Design and Evaluation of a Sound-Driven Robot Quiz System with Fair First-Responder Detection and Gamified Multimodal Feedback
Abstract
1. Introduction
- Artefact A (Experimental Prototype): A robot-led quiz system featuring sound-driven first responder detection (using cross-correlation), multimodal feedback (gesture, music, speech), and gamification elements (points, badges).
- Artefact B (Baseline Prototype): A robot-led quiz system with sequential turn-taking, verbal-only feedback, and no gamification.
- RQ: How does gamified multimodal feedback combined with sound-based first responder detection compare with verbal-only feedback with sequential response during robot-led quiz activities involving two competing teams in terms of perceived usefulness, ease of use, motivation, social presence, and behavioral intention?
2. Related Work
2.1. Educational Robots in Learning Environments
2.2. Multimodal Interaction and Feedback in HRI
2.3. Fairness and First Responder Detection in Group-Based HRI
2.4. Gamification and the Octalysis Framework
2.5. Evaluation Through Multiscale HRI Instruments
3. System Design
3.1. System Architecture
- A Python (3.12)-based backend responsible for sound order detection, template matching, and interaction logic
- A Kotlin (2.1)-based Pepper application using QiSDK ASR for speech recognition, gesture control, and verbal output
3.2. Sound-Based First Responder Detection
3.3. Gamification via Octalysis Integration
3.4. Feedback and Interaction Modalities
4. Experimental Design
4.1. Study Design and Conditions
4.2. Participants
4.3. Procedure and Evaluation Criteria
4.4. Data Analysis
5. Results
6. Discussion
6.1. Fairness Validation by Participants
6.2. Design Implications and Technical Considerations
7. Conclusions, Limitations, and Future Work
7.1. Limitations
7.2. Future Work
- Robust multimodal fusion combining sound, Bluetooth signals, and gesture input to reduce dependency on microphone placement.
- Adaptive ASR tuning, particularly to improve recognition of softer voices and female participants, thereby ensuring inclusivity.
- Standardized GUI design principles to minimize bias and improve usability across diverse learner groups.
- Involve larger and more diverse populations, including younger students, neurodiversity learners, and cross-cultural cohorts.
- Conduct longitudinal evaluations to measure learning outcomes, motivation, retention, and long-term system acceptance.
- Explore extended gamification strategies, such as progressive difficulty, storytelling, or cooperative challenges, to sustain engagement over repeated sessions.
- Investigate the role of fairness perception more systematically, integrating synchronized audiovisual logging to formally validate responder detection accuracy alongside user perception.
7.3. Final Remark
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
HRI | Human–Robot Interaction |
TAM | Technology Acceptance Model |
IMI | Intrinsic Motivation Inventory |
QiSDK | QI Software Development Kit (SDK) for NAO and Pepper robots by SoftBank Robotics |
ASR | Automatic Speech Recognition |
Appendix A
Appendix A.1. Technology Acceptance Model (TAM) Subscales and Items
Subscales | Items |
---|---|
Perceived Usefulness (PU) |
|
Perceived Ease of Use (PEOU) |
|
Behavioral Intention (BI) |
|
Appendix A.2. Intrinsic Motivation Inventory (IMI) Subscales and Items
Subscales | Items |
---|---|
Interest/Enjoyment |
|
Perceived Competence |
|
Appendix A.3. Godspeed Social Presence Subscales and Items
Subscales | Items |
---|---|
Likeability |
|
Anthropomorphism |
|
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Core Drive | Description | Score (A) * | Score (B) * | Δ | Justification |
---|---|---|---|---|---|
| Feeling of contributing to a bigger goal | 3 | 2 | +1 | Both systems use team competition, but only Artefact A provides team badges and verbal recognition. |
| Progress through points and achievements | 5 | 1 | +4 | Artefact A awards real-time points and badges; Artefact B offers no visible achievement. |
| Making meaningful choices or expressing individuality | 4 | 1 | +3 | Artefact A lets users record custom buzzer sounds; Artefact B has no personalization. |
| Emotional investment via team identity or rewards | 4 | 1 | +3 | Artefact A reinforces team identity through badges and scores. |
| Peer collaboration or recognition | 3 | 2 | +1 | Artefact A enables simultaneous team interaction; Artefact B is sequential and less social. |
| Urgency or time pressure to act quickly | 5 | 0 | +5 | Artefact A rewards the fastest responder; Artefact B lacks time-based interaction. |
| Surprise elements, randomness | 3 | 1 | +2 | Artefact A offers variable feedback (music, gesture); B does not. |
| Avoiding failure or missing rewards | 3 | 1 | +2 | Artefact A uses sad music and gestures for incorrect answers; B gives neutral feedback. |
Subscale | Control Mean (SD) | Experimental Mean (SD) | t(df) | p-Value | Cohen’s d | Result Summary |
---|---|---|---|---|---|---|
Perceived Usefulness | 3.05 (0.81) | 4.32 (0.83) | 6.05 | 0.01 | 2.14 | Significant, large effect |
Perceived Ease of Use | 3.17 (0.71) | 4.03 (0.92) | 4.07 | <0.001 | 1.43 | Significant, large effect |
Motivation | 3.39 (0.36) | 4.48 (0.34) | 6.96 | <0.001 | 3.11 | Significant, very large effect |
Social Presence | 3.36 (0.70) | 3.70 (0.62) | 2.17 | 0.03 | 0.48 | Moderate, Significant medium effect |
Behavioral Intention | 3.28 (0.80) | 4.24 (0.83) | 4.58 | <0.001 | 1.62 | Significant, large effect |
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Tutul, R.; Pinkwart, N. Design and Evaluation of a Sound-Driven Robot Quiz System with Fair First-Responder Detection and Gamified Multimodal Feedback. Robotics 2025, 14, 123. https://doi.org/10.3390/robotics14090123
Tutul R, Pinkwart N. Design and Evaluation of a Sound-Driven Robot Quiz System with Fair First-Responder Detection and Gamified Multimodal Feedback. Robotics. 2025; 14(9):123. https://doi.org/10.3390/robotics14090123
Chicago/Turabian StyleTutul, Rezaul, and Niels Pinkwart. 2025. "Design and Evaluation of a Sound-Driven Robot Quiz System with Fair First-Responder Detection and Gamified Multimodal Feedback" Robotics 14, no. 9: 123. https://doi.org/10.3390/robotics14090123
APA StyleTutul, R., & Pinkwart, N. (2025). Design and Evaluation of a Sound-Driven Robot Quiz System with Fair First-Responder Detection and Gamified Multimodal Feedback. Robotics, 14(9), 123. https://doi.org/10.3390/robotics14090123