Views of Parents on Using Technology-Enhanced Toys in the Free Play of Children Aged One to Four Years
Abstract
:1. Introduction
2. Digital Technology and Play
3. Digital Play and Parents’ Perspectives
Greek ECEC Sector
- What do parents think about using digital technologies and the use of technology-enhanced toys for children between ages one and four?
- What advantages or disadvantages do parents report being associated with their young children (1–4-year-old) using technology-enhanced toys?
4. Method
4.1. Participants
4.2. Statistical Analysis
Selection of the Technology-Enhanced Toys
- Fisher-Price Linkimals Owl Light Up and Learn (ages 18+ months). Toddlers engage with Owl’s circle of buttons to initiate a multi-sensory experience featuring lights, sounds, and an array of educational songs and phrases. By exploring this interactive feature, users—particularly children—can trigger many stimulating responses, fostering a dynamic and engaging learning environment. The circle of buttons serves as a gateway to a diverse range of auditory and visual stimuli, enhancing the overall interactive and educational value of the owl’s design (https://www.amazon.com/Fisher-Price-Linkimals-Light-Up-Interactive-Learning/dp/B09NP97B3Q, accessed on 2 September 2022).
- Fisher-Price Laugh & Learn Baby to Toddler Toy Let’s Connect Laptop Pretend Computer with Smart Stages (Ages 6+ Months). The Laugh & Learn Let’s Connect Laptop electronic toy by Fisher-Price offers an engaging play and learning experience for babies, whether at home or on the go. Featuring pretend video chats with Puppy and friends, along with interactive elements like sliding to ‘unmute’, babies can explore pressing buttons on the keyboard or spinning the musical roller. These actions activate vibrant multi-colour lights, and the toy introduces over 55 songs, sounds, and phrases covering topics such as the alphabet, colours, and counting. With three Smart Stages levels, parents can adapt the learning content to suit their little one’s developmental stage, ensuring a customised and evolving educational experience as the child grows (https://www.amazon.com/Fisher-Price-Connect-Electronic-Learning-Toddlers/dp/B09BDBKXFQ, accessed on 2 September 2022).
- Beebot (ages 3+ years). BeeBot, with its user-friendly design, can be easily programmed using on-board buttons, allowing precise movement in space. Children can program it to move forwards or backwards or turn left or right. This simple yet effective interface serves as an excellent introduction for teaching young children concepts of control, direction, and programming language. BeeBot provides a hands-on and accessible way for kids to engage with programming principles, making it an ideal starting point for fostering early learning of these essential skills (https://www.amazon.com/TTS-Bee-Bot-Programmable-Educational-Rechargeable/dp/B086HFXDSM/ref=sr_1_5?crid=3QMDLKHOBIVBA&keywords=bee+bot&qid=1705682423&sprefix=bee+bot%2Caps%2C218&sr=8-5, accessed on 2 September 2022).
- Coko Kids Entry-Level Programmable Crocodile Robot (ages 3+ years). Coko, the adorable programmable crocodile, is thoughtfully designed to offer younger children a playful introduction to coding. Geared towards kids aged three and older, Coko provides an entertaining game where children can freely move their new friend or attempt to reach a specific goal. In either scenario, children learn fundamental programming concepts in a fun and straightforward manner. This engaging experience serves as an accessible and enjoyable way for young learners to grasp the basics of coding, fostering early interest and understanding in this important skill (https://www.amazon.de/-/en/Programmable-Crocodile-Electronic-Educational-Clementoni/dp/B07PLD4V71, accessed on 2 September 2022).
- Lexibook Power Puppy: My Programmable Smart Robot Dog (ages 3+ years). Power Puppy is an advanced robot dog equipped with gesture control. This cutting-edge robotic companion offers a plethora of interactive games, featuring sound and light effects, dynamic movements, barking, animal imitations, and more. Designed not only for entertainment but also as an educational tool, Power Puppy serves as an avenue to introduce young users to programming. Using the remote control, children can command Power Puppy, providing an engaging platform to explore fundamental programming concepts. This not only ensures a captivating play experience but also lays the groundwork for a comprehensive understanding of programming principles in an accessible manner (https://www.amazon.com/LEXiBOOK-Power-Puppy-Programmable-Rechargeable/dp/B09DYFQP63?th=1, accessed on 2 September 2022).
5. Procedure
6. Results
6.1. Association between Variables: First Questionnaire
6.2. Association between Variables: Second Questionnaire
6.3. Children’s References to Their Experiences with the TETs
6.4. Parents’ Use of Children’s References to Technologically Enhanced Toys
- Speech/Vocabulary;
- Gross motor activity (Gross motor activity refers to a child’s ability to control large muscles of the body or muscle groups to move each limb individually (e.g., arm, leg movement) or in a coordinated manner (e.g., walking, running);
- Fine manipulation (the child’s ability to manipulate small muscles correctly—using the muscles in the hands, fingers, and wrists in any action, e.g., holding a pencil);
- Social-emotional development (development of the child’s personality, understanding of his/her feelings and the feelings of others, expression and management of his/her needs and desires);
- Mathematical concepts;
- Creativity;
- Communication;
- Science concepts (developing manual and scientific skills);
- Other—they could write their own answer.
6.5. Open-Ended Questions
- ‘I’m unsure if I am using it correctly.’
- ‘Limited discussion of digital play within the household.’
- ‘My concern stems from the child’s complete absence of any mention or discussion of digital play, as if it was never a part of their experience.’
- I prefer not to introduce digital games at such a young age.’
7. Discussion
8. Recommendations for Future Research
9. Limitations
10. Implications
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Percentage in Pre-Questionnaire (n = 78) | Percentage in Post-Questionnaire (n = 59) | |
---|---|---|
Age | ||
20–30 | 7.7 | 8.5 |
30–40 | 59 | 66.1 |
40–50 | 33.3 | 25.4 |
Sex | ||
Male | 19.2 | 13.6 |
Female | 80.8 | 86.4 |
Education | ||
LEA/VAS 1 | 2.6 | 5.1 |
General High School | 20.5 | 16.9 |
Vocational High School | 10.3 | 5.1 |
Technological educational institution | 25.6 | 22.0 |
University | 16.7 | 22.0 |
MSc | 23.1 | 20.3 |
PhD | 1.3 | 1.7 |
Other | 0.0 | 6.8 |
Occupation | ||
Public/municipal employee | 21.8 | 11.9 |
Private employee | 51.3 | 57.6 |
Freelancer | 15.4 | 18.6 |
Unemployed | 11.5 | 11.9 |
Number of Children | ||
1 | 41 | 40.7 |
2 | 55.1 | 52.5 |
3 | 3.8 | 6.8 |
Age of Family’s First Child (Years) | ||
0–1 | 1.3 | - |
1–2 | 17.9 | 6.8 |
2–3 | 11.5 | 13.6 |
3–4 | 32.1 | 35.6 |
4–6 | 19.2 | 27.1 |
6 or more | 17.9 | 16.9 |
Age of Family’s Second Child (Years) | ||
0–1 | 6.4 | 11.9 |
1–2 | 5.1 | 8.5 |
2–3 | 15.4 | 13.6 |
3–4 | 14.1 | 20.3 |
4–6 | 1.3 | 1.7 |
6 or more | 1.3 | 1.7 |
Age of Family’s Third Child (Years) | ||
0–1 | - | 1.7 |
1–2 | 2.6 | 3.4 |
4–6 | - | 1.7 |
Number of Children Participating | ||
1 | 98.7 | 94.9 |
2 | 1.3 | 5.1 |
Age of First Child Participating (Years) | ||
0–1 | 1.3 | - |
1–2 | 20.5 | 8.5 |
2–3 | 29.5 | 23.7 |
3–4 | 47.4 | 55.9 |
4–5 | 1.3 | 11.9 |
Age of Second Child Participating (Years) | ||
1–2 | 1.3 | 3.4 |
2–3 | - | 1.7 |
Parent Demographic | Importance of Child’s Use of DT |
---|---|
Occupation | 0.034 |
Number of Children | 0.018 |
First Child’s Digital Technology Use | Second Child’s Digital Technology Use | Importance of Digital Technology Use by the Child | Child’s Report on Toy Use Frequency | Using Children’s References to Toys at Home | |
---|---|---|---|---|---|
Parents’ Educational level | - | - | 0.011 | 0.034 | 0.032 |
Number of children in the family | 0.041 | - | - | - | - |
First child’s age | - | 0.023 | - | - | - |
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Frequency of Use (Hours per Week) | Percentage in Pre-Questionnaire (n = 78) | Percentage in Post-Questionnaire (n = 59) |
---|---|---|
First Child | ||
Not at all | 5.1 | 6.8 |
Little (1–2) | 5.1 | 37.3 |
Enough (2–3) | 43.6 | 30.5 |
Much (5–6) | 26.9 | 15.3 |
Very much (8–10) | 19.2 | 10.2 |
Second Child | ||
Not at all | 1.3 | 5.1 |
Little (1–2) | 2.6 | 8.5 |
Enough (2–3) | 2.6 | 10.2 |
Much (5–6) | 1.3 | - |
Very much (8–10) | - | 5.1 |
Significance of First Child’s Use of DT | ||
Almost not significant | 5.1 | 3.4 |
Slightly significant | 20.5 | 10.2 |
Neutral | 24.4 | 33.9 |
Very significant | 29.5 | 27.1 |
Extremely significant | 20.5 | 25.4 |
No Answer | Speech/ Vocabulary | Fine-Motor Skills | Social-Emotional Development | Creativity | Communication | |
---|---|---|---|---|---|---|
Frequency | 10 | 15 | 16 | 5 | 10 | 2 |
Percent | 16.9 | 25.4 | 27.1 | 8.5 | 16.9 | 3.4 |
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Bourha, D.; Hatzigianni, M.; Sidiropoulou, T.; Vitoulis, M. Views of Parents on Using Technology-Enhanced Toys in the Free Play of Children Aged One to Four Years. Educ. Sci. 2024, 14, 469. https://doi.org/10.3390/educsci14050469
Bourha D, Hatzigianni M, Sidiropoulou T, Vitoulis M. Views of Parents on Using Technology-Enhanced Toys in the Free Play of Children Aged One to Four Years. Education Sciences. 2024; 14(5):469. https://doi.org/10.3390/educsci14050469
Chicago/Turabian StyleBourha, Dimitra, Maria Hatzigianni, Trifaini Sidiropoulou, and Michael Vitoulis. 2024. "Views of Parents on Using Technology-Enhanced Toys in the Free Play of Children Aged One to Four Years" Education Sciences 14, no. 5: 469. https://doi.org/10.3390/educsci14050469
APA StyleBourha, D., Hatzigianni, M., Sidiropoulou, T., & Vitoulis, M. (2024). Views of Parents on Using Technology-Enhanced Toys in the Free Play of Children Aged One to Four Years. Education Sciences, 14(5), 469. https://doi.org/10.3390/educsci14050469