Evidence from a Gamified Remote Platform. Journalism and Media. 2023; 4(2):413-429. https://doi.org/10.3390/journalmedia4020027
Chicago/Turabian StyleFan, Jijian, and Runquan Guan. 2023. "Estimating the Cost of Internet Censorship in China: Evidence from a Gamified Remote Platform" Journalism and Media 4, no. 2: 413-429. https://doi.org/10.3390/journalmedia4020027
APA StyleFan, J., & Guan, R. (2023). Estimating the Cost of Internet Censorship in China: Evidence from a Gamified Remote Platform. Journalism and Media, 4(2), 413-429. https://doi.org/10.3390/journalmedia4020027