Healthy Movement Leads to Emotional Connection: Development of the Movement Poomasi “Wello!” Application Based on Digital Psychosocial Touch—A Mixed-Methods Study
Abstract
1. Introduction
2. Methods
2.1. Development and Design of the Movement Poomasi “Wello!” Application
2.2. User-Needs Assessment
2.3. Expert Collaboration and Interactive Development
- Prototype Development: Initial wireframes incorporated custom movement plans, educational content, and peer engagement features.
- Expert Review: Experts refined the prototype, enhancing accessibility through voice assistance, simplified navigation, and UI adjustments.
- Usability Trials: Twenty older adults tested the app for four weeks. Feedback prompted final updates, including high-contrast text, onboarding tutorials, and simplified navigation.
2.4. Movement Program Structure and Qualitative Inquiry
2.5. Implementation and Usability Testing
- (1) Movement completion rate, measuring the percentage of completed weekly sessions; (2) session duration, reflecting the average time spent per exercise session; and (3) feature-specific engagement patterns, which tracked interactive usage frequencies, drop-off points, and the adoption of core functionalities such as peer challenges and onboarding tutorials.
2.6. Evaluation Methods
- 1.
- Quantitative Assessment:A 28-item user satisfaction questionnaire was administered using a 5-point Likert scale (1 = strongly disagree to 5 = strongly agree). The questionnaire was developed to comprehensively evaluate participants’ post-intervention experience with the Movement Poomasi application and consisted of five domains: navigation ease (6 items), visual clarity (5 items), motivational support (6 items), exercise guidance (6 items), and perceived benefit (5 items). Navigation ease assessed the clarity of the menu structure, the ease of locating desired functions, and the responsiveness of the interface. Visual clarity evaluated the readability of text, appropriateness of font size, color contrast, and recognizability of icons. Motivational support measured perceived encouragement, goal-setting functions, and reminder features designed to promote continued engagement. Exercise guidance evaluated the clarity of movement instructions, the appropriateness of exercise difficulty, and the inclusion of safety cues. Perceived benefit assessed the extent to which the application enhanced physical activity, social connectedness, and overall well-being.
- 2.
- Qualitative Assessment:Thematic analysis of interview transcripts and open-ended survey responses was guided by Braun and Clarke’s six-step framework [31]. Coding focused on usability challenges, interface difficulties, and motivational factors. Findings were triangulated with behavioral data and narrative responses to ensure validity. Member checking with five participants and peer debriefing among the research team enhanced the credibility and analytical rigor.
2.7. Ethical Considerations
3. Results
3.1. Thematic Findings from User-Needs Assessment
- Fear of injury, which underscored the need for low-impact, customizable movement options tailored to the physical limitations of the elderly;
- Limited digital literacy, which necessitated an intuitive, simplified UI/UX interface with voice-assisted navigation and guided tutorials;
- Social isolation, which emphasized the importance of community support features such as peer interaction, hybrid group participation, and social challenges.
3.2. System Design and Functional Implementation
3.3. Case Study Benchmarking and Comparative Analysis
3.4. Behavioral and Persona Analysis
3.5. Task Mapping and Interface Refinement
3.6. Usability Testing and Statistical Analysis
3.7. User Satisfaction and Engagement
- Ease of use: 4.6 ± 0.4;
- Encouragement for movement: 4.3 ± 0.5;
- Social connectivity: 4.5 ± 0.3.
3.8. Data Interpretation
4. Discussion
4.1. Key Findings and Impact
4.2. Limitations and Strengths of the Study
- Sample Bias: The majority of the participants had moderate levels of digital exposure, which may limit the generalizability of the findings to digitally marginalized or technology-averse older adults. Future studies should include participants with minimal or no prior technical experience to more accurately reflect the digital diversity within aging populations.
- Self-Reported Measures: Usability and engagement metrics relied primarily on self-reported data, which can be susceptible to recall bias or social desirability effects. Integrating objective behavioral tracking and backend analytics in future studies would enhance data reliability and precision.
- Cultural Context: As this study was conducted within the South Korean healthcare and sociocultural context, the applicability of the results to other regions may be limited. Cross-cultural validation is needed to assess adaptability in healthcare environments with differing technological infrastructures and aging paradigms.
- Duration of Evaluation: A key limitation lies in the relatively short duration of the usability trial. While the 6-week implementation allowed for targeted feedback and interface refinement, it was insufficient to capture long-term behavioral adaptation, sustained engagement, or app retention. Older adults often require prolonged exposure to establish digital habits, particularly when cognitive or motor declines are present. From a development standpoint, this limited window may have masked latent barriers such as motivational fatigue, seasonal disruptions, or shifting preferences over time. Longer-term studies with follow-up assessments are necessary to validate the durability and ecological validity of the intervention in real-world aging trajectories. The application has continued iterative testing and refinement until May 2025, and it is scheduled for re-launch under the name Wello! in August 2025.
4.3. Future Directions for Development
- Onboarding Improvements: Adding real-time tutorials, step-by-step guidance, and AI-driven support for first-time users.
- Gamified Engagement: Including rewards, progress milestones, and personalized goal-setting to boost motivation.
- Community Integration: Expanding partnerships with senior centers and healthcare providers to connect digital use with local wellness resources.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
References
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Dajim | Health Talk | Today’s Health | Plan Fit | Samsung Health | Insight for Movement Poomasi | |
---|---|---|---|---|---|---|
Exercise facilities, programs, and trainers search | ○ | X | X | ○ | X | Limited guidance for seniors; Movement Poomasi offers curated content for age-appropriate routines |
Schedule management | ○ | ○ | ○ | ○ | ○ | Common feature; Movement Poomasi includes reminder-based scheduling with hybrid integration |
Health goal-setting and -recording | ○ | ○ | ○ | ○ | ○ | Standard across apps; Movement Poomasi links goal-setting to peer challenges |
Peer exercise records comparison | X | ○ | X | ○ | ○ | Mostly absent; Movement Poomasi enables structured social sharing |
Interactive educational content | X | X | X | X | X | Partially present; Movement Poomasi provides task-oriented video guidance |
Leader/facilitator support | X | X | X | X | X | Unique to Movement Poomasi, with peer and guide options |
App usage education | X | X | ○ | X | ○ | Weak overall; Movement Poomasi includes onboarding walkthrough and voice assistant |
Self-help exercise groups operation | X | X | X | ○ | X | Movement Poomasi enables autonomous group challenges |
Achievement sharing | X | ○ | ○ | X | ○ | Often one-way; Movement Poomasi supports reciprocal social encouragement |
Menu | Content | ||
---|---|---|---|
Home Training | Warm-up/cool-down training | Walking, stretching, and joint mobilization exercise | |
ACPT-Fascial Circulation Exercise | Rhythmic fascia flow movements, breath-synchronized stretches | ||
Main training | Circuit training | Whole-body low-impact circuit, cardiovascular endurance, flexibility exercise | |
Targeted training | Arm strengthening, core stability, leg balance training | ||
Sensory feedback modules | Proprioceptive tapping, body scan, breathwork |
Type | Before COVID-19 | After COVID-19 | Problem Recognized | Suggestion |
---|---|---|---|---|
Active Group | Interest in various types of exercise, engaging in physical activity for at least 1 h, 3 times a week. High concern for health. | Exercise participation was either maintained or slightly increased. | Curiosity about different exercise methods. The enjoyment of exercising together. | Provide exercise reminders and competitive features. |
Passive Group | Walking or using park exercise equipment, exercising less than 1 h, 2 times a week or less. Low concern for health. | Decrease in exercise participation due to the closure of facilities. | Habitual participation. Need for information that supports consistent participation. | Offer information on local sports facilities, equipment, and instructors. |
Psychological Support | Exercise helps with stress relief and mood improvement. | Perception of lethargy and loneliness due to lack of physical activity. | Content necessary to sustain exercise in non-face-to-face situations. | Deliver interactive, non-face-to-face exercise content. |
Companions and Supporters | The presence of a companion enhances the effectiveness of exercise, while the absence of a companion disrupts exercise routines. | Continued exercise with support from family and friends. | Social support content from exercise partners and peers. | Enable communication through community features. |
Motivation and Interest in Exercise | Participating in exercise to manage disease levels and alleviate boredom. | Reduced interest in exercise due to environments that make participation challenging. | Need for personalized exercise programs. | Provide personalized exercise programs. |
Use of Digital Devices for Exercise | Sharing exercise information with those who exercise together. | Active participation in digital exercise programs provided by welfare centers. | Provision of educational programs to utilize app functions. | Offer digital literacy education programs. |
Suggestions | Core Keywords |
---|---|
▪ Provision of exercise information tailored to the physical condition and fitness level of older adults ▪ Encouraging and motivational messages should be provided during exercise ▪ Goal-setting and comparison features with peers’ records should be available ▪ Reward mechanisms (badges, points, or certificates) should be provided upon goal achievement ▪ Recommendation services based on peer user data should be integrated ▪ Music playback functionality during exercise ▪ Clear, transparent feedback and progress reports on exercise results ▪ Information on local programs, certified trainers, and facilities should be provided ▪ Explanations about exercise benefits and physiological effects should be included | Information |
▪ Interactive education modules designed for older adults ▪ Guideline-based training for exercise programs (targeted at trainers and caregivers) ▪ Digital literacy training and in-app tutorials for users ▪ Ethical guidelines for trainers and community facilitators | Education |
▪ Small-group participation features to promote peer support ▪ Companion-based participation options (family, friends, caregivers) ▪ Social sharing of exercise photos, videos, and achievements ▪ Tools to organize, manage, and sustain self-help exercise groups | Social Interaction |
▼ | |
When older adults engage in exercise, it is essential to provide an interactive service framework that integrates information, education, and social communication features. This should include personalized exercise data, digital literacy support, and peer-engagement mechanisms to ensure both accessibility and motivation. Additionally, as an optional feature based on user agreement, the system should incorporate a dedicated UI that enables location sharing, health status monitoring, and streamlined group management, thereby enhancing both individual safety and collective participation. |
Situation | Task | Related Function | APP Type | Service Type |
---|---|---|---|---|
When an Older adult wants to participate in remote (or non-face-to-face) exercise | Local exercise information (information) | Location-based integrated search function | Dajim, Plan Fit | Self-Care |
Personalized exercise information (information) | Health status check and exercise recommendation function | Health Talk Talk, Today’s Health, Plan Fit, Samsung Health | Self-Care | |
Interactive educational content (education) | Exercise method education | Health Talk Talk, Today’s Health, Plan Fit, Samsung Health | Mutual Assistance Care | |
App usage education | Today’s Health | |||
Group leader training | - | |||
IT exercise instructor training | - | |||
Small-group exercise participation content (communication) | Small-group health goals and exercise records | Mutual Assistance Care |
1 Depth | 2 Depth | 3 Depth | 4 Depth | Main Features |
---|---|---|---|---|
Home (Main page) | My Health Profile | Information Integration | - | Settings |
Today’s Exercise | Educational Integration | - | Check Exercise Schedule | |
Friends List | Communication Sharing Integration | - | Exercise Sharing | |
Information Sharing | Local Services | Local Welfare Centers | Exercise Programs | Search/Apply |
Program Capacity | Search | |||
Games | Exercise and Music | Warm-Up—Cardio Cool-Down | Gamification | |
Senior Dance | ||||
Personalized Exercises | Senior Surveys | Personalized Exercise Information | Personalized Information Provision | |
Exercise Results | Calories | - | Exercise Results Review | |
Exercise Duration | ||||
Education Sharing | App Usage Training | App Usage Guide | APP Q&A | App User Guide |
Exercise Training | Cardio Exercise | Individual/Group Exercise | AI Motion Exercise Training | |
Strength Training | ||||
Exercise Platform | Engage | Metaverse Exercise | Exercise Education | |
Dipda | GX Exercise Program | GX Exercise | ||
Communication Sharing | Exercise Motivation | Exercise Notifications | Voice/Vibration Guidance | Notification |
Exercise Attendance Tracker | - | Check/Reserve | ||
Exercise Ranking System | Points by Ranking | Exercise Management | ||
My Profile | View Various Information Details | Medication and Prescription History Integration | Personal Information Terms/Policy Guidance |
1 Depth | Content | Key Features |
---|---|---|
Efficiency | How many steps were completed during task performance? Which steps were the most difficult? | Success rate |
How much time does task performance require? | Time taken | |
Satisfaction | What is the user satisfaction level after task completion? | User satisfaction |
Ease of Use | Is the program easy to operate? | Ease of operation |
Are menus, buttons, and options easy to locate? | Visibility | |
Is reading and viewing text or images comfortable? | Intuitiveness | |
Educational Ease | The learning objectives are clear. | Goal clarify |
The method of presenting exercise education captures attention. | Enjoyment | |
The method of delivering exercise education motivates participation. | Motivation | |
Information Usefulness | The provided information is practical and useful for real-life exercises. | Usefulness |
The quantity of provided information is sufficient. | Information quantity | |
New insights or knowledge were gained. | Novelty |
Participant | Gender | Age | Exercise Frequency | Exercise Duration (Mins) | Participation Level |
---|---|---|---|---|---|
U1 | F | 64 | 3–4 times per week | 30 | Active |
U2 | F | 72 | 1–2 times per week | 90 | Passive |
U3 | F | 72 | 3–4 times per week | 60 | Active |
U4 | F | 68 | 1–2 times per week | 60 | Passive |
U5 | F | 75 | More than 5 times per week | 60 | Active |
U6 | F | 65 | 1–2 times per week | 30 | Passive |
U7 | F | 68 | 3–4 times per week | 30 | Passive |
U8 | F | 64 | 1–2 times per week | 30 | Passive |
U9 | M | 72 | More than 5 times per week | 90 | Active |
U10 | M | 67 | 1–2 times per week | 60 | Active |
U11 | M | 77 | More than 5 times per week | 90 | Active |
U12 | M | 64 | 1–2 times per week | 30 | Passive |
U13 | M | 67 | 3–4 times per week | 30 | Active |
U14 | M | 65 | 1–2 times per week | 30 | Active |
U15 | M | 70 | 3–4 times per week | 60 | Active |
Participant | Task 1: Completed Steps (1–5) | Task 1: Time Taken (s) | Task 2: Completed Steps (1–5) | Task 2: Time Taken (s) |
---|---|---|---|---|
U1 | 4 | 30 | 5 | 27 |
U2 | 3 | 41 | 5 | 29 |
U3 | 5 | 28 | 5 | 27 |
U4 | 5 | 29 | 5 | 28 |
U5 | 5 | 27 | 5 | 28 |
U6 | 4 | 31 | 5 | 29 |
U7 | 4 | 32 | 5 | 28 |
U8 | 5 | 27 | 4 | 31 |
U9 | 4 | 32 | 5 | 27 |
U10 | 4 | 32 | 4 | 33 |
U11 | 5 | 27 | 5 | 25 |
U12 | 4 | 34 | 5 | 28 |
U13 | 3 | 42 | 5 | 29 |
U14 | 4 | 32 | 5 | 29 |
U15 | 5 | 27 | 5 | 28 |
Task | Task Success Rate (%) | Task Time (s) | Efficiency (Average) | Remarks |
---|---|---|---|---|
1 | 85.3% | 31.6 | 2.7 | Simplification of selection needed |
2 | 97.3% | 28.4 | 3.4 | Confirmation of exercise information needed |
Participant | Task 1 Satisfaction with Related Main Functions (1–5 Points) | Task 1 Satisfaction with Related UI (1–5 Points) | Task 2 Satisfaction with Related Main Functions (1–5 Points)) | Task 2 Satisfaction with Related UI (1–5 Points) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1–5 Stage | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 |
U1 | 2 | 5 | 4 | 5 | 4 | 3 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 5 | 5 | 5 | 3 | 5 | 5 | 4 |
U2 | 4 | 5 | 4 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 5 | 5 | 3 | 5 | 5 | 5 | 5 | 3 | 5 |
U3 | 3 | 5 | 4 | 4 | 3 | 5 | 5 | 3 | 5 | 4 | 5 | 4 | 5 | 5 | 4 | 3 | 3 | 5 | 4 | 5 |
U4 | 4 | 4 | 5 | 5 | 4 | 4 | 5 | 2 | 4 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
U5 | 5 | 5 | 4 | 5 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 4 | 4 | 5 | 5 | 3 | 5 | 5 | 4 | 4 |
U6 | 5 | 4 | 4 | 5 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 3 | 3 | 3 | 2 | 5 | 5 | 4 | 4 |
U7 | 5 | 4 | 5 | 5 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 5 |
U8 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
U9 | 4 | 5 | 2 | 5 | 2 | 2 | 4 | 5 | 5 | 3 | 5 | 4 | 4 | 3 | 5 | 5 | 4 | 5 | 4 | 5 |
U10 | 5 | 5 | 4 | 5 | 5 | 4 | 4 | 2 | 4 | 5 | 4 | 4 | 3 | 5 | 4 | 5 | 5 | 4 | 3 | 5 |
U11 | 4 | 5 | 5 | 5 | 5 | 5 | 3 | 5 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 4 | 5 | 4 | 5 | 4 |
U12 | 5 | 5 | 5 | 5 | 4 | 4 | 5 | 3 | 4 | 5 | 4 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 2 | 5 |
U13 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
U14 | 5 | 5 | 4 | 5 | 4 | 4 | 4 | 2 | 5 | 5 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 4 |
U15 | 4 | 5 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 5 | 4 | 5 | 5 | 5 | 5 | 5 | 5 |
Satisfaction Average | 4.33 | 4.80 | 4.33 | 4.87 | 4.20 | 4.27 | 4.53 | 3.87 | 4.73 | 4.73 | 4.53 | 4.60 | 4.47 | 4.47 | 4.67 | 4.40 | 4.53 | 4.73 | 4.27 | 4.67 |
Test | Variables/Comparison | df | Test Statistic | p-Value | Effect Size | 95% CI (Where Applicable) |
---|---|---|---|---|---|---|
ANOVA | Task efficiency over time (Session 1–2–3) | F(2,28) | 6.32 | 0.005 | η2 = 0.31 | [0.12, 0.48] |
Paired t-test | User satisfaction (week 1 vs. week 6) | t(14) | 2.45 | 0.027 | d = 0.63 | [0.08, 1.12] |
Correlation | Ease of use ↔ sustained engagement | – | r = 0.72 | 0.004 | ρ = 0.72 | – |
Correlation | Social features ↔ motivation | – | r = 0.53 | 0.038 | ρ = 0.53 | – |
Regression | Predictors of overall user satisfaction (ease of use, social connectivity, prior app use) | F(3,11) | 4.82 | 0.021 | Adj. R2 = 0.54 | – |
Regression (β) | Ease of use | – | β = 0.46 | 0.019 | – | – |
Regression (β) | Social connectivity | – | β = 0.38 | 0.042 | – | – |
Chi-squared test | Success rate after UI refinement | χ2(1) | 4.12 | 0.042 | φ = 0.29 | – |
ANOVA (task completion) | Movement selection vs. peer interaction modules | F(1,49) | 7.21 | <0.01 | η2 = 0.22 | – |
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Hwang, S.; Kim, H.; Yi, E.-S. Healthy Movement Leads to Emotional Connection: Development of the Movement Poomasi “Wello!” Application Based on Digital Psychosocial Touch—A Mixed-Methods Study. Healthcare 2025, 13, 2157. https://doi.org/10.3390/healthcare13172157
Hwang S, Kim H, Yi E-S. Healthy Movement Leads to Emotional Connection: Development of the Movement Poomasi “Wello!” Application Based on Digital Psychosocial Touch—A Mixed-Methods Study. Healthcare. 2025; 13(17):2157. https://doi.org/10.3390/healthcare13172157
Chicago/Turabian StyleHwang, Suyoung, Hyunmoon Kim, and Eun-Surk Yi. 2025. "Healthy Movement Leads to Emotional Connection: Development of the Movement Poomasi “Wello!” Application Based on Digital Psychosocial Touch—A Mixed-Methods Study" Healthcare 13, no. 17: 2157. https://doi.org/10.3390/healthcare13172157
APA StyleHwang, S., Kim, H., & Yi, E.-S. (2025). Healthy Movement Leads to Emotional Connection: Development of the Movement Poomasi “Wello!” Application Based on Digital Psychosocial Touch—A Mixed-Methods Study. Healthcare, 13(17), 2157. https://doi.org/10.3390/healthcare13172157