Using Artificial Vision Techniques for Individual Player Tracking in Sport Events †
Abstract
:1. Introduction
- Traditional algorithms based on mathematical and machine learning principles usually suffer lack of accuracy, caused by: the accumulation of tracking errors, which makes the bounding box (area which the algorithm uses to delimit the object) to lose progressively the tracked object, and partial or total occlusions of the tracked individual with others. Additionally, it needs a human operator that makes the initial identification and selection of the tracked individual. A good example of these algorithms are Discriminative Correlation Filters (DCF) [2].
- Deep Neural Networks that can track an object by detecting it in each frame. Specifically, Convolutional Neural Networks (CNNs) [3] are used to solve this problem. A properly trained network can achieve a very good accuracy but at the cost of high computational cost, which makes them often unusable to process high definition video sequences at real-time.
2. Hybrid Solution
3. Results
References
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Avg. Accy | Avg. Fps | Avg. AUC | Lost Frames | |
---|---|---|---|---|
Player 1 | 0.620 | 91.75 | 0.610 | 2 |
Player 2 | 0.653 | 84.98 | 0.651 | 0 |
Player 3 | 0.650 | 86.65 | 0.660 | 0 |
Player 4 | 0.600 | 87.36 | 0.600 | 0 |
TOTAL AVG. | 0.6308 | 87.685 | 0.6302 | 0.5 |
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Castro, R.L.; Canosa, D.A. Using Artificial Vision Techniques for Individual Player Tracking in Sport Events. Proceedings 2019, 21, 21. https://doi.org/10.3390/proceedings2019021021
Castro RL, Canosa DA. Using Artificial Vision Techniques for Individual Player Tracking in Sport Events. Proceedings. 2019; 21(1):21. https://doi.org/10.3390/proceedings2019021021
Chicago/Turabian StyleCastro, Roberto López, and Diego Andrade Canosa. 2019. "Using Artificial Vision Techniques for Individual Player Tracking in Sport Events" Proceedings 21, no. 1: 21. https://doi.org/10.3390/proceedings2019021021