An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League
Abstract
:1. Introduction
2. Methods
2.1. Participants
2.2. Procedure and Data Collection
2.3. Data Analysis
3. Results
3.1. In-Depth Interview
3.1.1. Performance
“After send-down and call-up system were created, there was a climate of competition for the starting player and position, but I felt a bit burdened by that. Of course, I work hard, but I think that if my performance is not good, another player may play next match, so I try to play safely in the match. (omitted) I need to focus more on trying to play the game well, but I think I’m choosing to play it safe to avoid making mistakes or failing.”<Athlete E>
“I thought I was good at the game, but since I haven’t had a chance to play since the last game, I think the gap between me, and OO is growing. It would be nice to be given the opportunity to play as a starting player, but I’m not having fun as a player these days. Because I don’t even play in scrimmages and only plays rank games alone... (omitted) but LoL is a team game, so I feel like I’m falling behind more and more, and I barely talk to other people, so vigor has disappeared.”<Athlete F>
3.1.2. Overtraining
“I’ve been a professional player for a long time, and I don’t think I’ve ever been forced to train at late night like this season. (omitted) If I am forced to do personal training at late night, my efficiency drops. The current team atmosphere is that the coach just tells them to sit in front of their PC for a long time, so it seems like the other players are forced to just sit there without any motivation. (omitted) but the head coach created a coercive climate system where all players had to practice until 4 a.m., so it was difficult.”<Athlete A>
“I usually relieve stress at home during my vacation, but recently head coach cancel our weekend vacation and order to practice, so I’m having a hard time. (omitted) However, since the coach was not satisfied with the team’s performance in the last match, there will be no vacation this month. Because I live in a camp without any vacations (involve sleepovers), the frustrating sometimes make me more difficult. I feel like I can’t sleep comfortably, and that’s why I can’t manage my stress.”<Athlete C>
3.1.3. Interpersonal Relationship
“In every feedback meeting, player OO seems to blame other players’ mistakes as the cause of team’s defeat rather than admitting his own mistakes. This is because in the case of young players, the feedback meeting ends without even being able to express their dissatisfaction, which can lead to mental illness later on. (omitted) That player is younger than me, but I feel like he’s being rude to me, so sometimes I can’t concentrate in the game because I’m worried about him. I treated him well first, but I think he’s acting carelessly.”<Athlete B>
“I think the head coach doesn’t like me. He always says that he will select me as a starting player if I raise my personal rank (on the game), but he doesn’t seem to check my personal rank records. He doesn’t even seem to make eye contact with me, and since I haven’t even played in scrimmage matches lately, I really hate going to the arena (stadium) as a substitute player. I’m really confident that I’ll do well, and I’ve never expressed dissatisfaction with the coaching staff’s guidance, but I feel like they’re being too careless with me.”<Athlete D>
3.2. Open-Ended Survey
3.2.1. Performance
3.2.2. Overtraining
3.2.3. Interpersonal Relationship
3.2.4. Physical and Psychological Exhaustion
3.2.5. Career and Motivation
3.2.6. Others
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Type | Participants | Career (yrs.) | WC Participation (Times/Highest Achievement) |
---|---|---|---|
In-depth interview | A | 7 | 3/2nd |
B | 8 | 4/2nd | |
C | 5 | 1/quarterfinal | |
D | 5 | 1/quarterfinal | |
E | 7 | 3/1st | |
F | 5 | 1/quarterfinal | |
G | 7 | 4/1st |
Details | Sub-Concepts | Concepts (n) | Percent |
---|---|---|---|
Consistent lower league ranking | Team performance (21) | Performance (77) | 30.7% |
Continued losing streak | |||
Performance continues to drop | Individual performance (42) | ||
Painful of my faults in the match | |||
Anxiety about whether I can do well | |||
Concern about send-down | Call-up and send-down (14) | ||
No consideration for call-up | |||
Compulsory personal practice | Overtraining schedule (34) | Overtraining (60) | 23.9% |
Late-night schedule and training | |||
Sustaining a coercive team climate | Coercive team climate (12) | ||
Daily life without freedom | |||
Not freely even during rest | Lack of rest (14) | ||
When there is no holiday | |||
Discord with coaches | Coach–athlete relationship (19) | Interpersonal Relationship (32) | 12.7% |
Different opinion from the coaches | |||
Feel like the coaches hate me | |||
Individualistic playing of peer athlete | Peer relationship (13) | ||
Conflicts of opinion with others | |||
Negative attitude towards me | |||
Fatigue persists and does not recover | Physical exhaustion (20) | Physical and psychological Exhaustion (46) | 18.3% |
Severe back or wrist pain | |||
Lack of sleep due to sleep disorder | |||
Continued failure to manage stress | Psychological exhaustion (26) | ||
Feel like I’ve been tired for a long time | |||
Criticism from fans on social media | |||
Postponing military service | Career (16) | Career and Motivation (27) | 10.7% |
Worry about retirement | |||
More athletes younger than me | |||
Contracts become more difficult | Motivation regulation (11) | ||
The game is no longer fun | |||
Lumber pain recurrence | Others (8) | 3.1% | |
Large salary gap compared to others | |||
Hard time due to obsession with setting |
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Ahn, H.; Kim, I. An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League. Healthcare 2024, 12, 1127. https://doi.org/10.3390/healthcare12111127
Ahn H, Kim I. An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League. Healthcare. 2024; 12(11):1127. https://doi.org/10.3390/healthcare12111127
Chicago/Turabian StyleAhn, Hyoyeon, and Inwoo Kim. 2024. "An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League" Healthcare 12, no. 11: 1127. https://doi.org/10.3390/healthcare12111127
APA StyleAhn, H., & Kim, I. (2024). An Exploratory Study on the Conceptualization of Burnout among the Professional Esports Athletes: Focused on League of Legends Champions Korea League. Healthcare, 12(11), 1127. https://doi.org/10.3390/healthcare12111127