A Systematic Review of Design Workshops for Health Information Technologies
Abstract
:1. Introduction
2. Methods
3. Results
3.1. Discussion Activities
- Whole group or small group discussions (guided by semistructured questions or findings from previous steps)
- Brainstorming (using Post-it notes, poster size papers, flipcharts)
- Affinity diagrams
- Collecting ideas
- Sorting methods
- Idea notetaking on sticky Prioritization
- Exploring a selected technology
- Creating human scatter graph
- Note cards
3.2. Description of Experience
- Personas
- Vignettes on a ‘story-board’ in cartoon-strip format
- Case vignettes
- Scenarios
- Journey mapping
- Storytelling/storyboards
- Arranging pictures and labels describing the stages of before, during, and after a visit
- Talking on a specific experience
- Creating collages
- Creating instant visuals
3.3. Prototyping
- Developing mock-up models or prototypes
- Frame-by-frame sketches
- Solution sketch
- Presentation of mock-up, etc., by participants
- Rapid cycle iterative design
- Design sprints
3.4. Creating Conceptual Representations
- Concept mapping
- Responding to questions by creating a human scatter graph
- Creating an instant visual of the group’s perception and experience of mobile games and games for health
- Sketches of the participants’ design concepts
- Participant narrative representation of thoughts
3.5. Evaluation Activities
- Technology/product demonstrations
- Hands-on use of technology
- Debriefing
- Technology/prototype/idea/solution evaluation and providing feedback
- Workshop feedback
- Applications/apps
- Think Aloud
- Walkthrough exercise
- Questionnaires
3.6. Presentations
- Presentation of results of previous phases/literature, etc., by moderators
- Presentations or giving talk on a specific topic
3.7. Game Playing
- Design games
- Role-playing
3.8. Stimulate Group Participation
- Design cards
- Icebreaker session
- Field kit
- Prompt cards
- Presented substance images
- Lightning Demos activity
- Prototypes/mock-up models (paper-based or wireframes)
- Research themes
- A list of recommendations/solutions/ideas
- Product/technology evaluation
4. Discussion
4.1. There Are a Variety of Ways of Conducting Design Workshops
4.2. Workshops Are Effective Design and Research Approaches
4.3. Various Levels of Workshop Details Were Reported
4.4. Recommendations for Conducting a Workshop
- The preparation/planning stage is critical for the success of the project. It is important to be cognizant of differing levels of aptitude. In some cases, participants may benefit from preworkshop technology education (e.g., brochures/pamphlets, emails) to elicit a better understanding of the technology or concepts novel to the participant, and subsequently support workshop participation preparedness.
- Well defined research/design questions/objectives should be the main drivers of other decisions related to organizing the workshop: participants, technology or intervention being designed, conceptual and methodological framework used, workshop activities employed. There should be a congruence among (1) research/design questions/objectives, (2) sampling, (3) selected activities, (4) technology/intervention that is being designed, (5) guiding framework, and (6) available resources.
- Sampling should reflect a wide range of user needs. Vulnerable populations should particularly be considered.
- An introduction may include an ice breaker/warm up exercise to establish commonality between participants and cultivate a trustful atmosphere with the facilitator.
- Workshops could benefit from a facilitator/moderator and a dedicated individual who will document the workshop activities and outcomes by taking notes or audio/video recording. Facilitators should be mindful of potential power imbalances in varied stakeholder groups that can result in a dominating one-sided perspective.
- A synergistic creating process can benefit from a relaxed environment, allowing for participants to freely move about and take breaks as needed. Providing coffee, snacks, or meals and encouraging a flexible atmosphere may encourage willingness for continued participation in an often time-intensive proceeding.
- Utilizing diverse activities will more likely provide better engagement and input, particularly for the heterogenous groups.
- Workshop conclusions should include a formal evaluation (e.g., an exit questionnaire, brief interviews, providing a visible note taking board to post feedback throughout the workshop) to provide structured feedback when the workshop findings are disseminated. If a formal evaluation is not feasible, the workshop may include debriefing or collective reflection to discuss participant experiences attained from design activities. This exercise dually acts as an informal evaluation of the successes and/or areas in need of improvement and validates the importance of participant contributions to the participant themselves.
4.5. Limitations
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Authors | Target Disease, Setting, Treatment or Population | Participants | Number of Workshops | Activities | Deliverables |
---|---|---|---|---|---|
Amann et al. 2020 [12] | Spinal cord injury | 2 Researchers, | 1 | Personas, design sprints | A prototype in the form of a clickable user interface |
2 Designers, | |||||
4 Clinicians, | |||||
5 Adult Patients | |||||
Aufegger et al. 2020 [13] | Young patients who are about to undergo a complex intervention | 14 Children | 1 | Journey mapping, redesign journey mapping | A journey map visual |
11 Adults | |||||
Burford et al. 2015 [14] | Diabetes Mellitus (DM) Type II | 4 Researchers, | 2 | Ideas collected and affinity diagram | A list of recommendations for patients’ empowered behavior and how tablet devices can support it |
10 Clinicians, | |||||
1 Practice manager | |||||
Castensøe-Seidenfaden et al. 2017 [15] | DM Type I | 33 Young patients, | 7 | Ideas collected, prioritized, sketching prototypes, Post-it notes, flip charts | Research themes |
18 Parents, | |||||
18 Clinicians, | |||||
45 experts | |||||
Castro-Sánchez et al. 2019 [16] | Antibiotic management | 29 experts | 1 | Small and whole group discussion of previously determined questions | A list of implementation, adoption and evaluation related threats and solutions |
Wan Sze Cheng et al. 2018 [17] | Men’s Mental Health and Well-Being | 40 Researchers and students | 6 | Whole group discussion, presentations, and sketching | Prototype |
Curtis & Brooks, 2020 [18] | Nursing Homes | 10 Clinicians | 2 | Presentation from previous steps of design and whole group discussion | A list of recommendations for (i) implementation; (ii) Sustaining engagement; (iii) Transforming care |
Danbjørg et al. 2018 [19] | Osteoarthritis | 4 Adults | 1 | The starting point was the cultural probes (from the test phase), which served as the opening to hear about the participants’ experiences; subsequently, the participants brainstormed and created a mock-up model | Evaluated paper-based mock-ups |
Davis et al. 2018 [20] | Asthma | 13 Young patients | 1 | Talking on app experience, creating collages, creating concept maps | Prototype app |
Fleming et al. 2019 [21] | Adolescent Mental Health | 31 Young patients | 2 | Discussion, mock-up on paper, storytelling and brainstorming on sticky notes, posted them on a wall | Research themes |
Garne Holm et al. 2017 [22] | Neonatal homecare | 6 clinicians | 2 | In the first workshop, cases developed from the first phase of the study were presented; the participants provided solutions to each of the cases presented. In the second workshop, technology was tested in a simulated environment | Research themes |
4 researchers | |||||
1 IT consultant | |||||
10 parents | |||||
5 infants | |||||
Giordanengo et al. 2018 [23] | DM Type I | 4 clinicians | 2 | Whole group discussions | Research themes |
5 patients | |||||
Giroux et al. 2019 [24] | Care givers of seniors | 18 Clinicians | 8 | Sorting method; brainstorming; persona; paper prototyping; group discussions | Prototype website, research themes |
30 Caregivers | |||||
26 Community workers | |||||
Gonsalves et al. 2019 [25] | Adolescent Mental Health | 46 Adolescents | 3 | Exploring a selection of popular games and apps; story building to create personas and problem scenarios; paper prototyping; discussion about prototype ideas; brainstorming; discussion | Evaluated prototype |
Gordon et al. 2016 [26] | High-risk women after discharge from hospital | 4 patients | 20 | Rapid cycle iterative design | Three applications |
4 clinicians | |||||
2 social workers | |||||
1 clinic administrator | |||||
3 support staff | |||||
2 research staff | |||||
1 programmer | |||||
Greenhalgh et al. 2015 [27] | Assisted living settings | 40 residents | 10 | Vignettes on a ‘story-board’ in cartoon-strip format | Research themes |
14 service providers | |||||
7 technology suppliers | |||||
Grenha Teixeira et al. 2019 [28] | EHR Stakeholders | 67 stakeholders | 2 | Concept Map creation for a service | Concept Map |
Hemingway et al. 2019 [29] | HIV | 18 individuals | 2 | Creating a human scatter graph, creating instant visuals, whole group, and small group discussions and brainstorming | The list of recommended game features |
Hobson et al. 2018 [30] | Motor neurone disease | 3 patients | 2 | An icebreaker session; patient journey mapping; arranging pictures and labels describing the stages of before, during, and after a visit; personas; whole group discussion | Journey map |
6 caregivers | |||||
1 clinician | |||||
How et al. 2017 [31] | TBI | 8 clinicians | 2 | Design cards and field kit | Conceptual ideas for TBI cognitive telerehabilitation |
Jeffery et al. 2017 [32] | Nurses | 20 nurse participants | 3 | Video vignette, creating sketches, debriefing | Debriefed sketches |
Jensen et al. 2018 [33] | Hip fractures | 42 various participants | 5 | Present findings from previous study, brainstorming using Post-its and board, prototyping | Prototype |
Jessen et al. 2018 [34] | Chronic illness | 22 participants aged 17-64 | 6 | Design games, scenario making, prototyping, and brainstorming. | Research themes |
Jessen et al. 2020 [35] | Chronic illness | 22 participants aged 17-64 | 6 | Design games, prototyping, and scenario making | Prototype; suggestions |
Klemets & Toussaint, 2015 [36] | Nurses | 9 nurses | 2 | Scenario making, role-playing | Artifacts in the form of scenarios and a prototype |
Kocaballi et al. 2020 [37] | Primary care consultations | 16 general practitioners | 3 | Affinity diagramming, brainstorming, and prototyping | Research themes |
2 researchers | |||||
Latulippe et al. 2020 [38] | Caregivers of functionally dependent seniors | 74 adult participants | 11 | Whole group discussions | Research themes |
4 researchers | |||||
Latulippe et al. 2020 [39] | Caregivers of functionally dependent seniors | 74 adult participants | 11 | Presentations, sorting, whole group discussions, brainstorming, prototyping, sketching, and pretesting | Research themes |
4 researchers | |||||
Lee et al. 2018 [40] | Rheumatoid arthritis | 10 adult patients | 3 | On hands use of a technology and debrief | Not reported |
18 health care professionals | |||||
Lundin & Mäkitalo, 2017 [41] | Hypertension | 15 adult patients | 3 | Whole group discussion, product demonstration and hands-on practice, debrief | Research themes |
1 project leader/moderator | |||||
1 company representative | |||||
1 researcher | |||||
1 video staff | |||||
Lupton, 2017 [42] | Generic | 25 adult participants | 1 | Concept mapping, brainstorming, storyboard creating | Research themes |
Marent et al. 2018 [43] | HIV | 61 clinicians | 14 | Discussion | Research themes |
77 adult participants | |||||
Martin et al. 2020 [44] | Adolescents | 74 adolescent participants | 1 | Product demonstration and hands on activities | Product evaluation |
Martin-Hammond et al. 2019 [45] | Seniors | 18 adult participants | 1 | Whole group discussion, small group discussion, scenario, sketches of the participants’ design concepts, brain storming, affinity diagrams | Research themes |
2 researchers | |||||
Moen & Smørdal, 2012 [46] | Rare conditions | 50 participants | 15 | Discussion | Research themes |
Naeemabadi et al. 2020 [47] | Total knee replacement | 8 participants | 2 | Brainstorming, discussions, paper prototyping, prototype evaluation | Preliminary paper prototypes, research themes |
2 physiotherapists | |||||
1 nurse | |||||
1 orthopedic surgeon | |||||
3 researchers | |||||
4 student assistants | |||||
2 software developers | |||||
Nielsen et al. 2020 [48] | Kidney transplantation | 9 clinicians | 2 | Brainstorming | A prototype app. |
4 patients | |||||
2 family members | |||||
3 researchers | |||||
2 members of kidney association | |||||
1 dietician | |||||
1 physiotherapist | |||||
6 others | |||||
Noergaard et al. 2017 [49] | Heart disease | 7 patients | 3 | Questionnaires, hands-on exercises, group discussions, plenary discussion, presentations | Work-in progress reports |
3 clinicians | |||||
2 systems architects | |||||
3 moderators | |||||
3 observers | |||||
Ospina-Pinillos et al. 2019 [50] | Mental health | 10 young adults | 2 | Mock-ups and end-user sketching | Workshop discussion notes and 208 artifacts |
7 health professionals | |||||
Ospina-Pinillos et al. 2020 [51] | Mental health | 7 young adults | 2 | Discussion, review of mock-ups, hand-draw ideas | Handwritten notes, 194 source documents were developed and analyzed (2 sets of workshop notes and 192 artifacts produced by participants) |
11 health professionals | |||||
Peiffer-Smadja et al. 2020 [52] | Antibiotic management | 47 health professionals | 1 | clinical scenarios, discussion | Electronic questionnaire, research themes |
Peiris-John et al. 2020 [53] | Adolescents | 8 adolescents | 2 | small group discussion, brainstorming | Data/feedback used to create prototype |
3 young adults | |||||
5 digital health care providers | |||||
6 community stakeholders | |||||
9 researchers | |||||
Peters et al. 2017 [54] | Asthma | 13 young patients | 4 | collaborative collage, individual concept mapping, and paper prototyping | Collages, concept maps, and paper prototypes |
Pollack et al. 2016 [55] | Generic | 3 researchers | 1 | Presentation, group brainstorming, discussion, mock-ups, presentation of mock-ups | Notecards, whiteboard recording of discussions, crafted handmade designs |
11 physicians | |||||
Jakobsen et al. 2018 [56] | Osteoporosis | 2 researchers | 3 | Games, brainstorming, mock-up, wireframe review, | Mock-ups, field notes, pictures, video recordings |
6 female patients | |||||
5 clinicians | |||||
5 experts | |||||
Rawson et al. 2018 [57] | Antibiotic management | 30 adult patients | 2 | Discussions | Research themes |
Revenäs et al. 2014 [58] | Rheumatoid arthritis | 5 adult patients | 4 | Discussion of previous focus groups, warm-up session, brainstorming | Data collection from an online notice board, interactive boards, Post-it notes on plastic sheets, video recordings, observation protocols |
3 experts | |||||
2 researchers | |||||
Robinson et al. 2009 [59] | Dimentia | 24 patients | 5 | Presented with list of priorities from scoping stage for discussion, scenarios, presented a range of existing devices for discussion | Prototypes, research themes |
13 carers | |||||
Ruland et al. 2006 [60] | Children | 12 children aged 9–11yo | 8 | Role play and scenarios, prototyping, program/game testing using think aloud | Prototypes, observation notes, videotape |
Scandurra & Sjölinder, 2013 [61] | Seniors | 8 adults aged 65–80 | 7 | Questionnaires, iterative discussion from previous workshop data | Researcher notes, questionnaires |
Sin et al. 2019 [62] | Psychosis | 3 patients | 4 | Review of previous studies, brainstorming, sketching, draft wireframing, walkthrough exercise | Draft hand-sketched plans and wireframes, mock-ups of Web pages, and source materials for the intervention, intervention prototype, themes |
3 family members | |||||
1 clinician | |||||
1 voluntary service lead. | |||||
6 researchers | |||||
Swallow et al. 2016 [63] | Seniors | 33 participants aged 55–85 | 4 | Questionnaire, presentation from previous study, affinity diagrams, presentation of results, discussion | Audio recording, affinity diagram, notes, Post-it notes, questionnaires |
Terp et al. 2016 [64] | Schizophrenia | 4 young adults | 10 | Storyboard, card sorting, mock-ups, paper prototypes | Hand-drawn workshop invitation, workshop preparation descriptions, workshop notes, written reflections, group interviews |
7 healthcare providers | |||||
6 experts | |||||
Tremblay et al. 2019 [65] | Caregivers of Functionally Impaired Seniors | 4 researchers | 4 | Group discussion, brainstorming, paper prototypes | Audio and video recordings, artefacts, paper documents, spreadsheets |
11 caregivers | |||||
16 community workers | |||||
11 health and social service professionals | |||||
van Besouw et al. 2015 [66] | Aural rehabilitation | 28 adult participants | 9 | Presentation, discussion, mock-ups | Feedback and observations incorporated into a prototype music rehabilitation program |
2 researchers | |||||
3 experts | |||||
Wannheden & Revenäs, 2020 [67] | Parkinson’s disease | 7 patients | 4 | Note cards, group discussion | Data from notecards and focus group discussions, research themes |
4 neurologists | |||||
3 nurses | |||||
2 physiotherapists | |||||
Warren et al. 2019 [68] | EHR stakeholders | 48 participants | 2 | Presentation, mock-ups, small group vignette activity, group presentations and feedback, debrief | Quantitative and qualitative questionnaires |
Wherton et al. 2015 [69] | People with assisted living needs | 61 participants | 10 | Case vignettes, case narratives, discussion, flow-diagram, presentation, prompt cards, storyboards, narratives | Research themes |
Winterling et al. 2016 [70] | Cancer patients with sexual problems and fertility distress | 10 former patients | undetermined | Discussion, ice breaking, mock-up creation, discussion, prototype | Mock-up, prototype |
2 significant others | |||||
Woods et al. 2018 [71] | Heart disease | 6 clinicians | 2 | Prototypes presented for feedback and improvement cycles, Lightning Demos activity, brainstorming, personas, solution sketch, comic-like storyboard, brainstorming | 14 frames of sketches, labels and descriptions, posters, wireframes, initial software build |
1 patient | |||||
Xu et al. 2020 [72] | Caregivers of children with atopic dermatitis | 20 caregivers | 3 | Discussion, sketching | Sociodemographic questionnaire, technology acceptance questionnaire, workshop evaluation form, field notes, observation logs, photos, written products, audio recordings; research themes |
10 healthcare providers | |||||
4 digital health experts | |||||
Zhang et al. 2019 [73] | Substance use disorders | 10 patients | 3 | Participant narrative representation of thoughts, brainstorming, presentation on gamification approaches, idea notetaking on sticky notes, whole group discussion, Sketching, presentation of substance images. | Audio recording, prototype sketches, common element identification from data |
10 health care professionals |
Authors | Evaluation Summary |
---|---|
Jessen et al. 2018 [34] | “Overall, we can conclude from the vast variety of user inputs that the workshops were successful in generating new and creative concepts and ideas for mHealth tools… The participants and the facilitators alike found the workshops to be both productive and enjoyable. In fact, when getting feedback at the end of the first workshop, all 3 groups wanted to spend more time on the next workshop”. |
Lee et al. 2018 [40] | “Patients, health care professionals, and managers confirmed the relevance and value of the overall concept as well as the organizational setup”. |
Scandurra & Sjölinder, 2013 [61] | “At the concluding workshop the participants described their overall experiences, both with respect to the latest version of the device and with respect to the overall impressions about the project”. |
Swallow et al. 2016 [63] | “The workshop concluded with a general discussion in which the research team summarized the overall findings and gave participants the opportunity to provide any additional feedback about the problems and solutions, as well as their experience of taking part in the participatory design workshop”. |
van Besouw et al. 2015 [66] | “The method used to collect feedback during the trial (an online survey completed by users at the end of each session) also resulted in ‘honest’ feedback that captured the users’ immediate and unrestrained reactions to the session and software”. |
Warren et al. 2019 [68] | “Quantitative evaluation questionnaires were undertaken by 43 participants. Non-responses to individual questions were excluded from analysis. Responses from the evaluation questionnaire indicated that participants found the workshop process used for this project to be enjoyable, useful and interesting. Participants indicated that this workshop stimulated their interest in being involved in future healthcare design work, further emphasizing the potential value of the methods described in healthcare research and development”. |
Xu et al. 2020 [72] | “The workshop evaluation comments indicated that the co-design workshop was successful in creating and generating new ideas and content for smartphone app development”. |
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Ozkaynak, M.; Sircar, C.M.; Frye, O.; Valdez, R.S. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021, 8, 34. https://doi.org/10.3390/informatics8020034
Ozkaynak M, Sircar CM, Frye O, Valdez RS. A Systematic Review of Design Workshops for Health Information Technologies. Informatics. 2021; 8(2):34. https://doi.org/10.3390/informatics8020034
Chicago/Turabian StyleOzkaynak, Mustafa, Christina M. Sircar, Olivia Frye, and Rupa S. Valdez. 2021. "A Systematic Review of Design Workshops for Health Information Technologies" Informatics 8, no. 2: 34. https://doi.org/10.3390/informatics8020034
APA StyleOzkaynak, M., Sircar, C. M., Frye, O., & Valdez, R. S. (2021). A Systematic Review of Design Workshops for Health Information Technologies. Informatics, 8(2), 34. https://doi.org/10.3390/informatics8020034