The Effectiveness and Usability of a Rehabilitation Program Using the Nintendo Switch to Promote Healthy Aging in Older People with Cognitive Impairment: A Randomized Clinical Trial
Abstract
:1. Introduction
2. Materials and Methods
2.1. Study Design
2.2. Participants
2.3. Intervention
- Nintendo Switch Sports:
- Golf: requires the player to stand upright, perform block movements with both upper limbs and slight wrist movements, as well as requiring trunk and shoulder stability.
- Tennis: requires the player to perform upper limb movements, such as flexion-extension, abduction and adduction of the shoulder, flexion-extension of the elbow, and pronation-supination of the forearm, as well as testing strength and the player’s reflexes.
- Bowling: requires shoulder flexion-extension, elbow flexion-extension, and cylindrical palm pressing in order to press a button with the second finger until releasing it to throw.
- Chambara: consists of performing movements of flexion-extension, abduction and adduction of the shoulder, elbow flexion-extension, and the palmar pressure of the hand in order to defeat the opponent.
- 2.
- Dr Kawashima’s Brain Training for Nintendo Switch
- Rock, paper, and scissors: the player must analyse what result they are asked for and perform the gesture of stone (closed fist), paper (open hand), or scissors (extension of the second and third fingers and the opposition of the first finger to the fourth and fifth fingers). With the other hand, the player needs to hold the other controller horizontally, so that the camera picks up the movement.
- Fingerprinting: consists of performing simple mental calculations and representing the result with the fingers of the hand (right or left), which can be one, two, three, four, five, or zero.
- Finger gymnastics: This consists of performing different hand gestures (right or left) in the shortest possible time. These gestures engage the opposition of the fingers to the palm and the extension of one or more fingers.
- Bird Counter: Two participants must count the birds that appear on the screen and enter the correct number before the opponent (by pressing the buttons with their thumb).
- Flags: Two participants must memorize the correct order of the raised flags and imitate it following the sequence shown. The movements involved in this game are flexion, extension, abduction, and shoulder adduction.
- Box counter: Two participants must memorize the number of boxes that appear on the screen before they disappear. Each player must enter the correct number of boxes (by pressing the buttons with their thumb) as quickly as possible before their opponent.
2.4. Measures
- General Medical Information
- 2.
- Examination of Cognitive Status
- 3.
- Examination of Functional Independence
- 4.
- Examination of the Upper Limb Function
- 5.
- Examination of quality of life
- 6.
- Examination of satisfaction with the treatment received
2.5. Statiscal Analysis
3. Results
3.1. Attrition Rate
3.2. Baseline Characteristics of Participants
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Full Sample | Control Group (n = 15) | Experimental Group (n = 15) | H | Sig. p | |
---|---|---|---|---|---|
Gender (Fr (%)) | |||||
Female | 18 (58.1) | 9 (60) | 9 (60) | ||
Male | 12 (38.7) | 6 (40) | 6 (40) | ||
Age (Mean ± DS) | 88.83 ± 3.94 | 87.47 ± 4.8 | 90.2 ± 2.27 | 3.76 | 0.052 |
Barthel Index (Mean ± DS) | 95.00 ± 3.09 | 95.40 ± 3.43 | 94.6 ± 2.77 | 0.449 | 0.503 |
MEC-Lobo (Mean ± DS) | 29.73 ± 2.72 | 29.93 ± 2.81 | 29.53 ± 2.72 | 0.158 | 0.691 |
NHPT Right (Mean ± DS) | 39.85 ± 15.7 | 44.38 ± 18.19 | 35.32 ± 11.66 | 1.81 | 0.178 |
NHPT Left (Mean ± DS) | 43.89 ±19.81 | 49.87 ± 25.32 | 37.91 ± 9.77 | 1.93 | 0.165 |
BBT Right (Mean ± DS) | 41.23 ± 10.8 | 40 ± 11.408 | 42.47 ± 10.4 | 0.414 | 0.520 |
BBT Left (Mean ± DS) | 39.90 ± 9.901 | 39.2 ± 10.7 | 40.6 ± 9.32 | 0.209 | 0.647 |
General Perception Quality of Life (Mean ± DS) | 2.67 ± 0.802 | 2.67 ± 0.72 | 2.67 ± 0.9 | 0.000 | 0.982 |
General Perception Health (Mean ± DS) | 2.17 ± 0.648 | 2.07 ± 0.704 | 2.27 ± 0.594 | 0.630 | 0.427 |
Physical Health (Mean ± DS) | 2.17 ± 0.648 | 2.07 ± 0.7 | 2.27 ± 0.59 | 0.021 | 0.884 |
Psychological Health (Mean ± DS) | 12.85 ± 2.36 | 12.76 ± 2.65 | 12.95 ± 2.12 | 0.011 | 0.915 |
Social Relations (Mean ± DS) | 12.77 ± 2 | 12.73 ± 2.13 | 12.82 ± 1.92 | 0.610 | 0.435 |
Environment (Mean ± DS) | 12.44 ± 2.04 | 12.16 ± 2.12 | 12.72 ± 1.98 | 0.074 | 0.785 |
CSQ-8 | 25.43 ± 4.11 | 22 ± 1.73 | 28.87 ± 2.61 | 18.91 | 0.000 |
Control Group (n = 15) (Mean ± DS) | Experimental Group (n = 15) (Mean ± DS) | H | Sig. p | dr | |
---|---|---|---|---|---|
Barthel Index | 29.33 ± 3.01 | 30.27 ± 3.01 | 0.506 | 0.477 | 0.31 |
MEC-Lobo | 43.94 ± 18.9 | 33.67 ± 11.44 | 0.739 | 0.39 | 0.65 |
NHPT Right | 51.67 ± 30.17 | 36.9 ± 9.19 | 3.10 | 0.078 | 0.66 |
NHPT Left | 38.87 ± 10.65 | 50.07 ± 12.34 | 2.29 | 0.130 | 0.97 |
BBT Right | 38.4 ± 12.35 | 48 ± 11.47 | 4.58 | 0.032 | 0.80 |
BBT Left | 2.2 ± 0.86 | 3.47 ± 0.64 | 3.97 | 0.046 | 1.67 |
General Perception Quality of Life | 2.07 ± 0.59 | 3 ± 0.65 | 12.61 | 0.000 | 1.49 |
General Perception Health | 12.07 ± 2.61 | 14.3 ± 2.16 | 11.32 | 0.001 | 0.94 |
Physical Health | 11.91 ± 1.99 | 14.61 ± 2.07 | 5.57 | 0.018 | 1.32 |
Psychological Health | 11.32 ± 1.95 | 14.06 ± 2.15 | 9.83 | 0.002 | 1.33 |
Social Relations | 12.06 ± 1.82 | 15.03 ± 2.15 | 9.87 | 0.002 | 1.49 |
Environment | 29.33 ± 3.01 | 30.27 ± 3.01 | 10.69 | 0.001 | 0.31 |
Control Group | Experimental Group | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Pre (Mean ± DS) | Post (Mean ± DS) | Z | Sig. | dr | Pre (Mean ± DS) | Post (Mean ± DS) | Z | Sig. | dr | |
Barthel Index | 95.40 ± 3.43 | 29.33 ± 3.01 | −2.442 | 0.015 | 0.99 | 94.6 ± 2.77 | 30.27 ± 3.01 | −2.814 | 0.005 | 0.99 |
MEC-Lobo | 29.93 ± 2.81 | 43.94 ± 18.9 | −2.714 | 0.007 | 0.46 | 29.53 ± 2.72 | 33.67 ± 11.44 | −1.935 | 0.053 | 0.24 |
NHPT Right | 44.38 ± 18.19 | 51.67 ± 30.17 | −0.682 | 0.496 | 0.14 | 35.32 ± 11.66 | 36.9 ± 9.19 | −2.442 | 0.015 | 0.07 |
NHPT Left | 49.87 ± 25.32 | 38.87 ± 10.65 | −1.079 | 0.281 | 0.27 | 37.91 ± 9.77 | 50.07 ± 12.34 | −1.988 | 0.047 | 0.47 |
BBT Right | 40 ± 11.40 | 38.4 ± 12.35 | −0.915 | 0.360 | 0.06 | 42.47 ± 10.4 | 48 ± 11.47 | −2.955 | 0.003 | 0.24 |
BBT Left | 39.2 ± 10.7 | 2.2 ± 0.86 | −0.697 | 0.486 | 0.92 | 40.6 ± 9.32 | 3.47 ± 0.64 | −3.270 | 0.001 | 0.94 |
General Perception Quality of Life | 2.67 ± 0.72 | 2.07 ± 0.59 | −2.121 | 0.034 | 0.41 | 2.67 ± 0.9 | 3 ± 0.65 | −2.762 | 0.006 | 0.20 |
General Perception Health | 2.07 ± 0.70 | 12.07 ± 2.61 | 0.000 | 1.000 | 0.93 | 2.27 ± 0.59 | 14.3 ± 2.16 | −3.051 | 0.002 | 0.96 |
Physical Health | 2.07 ± 0.70 | 11.91 ± 1.99 | −2.585 | 0.010 | 0.95 | 2.27 ± 0.59 | 14.61 ± 2.07 | −2.764 | 0.006 | 0.97 |
Psychological Health | 12.76 ± 2.65 | 11.32 ± 1.95 | −2.294 | 0.022 | 0.29 | 12.95 ± 2.12 | 14.06 ± 2.15 | −2.728 | 0.006 | 0.25 |
Social Relations | 12.73 ± 2.13 | 12.06 ± 1.82 | −2.392 | 0.017 | 0.16 | 12.82 ± 1.92 | 15.03 ± 2.15 | −2.451 | 0.014 | 0.47 |
Environment | 12.16 ± 2.12 | 29.33 ± 3.01 | −1.847 | 0.065 | 0.95 | 12.72 ± 1.98 | 30.27 ± 3.01 | −2.963 | 0.003 | 0.96 |
Age | Gender | BI | MEC-Lobo | NHPT-R | NHPT-L | BBT-R | BBT-L | GPQoL | GPH | PH | PsH | SR | E | CSQ-8 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Age | 0.178 | −0.095 | −0.374 * | −0.151 | −0.055 | 0.202 | 0.064 | −0.062 | −0.053 | 0.171 | 0.024 | −0.082 | 0.104 | 0.416 | 0.178 * |
Gender | 0.178 | 1.000 | 0.143 | −0.218 | −0.039 | 0.008 | −0.051 | 0.028 | −0.008 | 0.009 | 0.122 | 0.165 | 0.012 | 0.211 | 0.104 |
BI | −0.095 | 0.143 | 1.000 | 0.260 | −0.370 * | −0.442 * | 0.385 * | 0.547 ** | 0.175 | 0.041 | 0.030 | 0.245 | 0.175 | 0.256 | −0.007 |
MEC-Lobo | −0.374 * | −0.218 | 0.260 | 1.000 | 0.069 | 0.019 | −0.057 | 0.041 | 0.235 | 0.090 | 0.071 | −0.014 | 0.087 | −0.091 | 0.095 |
NHPT-R | −0.151 | −0.039 | −0.370 * | 0.069 | 1.000 | 0.878 ** | −0.827 ** | −0.780 ** | −0.122 | −0.259 | 0.190 | 0.141 | 0.077 | 0.072 | −0.259 |
NHPT-L | −0.055 | 0.008 | −0.442 * | 0.019 | 0.878 ** | 1.000 | −0.782 ** | −0.785 ** | −0.121 | −0.211 | 0.251 | 0.189 | 0.211 | 0.160 | −0.288 |
BBT-R | 0.202 | −0.051 | 0.385 | −0.057 | −0.827 ** | −0.782 ** | 1.000 | 0.943 ** | 0.142 | 0.236 | −0.068 | −0.185 | −0.084 | −0.060 | 0.246 |
BBT-L | 0.064 | 0.028 | 0.547 ** | 0.041 | −0.780 ** | −0.785 ** | 0.943 ** | 1.000 | 0.127 | 0.296 | −0.052 | −0.107 | −0.073 | −0.007 | 0.234 |
GPQoL | −0.062 | −0.008 | 0.175 | 0.235 | −0.122 | −0.121 | 0.142 | 0.127 | 1.000 | 0.397 * | 0.349 | 0.106 | 0.442 * | 0.455 * | −0.084 |
GPH | −0.053 | 0.009 | 0.041 | 0.090 | −0.259 | −0.211 | 0.236 | 0.296 | 0.397 * | 1.000 | 0.090 | 0.060 | 0.246 | 0.285 | 0.011 |
PH | 0.171 | 0.122 | 0.030 | 0.071 | 0.190 | 0.251 | −0.068 | −0.052 | 0.349 | 0.090 | 1.000 | 0.317 | 0.355 | 0.580 ** | −0.065 |
PsH | 0.024 | 0.165 | 0.245 | −0.014 | 0.141 | 0.189 | −0.185 | −0.107 | 0.106 | 0.060 | 0.317 | 1.000 | 0.668 ** | 0.772 ** | −0.124 |
SR | −0.082 | 0.012 | 0.175 | 0.087 | 0.077 | 0.211 | −0.084 | −0.073 | 0.442 * | 0.246 | 0.355 | 0.668 ** | 1.000 | 0.819 ** | −0.039 |
E | 0.104 | 0.211 | 0.256 | −0.091 | 0.072 | 0.160 | −0.060 | −0.007 | 0.455 * | 0.285 | 0.580 ** | 0.772 ** | 0.819 ** | 1.000 | −0.134 |
CSQ-8 | 0.416 * | 0.104 | −0.007 | 0.095 | −0.259 | −0.288 | 0.246 | 0.234 | −0.084 | 0.011 | −0.065 | −0.124 | −0.039 | −0.134 | 1.000 |
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Zegarra-Ramos, M.H.; García-Bravo, C.; Huertas-Hoyas, E.; Fernández-Gómez, G.; Rodríguez-Pérez, M.P.; Pérez-Corrales, J.; García-Bravo, S. The Effectiveness and Usability of a Rehabilitation Program Using the Nintendo Switch to Promote Healthy Aging in Older People with Cognitive Impairment: A Randomized Clinical Trial. Healthcare 2024, 12, 672. https://doi.org/10.3390/healthcare12060672
Zegarra-Ramos MH, García-Bravo C, Huertas-Hoyas E, Fernández-Gómez G, Rodríguez-Pérez MP, Pérez-Corrales J, García-Bravo S. The Effectiveness and Usability of a Rehabilitation Program Using the Nintendo Switch to Promote Healthy Aging in Older People with Cognitive Impairment: A Randomized Clinical Trial. Healthcare. 2024; 12(6):672. https://doi.org/10.3390/healthcare12060672
Chicago/Turabian StyleZegarra-Ramos, Melissa Helen, Cristina García-Bravo, Elisabet Huertas-Hoyas, Gemma Fernández-Gómez, Mª Pilar Rodríguez-Pérez, Jorge Pérez-Corrales, and Sara García-Bravo. 2024. "The Effectiveness and Usability of a Rehabilitation Program Using the Nintendo Switch to Promote Healthy Aging in Older People with Cognitive Impairment: A Randomized Clinical Trial" Healthcare 12, no. 6: 672. https://doi.org/10.3390/healthcare12060672
APA StyleZegarra-Ramos, M. H., García-Bravo, C., Huertas-Hoyas, E., Fernández-Gómez, G., Rodríguez-Pérez, M. P., Pérez-Corrales, J., & García-Bravo, S. (2024). The Effectiveness and Usability of a Rehabilitation Program Using the Nintendo Switch to Promote Healthy Aging in Older People with Cognitive Impairment: A Randomized Clinical Trial. Healthcare, 12(6), 672. https://doi.org/10.3390/healthcare12060672