On–Off Childhood? A Rapid Review of the Impact of Technology on Children’s Health
Abstract
1. Introduction
2. Materials and Methods
2.1. Eligibility Criteria
- Empirical studies (quantitative, qualitative, and mixed methods);
- Studies with populations between the ages of 2 and 18;
- Articles published between 2020 and 2025;
- Publications in Portuguese or English;
- Studies with full text available;
- Research addressing the impacts on physical, mental, and emotional health and/or educational aspects associated with the use of digital technologies with internet access.
- Duplicate articles;
- Systematic, integrative, narrative, or other types of secondary synthesis reviews;
- Publications without explicit methodology or results;
- Grey literature (theses, dissertations, and non-peer-reviewed reports), which was excluded to ensure methodological rigour and the inclusion of peer-reviewed, high-quality sources. To determine peer-review status, the indexing of the journal (e.g., inclusion in PubMed, Web of Science, or Scopus), journal website documentation, and publisher information were verified.
2.2. Research Strategy
2.3. Study Selection Process
2.4. Evaluation of Methodological Quality
- The checklist for quantitative descriptive studies (JBI Critical Appraisal Checklist for Analytical Cross-Sectional Studies) (see Table 2);
- The checklist for qualitative studies (JBI Critical Appraisal Checklist for Qualitative Research) (see Table 3);
- The JBI Critical Appraisal Checklist for Mixed-Methods studies (see Table 4).
- The clarity of the research question;
- The adequacy of the inclusion criteria;
- The validation of data collection instruments;
- The treatment of confounding factors;
- The relevance of statistical analyses or qualitative interpretation.
- High quality (≥75% of criteria met);
- Moderate quality (50–74%);
- Low quality (<50%).
2.5. Data Synthesis and Analysis
- Patterns of digital technology use, including data on the frequency and duration of mobile device use, types of devices most used (e.g., smartphones and tablets), preferred platforms (e.g., social networks, games, and educational platforms), and associated behaviours (night-time use and digital multitasking). Variations according to age, gender, socioeconomic background, and parental supervision were also taken into account.
- Impacts on physical and emotional health—aggregating the results relating to the effects of excessive technology use on physical health (e.g., sleep disturbances, sedentary lifestyles, muscle pain, and eyestrain) and mental and emotional health (e.g., anxiety, irritability, depressive symptoms, isolation, and digital addiction). This category also includes findings on the perceptions of young people themselves and their carers regarding the impact of digital use on their wellbeing.
- Impacts on cognitive and educational development—referring to reported effects on attention, memory, academic performance, problem-solving skills, self-regulation, and school motivation. This category also includes studies analysing the correlation between screen time and school performance, as well as the role of digital technologies in formal and informal learning contexts.
- Mediation strategies and the promotion of digital wellbeing—compiling evidence on the strategies adopted by parents, educators, and health professionals to regulate the use of technology by children and adolescents. This category includes parental mediation practices (active, restrictive, and joint), educational interventions in digital literacy, clinical recommendations, and institutional policies aimed at promoting healthy digital behaviours.
3. Results
- In total, 10% of the studies highlighted that 94.5% of children use digital devices, with 63% having more screen time than recommended.
- In total, 20% of the studies identified the smartphone as the preferred device for games and videos, with entertainment as the main motivation.
- In total, 10% of the studies showed that the night-time use of technology compromises sleep hygiene and school performance, with sleep deprivation as a central mediating factor.
- In total, 10% of the studies reported that increased screen time is associated with inappropriate eating behaviours, socialisation difficulties, and a negative impact on language development.
- In total, 10% of the studies found a significant association between screen time and mental health symptoms such as depression and behavioural changes in adolescents.
- In total, 10% of the studies found that restrictive parenting strategies were associated with lower digital risk, while active mediation was related to higher online use.
- In total, 20% of the studies addressed the use of digital devices as a parental strategy to promote calm and occupation, recognising risks such as addiction and emotional and cognitive impacts.
4. Discussion
4.1. Regional, Cultural, and Socioeconomic Differences
4.2. Divergences and Paradoxes
4.3. Negative Impacts of Excessive Use of Digital Technology
4.4. Effects on Cognitive, Educational and Social Development
4.5. Emerging Challenges and Recommendations
4.6. Limitations and Prospects
4.7. Ethical Considerations in Digital Technology Use
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
JBI | Joanna Briggs Institute |
PICO | Population, Intervention, Comparison, Outcome |
PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
WHO | World Health Organisation |
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Element | Description | Justification |
---|---|---|
P (Problem) | Children and adolescents (2–18 years) | An age group at a critical stage of development, particularly exposed to the intensive use of digital technology. |
I (Intervention) | Use of digital devices with internet access (e.g., smartphones, tablets, social networks, educational and recreational apps) | It represents the set of contemporary digital practices with a possible influence on the fields of health and education. |
C (Comparison) | No use, moderate/supervised use, non-digital educational methods | It makes it possible to evaluate comparative effects and distinguish between types and intensities of use. |
O (Outcome) | Effects on physical, cognitive, and emotional development; educational implications; coping strategies | It reflects the multidimensional impacts of the use of technologies on the population of children and young people. |
Study | Type of Study | JBI Tool | Score (Yes/Total) | Overall Rating | Observations |
---|---|---|---|---|---|
[16] | Analytical cross-sectional | JBI—Critical Appraisal Checklist for Analytical Cross-Sectional Studies | 10/10 (100%) | High quality (>75% of criteria met) | |
[17] | Quantitative cross-sectional | JBI—Critical Appraisal Checklist for Analytical Cross-Sectional Studies | 10/10 (100%) | High quality (>75% of criteria met) | The study uses a large sample (n = 2440). |
[18] | Quantitative cross-sectional | JBI—Critical Appraisal Checklist for Analytical Cross-Sectional Studies | 10/10 (100%) | High quality (>75% of criteria met) | It provides rare empirical evidence in an emerging context. |
[19] | Cohort | JBI—Critical Appraisal Checklist for Cohort Studies | 11/11 (100%) | High quality (>75% of criteria met) | Excellent methodological rigour— large representative sample and robust analyses. |
Study | Type of Study | JBI Tool | Score (Yes/Total) | Overall Rating | Observations |
---|---|---|---|---|---|
[20] | Qualitative | JBI—Critical Appraisal Checklist for Qualitative research | 8/11 (72.7%) | Moderate quality (50–74% of criteria met) | Some methodological limitations—small and homogeneous sample, possibility of socially desirable bias, self-reported data. |
[21] | Qualitative | JBI—Critical Appraisal Checklist for Qualitative research | 10/11 (90.9%) | High quality (>75% of criteria met) | Theoretical basis that gives the research analytical consistency and potential for replicability. |
[22] | Qualitative | JBI—Critical Appraisal Checklist for Qualitative research | 9/11 (81.8%) | High quality (>75% of criteria met) | |
[23] | Qualitative and exploratory | JBI—Critical Appraisal Checklist for Qualitative research | 9/11 (81.8%) | High quality (>75% of criteria met) |
Study | Type of Study | JBI Tool | Score (Yes/Total) | Overall Rating | Observations |
---|---|---|---|---|---|
[24] | Mixed (qualitative and quantitative) | JBI—Critical Appraisal Checklist for Mixed-Methods studies | 9/9 (100%) | High quality (>75% of criteria met) | An in-depth discussion of parental mediation strategies is provided. |
[25] | Mixed (qualitative and quantitative) | JBI—Critical Appraisal Checklist for Mixed-Methods studies | 9/9 (100%) | High quality (>75% of criteria met) | It has a large quantitative sample (n = 582). |
Author (Year) | Country | Type of Study | Sample (N, Age) | Context | Objectives | Thematic Category | Main Conclusions |
---|---|---|---|---|---|---|---|
[16] | Brazil | Quantitative, transversal, descriptive, exploratory | N = 180, 24 to 42 months | School | To analyse how early childhood screen exposure time is influenced | Child development; screen time; environmental and socioeconomic factors | Most children use digital devices, mainly television, followed by smartphones and tablets. In total, 63% have more screen time than recommended. Family factors influence this. |
[20] | Croatia | Qualitative | N = 31, 4 to 8 years + 31 parents | Family, school | To describe favoured digital tech devices, activities, and emotions, and the parents’ view | Use of digital devices in childhood; parenthood; parental mediation; child wellbeing | Smartphones are children’s favourite device. They are used mainly for games, videos, and cartoons. Parents authorise digital use to promote calm and occupation, but recognise the associated risks. |
[17] | Chile | Quantitative, transversal | N = 2440, 9 to 12 years | School | To describe technology use, risks, performance and satisfaction, and sleep’s role | Use of technology; school performance; sleep; life satisfaction | Using tech too much at night causes sleep issues and bad grades in teens. Lack of sleep is a big problem. Screen time does not directly affect life satisfaction. But it does if you are the victim of bullying or exposed to violent content. |
[21] | Indonesia | Qualitative, exploratory | N = 22 parents of 7 to 11 children + 6 therapists | Family, clinical | To analyse parents’ and therapists’ experiences, perceptions, and opinions of digital interventions to prevent internet addiction | Digital interventions; internet addiction; parental mediation; children’s mental health | Parents and therapists recognise the potential of digital interventions to prevent and promote healthy online behaviour and strengthen parental mediation. Barriers include knowledge, time, alternatives, and privacy. Recommended strategies include personalised content, digital literacy, and targeted training. |
[18] | Nigeria | Quantitative, transversal | N = 1050, 13 to 18 years + their parents | Family, school | To explore gender differences related to online risks and parental strategies | Parental mediation; digital risks; gender; teenagers; online behaviour | Girls use devices for socialisation and are more exposed to risk. Boys use different media and face different risks. Restrictive mediation is associated with lower risk, and active mediation with higher. Mothers adopt active and restrictive mediation; fathers use technical strategies influenced by their level of education. Individual vulnerabilities are key. |
[19] | United States of America (USA) | Quantitative, longitudinal, national cohort | N = 9538, 9 to 10 years | School, clinical | To analyse how screen time affects mental health, using the Child Behaviour Checklist | Mental health; screen time; depression; ADHD | Screen time in adolescents is linked to depression and behavioural changes. Guidelines and early interventions can protect mental health. |
[24] | USA | Mixed (qualitative and quantitative) | N = 279 parents | Family | To analyse how parents check their teenagers’ use of social media and what they think about it | Parental mediation; problematic use of technology; family relationships | Restrictive parenting correlated with problematic internet use among teenagers, while active and different strategies had no significant impact. Problematic use by parents was associated with their children’s risk. The research reveals diversity in parental approaches and a need for guidance. There is no universally effective strategy. |
[22] | Indonesia | Qualitative | N = 9 male adolescents, 15 to 17 years | Family | To characterise the factors associated with Indonesian male adolescents’ internet addiction, its physical, emotional, and social impacts, and their self-control strategies | Internet dependency; social needs; self-regulation | During the COVID-19 pandemic, excessive internet use has been common as a coping strategy. Despite knowing the risks, many teens struggle to control their use, even though they recognise the problems. Strategies that limit online time and increase face-to-face contact have proved effective. Educational interventions and psychosocial support are particularly important for introverted adolescents. |
[25] | Turkey | Mixed (qualitative and quantitative) | N = 582, 39 to 69 months + 20 parents | Family, school | To analyse the impact on pre-school children’s lifestyle habits of problematic technology use and eating habits, and self-care skills | Problematic use; eating behaviour; self-care; screen time | More screen time before bed can lead to problematic eating behaviours. Parents often use these devices to calm or entertain their children. However, this can harm the development of their children’s language skills, as children tend to imitate expressions from the content they see. To mitigate these effects, it is recommended that parents strengthen digital literacy and promote alternative activities and the active involvement of educators. |
[23] | Croatia | Qualitative, exploratory | N = 31, 13 to 17 years | Family, school | To identify and categorise reasons for and the frequency of children’s use of digital technologies as seen by children and parents. | Use of technology; emotional wellbeing; family dynamics | Children and parents see communication and interaction as the main reasons for using technology, with entertainment a close second. Devices are used to socialise, though parents do not always recognise this. Learning is also mentioned, but less often and with less emphasis. Fear of social exclusion, boredom, and inactivity are some of the less obvious reasons. Different motives reflect universal needs in different life contexts. |
Author (Year) | Patterns of Use of Digital Technology | Impact on Physical Health | Impact on Mental and Emotional Health | Impact on Educational Development | Impact on Social Development | Mediating and Protective Factors of Digital Wellbeing |
---|---|---|---|---|---|---|
[16] | Screen use rises from early childhood to adolescence. In total, 63% of 2–4-year-olds exceed the recommended 2 h. Television is the most popular, followed by smartphones and tablets. | Screen time is a risk factor for sedentary lifestyles, obesity, and high blood pressure from childhood onwards. | Educational apps improve vocabulary and literacy, but too much content detracts from learning. | Using technology inappropriately can harm family bonds and face-to-face interactions. | Parental supervision and family context are key to minimising risks. | |
[20] | Four- to eight-year-olds prefer smartphones (58.8%), followed by television, PlayStation. and computers. They play games and watch cartoons. | Parents see negative effects like sleep deprivation, sedentary lifestyles, insomnia, and visual problems. | Screen use makes people irritable, sad, and frustrated. In total, 90% of users are happy with screens, but 26% get angry or sad when they stop. | Parents value devices for education but recognise the risks. | Online communication is favoured over face-to-face interactions. | Different parental mediation strategies have different results. Online communication is preferred over face-to-face communication. |
[17] | Mobile phone use rises from 4th to 7th grade, especially at weekends. In total, 28.2% play video games for over 2 h a day; 42.1% play online with strangers. | Sleep deprivation affects 12.7–23.5% of students; 72.5% of people gamble after 9 pm. | Online risk and bullying reduce satisfaction; 9.7% reported victimisation. | Overuse of phones and video games causes poor grades; sleep loss makes it worse. | Social risks include strangers, violent content. and hacking. | Sleep deprivation is key. Perceiving negative effects of night-time use protects school performance. |
[21] | Children start using the internet between the ages of 1 and 5, and 82% have access to a device. Their favourite activities are watching videos and playing games. | In total, 18% of problems are eating-related and 14% are vision-related. | Unsupervised use leads to aggression, isolation, and anxiety. Risk of moderate to severe dependency. | In total, 45% of children underperform or show creativity; 32% procrastinate. | Poor communication (18%) and inappropriate language (36%) reflect social difficulties. | Supervision, relations, and literacy protect; technical and cultural issues hinder interventions. |
[18] | More smartphone and social media use, especially among women for social and men for gaming. | It is linked to a sedentary lifestyle, sleep disturbances, and fatigue. | Online time and risks affect mood, self-esteem, and anxiety, especially in young women. | Excessive online use can harm school performance, especially without parental mediation. | Using social networks for too long can lead to socialisation and exclusion as well. In total, 28% feel left out because they are behind. | Parental mediation is important; the digital environment affects behaviour and risk. |
[19] | The average daily screen time, excluding school use, was 4.0 ± 3.2 h. The most used devices and content were television (1.3 h/day), YouTube (1.3 h/day), and games (1.2 h/day). The use of social networks was minimal. | More screen time was linked to less physical activity and sleep. Even controlling for these factors, screen time was still linked to physical and mental health problems. | Research shows a link between more screen time and depression, behavioural disorders, ADHD, and ODD. The main digital activities linked to depression are video calls, texts, watching videos (e.g., YouTube), and gaming. | Evidence shows that ADHD, ODD, and other behavioural disorders can significantly affect children and teens’ academic performance, due to issues with focus, emotional control, and completing tasks, which interfere with their learning. | Excessive screen use is linked to bad behaviour and a lack of face-to-face interactions. This can harm social skills and interpersonal relationships in childhood and adolescence. Reduced face-to-face contact limits vital skills like empathy and emotional self-regulation. | Sleep, exercise, and ethnicity are important in the link between technology use and symptoms. Research shows this link is stronger in white children. Technology may help minority groups by offering a social and emotional support network. |
[24] | Teens already use smartphones regularly and individually. Many start before 10. Most commonly used apps include Instagram, Snapchat, TikTok, online games, and forums. Motivation is peer connection and dynamics. | Parents are concerned about the impact of digital technology on children’s daily routines, especially the effect on sleep and physical health. | Loss of motivation, anxiety, and sleep disturbances have been linked to problematic Internet use in teens. Restrictive rules appear to be linked. | Overuse of the internet and related devices has a negative educational impact. Parents say this hurts attainment and performance at school. Parents limit their use to try to improve these outcomes. | Problems linked with social isolation; active parents can improve socialisation. | Protective factors include closeness, trust, autonomy, and open dialogue. Flexible and personalised strategies are better than isolated, rigid rules. |
[22] | Adolescents spend over eight hours a day online. They like games, social networks, YouTube, WhatsApp, online searches, and purchases, and have a strong emotional attachment to their phones. | Reports of dizziness, headaches, blurred vision, sleep disturbances, and changes in diet. | Anxiety about not being online; anger/irritability after losing games; insecurity/low self-esteem from social comparisons. | Prolonged use affects school performance and daily routines. | Social isolation causes a preference for online contact over face-to-face, impacting family relationships. | Teenagers use strategies like deleting gaming apps, limiting mobile data, and finding alternative activities and social interaction. |
[25] | Use of screens at home, school, and during travel; 31% children get ≥2 h of screen time daily, 8% get ≥4. | A sedentary lifestyle can cause headaches, sleep disorders, fever, visual problems, hyperactivity, and other health problems. | Preventing interruption; no sleep, eating and hygiene; strong emotional connection to technology; fighting against parental help. | Potential impact on education, attention, language, and cognitive performance; reduced play and manual activities, according to reports. | Mimicry, bad language, and changes in how we talk to each other. | Supervision and mediation are essential. Controlled exposure to appropriate content can benefit the child, and parental modelling influences their development. Alternative activities promote resilience and independence. |
[23] | Devices are used 5–6 h a day, including phones, PlayStation, gaming, and WhatsApp. This is for communication, entertainment, research, and free time. | Associated with headaches, neck pain, and sleep disorders. | Some children experience FoMO (fear of missing out) and emotional dependence on technology. | Children use technology for schoolwork and online classes. | The main impact is social interaction, now online. | Interaction and learning are considered positive, while boredom and FoMO are negative. This can cause family conflicts, but also offer opportunities for improved communication and personalised guidance. |
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Borges, D.; Pinto, I.; Santos, O.; Moura, I.; Ferreira, I.R.; Macedo, A.P.; Taveira, A. On–Off Childhood? A Rapid Review of the Impact of Technology on Children’s Health. Healthcare 2025, 13, 1769. https://doi.org/10.3390/healthcare13141769
Borges D, Pinto I, Santos O, Moura I, Ferreira IR, Macedo AP, Taveira A. On–Off Childhood? A Rapid Review of the Impact of Technology on Children’s Health. Healthcare. 2025; 13(14):1769. https://doi.org/10.3390/healthcare13141769
Chicago/Turabian StyleBorges, Diana, Inês Pinto, Octávio Santos, Ivone Moura, Iara Rafaela Ferreira, Ana Paula Macedo, and Adriana Taveira. 2025. "On–Off Childhood? A Rapid Review of the Impact of Technology on Children’s Health" Healthcare 13, no. 14: 1769. https://doi.org/10.3390/healthcare13141769
APA StyleBorges, D., Pinto, I., Santos, O., Moura, I., Ferreira, I. R., Macedo, A. P., & Taveira, A. (2025). On–Off Childhood? A Rapid Review of the Impact of Technology on Children’s Health. Healthcare, 13(14), 1769. https://doi.org/10.3390/healthcare13141769