1. Introduction
A core competency shared by engineering and physics is the ability to model the natural world. Modelling the sports world is this paper’s focus. It would be hard to engage students in a sports engineering or sports physics course if they were not exposed to real sports examples. Previous papers provided an overview of resources with sports examples to support engineering [
1] and physics [
2,
3] teaching. Using photos [
4] and videos is a pedagogical must. The ease of accessing free online sports clips allows educators to infuse their courses with videos from a plethora of sports, to match the needs of class topics and student interests. Courses will not become dated because new spor videos are available daily, allowing educators to design courses with videos that showcase current sports stars as well as the latest technologies. Educators may also highlight amazing plays that could only be a day or two old when they are discussed in class.
Though not limited to one scientific field, this paper restricts its discussions to using video analysis in the field of physics known as “classical mechanics,” or “mechanics” for short. This paper also follows the spirit of previous pedagogical papers [
4,
5,
6] presented at ISEA conferences by describing teaching ideas that were supported by anecdotal evidence. Sport videos may not only serve as a tool to generate interest and discussion around the physics of sport, they may also be used for a basic analysis of the mechanics of a given move or play. Video analysis is used by scientists and engineers across numerous sports [
7,
8,
9,
10]. Though many researchers and practitioners now use automated video analysis, manual analysis is well suited to teaching. The focus of teaching is to ensure that students develop a fundamental understanding, which means only a few scenarios need to be analysed. Freely available tracking software, such as Tracker [
11], is ideal for teaching as it allows unrestricted access. Using such software to track videos, students can familiarise themselves with concepts such as two-dimensional (2D) calibration and the measurement of object size and displacement, as well as the conversion of displacement to velocity using the known frame rate and the estimation of error. This paper uses examples from sports ranging from sumo to soccer to showcase how videos can support the teaching of sports mechanics.
2. Teaching the Basics
Instructors should take at least an hour to acclimate students to the use of video and how to analyse it. Modern phones record a video quality of 240 frames per second (fps), which means a recording action in 4.2 ms time intervals. Even older phones and more traditional cameras that record at 30 fps, which translates to frames taken every 33 ms, are sufficient for getting students started on video analysis. Cameras typically allow users to record motion in one plane. Students thus need to shoot the video while at a reasonable distance from the action, to prevent out-of-plane errors and so that the video is not recorded with light coming into the camera at large angles. The camera must remain stationary; otherwise, calibration will be lost. Students should be warned when obtaining videos from online that they will only be able to analyse parts of the video for which the camera is relatively still, and that no zooming in or out takes place. A reference length needs to be placed in the plane of motion, so that the video software can translate the motion across pixels into actual distances. Students may not appreciate how much effort goes into preparing to record video quality suitable for analysis. These efforts are usually made in tandem with someone else who has agreed to be filmed.
The easiest type of motion one may imagine is tossing or dropping an object, be it a ball or something else. Before students learn about the complexities of air resistance, they learn the basics of projectile motion in a vacuum. They also employ the so-called “spherical-cow approximation” in which everything they model is a point particle. They need to understand how Newton’s laws work for point particles before tackling inertia tensors and rigid-body motion. A good first example is that of a tossed baseball bat (or a similar, extended object).
Figure 1a shows one frame from the video of a tossed baseball bat, filmed at 60 fps. The centre of mass was clearly marked on the bat, so that its position could be tracked for each frame of the motion after it was tossed and before it hit the ground. Before the toss, the bat was recorded lying on the ground in the plane of its soon-to-be tossed motion, so a 2D calibration could be performed. Its 81 cm length is marked in blue in Tracker (bat was on the ground earlier in the video). Cartesian coordinate axes are in purple with the origin in the lower left portion of the image. After the bat’s centre of mass was marked for each frame, Tracker’s complete data table and finished graphs could be viewed. Modelling the motion of the bat’s centre of mass to that of a point particle undergoing projectile motion under the sole influence of a constant gravitational field led to the blue curve in
Figure 1b’s graph (actual data are shown as red dots). The quadratic modelling function led to a magnitude of the acceleration due to gravity,
g, of 9.838 m/s
2, just 0.4% off from the actual value.
Many things may be gleaned from the baseball bat toss example. One is a demonstration of how the centre-of-mass motion of the bat gets separated from the more complicated rotating motion around its centre of mass. Because Tracker allows the user to keep the tracked path on the screen, students may view the parabola they derived using vacuum kinematics. Despite the relatively small error in
g, students should realise that there are left-right-up-down errors in marking a given point in a given frame. These errors can be estimated by tracking the video a few times, or by comparing tracking between students. These errors do, however, tend to average out when the data are fitted to a model function. Students should also be made aware of the mathematical uncertainties intrinsic to a model’s fitting function. Even uncertainty in a measured quantity to be modelled with least-squares linear fitting leads to uncertainties in the fitting coefficients [
12]. Students may modify the length of the reference length and watch how the data and the fitting equation change. They may also study the motion of an object frame by frame to get a better understanding of what takes place during the complicated motion. This might not be so interesting with the tossed-bat example, but watching a gymnast or snowboarder [
13] execute various movements frame by frame may fascinate students. Beyond what the science educators are trying to teach, athletes taking a sports engineering or sports physics course may be enlightened by a new way to enhance their performances.
Educators need not put a simple example like that of a tossed bat away after one class. One obvious extension is to have students return to the video when learning about rigid-body motion. By tracking multiple points, students could then study the motion of the bat around its centre of mass. Even before moving away from single-particle physics, instructors could have students determine the translational kinetic energy of the bat’s centre of mass. Such a calculation is easy in Tracker because the software allows the user to define the parameters and create equations that may be plotted. Once the graphs of the user’s choosing are displayed next to the tracked image, one may step frame by frame, watching the video and marker on each point on the graph advance. This feature allows an instructor to get to an ideal frame in a video, and then discuss what is happening while pointing to various values in accompanying graphs, which have markers on data indicating where in the graph the video has been stopped.
4. Summary
This paper served to contribute to previous ISEA conference submissions that fall under the category of “Education of Sports Engineering.” By employing freely available software, such as Tracker, educators will be able to have students analysing sport videos after only a relatively quick class session to introduce the software. Students will then use their basic physics knowledge to extract a myriad of useful information from sport videos. The fact that numerous contemporary sport videos are uploaded every day allows instructors to keep their courses fresh and congruent with student interests. Examples of how Tracker may be used to tease out both the qualitative and the quantitative facts from videos were presented in this work. The six-page paper limit prevented more detailed descriptions of how to utilize Tracker, but the software is quite easy to acquire and use. Extensions of the work presented here will involve monitoring this paper’s prescribed pedagogical methods and their impact on several renditions of courses in sports engineering and sports physics. Acquiring student data will be part of such a future study, which will be published in a more traditional journal, one that does not have the constraints set for papers aimed at an audience of conference participants.