Current Interventions for the Digital Onboarding of First-Year Students in Higher Education Institutions: A Scoping Review
Abstract
:1. Introduction
Research Questions
- Primary Question:
- 2.
- Secondary Questions:
2. Materials and Methods
2.1. Eligibility Criteria
2.1.1. Types of Participants (Population)
2.1.2. Concept
2.1.3. Context
2.1.4. Sources of Evidence
2.2. Search Strategy
2.3. Sources of Evidence Selection
2.4. Data Extraction/Analysis and Presentation of Evidence
3. Results
3.1. Purpose of Interventions
3.2. Onboarding Interventions
- (A):
- As Table 1 reveals, the interventions ranged from specific target areas, such as the library [41] or student services [34], to broader interventions that could be applied to the whole campus, such as chatbot scavenger hunts across the campus [29,32]. In comparison to studies focused on specific target areas, the broader types of interventions predominated and were applicable to a wider range of settings in digital and virtual onboarding.
- (B):
- Besides the differences in the targeted areas of these interventions, they also can differ in their complexity. Examples of complex onboarding interventions included programs that were difficult to develop, time-consuming for the higher education institution to apply, or cost-intensive. While some interventions used relatively simple designs, such as social media posts, to publicize events and easily connect with students [5], others involved virtual environments that allowed students to roam and explore the surroundings of the college or university [12]. Such onboarding interventions as Henning’s [12] virtual environment are difficult and time-consuming to build, which complicates their implementation for higher education onboarding. Consequently, less complex onboarding interventions prevailed in the available SOEs and were mentioned more often.
- (C):
- Ultimately, categorizing the digital and virtual onboarding interventions of this scoping review into dimensions that reflected the authors’ purposes and study outcomes as described in the SOEs seemed the best course to arrive at the most useful results. Therefore, we developed this categorization scheme by scanning the SOEs for similarities in the onboarding interventions they described. Among the SOEs reviewed, the authors mentioned the purpose of their onboarding interventions or the outcomes they observed or both purpose and outcome, as presented in Table 1. Identifying the similarities in purposes and outcomes allowed us to distinguish four main dimensions that were common to all of the onboarding interventions in varying degrees. Specifically, these four dimensions were either directly mentioned in the SOE as a purpose or an outcome of the intervention; alternatively, a onboarding intervention could be sorted into one of the four dimensions via thematic resemblance. The identified dimensions, which we called intervention dimensions, were then used to categorize the onboarding interventions.
3.2.1. Information Interventions
Combination of Information and Socialization Interventions
3.2.2. Socialization Interventions
3.2.3. Counseling Interventions
3.2.4. Self-Study Interventions
3.3. Settings of Onboarding
3.4. Outcomes of Interventions
4. Discussion
4.1. Study Implications
4.2. Future Research
4.3. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
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Authors | Title | Source of Evidence | Intervention Type | Purpose of Intervention | Outcomes Investigated (If Present) | Setting of Onboarding | Future Research Directions |
---|---|---|---|---|---|---|---|
Bynum [27] | Digital Orientation for New Students: Hiding the Tech Behind the Fun… | Conference paper | IT Intro webpage: links, facts, and orientation regarding IT services; international student IT session: configuration and connection of devices; Moodle scavenger hunt: interactive game via digital maps; student-run dorm sweeps: in-person help with configuration and connection of devices | Provide information critical to getting connected to campus resources, show students where and how to get help, and offset the Week 1 helpdesk rush | IT visibility and help improved for students | Digital settings | / |
Heinz and Fischer [28] | Onboarding by Gamification. Design and Evaluation of an Online Service to Support First Year Students | Conference paper | Eight stages in onboarding, each with three to five educational game units; four per semester, which were activated monthly; topics were based on study program; gamification of onboarding | gOPAL wanted to contribute to the success of studies in the onboarding phase | gOPAL was attractive to the users in terms of pragmatic quality and hedonic quality; students were motivated to use a voluntary, gamified online support service in the onboarding phase of their studies | gOPAL; online service embedded in learning management system; virtual environment | / |
Löw et al. [29] | Grätzelbot: Social Companion Technology for Community Building Among University Freshmen | Conference paper | Chatbot scavenger hunt | Network building, getting to know the university, collecting knowledge and best practice examples | Students got to know the university campus; network building was stimulated | Virtual environment (Discord); virtual companion | Future research should refine network building properties and focus on the transition between onboarding and everyday life |
Carpenter [30] | Transitioning a Marquee Orientation and Transition Program for Increased New Student Engagement and Retention Amidst the COVID-19 Pandemic | Journal article | Digital registration days (obtaining a student ID and first-semester course schedule); 12 brief emails sent with pictures and videos about the people working in essential services; social media postings about virtual and digital events (Instagram); virtual office trivia; virtual pet photo competition; streamed haunted campus tours; biweekly virtual check-ins with families to answer questions about transition to university; academic advisors reach out to newcomer students after online course scheduling | Onboarding of incoming students in university settings and keeping retention focus of 2019 | / | Digital and virtual settings | / |
Motycki and Murphy [31] | Bridging Systems, Building a Coalition, and Centering Students: A Collaborative Multi-Campus Approach to Orientation in the Time of COVID-19 | Journal article | Livestream university welcome; virtual small-group meetings facilitated by orientation leader, complete a campus or college-specific Canvas course, one-on-one meeting with academic advisor; virtual registration labs, online task lists; interactive musical theater; introduction to classroom environment (in-person, remote, and mixed-mode); virtual campus tours | Helping new students meet each other and develop connections | Registration labs were not well visited; student were zoomed out,” and social events were rarely better visited | Digital and virtual settings; virtual orientation program; Canvas; Starfish | / |
Löw and Moshuber [32] | Grätzelbot—Gamifying Onboarding to Support Community-Building Among University Freshmen | Conference paper | 12-day chatbot-based onboarding scavenger hunt | Network building; getting to know the university; collecting knowledge and best practice examples | Students felt more familiar with the faculty building and the university campus after the scavenger hunt, also met other students, made new friends, and, by participating, their sense of belonging to the student community became stronger | Virtual environment (Discord); virtual companion | Explore the roles a chatbot can fill in the context of fostering social relatedness among university students |
Januszak and Koorie [33] | Designing and Deploying a Virtual IT Services Orientation for First-Year Undergraduate Students in Moodle | Conference paper | Quizzes; video tutorials; practice assignments; mandatory use of chat function | Provide students with the information on how and where to ask for help with library or technology questions, how to download and access software required for courses, how to access library resources, how and where to print, how to connect to the secure Wi-Fi network, and how to identify phishing scams. | Many students were reached by the onboarding intervention | Virtual gamified environment in Moodle | The onboarding intervention should include panoramic tours in the future; more focus groups should be conducted to evaluate the intervention |
Prior et al. [34] | Realizing the Full Potential of Orientation as a Process: Practitioner Perspectives on One University’s Pandemic Response for Orientation Efforts | Journal article | Pre-orientation modules: information about university systems, student services, etc. (live or pre-recorded); live virtual events: students and guests received resources and an overview of academic essentials based on their college and major (also getting to know other students and orientation leader), including personalized orientation schedules; required orientation leader sessions; academic advisor sessions; virtual social activities; Q&A sessions; post-orientation modules hosted in the learning management system: information from the Dean of Students, Division of Diversity and Inclusion, etc.; quizzes; digital guest and family meetings (e.g., “What I Wish My Family Knew”) | Students get to know the university system and the university itself, creating a sense of belonging and connection in students | / | Digital and virtual settings via Microsoft Teams | Pre-orientation modules should be more engaging; social media needs to be implemented more effectively; check-out process for live sessions to identify direct outcomes, etc.; more direct outreach to family members from the university |
Golubski [5] | Virtually Onboarding and Supporting Adult Students in College Using Web 2.0 Technologies | Book chapter | Digital student support service (interactive options via messaging, video conferencing, and digital document sharing; nontraditional working hours, e.g., in the evening); social network sites such as Facebook, Instagram could be used for social connections and digital events via RSVPs; Instant Messaging via Yahoo Messenger or Microsoft Messenger; Skype for digital video-based telecommunication or digital advisor sessions; Google Groups for collaborative communication between group members (discussion board) or storing of shared projects; Twitter (advisors could, for example, send out tweets with deadlines, announcements) | Strategies for onboarding of incoming adult and distant-based higher education students | / | WEB 2.0 Technologies; virtual and digital settings | / |
Tüzün and Özdinç [35] | The Effects of 3D Multi-User Virtual Environments on Freshmen University Students’ Conceptual and Spatial Learning and Presence in Departmental Orientation | Journal article | Virtual orientation environment design started from the building gate and included classrooms, laboratories, and faculty offices. The design aimed to enable the users to navigate in the environment. | Determine the practicality of using Active Worlds and similar 3D MUVEs for freshman orientation | Conceptual Knowledge Test: both groups increased significantly but no significant difference; spatial knowledge inventory: partially better in digital environment; orientation evaluation: regarding usefulness and enjoyment, no significant differences emerged between the two groups, both of which said they had fun during the experience; presence questionnaire in virtual environments | Virtual setting; open world game; virtual open world environment | Future studies might involve freshmen from multiple departments or entire school to address this limitation; researchers need to examine users’ movements in Z-axis and examine the influence of their spatial experiences on multiple floors; this study did not include the use of audio elements in the virtual environment, and future studies should examine the influence of these elements on orientation; this study did not use the affordance of collaboration, and future studies can make use of this affordance in virtual orientation environments for ice-breaking and socialization activities and examine its effects; future researchers can move further into the wilderness and reveal the settlement potential of 3D MUVEs for orientation purposes |
Henning [12] | Student Onboarding with Augmented Reality | Book chapter | The STOBAR project—Student Onboarding Using Augmented Reality—was intended to open the way to increased community building during the orientation phase of students. It made use of the students’ smartphones mentioned at the beginning of this article. This is not primarily because mobile learning is essential but, as explained, because of the connection between the learning performance of the students to be achieved during onboarding and their existing reality of life. STOBAR was thus intended to help students find their way around a university for the first time and to establish contact with fellow students. It was intended as a supplement to the “traditional” orientation events. | In this context, linking a geoinformation system with administrative systems can offer significant incentives. With the help of mobile devices, campus exploration is not only knowledge acquisition but also fun. | / | Virtual setting; augmented reality for mobile devices | Potential for application in other contexts that involve learning complex geographic relationships with other data; potential for application in tourism, for example, in city tours; potential for community building with mobile devices; potential for friendship building through interaction in virtual setting |
Hughes et al. [36] | Preserving Engagement: Orientation Amidst a Global Pandemic | Journal article | Student small groups and “Ask the Experts” panel discussion; academic advising, course registration labs, “Ignite Your ‘Nole Experience’”; First-year Fridays and family webinars | / | 86% of respondents indicated an improvement from the FSU experience, 88% felt it helped reinforce resources from online modules, 70% more easily created social connections; in 2019, academic advising satisfaction was at 78%; in 2020, it increased to 87%; in general, New Student & Family Programs received fewer complaints about being too rushed or incomprehensible; 41% of students appreciated their academic advising experience; virtual course registration labs proved invaluable. 86% felt better about course registration. Through these program offerings, 578 students became engaged and were helped to connect to communities and resources. 99% rated their Ignite session positively, and 94% under-stood better how to get connected. 92% felt better connected; 2559 family members in total engaged with the Family Webinar series throughout the summer. | Digital and virtual settings | / |
Fullick et al. [37] | Mentor and Protégé Goal Orientations as Predictors of Newcomer Stress | Journal article | Peer mentoring to reduce stress via 15-min video-conferencing or digital chat | Influence cognitive sense-making; hopes that first-year students would benefit from positive outcomes when academic socialization programs (e.g., mentoring) were used to provide information, reduce uncertainty, and promote learning. Provide orientation programs that foster student participation, feedback seeking, and discovery | Stress reduction: protégés were also asked to report their level of mentor-related stress reduction upon completion of the third mentoring session; stress (three-item measure extracted from House and Rizzo’s (1972) anxiety-stress questionnaire); results from this study indicated that first-year students who received greater career support from their mentors reported greater stress reduction than did those who received less career support; in the present study, however, psychosocial support received also had a uniquely positive relationship with stress reduction; mentors played a significant role | Digital setting | Future research should examine the possibility that protégé and mentor levels of avoid goal orientation may also have very different effects on different types of outcomes |
Hochschule Coburg [38] | ONE ODE—Students, Teachers and Service Departments Cooperate for the Benefit of International Prospective Students in the STEM Subjects. Your Desire to Study. Our Support Offer. Your Study Decision. | Informational flyer | Online counseling (live/video/chat, expert/video/telephone, and video/conferencing); peer-to-peer materials; group chat; orientation test; atmospheric contact; transition to existing services | A sure sense of the demands of the intended field of study, peer-to-peer study atmosphere, and one’s own possible course of study. The goal was a well-considered study decision and successful study progress from the first minute onward. Especially for students from abroad | / | Digital and virtual setting | / |
Lucke [39] | Design eines pervasiven Lernspiels für Studienanfänger (Design of a pervasive learning game for first-year students) | Conference paper | Pervasive learning game; virtual card-game | A learning game can help defuse (difficulty and uncertainty at the beginning of studies) this situation by introducing first-year students to relevant information, places, and processes immediately in the new environment in an intuitive way. | Since students preferred their own devices, which were mainly small or had large displays, various platforms to support the use interface were necessary. Therefore, a hybrid strategy was helpful. All students were familiar with mobile devices and thus with computer games as well, even if some who were less experienced needed assistance. Fun, sporty but also serious aspects should be included to ensure the attractiveness of the game as much as diversity of personal; the majority of students were asking for a team game that was mobile across campus and city area; it should focus on enrollment in courses, academic advising/examination office, subject-related and social assistance. Rally and adventure games seemed promising but complex to implement. Card games with fun and sporty elements were also rated very highly. | Virtual setting | / |
Berkling [40] | Connecting Peer Reviews With Students’ Motivation Onboarding, Motivation and Blended Learning | Conference paper | Peer reviewing and grading in a virtual setting via a student-chosen platform | The gamified version of the course, builds on mastery and autonomy | Mostly happy with the course and its format; The hypothesis when evaluating the survey was that most learner types would feel comfortable with the course because the course was designed to meet several learner-type needs | Virtual setting | Virtual setting; blended and open learning environment |
Paul et al. [41] | Board 77: Designing, Launching and Assessing a Multimedia Online Learning Module for Library Orientation of First Year Engineering Students | Conference paper | Online learning course for a library using videos and audios; welcome to Dibner Library (a filmed welcoming video featuring the instructional librarian); access and services (library space, hours, where students could go and what they could do within the library system); learning and events, which highlighted the weekly engagement activities and the semester schedule of library workshops. | A collaboration between the Dibner Library and Faculty Innovations in Teaching and Learning (FITL) produced a multimodal asynchronous module to provide incoming students an online library orientation. The authors felt that an independent technology-driven approach would be ideal for engineering students who would be engaging with and employing such an approach in their coursework and probably in their career; The video development objective from the beginning of this project was to create products that were informative, visually stimulating, and, most importantly, short in length to increase viewership. | 736 students viewed the module in the fall of 2018. The first question was, “Which information did you find most useful?” 68.9%, chose “All three of the videos were equally useful.” Of those who expressed a preference, 13.1%, chose the Library Services Video (Accessing Bern Dibner Library was second at 9.5%, and Dibner Library space was last at 8.7%) The second question was “Which Topic area do you need more information on and when?” In this case a small number, 6.8%, chose “This information isn’t useful to me.” The largest number chose “All three topic areas—During the semester” The second largest, 17.8%, chose “Library Services—During the Semester” | Digital and virtual setting | Opportunities exist to obtain more comprehensive assessment data using the Learning Management System. The Authors can tag students by cohorts, creating semester groupings of the students, and the authors can examine data by majors. Employing Gradebook, a feature of the LMS, would facilitate retrieval of assessment data. The gradebook would allow the authors to keep track of task completion in the module. If the authors create quizzes and scoring cards, the authors could see user activity and grade it. plan to take advantage of all these features in updates to the module |
Intervention | Information Interventions | Socialization Interventions | Counseling Interventions | Self-Study Interventions |
---|---|---|---|---|
IT intro webpage [27] | X | |||
International student IT sessions [27] | X | |||
Moodle-scavenger hunt [27] | X | X | ||
Chatbot-scavenger hunt [32] | X | X | ||
Educational games [28] | X | |||
Student-run dorm sweeps [27] | X | X | ||
Digital registration days [30] | X | X | ||
Virtual office trivia [30] | X | X | ||
Social media postings and events [30] | X | X | ||
Information emails [30] | X | |||
Virtual pet photo competition [30] | X | |||
Streamed haunted campus tours [30] | X | X | ||
Biweekly family check-ins [30] | X | X | ||
Digital academic advisor sessions [30,34,36] | X | |||
Live-streamed university welcome [31] | X | |||
Virtual small-group meetings [31,36] | X | X | X | |
Orientation leader sessions [31,34] | X | X | X | |
Campus or college-specific canvas course [31] | X | |||
Virtual registration labs [31] | X | |||
Online-task lists [31] | X | X | ||
Interactive musical theater [31] | X | |||
Introductions to classroom environments [31] | X | |||
Virtual campus tours [31] | X | X | ||
Quizzes [33] | X | X | ||
IT video tutorials [33] | X | |||
IT practice assignments [33] | X | |||
Digital chat interactions [33] | X | |||
Pre-orientation modules [34] | X | X | ||
Live virtual events [34] | X | X | ||
Q&A sessions [34] | X | |||
Post-orientation modules [34] | X | |||
Parents and friends meetings, webinars and Q&A sessions [34,36] | X | X | ||
Digital student support services [5] | X | X | X | |
Messaging via instant messengers [5] | X | |||
Video-based telecommunication sessions [5] | X | X | X | |
Discussion boards [5] | X | X | ||
Shared workspaces [5] | X | X | X | |
Virtual orientation environments [35] | X | |||
Augmented reality for orientation environment [12] | X | X | ||
Peer mentoring [37] | X | X | X | |
Online counseling [38] | X | X | ||
Orientation tests [38] | X | |||
Digital group chats [38] | X | |||
Atmospheric contact [38] | X | |||
Pervasive learning games [39] | X | X | ||
Peer reviewing and grading [40] | X | X | ||
Online library course [41] | X | |||
Learning events [41] | X | X | ||
Library workshops [41] | X |
Intervention | Learning Platforms | Homepage | Virtual Environments | Apps and Mobile Applications | Telecommunication Software |
---|---|---|---|---|---|
IT intro webpage [27] | X | ||||
International student IT sessions [27] | X | X | |||
Moodle-scavenger hunt [27] | X | X | |||
Chatbot-scavenger hunt [32] | X | X | X | ||
Educational games [28] | X | X | |||
Student-run dorm sweeps [27] | X | ||||
Digital registration days [30] | X | X | X | X | |
Virtual office trivia [30] | X | ||||
Social media postings and events [30] | X | ||||
Information emails [30] | X | X | |||
Virtual pet photo competition [30] | X | X | |||
Streamed haunted campus tours [30] | X | X | |||
Biweekly family check-ins [30] | X | X | |||
Digital academic advisor sessions [30,34,36] | X | X | |||
Livestreamed university welcome [31] | X | X | |||
Virtual small-group meetings [31,36] | X | X | |||
Orientation leader sessions [31,34] | X | X | |||
Campus or college-specific Canvas course [31] | X | ||||
Virtual registration labs [31] | X | X | X | ||
Online-task lists [31] | X | ||||
Interactive musical theater [31] | X | X | |||
Introduction to classroom environments [31] | X | X | |||
Virtual campus tours [31] | X | ||||
Quizzes [33] | X | X | |||
IT video tutorials [33] | X | X | |||
IT practice assignments [33] | X | X | |||
Digital chat interactions [33] | X | X | |||
Pre-orientation modules [34] | X | X | X | ||
Live virtual events [34] | X | X | |||
Q&A sessions [34] | X | X | |||
Post-orientation modules [34] | X | ||||
Parents and friends meetings, webinars, and Q&A sessions [34,36] | X | X | |||
Digital student support services [5] | X | X | |||
Messaging via instant messengers [5] | X | X | |||
Video-based telecommunication sessions [5] | X | X | |||
Discussion boards [5] | X | X | |||
Shared workspaces [5] | X | X | |||
Virtual orientation environments [35] | X | ||||
Augmented reality for orientation environment [12] | X | X | |||
Peer mentoring [37] | X | ||||
Online counseling [38] | X | X | |||
Orientation tests [38] | X | ||||
Digital group chats [38] | X | X | |||
Atmospheric contact [38] | X | X | |||
Pervasive learning games [39] | X | X | |||
Peer-review and grading [40] | X | X | X | X | |
Online library course [41] | X | X | X | ||
Learning events [41] | X | X | X | ||
Library workshops [41] | X | X | X | ||
Sum | 21 | 8 | 23 | 11 | 34 |
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Schilling, H.; Wittner, B.; Kauffeld, S. Current Interventions for the Digital Onboarding of First-Year Students in Higher Education Institutions: A Scoping Review. Educ. Sci. 2022, 12, 551. https://doi.org/10.3390/educsci12080551
Schilling H, Wittner B, Kauffeld S. Current Interventions for the Digital Onboarding of First-Year Students in Higher Education Institutions: A Scoping Review. Education Sciences. 2022; 12(8):551. https://doi.org/10.3390/educsci12080551
Chicago/Turabian StyleSchilling, Hannes, Britta Wittner, and Simone Kauffeld. 2022. "Current Interventions for the Digital Onboarding of First-Year Students in Higher Education Institutions: A Scoping Review" Education Sciences 12, no. 8: 551. https://doi.org/10.3390/educsci12080551
APA StyleSchilling, H., Wittner, B., & Kauffeld, S. (2022). Current Interventions for the Digital Onboarding of First-Year Students in Higher Education Institutions: A Scoping Review. Education Sciences, 12(8), 551. https://doi.org/10.3390/educsci12080551