Human Abductive Cognition Vindicated: Computational Locked Strategies, Dissipative Brains, and Eco-Cognitive Openness
Abstract
:1. Introduction
2. Deep Learning Cognitive Strategies Are Locked
Abductive Cognition and AlphaGo/AlphaZero
3. Natural, Artificial, and Computational Games
3.1. Locked and Unlocked Strategies in Natural and Artificial Envoronments
3.2. Reading Ahead as an Abductive Engine
- Groups of potential being selected and their possible outcomes. A present scenario at time shown by the board “adumbrates”—a Husserlian concept!—a posterior possible and more productive scenario at time , which is the fruit of an expected smart abduction that will be in turn followed by another abduction regarding the action that leads to a new move;
- Possible countermoves to each move;
- Further possibilities after each of those countermoves. It seems that some of the best competitors of the game Go can read up to 40 moves ahead even in enormous complex positions.
4. Locking Abductive Strategies Jeopardizes the Maximization of Eco-Cognitive Openness
5. The Physics of Eco-Cognitive Openness
5.1. Eco-Cognitive Openness Characterizes Dissipative Brains
[…] “the spontaneous break-down of symmetry” by which the invariance (the symmetry) of the field equations manifests itself into ordered patterns in the vacuum state. The symmetry is said to be broken since the vacuum state does not possess the full symmetry of the field equations (the dynamics). The order is indeed such a “symmetry”. One can show that when symmetry is broken the invariance of the field equations implies the existence of quanta, the so-called Nambu-Goldstone (NG) quanta, which, propagating through the whole system volume, are the carrier of the ordering information, they are the long-range correlation modes: in the crystal, for example, the ordering information is the one specifying the lattice arrangement [28], pp. 318–319.
First, there is the selectivity of perception that produces a filtered conceptual representation of the physical world. Second, there is selective projection in the process by which the prior conceptualization of the world (the “real space” representation) is blended with the other conceptual input. Is there any evidence that these are two separate processes? It seems preferable to assume that the selective attention to, and projection of, structure from the material world to the blended space is the perceptual process. That is, that selective perception is a conceptual process [33], p. 1561.
[…] the brain is then a ”mixed” system involving two separate but interacting levels. The memory level is a quantum dynamical level, the electrochemical activity is at a classical level. The interaction between the two dynamical levels is possible because the memory state is a macroscopic quantum state due, indeed, to the coherence of the correlation modes. The coupling between the quantum dynamical level and the classical electrochemical level is then the coupling between two macroscopic entities. This is analogous to the coupling between classical acoustic waves and phonons in crystals (phonons are the crystal NG quanta). Such a coupling is possible since the macroscopic behavior of the crystal “resides” in the phonon modes, so that the coupling acoustic-waves/phonon is nothing but the coupling acoustic wave crystal [28], p. 326.
5.2. Abductive Errors Vindicated
Sometimes mistakes are useful to introduce or observe unexpected behaviors or results. Testing a newly designed machine has in general the meaning of detecting erratic behaviors to be avoided in an improved design of the tested machine. When mistakes are not rejected, they constitute additions to or extensions of the observer knowledge. Examples are in production processes and discoveries made by chance. In these cases, the term by chance means indeed by mistake (with respect to what was expected). In some sense, the term dis-covery is equivalent to the term mistake (the discovery is always by chance, otherwise it is not a discovery). […] Inside a given context, the unpredictable behavior is not a “negation”, is not a “deviance” with respect to any possible behavior. It is a novelty.
6. Big Data: Huge but Locked
7. Locked Strategies Limit Creativity
- Contrarily to the case of high-level “human” creative abductive inferences the status of artificial games (and of their deep learning computational companions) is very poor from the point of view of the non-strategic knowledge that is exploited;
- in Go (and similar games) and in deep learning systems such as AlphaGo/AlphaZero, in which strategies and heuristics are “locked”, these are precisely the only part of the game that can be enhanced and made more fecund: strategies and related heuristics can be exploited in an innovative way, and new ones can be created. No other types of knowledge will be modified, and all the remaining aspects remain immutable.17 Of course this preeminence of the strategies is the essence of Go, Chess, and other games, a fact that explains the impressiveness of the more smart moves of the human champions (and of course of AlphaGo/AphaZero). Unfortunately, this dominance of strategies is also the feature that renders the creativity at stake even weaker than the one that characterizes the most complicated cases of human selective abduction (medical diagnosis, for example). At the same time, this weakness also accounts for the easiness in building a deep learning computer simulation of games such as Chess or Go, with respect to the simulation of the strategies at play, for example, in scientific discovery.18
8. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
1 | AlphaGo Zero is a version of DeepMind’s Go software AlphaGo; the recent AlphaZero further enriches AlphaGo Zero and learns by its own played games. |
2 | In a recent book [6], I have exploited these notions as components of the framework of an entirely new dynamic perspective on the nature of computation. In this theory I have highlighted the role of unconventional computation as an incessant and terrific process of cognitive domestication of ignorant entities. |
3 | A classical bibliography on abduction is given in [9]. |
4 | |
5 | A variety of tools already present at the time of traditional AI methods and formalisms, when I was cooperating with AI colleagues to build a Knowledge-Based System (KBS) able to develop medical abductive—diagnostic—reasoning [21]. |
6 | I have to note that my notion of a locked strategy is not related to the standard nomenclature of the game theory. |
7 | |
8 | We face a kind of rearrangement of the “whole attractor landscape”: this means that a new memory becomes situated in the context of the entire set of memories already acquired by the brain. This process of contextualization renders the newly arrived information—which is in itself without meaning in the Shannon sense—endowed with a specific meaning that in turn tends to change the meanings belonging to the whole set of memories. |
9 | It is well-known that isolation of an individual tends to generate various pathologies and not only at the psychological level. |
10 | The physical model also explains that the existence of the first cannot be independent of the existence of the second, and vice versa. The “brain/environment” system is treated as the closed system “brain and its Double”. Regarding the relationship with the Double as a route to consciousness and on the role of objectiveness of the external world as the primary and necessary condition for consciousness to exist, see [28], p. 328–335; consciousness would be rooted in a restless dialog—entanglement—of the self with its Double. |
11 | Cognitive science has also stressed this fact when Brooks observed that, at the root of the more basic forms of cognition, it can be hypothesized that the “world serves as its own best model” [32], p. 145. |
12 | A fluctuating background jeopardizes the precise determination of the trajectories from initial conditions in a totally unpredictable way. |
13 | Further details can be found in [36]. |
14 | On the general problem of discoverability and its discontents, which encompasses the present one regarding the curation of big data, see my book [37]. |
15 | For a recent interesting discussion on the limits of the use of machine learning in prediction about climate change, dealing with scientists’ replacement of physically based parameterizations with neural networks that do not represent physical processes, directly or indirectly, see [39]. A defense of deep learning and machine learning advances regarding their capacity to generate approximate causality thanks to the finding of correlations between indirect factors is described by [40]. Finally, the readers who are interested in a rich and extended survey of the present epistemological, social, and political problems related to big data, algorithms, machine learning, artificial intelligence, and social networks can refer to [41], which especially stresses the fact that more or less reliable predictions generated by computational systems become de facto “prescriptions” capable of surreptitiously modifying human behaviors. |
16 | Many interesting examples are illustrated in the recent [42], |
17 | Of course, different rules and new boards of different sizes can be advanced, but this will lead to novel kinds of games, a possibility that does not affect my arguments. |
18 | Some data regarding the history of so-called automated scientific discovery in AI are illustrated ([4], chapter two, Section 2.7 “Automatic Abductive Scientists”). |
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Magnani, L. Human Abductive Cognition Vindicated: Computational Locked Strategies, Dissipative Brains, and Eco-Cognitive Openness. Philosophies 2022, 7, 15. https://doi.org/10.3390/philosophies7010015
Magnani L. Human Abductive Cognition Vindicated: Computational Locked Strategies, Dissipative Brains, and Eco-Cognitive Openness. Philosophies. 2022; 7(1):15. https://doi.org/10.3390/philosophies7010015
Chicago/Turabian StyleMagnani, Lorenzo. 2022. "Human Abductive Cognition Vindicated: Computational Locked Strategies, Dissipative Brains, and Eco-Cognitive Openness" Philosophies 7, no. 1: 15. https://doi.org/10.3390/philosophies7010015
APA StyleMagnani, L. (2022). Human Abductive Cognition Vindicated: Computational Locked Strategies, Dissipative Brains, and Eco-Cognitive Openness. Philosophies, 7(1), 15. https://doi.org/10.3390/philosophies7010015