Next Article in Journal
The Introduction of 4th International Conference on Philosophy of Information
Previous Article in Journal
Eccentric Computational Embodiments: Cognitive Domestication of External Entities
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Proceeding Paper

Morphological Computing in Cognitive Systems, Connecting Data to Intelligent Agency †

by
Gordana Dodig-Crnkovic
Department of Computer Science and Engineering, Chalmers University of Technology, 41296 Gothenburg, Sweden
Fourth International Conference on Philosophy of Information, Berkeley, CA, USA and 2–6 June 2019.
Proceedings 2020, 47(1), 41; https://doi.org/10.3390/proceedings2020047041
Published: 15 May 2020
(This article belongs to the Proceedings of IS4SI 2019 Summit)

Abstract

:
This paper addresses some of the major controversies underlying the theme of the IS4SI 2019 Berkeley summit: “Where is the I in AI and the meaning of Information?”. It analyzes the relationship between cognition and intelligence in the light of the difference between old, abstract and the new embodied, embedded, enactive computationalism. It is questioning presuppositions of old computationalism which described the abstract ability of humans to construct knowledge as a symbol system, comparing it to the modern view of cognition found in various degrees in all living beings, with morphological/physical computational processes emerging at a variety of levels of organization. Cognitive computing based on natural/ physical/ morphological computation is used to explain the goal-directed behavior of an agent acting on its own behalf (the “I” as self-referential awareness) applicable to both living beings and machines with varying degrees of intelligence.

1. Life, Agency, Cognition, Intelligence

Each living being, starting from the simplest living cells, is an agent with the ability to generate behavior favorable for its own survival and thriving based on the interactions with its environment, including other living agents [1]. Within the framework of info-computationalism, in which information, always embodied in physical substrate [2], represents the world for an agent, while physical/embodied/morphological computation stands for all dynamics processes over informational structures, [3,4,5] living being are necessary consequence of the properties of physical matter that historically self-organized starting with a biogenesis leading to first living creatures, that continued evolving driven by own internal agency. Morphology (shape/structure + material properties) of an agent (a living organism or a machine) enables and constrains its possible interactions with the environment as well as its development, including its growth and reconfiguration [6]. Evolution explained info-computationally with information and (morphological) computation at a variety of levels of organization is slightly different from the classical view of random mutations + selection as mutations are not governed only by chance but also by morphology and agency of a living organism. It is along the lines of the modern extended evolutionary synthesis [1] (pp. 103–113), [7,8], with its constructive development and reciprocal causation (as a consequence of interaction).
In the beginnings of cognitive science, cognition was considered as a connection between information and knowledge, without elaboration either on the processes that precede the acquisition of information or those which come after knowledge construction by abstract (substrate-independent) computation. This old view of (disembodied) cognition thus leaves bodily aspects out of the scope of cognitive science. It is directly connected with old computationalism – symbol manipulation view of cognition. Even though the new computationalism [4,9] also builds on information processing, it takes into account the embodiment through a morphological model of computation as a physical process. The meaning of information is not substrate independent in the new info-computational (agent-based) approach, but it is relative to the agent. The same physical input (e.g., light) have a different meaning for a Cyanobacterium (as an energy source which via photosynthesis generates chemical energy that drives its activity) or a human (as a basis of vision).
Inspired by the models of “minimal cognition” and levels of cognition [4] in living organisms, computational and robotic cognitive systems have been developed with varying degrees of cognition and intelligence. Studies of cognition and intelligence in other, simpler living beings, from the simplest ones like viruses that act as molecular machines to unicellular organisms like bacteria and up in the level of complexity show a clear connection between the physical embodiment and cognition or intelligence. Certain functions of contemporary cognitive computing and AI surpass humans (calculation, search, memory, in some cases processing speed and even sensor and actuator capabilities) but many others are far below the human level, such as common-sense reasoning. Intelligence is a capacity closely connected with cognition, where cognition is understood as a process of “being in the world” of an agent. For living organisms cognition = process of life (perception, internal process control by information, actuation/agency) as argued byStewart, [10].
Intelligence is a specific ability of problem-solving and learning adaptive behaviors of an agent within an environment/context. In that sense, it is a subset/tool of cognition. Artificial Intelligence (AI) traditionally has been trying to reproduce human intelligent behavior in the computing machinery based on logical reasoning. Both traditional “good old” cognitivism and AI have been envisaged as results of logical operations, either on the information obtained directly from the perception and stored in the memory in humans, or from databases and online searches in the machinery. However, as the quick reaching of the limits of GOFAI (good old-fashioned AI) project have shown, cognition and intelligence in humans are substantially dependent on their embodiment, [11], thus not only logical processes of reasoning, but also on their form (morphology) on different levels of organization, physics and chemistry (thus details of implementation of information processing mechanisms).

2. New Embodiment-Based Understanding of Computational Cognition and Intelligence

Already Braitenberg [12] and Brooks [13] have shown that goal-directed behavior can be generated in a machine without representation/symbol manipulation. New developments in Machine Learning and especially Deep learning have contributed to the shift of focus in AI from reasoning and planning (symbolic computation) to learning from the data. The data sensing, gathering and processing is the first step in the cognition of living organism as well. Data as atoms of information, are used to learn about the world without the symbolic layer of computation. Deep learning AI has been shown among others capable of learning behaviors such a playing chess or go far better than humans.
New developments of computational approaches to cognition and intelligence, especially in robotic implementations show that the body is an integral part of cognitive processes and computation is not only symbol manipulation, but also physical processes in the body of cognizing agent know as morphological computation [14]. Those new models of computation appear under a variety of names such as natural computing/computing nature, unconventional computing, morphological computing, physical computing etc. I will highlight differences between cognitive computing and artificial intelligence and their connections to cognition and intelligence in nature within the framework of computing nature.
Traditionally, in philosophy, psychology and cognitive science cognitive and intelligent agents were always conceived as (grown-up, neurotypical) humans. Today, with new insights into deep details and mechanisms of cognition, insight is crystallizing that human cognition and intelligence are based not only in activities of brain and nerve cells, but also emerges from the interaction of the body with the environment, and the body itself with all the cells communicating with the neurons and the brain. Equally important is a new understanding of cognitive (sensory-based) and intelligent (problem-solving) processes that regulate the state of the cell. In other words, both concepts of cognition and intelligence have increased in scope with a new conception of their underlying mechanisms – from the activity on the level of the human brain, to the process on the cell level.

3. Natural, Physical, Analog and Morphological Computation: From Data to Intelligent Agency

Information in the structure of the world [15] is transformed by cognizing agents into data, information and knowledge [16]. In the info-computational approach to cognitive agency, data and information are building blocks that control processes in living cells, [4,5]. Morphological computation is (physical) information processing on different levels of organization in physical systems. The essential property of morphological computation is that it is defined on a structure of nodes (physical agents) that exchange (communicate) information. Unicellular organisms such as bacteria communicate and build swarms with far more advanced capabilities then individual organisms, through computational social/distributed cognition realized by information exchange. In general, groups of smaller organisms (cells) in nature self-organize into multicellular assemblies with differentiated control mechanisms from the cell level to the more complex structures of tissue, organ, organism and groups of organisms, and this layered organization provides information processing benefits.
Figure 1. Morphological computing in its context.
Figure 1. Morphological computing in its context.
Proceedings 47 00041 g001
In robotics, morphological computation is connecting the body, brain, and environment [11]. “Brain and body”, which roboticists learn from, can belong to an octopus. Related research fields comprise among others: soft robotics, self-assembly systems, molecular computing, reservoir computing, spatio-temporal dynamics, information theoretical embodiment, amorphous computing, molecular computing and other kinds of morphological, natural, physical, unconventional computing [17,18,19]. A living agent is driven by its current morphology under given environmental and internal constraints to new behaviors (short term) and new morphologies (longer-term development & evolution). In a mathematical formulation of info-computational model Ehresmann [20] shows how (neuro-)cognitive systems could be capable of creativity, in layered computational architecture.

4. Conclusions

Connecting data to intelligent agency is done by modeling cognitive systems (natural and artifactual) as information processors, equipped with physical information sensors that take in data (atomic information), process it through data/information self-organization that affects physical actuators, acting upon information through processes of morphological computation on different levels of organization of the cognizing agent. Underlying assumptions are as follows:
  • Nature is modeled as a network of networks of info-computational processes on several levels of organization. There is no information and thus no computation without physical implementation.
  • Dynamics of natural/physical information = physical /natural/morphological computation
  • Cognition and its subset intelligence = natural/morphological computation in cognitive agents
The above assumptions lead to the following implications:
  • Cognition and intelligence are abilities of all living beings that evolve from abiogenesis via evolution of living agents and they come in degrees
  • Cognition and intelligence are both EEEE (Embodied, Embedded, Enactive, Extended)
  • For living organisms Cognition=Life. For artifacts, Cognition = Artifactual surrogate of life
  • Intelligence = Problem-solving ability, for both living organisms and artifacts. Its basic precondition is the ability to learn (biological or machine learning)
  • All cognizing systems (organisms and artifacts) are essentially dependent on information input from their surrounding and internal structures
  • Biological cognition and intelligence can only be understood in the context of their constant development and evolution driven by the interactions, internal and external
  • Evolution in the computing nature is the result of morphological computation on the succession of levels of organization (physical, chemical, biological, cognitive, social). That is reflectedon the genetic, epigenetic, behavioral, and symbolic levels, as extended evolutionary synthesis.

Funding

This research is funded by Swedish Research Council, VR grant.

Conflicts of Interest

The author declares no conflict of interest.

References

  1. Torday, J.; Miller, W., Jr. Cellular-Molecular Mechanisms in Epigenetic Evolutionary Biology; Springer Nature Switzerland AG: Basel, Switzerland, 2020. [Google Scholar]
  2. Landauer, R. The physical nature of information. Phys. Lett. A 1996, 217, 188–193. [Google Scholar] [CrossRef]
  3. Dodig-Crnkovic, G. Nature as a Network of Morphological Info-computational Processes for Cognitive Agents. Eur. Phys. J. 2017, 226, 181–195. [Google Scholar] [CrossRef]
  4. Dodig-Crnkovic, G. Modeling Life as Cognitive Info-Computation. In Proceedings of the 10th Computability in Europe, Budapest, Hungary, 23–27 June 2014; Csuhaj-Varjú, E., Meer, K., Eds.; Springer Nature Switzerland: Basel, Switzerland, 2014. [Google Scholar]
  5. Dodig-Crnkovic, G. Information, Computation, Cognition. Agency-Based Hierarchies of Levels. In Fundamental Issues of Artificial Intelligence; Muller, V.C., Ed.; Synthese Library 377; Springer Int. Pub.: Basel, Switzerland, 2016. [Google Scholar] [CrossRef]
  6. Dodig-Crnkovic, G. The Info-computational Nature of Morphological Computing. In Theory and Philosophy of Artificial Intelligence; Müller, V.C., Ed.; Springer: Berlin, Germany, 2013; pp. 59–68. [Google Scholar]
  7. Jablonka, E.; Lamb, M.J. Evolution in Four Dimensions, Revised Edition. Genetic, Epigenetic, Behavioral, and Symbolic Variation in the History of Life; The MIT Press: Cambridge, MA, USA, 2019. [Google Scholar]
  8. Laland, K.N.; Uller, T.; Feldman, M.W.; Sterelny, K.; Müller, G.B.; Moczek, A.; Jablonka, E.; Odling-Smee, J. The extended evolutionary synthesis: Its structure, assumptions and predictions. Proc. R. Soc. B 2015, 282. [Google Scholar] [CrossRef]
  9. Scheutz, M. Computationalism: The next generation. In Computationalism: New Directions; MIT Press: Cambridge, MA, USA, 2002; pp. 517–524. [Google Scholar]
  10. Stewart, J. Cognition = Life: Implications for higher-level cognition. Behav. Process. 1996, 35, 311. [Google Scholar] [CrossRef]
  11. Pfeifer, R.; Bongard, J. How the Body Shapes the Way We Think: A New View of Intelligence; MIT Press: London, UK, 2006. [Google Scholar]
  12. Braitenberg, V. Vehicles: Experiments in Synthetic Psychology; MIT Press: London, UK, 1986. [Google Scholar]
  13. Brooks, R.A. Intelligence without representation. Artif. Intell. 1991, 47, 139–159. [Google Scholar] [CrossRef]
  14. Paul, C. Morphology and Computation. In Proceedings of the International Conference on the Simulation of Adaptive Behavior, Los Angeles, CA, USA, 13–17 July 2004; pp. 33–38. [Google Scholar]
  15. Burgin, M. Data, Information and Knowledge. Information 2004, 7, 47–57. [Google Scholar]
  16. Burgin, M. Information in the structure of the world. Inf. Theor. Appl. 2011, 18, 16–32. [Google Scholar]
  17. Hauser, H.; Füchslin, R.M.; Nakajima, K. Morphological Computation—The Physical Body as Computational Resource. In Opinions and Outlooks on Morphological Computation; University of Bristol: Bristol, UK, 2014; Chapter 20; ISBN 978-3-033-04515-6. [Google Scholar]
  18. Adamatzky, A. Advances in Unconventional Computing; Springer: Berlin, Germany, 2016; Volume 1. [Google Scholar]
  19. Mikkilineni, R. Going beyond computation and its limits: Injecting cognition into computing. Appl. Math. 2012, 3, 1826–1835. [Google Scholar] [CrossRef]
  20. Ehresmann, A.C. MENS, an Info-Computational Model for (Neuro-)cognitive Systems Capable of Creativity. Entropy 2012, 14, 1703–1716. [Google Scholar] [CrossRef]
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Share and Cite

MDPI and ACS Style

Dodig-Crnkovic, G. Morphological Computing in Cognitive Systems, Connecting Data to Intelligent Agency. Proceedings 2020, 47, 41. https://doi.org/10.3390/proceedings2020047041

AMA Style

Dodig-Crnkovic G. Morphological Computing in Cognitive Systems, Connecting Data to Intelligent Agency. Proceedings. 2020; 47(1):41. https://doi.org/10.3390/proceedings2020047041

Chicago/Turabian Style

Dodig-Crnkovic, Gordana. 2020. "Morphological Computing in Cognitive Systems, Connecting Data to Intelligent Agency" Proceedings 47, no. 1: 41. https://doi.org/10.3390/proceedings2020047041

Article Metrics

Back to TopTop