1. Introduction
The role of teachers is increasingly bound to the use and integration of ICT within the teaching–learning process. Originally, the use of ICT in the classroom was mainly focused towards the introduction of computers, digital boards and the internet, where depending on their level of integration, the displacement of traditional or analogue audio–visual materials towards digital ones was, to some extent, noticeable [
1]. However, thanks to the rise of the Maker movement, we are witnessing the inclusion of new types of technology and tools addressed to the classroom, as well as the proliferation of a new teacher profile, usually bound to STEM subjects, which rely on making as a way to reflect on the educational practice through research [
2].
With regard to the musical education field, several studies show that a high percentage of teachers, although they think that ICT strengthens the teaching–learning process, still lack initial and permanent training regarding their use, therefore, although they have enough ICT resources in the classroom, they lack the necessary skills to use and to adapt them to their teaching methodology [
3].
In this paper, we will show the creation process of “The Musical Stairs”, under the assumption that, despite a teacher´s low ICT literacy rate, and thanks to the proliferation of the Maker movement as well as all its related features—user communities, development platforms, low cost hardware components, etc.—the music teacher will, up to a reasonable point, be able to be immersed within the Educative Robotics (ER) environment, allowing students to acquire musical competences and skills—in relation to other curricula subjects—from the perspective that the ER environment provides support and learning means [
4], without underestimating the ludic, collaborative and motivational aspects inherent to the ER methodology.
2. Mounting Process and Materials
The “Musical Stairs” had to show the musical concept of pitch, therefore, through ascending or descending steps will show a simile with the ascending or descending pitch of a musical scale. In this way, the already said concept could be easily interiorized, among others [
5].
The “Musical Stairs” principle of operation has been based on the reflection produced when a sonic burst triggered from an ultrasonic sensor collides with an object and returns to the sensor whenever the object is within the sensor range. In this case, it used the well-known 4-pin HC-SR04 sensor—power (VCC), ground (GND), trigger (Trig) and receptor (Echo)—.
To assemble the “Musical Stairs”, first we covered each step with black and white vinyl as if it were a piano keyboard. Next, the sensors were placed along the stairs, disposing 12 or 7 sensors depending on if the preference was to represent a natural or chromatic scale, serially connected for both VCC and GND pins. The remaining pins were connected individually to an Arduino Mega microcontroller, to be able to control independently each sensor’s input (Trig) and output (Echo). After that, the Arduino Mega microcontroller was programmed in a way that every 60 milliseconds a sonic burst is triggered and reflected. Once the data from the elapsed time between the sent and the received pulse—expressed in milliseconds—are received, it is time to calculate the distance of the object on which the burst collides, being in this case either a foot or a wall. For this, the formula S = d/t, where the resulting formula to know the distance in centimetres would be d(cm) = t(µs)/58. After that, the value resulting from the calculation of each sensor is serially sent to a laptop.
On the laptop, a development environment called Processing 3.0 was installed, along with the Minim library—an application programming interface (API) of a Java Sound library that allows for the integration of audio functions to the project. In our case, Processing is used to receive the measures from each of the sensors and associate each of them with a predetermined sound, in this case a musical note pre-recorded expressly for the project. In the giving case of receiving a measurement from a sensor less than 300 cm—which is the distance between each sensor and the wall—Processing plays their related sound until the measurement returns to 300 cm. The latter logic works for a musical natural scale of 7 sounds. If the purpose is to use a chromatic scale of 12 sounds—simulating the black and white keys of the piano—as the black keys are shorter than the white ones, their sound should be played when the detection distance is lesser than 100 cm. For this reason, within the source code it is necessary to differentiate between the black and white keys to be able to evaluate the distances and play the sounds depending on the position of each sensor.
Figure 1 shows the operating diagram of all the above descripted.
3. Conclusions
After carrying out this experience, we observed a change of mind in the future teachers—the project was developed in an education faculty—so that they are now more inclined and open to perform innovative projects using ICT, in addition to confirming a greater interest in the knowledge and development of their digital skills.
Author Contributions
Organization, C.-F.R. and C.-F.A.; implementation, C.-F.R., C.-F.A., F.-G.A., V.-S.R.; programming, F.-G.A.; writing, F.-G.A.; review and editing, C.-F.R., F.-G.A., V.-S.R. and C.-F.A. All authors have read and agreed to the published version of the manuscript.
Funding
This project was funded by the Faculty of Education from the University of A Coruña through the competitive call of grants for cultural activities.
Conflicts of Interest
The authors declare no conflict of interest.
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