From Active Learning to Innovative Thinking: The Influence of Learning the Design Thinking Process among Students
Abstract
:1. Introduction
2. Literature Review
2.1. Theoretical
2.2. The Designer
2.3. Education
2.4. Business
2.5. Metrics
3. Methodology
- I am creative;
- I am curious;
- I empathize with others;
- I like to think logically;
- I often involve other people in my plans;
- I like to cooperate with others;
- I make decisions with ease;
- I do not back down from a challenge;
- I like to try new solutions;
- I quickly adapt to changes;
- I believe that mistakes are a way of learning.
- Design thinking helps with focus.
- Design thinking brings added value to users.
- In design thinking, it is crucial to identify the user’s needs.
- Design thinking helps to find the best solution for every need.
- Design thinking always leads to one answer.
- In design thinking, one should always follow the leader.
- Design thinking is connected with disruptive innovations.
- The solutions we arrive at using design thinking are always very complex.
- For a design thinking solution, it is not important that it is applicable, only that it is well thought out.
- Design thinking contributes to organizational agility.
- Design thinking is only related to the process of creation, not to consumers.
4. Results
4.1. Survey Results
4.2. Experiment
5. Discussion
5.1. Theoretical/Conceptual Implications
5.2. Empirical Implications
5.3. Pedagogical Implications
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Items (Variables) | Cronbach Alpha Coefficient | |
---|---|---|
First survey (n = 14) | 44 | 0.8664 |
Second survey (n = 10) | 44 | 0.9036 |
Variable | n | Min | Max | Mean | Median | Mode | Standard Deviation | Variance |
---|---|---|---|---|---|---|---|---|
creativity | 10 | 4 | 5 | 4.60 | 5 | 5 | 0.516 | 0.267 |
curiosity | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
empathy | 10 | 4 | 5 | 4.70 | 5 | 5 | 0.483 | 0.233 |
analyticity | 10 | 3 | 5 | 4.40 | 5 | 5 | 0.843 | 0.711 |
inclusivity | 10 | 3 | 5 | 4.20 | 4 | 5 | 0.789 | 0.622 |
cooperation | 10 | 3 | 5 | 4.40 | 5 | 5 | 0.843 | 0.711 |
leadership | 10 | 3 | 5 | 4.40 | 4.5 | 5 | 0.699 | 0.489 |
bravery | 10 | 4 | 5 | 4.70 | 5 | 5 | 0.483 | 0.233 |
experimentation | 10 | 4 | 5 | 4.70 | 5 | 5 | 0.483 | 0.233 |
agility | 10 | 4 | 5 | 4.50 | 4.5 | 5 | 0.527 | 0.278 |
mistakes | 10 | 4 | 5 | 4.50 | 4.5 | 5 | 0.527 | 0.278 |
Claims | |
---|---|
1 | Design thinking helps with focus. |
2 | Design thinking brings added value to users. |
3 | In design thinking, it is crucial to identify the user’s need. |
4 | Design thinking helps to find the best solution for every need. |
5 | * Design thinking always leads to one answer. |
6 | * In design thinking one should always follow the leader. |
7 | Design thinking is connected with disruptive innovations. |
8 | * The solutions we arrive at using design thinking are always very complex. |
9 | * For a design thinking solution, it is not important that it is applicable, only that it is well thought out. |
10 | Design thinking contributes to organizational agility. |
11 | * Design thinking is only related to the process of creation, not to consumers. |
Variable | n | Min | Max | Mean | Median | Mode | Standard Deviation | Variance |
---|---|---|---|---|---|---|---|---|
Claim 1 | 10 | 3 | 5 | 4.30 | 4 | 4 | 0.675 | 0.456 |
Claim 2 | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
Claim 3 | 10 | 3 | 5 | 4.70 | 5 | 5 | 0.675 | 0.456 |
Claim 4 | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
Claim 5 * | 10 | 1 | 5 | 3.50 | 4 | 4 | 1.434 | 2.056 |
Claim 6 * | 10 | 1 | 5 | 3.50 | 4 | 4 | 1.269 | 1.611 |
Claim 7 | 10 | 3 | 5 | 4.30 | 4 | 4 | 0.675 | 0.456 |
Claim 8 * | 10 | 2 | 5 | 3.50 | 3.5 | 3 | 0.850 | 0.722 |
Claim 9 * | 10 | 1 | 5 | 3.60 | 4 | 5 | 1.506 | 2.267 |
Claim 10 | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
Claim 11 * | 10 | 1 | 5 | 2.70 | 2 | 2 | 1.636 | 2.678 |
Variable | n | Min | Max | Mean | Median | Mode | Standard Deviation | Variance |
---|---|---|---|---|---|---|---|---|
insight | 10 | 4 | 5 | 4.70 | 5 | 5 | 0.483 | 0.233 |
reducing preconceptions | 10 | 3 | 5 | 4.20 | 4 | 4 | 0.632 | 0.400 |
a new way of perception | 10 | 4 | 5 | 4.90 | 5 | 5 | 0.316 | 0.100 |
inclusiveness | 10 | 4 | 5 | 4.60 | 5 | 5 | 0.516 | 0.267 |
not linear thinking | 10 | 4 | 5 | 4.40 | 4 | 4 | 0.516 | 0.267 |
logical thinking | 10 | 3 | 5 | 4.20 | 4 | 4 | 0.632 | 0.400 |
focus | 10 | 3 | 5 | 4.30 | 4.5 | 5 | 0.823 | 0.678 |
teamwork | 10 | 2 | 5 | 4.30 | 5 | 5 | 1.059 | 1.122 |
risk seeking | 10 | 2 | 5 | 4.10 | 4 | 4 | 0.994 | 0.989 |
practical use | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
curiosity | 10 | 3 | 5 | 4.50 | 5 | 5 | 0.707 | 0.500 |
Participants | Participant 1 | Participant 2 | Participant 3 | Participant 4 | Participant 5 | |
---|---|---|---|---|---|---|
Stakeholders | Part-time students | Part-time students | All academic course staff (+students) | Part-time students, course instructors | Full-time students, part-time students, all academic course staff | |
Identified need | Occasional need for online classes/seminars, as well as practical exams | Remote class attendance | To create an innovation and “anticipate” expectations (of the academic course staff) | Limited duration of the course versus the scope of the course content | Passing the exam/evaluating the students | |
Proposed solution | Theory classes: online Seminars: face to face Grading: based on solving a real-life business problem | Classes online or face to face with the possibility of joining remotely | Creative workshops | Podcasts An online library with digitized material available to students | An application that “examines” students | |
Self-assessment | Is it innovative? | YES | NO | YES | YES | YES |
Is it technically feasible? | YES | YES | YES | YES | YES | |
Can it be replicated? | NO | YES | YES | YES | YES |
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Baričević, M.; Luić, L. From Active Learning to Innovative Thinking: The Influence of Learning the Design Thinking Process among Students. Educ. Sci. 2023, 13, 455. https://doi.org/10.3390/educsci13050455
Baričević M, Luić L. From Active Learning to Innovative Thinking: The Influence of Learning the Design Thinking Process among Students. Education Sciences. 2023; 13(5):455. https://doi.org/10.3390/educsci13050455
Chicago/Turabian StyleBaričević, Martina, and Ljerka Luić. 2023. "From Active Learning to Innovative Thinking: The Influence of Learning the Design Thinking Process among Students" Education Sciences 13, no. 5: 455. https://doi.org/10.3390/educsci13050455
APA StyleBaričević, M., & Luić, L. (2023). From Active Learning to Innovative Thinking: The Influence of Learning the Design Thinking Process among Students. Education Sciences, 13(5), 455. https://doi.org/10.3390/educsci13050455