The Potentials of Tangible Technologies for Learning Linear Equations
Abstract
:1. Introduction
- What are the impacts of the proposed manipulative on students’ learning achievement?
- Does the proposed manipulative promote students’ learning in terms of understanding equation-solving concepts, languaging, and learning through discovery and social interaction, and, if so, then how?
- How do students perceive the usability of the proposed manipulative, and how well can they use it?
2. Theoretical Background
2.1. Equation Solving
2.2. Multimodal Mathematics
2.3. Tangible Technologies for Learning
2.4. Learning through Discovery and Social Interaction
2.5. The Finnish National Core Curriculum for Basic Education (NCC) 2014
3. Design, Development, and Implementation of the X-is Tangible Manipulative (TM)
3.1. Design Objectives and Principles
- DP 1.
- DP 2.
- Be in agreement with school curriculum: Finnish teachers of basic education plan their teaching based on the Finnish NCC. Therefore, a manipulative should conform to the NCC [56] to ensure its use in classrooms.
- DP 3.
- DP 4.
- DP 5.
- DP 6.
- Be suitable for diverse learners: A manipulative should provide differentiation of instruction based on students’ diversity [56] by assisting students who are at different achievement levels in learning equation solving.
- DP 7.
- Be easy to use: An easy-to-use manipulative is more likely to be adopted in classrooms. According to our empirical research [57,58], the ease of use of a TM can be optimised through the following:
- DP 7.1.
- Single point of interaction: The input and output of a TM should occur at the same point of interaction (i.e., a ‘co-located’ design [16]) to allow students to manipulate physical objects and look at a GUI without moving their sight back and forth.
- DP 7.2.
- Use of base-10 blocks as physical objects: Base-10 blocks are widely used manipulatives for learning of number sense, place value, and operation in various countries, including Finland. All the schools that participated in our previous studies [57,58] were familiar with the base-10 system. Thus, it can be conveniently used as physical manipulative objects to reduce students’ cognitive friction [59].
- DP 7.3.
- Straightforward user interface (UI): A simple UI enables teachers and students to use it with ease. Consequently, it saves time spent on its utilisation and prevents frustration.
- DP 8.
- Be feasible for classroom and school practice: A manipulative design that takes the following factors related to classroom and school practice into account is more likely to be adopted and used in classrooms:
- DP 8.1.
- DP 8.2.
- Practicality and convenience: According to our research [57,58] and that of others [60,61,62], time constraints, manipulative preparation and organisation issues, and limited storage space are among the possible hindrances to manipulative acquisition and utilisation. Based on our concept evaluation [58], the following properties can increase the practicality and convenience of manipulatives:
- A straightforward manipulative requires less time and effort spent on preparation, instruction, operation, and clean-up.
- A portable manipulative can be easily circulated in the classroom and around the school.
- A proper size and sensible number of parts allows for easy storage and prevents pieces from becoming lost or mixed up.
- A manipulative should be compatible with Android tablets or iPads due to (1) the increasing number of these devices in Finnish schools as a result of the digitalisation of learning environments that is encouraged by the current NCC [56] and (2) the growing number of Finnish teachers and students who have these devices.
- DP 8.3.
- DP 8.4.
- Utility: Our concept evaluation [58] has revealed that high utility is one of the teachers’ criteria for acquiring manipulatives. A manipulative that can be used for different grade levels or content areas is preferable. Its compatibility with schools’ existing infrastructure and equipment is also important.
3.2. The Implemented Architecture
3.3. Object Tracking Alternatives
3.4. Features and Interactions
3.5. Prototyping
4. Classroom Evaluation of X-is
4.1. Participants
4.2. Research Design and Procedures
- To determine the impacts of the languaging-based instruction (with or without X-is) on students’ learning achievement based on the results from paper-based test and thinking aloud sessions.
- To discover whether and how X-is promoted students’ learning (i.e., their understanding of equation-solving concepts, languaging, and learning through discovery and social interaction) based on the results from class interventions, student and teacher questionnaires and interviews, and thinking aloud sessions.
- To investigate how students perceived the usability of X-is and how well they could use it based on the results from class interventions, student questionnaire and interview, and thinking aloud sessions.
4.3. Data Collection and Analysis
4.3.1. Class Intervention
4.3.2. Students’ Paper-Based Tests
4.3.3. Students’ Thinking Aloud
4.3.4. Student Questionnaires and Interviews
4.3.5. Teacher Questionnaires and Interviews
- Students’ understanding of equation-solving concepts (three items; X-is: α = 0.90, paper-and-pencil instruction: α = 0.90),
- Students’ languaging (five items; X-is: α = 0.71, paper-and-pencil instruction: α = 0.67), and
- Students’ learning through discovery and social interaction (three items; X-is: α = 0.53, paper-and-pencil instruction: α = 0.81).
5. Results and Discussion
5.1. Learning Achievement
5.1.1. Students’ Paper-Based Tests
5.1.2. Students’ Thinking Aloud Sessions
5.1.3. Discussion of Learning Achievement
5.2. Learning Support
5.2.1. Class Intervention
5.2.2. Student Questionnaires, Interviews, and Thinking Aloud Sessions
5.2.3. Teacher Questionnaires and Interviews
“The manipulative is very action based and visual. I would say that these help students to explain [the concept] to peers. When students have solved it with their hands, it is easier for them to talk about [the process]. Textbooks and e-textbooks are also very visual, full of pictures and videos. However, textbook exercises usually urge students to move forward too fast instead of talking about the current exercise.”(Lower secondary school mathematics teacher)
“When students got stuck, they could not get through on their own with the worksheet. Whatever weights students added on the scale [image on the worksheet], the scale wouldn’t move. So students might proceed with the wrong solution. But with the manipulative, students could add and remove blocks and got feedback from the manipulative.”
“When working with manipulatives, there are steps that the students can easily talk about. One student can tell another one, for example, ‘First, put it there. Do you notice how the scale moves?’ But when working with a textbook where there is, for example, x + 2 = 6, there is not much to discuss, only x = 6 − 2. It is difficult for students to invent what to talk about.”(Special education teacher)
“When everything is digital, students may perceive it as a game. So, they will act like [they do when] playing games [and] just rush to do everything. A good example is when I asked students to learn how to draw points in GeoGebra [an interactive mathematics application]. Some students just kept on clicking [their mouse], so that their screen was full of points. Their minds were in a racing track. I think physical blocks could slow them down to think.”(Lower secondary school mathematics teacher)
“I think physical blocks are definitely better than digital blocks. They are more interesting for students because nowadays, they have been doing things all the time with the digital world. I noticed that last semester, [lower secondary school] students were very enthusiastic about playing board games during a math class. I don’t see working with physical objects as too childish for lower secondary school students.”(Lower secondary school mathematics teacher)
5.2.4. Discussion of Learning Support
5.3. Usability
5.3.1. Class Intervention
5.3.2. Student Questionnaires, Interviews, and Thinking Aloud Sessions
“It would be nice if you could have this kind of app for other maths, even from the first grade when learning, for example, addition, subtraction, and multiplication. It’s good to have these blocks compared to just digital [elements].”(Medium-attaining fifth grader)
5.3.3. Discussion of Usability
5.4. Limitations and Future Research and Development
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Appendix B
- In your opinion, how well did/would the X-is compared to the paper-and-pencil working method help students with understanding the following equation-solving concepts?
- 1.1
- Both sides of an equation are equal
- 1.2
- An unknown and solving for its value
- 1.3
- An equation stays equivalent when the same operation is performed on both sides
- In your opinion, how well did/would X-is compared to the paper-and-pencil working method help students with expressing their mathematical thinking by using the following mediums?
- 2.1
- Tactile language
- 2.2
- Pictorial language
- 2.3
- Verbal natural language
- 2.4
- Written natural language
- 2.5
- Mathematical symbolic language
- In your opinion, how well did/would X-is compared to the paper-and-pencil working method support the following aspects for the students?
- 3.1
- Learning through first-hand experience and exploration
- 3.2
- Learning through collaboration with peers
- 3.3
- Active learning
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Class Intervention | Paper-Based Test | Questionnaire and Interview | Thinking Aloud | |
Learning Achievement |
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Learning Support |
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| |
Usability |
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Category | Description | Examples |
---|---|---|
Communication Directions | ||
One-way | Sending information through speaking, writing, or gestures without response from peer |
|
Two-way | Sending and receiving information through speaking, writing, or gestures |
|
Communication Types | ||
Verbalisation | Communicating through speech | Asking or discussing |
Physical actions | Communicating through gestures | Pointing or showing |
Verbalisation and physical actions | Communicating through speech and gestures | Manipulating X-is and explaining at the same time |
Communication | Paper-and-Pencil | X-is | Total |
---|---|---|---|
n (%) | n (%) | n (%) | |
Directions (N = 287) | |||
One-way | 51 (17.8) | 60 (20.9) | 111 (38.7) |
Two-way | 34 (11.8) | 142 (49.5) | 176 (61.3) |
Types (N = 287) | |||
Verbalisation | 62 (21.6) | 97 (33.8) | 159 (55.4) |
Physical actions | 7 (2.4) | 16 (5.6) | 23 (8.0) |
Verbalisation and physical actions | 16 (5.6) | 89 (31.0) | 105 (36.6) |
Scales | Cumulative Sum Mean | Z | ||
---|---|---|---|---|
Scale [min, max] | X-is | Paper-and-Pencil Instruction | ||
Supports students’ understanding of equation-solving concepts | [3, 12] | 11.0 | 7.7 | 2.10 * |
Supports students’ languaging | [5, 20] | 17.3 | 12.8 | 2.10 * |
Supports students’ learning through discovery and social interaction | [3, 12] | 10.5 | 6.5 | 2.10 * |
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Lehtonen, D.; Machado, L.; Joutsenlahti, J.; Perkkilä, P. The Potentials of Tangible Technologies for Learning Linear Equations. Multimodal Technol. Interact. 2020, 4, 77. https://doi.org/10.3390/mti4040077
Lehtonen D, Machado L, Joutsenlahti J, Perkkilä P. The Potentials of Tangible Technologies for Learning Linear Equations. Multimodal Technologies and Interaction. 2020; 4(4):77. https://doi.org/10.3390/mti4040077
Chicago/Turabian StyleLehtonen, Daranee, Lucas Machado, Jorma Joutsenlahti, and Päivi Perkkilä. 2020. "The Potentials of Tangible Technologies for Learning Linear Equations" Multimodal Technologies and Interaction 4, no. 4: 77. https://doi.org/10.3390/mti4040077
APA StyleLehtonen, D., Machado, L., Joutsenlahti, J., & Perkkilä, P. (2020). The Potentials of Tangible Technologies for Learning Linear Equations. Multimodal Technologies and Interaction, 4(4), 77. https://doi.org/10.3390/mti4040077