Research on Perceived Value and Usage Intention of Tactile Interactive Advertising Among Consumers
Abstract
1. Introduction
- Based on NFT and the value-based adoption model (VAM), we examine the consumer adoption of tactile interactive advertising in terms of both benefits and sacrifices by incorporating the characteristics of tactile interactive advertising, and further explored the intention to use.
- We found that different levels of need for touch have a direct impact on the perception of tactile interactive advertising features, as well as on the willingness to use them. For Benefit factors, perceived enjoyment and telepresence contribute to consumers’ perceived value; For Sacrifice factors, only a perceived fee negatively affects perceived value, which implies that developers need to develop or choose more affordable haptic interfaces/devices.
- These findings will provide practical recommendations for technology developers and advertisers to promote the popularity of tactile interactive advertising and empower product sales.
2. Literature Review
2.1. Haptic Technology and Tactile Concept
2.2. The Applications of Tactile Interaction
2.3. Tactile Interaction in Advertising
2.4. The Usage of New Media Advertisement Technology
3. Research Model and Hypotheses
3.1. Attitude and Intention to Use
3.2. NFT and Its Formative Construction
3.3. Perceived Value
3.4. Benefit
3.5. Sacrifice
4. Method
4.1. Sample and Data Collection
4.2. Instrument Procedure
- The first part describes the haptic rendering principles of the haptic vest and haptic gloves, respectively. (1) The haptic vest video presents the haptic voice coil motors lined up on the haptic undershirt with fire ripples (presenting a sense of heat), wind ripples (presenting a sense of cold), and green waves (presenting a sense of impact). (2) The Haptic Glove introductory video tells viewers to use the Haptic Glove “if you can touch the objects you see in virtual reality” and shows the user switching between lifting with the gloves on and holding an apple in their bare hands. Later, it also introduced the haptic glove through the compressed air bit, using hundreds of tactile brakes to provide power, and this power directly touches the human skin to obtain realistic touch, but also introduced the haptic glove force feedback function. The images are presented with the user’s movements and the objects touched by the bare hand switching between the images.
- The second part describes the actual picture of the operator experiencing the Nissan concept car utilizing the Haptx gloves and VR equipment and the vision seen in the virtual space.
4.3. Measurement
4.4. Model Estimation
5. Results
5.1. Measurement Model
5.2. Structural Model
6. Discussion
6.1. Generate Discussion
6.2. Implications
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Constructs | NO. | Item | Source |
---|---|---|---|
aNFT | aNFT_1 | When walking through stores, I can’t help touching all kinds of products. | [15] |
aNFT_2 | Touching products can be fun. | ||
aNFT_3 | I like to touch products even if I have no intention of buying them. | ||
aNFT_4 | When browsing in stores, I like to touch lots of products. | ||
iNFT | iNFT_1 | I place more trust in products that can be touched before purchase. | [15] |
iNFT_2 | I feel more comfortable purchasing a product after physically examining it. | ||
iNFT_3 | If I can’t touch a product in the store, I am reluctant to purchase the product. | ||
iNFT_4 | I feel more confident making a purchase after touching a product. | ||
PE | PE_1 | Applying tactile interaction into advertisement will be fun. | [22] |
PE_2 | Applying tactile interaction into advertisement will make life enjoyable. | ||
PE_3 | Applying tactile interaction into advertisement will improve my happiness. | ||
PE_4 | Applying tactile advertisement will be enjoyable and satisfying. | [27] | |
PU | PU_1 | Tactile interactive advertisement makes it easier for me to access product information. | [89] |
PU_2 | Using tactile interactive advertisement would enhance my understanding of product. | ||
PU_3 | Using tactile interactive advertisement would enhance my effectiveness. | [135] | |
PU_4 | I find tactile advertisement is useful. | ||
TEL | TEL_1 | I like I was in the world the tactile interactive advertisement created. | [90] |
TEL_2 | I will forget about my immediate surroundings when I watch the tactile interactive advertisement. | ||
TEL_3 | After watching the tactile interactive advertisement, I felt like I came back to the real world after a journey. | ||
TEL_4 | If I were actually using tactile interactive advertisement, I would easily visualize what the actual production is like | [136] | |
COMP | COMP_1 | I feel the procedure of using tactile interaction devices may not be intuitive to me. | [81] |
COMP_2 | Learning to use tactile interaction devices would be difficult for me. | [89] | |
COMP_3 | I would find tactile interactive advertisement difficult to use. | ||
COMP_4 | It would be difficult for me to become skillful at using tactile interaction devices to experience tactile interactive advertisement. | ||
PF | PF_1 | The price threshold required to experience tactile interactive advertisement is too high for me. | [104] |
PF_2 | Compared to other existing advertisements, tactile interactive advertisement can bring me financial burden. | ||
PF_3 | I am not satisfied with the cost of using tactile interactive advertisement. | ||
PR | PR_1 | I am concerned that using tactile interactive advertisement may cause nausea. | [137] |
PR_2 | I am concerned that using tactile interactive advertisement may cause dizzy. | ||
PR_3 | I am concerned that using the tactile interactive advertisement may lead to other uncomfortable physical side effects. | ||
PR_4 | I am concerned that the use of tactile interactive advertisement may bring long-term chronic health risks. | ||
PV | PV_1 | Compared to the fee I need to pay, the use of tactile interactive advertisement is worthwhile to me. | [28] |
PV_2 | Compared to the time I need to spend, the use of tactile interactive advertisement is worthwhile to me. | ||
PV_3 | Overall, the use of tactile advertisement is worthwhile to me. | ||
ATT | ATT_1 | It make sense to use tactile interaction into advertising. | [138] |
ATT_2 | The thought of using tactile interaction is appealing to me. | ||
ATT_3 | I think the use of tactile interaction for advertisement is a wise choice. | [88] | |
ATT_4 | I will be satisfied with the application of tactile interaction in advertising. | ||
IU | IU_1 | I plan to use tactile interactive advertisement in the future. | [28] |
IU_2 | I intend to use tactile interactive advertisement in the future. | ||
IU_3 | I predict I would use tactile interactive advertisement in the future. | [89] | |
IU_4 | I intend to recommend the enjoyable tactile interactive advertisements I think to people around me. |
ATT | COMP | IU | PE | PF | PR | PU | PV | TEL | aNFT | iNFT | |
---|---|---|---|---|---|---|---|---|---|---|---|
ATT_1 | 0.856 | −0.094 | 0.740 | 0.649 | −0.055 | −0.057 | 0.635 | 0.645 | 0.576 | 0.438 | 0.505 |
ATT_2 | 0.868 | −0.096 | 0.778 | 0.682 | −0.039 | −0.069 | 0.593 | 0.656 | 0.598 | 0.418 | 0.464 |
ATT_3 | 0.885 | −0.169 | 0.700 | 0.617 | −0.205 | −0.171 | 0.490 | 0.689 | 0.553 | 0.446 | 0.390 |
ATT_4 | 0.886 | −0.182 | 0.728 | 0.634 | −0.130 | −0.131 | 0.563 | 0.681 | 0.602 | 0.445 | 0.429 |
COMP_1 | −0.093 | 0.893 | −0.075 | −0.066 | 0.531 | 0.505 | −0.036 | −0.112 | −0.081 | −0.006 | 0.095 |
COMP_2 | −0.076 | 0.643 | −0.034 | −0.028 | 0.374 | 0.448 | −0.081 | 0.017 | 0.060 | 0.047 | 0.049 |
COMP_3 | −0.181 | 0.915 | −0.165 | −0.110 | 0.577 | 0.564 | −0.075 | −0.148 | −0.195 | −0.051 | 0.027 |
COMP_4 | −0.127 | 0.771 | −0.094 | −0.099 | 0.454 | 0.527 | −0.097 | −0.065 | −0.021 | 0.009 | 0.013 |
IU_1 | 0.743 | −0.117 | 0.855 | 0.603 | −0.174 | −0.085 | 0.512 | 0.684 | 0.656 | 0.361 | 0.385 |
IU_2 | 0.734 | −0.177 | 0.879 | 0.593 | −0.126 | −0.105 | 0.539 | 0.655 | 0.657 | 0.376 | 0.431 |
IU_3 | 0.686 | −0.084 | 0.833 | 0.602 | −0.041 | −0.047 | 0.623 | 0.559 | 0.561 | 0.420 | 0.494 |
IU_4 | 0.694 | −0.072 | 0.822 | 0.617 | 0.004 | −0.088 | 0.579 | 0.570 | 0.555 | 0.405 | 0.461 |
PE_1 | 0.560 | −0.071 | 0.538 | 0.764 | 0.088 | −0.003 | 0.708 | 0.390 | 0.474 | 0.339 | 0.481 |
PE_2 | 0.581 | −0.046 | 0.604 | 0.865 | −0.013 | −0.048 | 0.604 | 0.503 | 0.561 | 0.325 | 0.421 |
PE_3 | 0.660 | −0.093 | 0.612 | 0.857 | −0.087 | −0.116 | 0.554 | 0.571 | 0.595 | 0.385 | 0.424 |
PE_4 | 0.670 | −0.127 | 0.630 | 0.867 | −0.027 | −0.140 | 0.678 | 0.553 | 0.591 | 0.414 | 0.480 |
PF_1 | −0.028 | 0.569 | −0.006 | 0.067 | 0.885 | 0.569 | 0.151 | −0.115 | −0.085 | 0.034 | 0.183 |
PF_2 | −0.066 | 0.531 | −0.061 | 0.005 | 0.894 | 0.552 | 0.091 | −0.172 | −0.129 | 0.016 | 0.160 |
PF_3 | −0.203 | 0.519 | −0.179 | −0.094 | 0.864 | 0.598 | −0.007 | −0.263 | −0.137 | −0.011 | 0.114 |
PR_1 | −0.112 | 0.556 | −0.071 | −0.111 | 0.586 | 0.856 | −0.038 | −0.106 | −0.032 | −0.051 | 0.057 |
PR_2 | −0.136 | 0.548 | −0.090 | −0.104 | 0.585 | 0.923 | −0.020 | −0.150 | −0.061 | −0.044 | 0.090 |
PR_3 | −0.078 | 0.503 | −0.093 | −0.062 | 0.571 | 0.883 | −0.009 | −0.097 | −0.024 | −0.053 | 0.078 |
PR_4 | −0.090 | 0.505 | −0.084 | −0.052 | 0.552 | 0.842 | −0.031 | −0.104 | −0.020 | −0.063 | 0.041 |
PU_1 | 0.592 | −0.072 | 0.582 | 0.642 | 0.026 | −0.053 | 0.867 | 0.457 | 0.550 | 0.389 | 0.542 |
PU_2 | 0.538 | −0.067 | 0.575 | 0.654 | 0.058 | −0.038 | 0.874 | 0.439 | 0.509 | 0.349 | 0.511 |
PU_3 | 0.564 | −0.062 | 0.548 | 0.674 | 0.067 | −0.011 | 0.842 | 0.408 | 0.528 | 0.386 | 0.523 |
PU_4 | 0.532 | −0.034 | 0.553 | 0.601 | 0.128 | 0.010 | 0.825 | 0.388 | 0.457 | 0.359 | 0.511 |
PV_1 | 0.589 | −0.088 | 0.580 | 0.455 | −0.237 | −0.113 | 0.330 | 0.860 | 0.535 | 0.301 | 0.307 |
PV_2 | 0.673 | −0.146 | 0.628 | 0.524 | −0.188 | −0.129 | 0.424 | 0.883 | 0.525 | 0.368 | 0.404 |
PV_3 | 0.729 | −0.127 | 0.697 | 0.598 | −0.149 | −0.110 | 0.531 | 0.878 | 0.591 | 0.419 | 0.417 |
TEL_1 | 0.636 | −0.106 | 0.684 | 0.690 | −0.030 | −0.010 | 0.643 | 0.541 | 0.835 | 0.390 | 0.446 |
TEL_2 | 0.519 | −0.088 | 0.575 | 0.519 | −0.083 | 0.026 | 0.496 | 0.477 | 0.863 | 0.335 | 0.387 |
TEL_3 | 0.558 | −0.140 | 0.597 | 0.543 | −0.123 | −0.021 | 0.479 | 0.540 | 0.889 | 0.338 | 0.343 |
TEL_4 | 0.559 | −0.142 | 0.592 | 0.516 | −0.215 | −0.124 | 0.438 | 0.586 | 0.831 | 0.352 | 0.319 |
aNFT_1 | 0.439 | −0.006 | 0.420 | 0.390 | 0.012 | −0.062 | 0.372 | 0.402 | 0.400 | 0.909 | 0.528 |
aNFT_2 | 0.481 | −0.032 | 0.447 | 0.431 | 0.041 | −0.047 | 0.430 | 0.387 | 0.376 | 0.914 | 0.571 |
aNFT_3 | 0.440 | 0.012 | 0.387 | 0.366 | 0.010 | −0.014 | 0.370 | 0.383 | 0.347 | 0.911 | 0.500 |
aNFT_4 | 0.451 | −0.072 | 0.409 | 0.399 | −0.020 | −0.088 | 0.402 | 0.350 | 0.382 | 0.897 | 0.538 |
iNFT_1 | 0.451 | 0.004 | 0.447 | 0.453 | 0.125 | 0.007 | 0.533 | 0.399 | 0.376 | 0.547 | 0.850 |
iNFT_2 | 0.449 | 0.045 | 0.466 | 0.496 | 0.198 | 0.101 | 0.556 | 0.340 | 0.366 | 0.524 | 0.881 |
iNFT_3 | 0.295 | 0.116 | 0.266 | 0.239 | 0.028 | 0.099 | 0.228 | 0.288 | 0.317 | 0.346 | 0.515 |
iNFT_4 | 0.419 | 0.063 | 0.444 | 0.467 | 0.146 | 0.062 | 0.550 | 0.362 | 0.351 | 0.447 | 0.874 |
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Construct | Definition | Reference |
---|---|---|
Need for touch | A predisposition for the extraction and utilization of advertisement information obtained through the haptic system. | [15] |
Perceived value | The overall assessment of the utility of the tactile interaction advertising based on the perceptions of what is received and what is given. | [87] |
Attitude | The degree to which consumers are willing to use tactile interaction advertising. | [88] |
Intention to use | The subjective probability of using and recommending tactile interactive advertising. | [89] |
Perceived enjoyment | The extent to which the activity of using tactile interactive advertising is perceived to be enjoyable in its own right. | [28] |
Perceived usefulness | The degree to which the tactile interactive advertising would improve consumers’ performance. | [89] |
Telepresence | A psychological state or subjective perception of presence into the environment created by tactile interactive advertising. | [90] |
Physical risk | The possibility that may cause physical harm to consumers when using the tactile interactive advertising. | [91] |
Complexity | The degree to which the tactile interactive advertising is perceived as relatively difficult to understand and use. | [89] |
Perceived fee | The judgment of consumers on the cost of using tactile interactive advertising. | [28] |
Characteristics | N | % |
---|---|---|
Sex | ||
Male | 200 | 39.3 |
Female | 309 | 60.7 |
Age | ||
≤25 | 309 | 60.7 |
26–35 | 120 | 23.6 |
36–45 | 46 | 9.0 |
≥46 | 34 | 6.7 |
Education | ||
Junior high school and below | 6 | 1.2 |
High school/professional high school | 26 | 5.1 |
Three-year college | 36 | 7.1 |
Undergraduate | 265 | 52.1 |
Postgraduate and above | 176 | 34.6 |
Income/CNY | ||
225 | 44.2 | |
3001–5000 | 80 | 15.7 |
5001–7000 | 79 | 15.5 |
7001–9000 | 43 | 8.4 |
9001–10,000 | 28 | 5.5 |
≥ 10,001 | 54 | 10.6 |
M | SD | |
---|---|---|
Consider purchasing the advertised product or service [114] | 4.70 | 1.450 |
Openness to new technologies [115] | 5.99 | 1.079 |
Components | Kolmogorov–Smirnov a | Shapiro–Wilk | ||||
---|---|---|---|---|---|---|
Statistic | df | Sig. | Statistic | df | Sig. | |
aNFT | 0.130 | 509 | 0.000 | 0.931 | 509 | 0.000 |
iNFT | 0.118 | 509 | 0.000 | 0.919 | 509 | 0.000 |
PE | 0.138 | 509 | 0.000 | 0.921 | 509 | 0.000 |
PU | 0.155 | 509 | 0.000 | 0.906 | 509 | 0.000 |
PU | 0.106 | 509 | 0.000 | 0.936 | 509 | 0.000 |
COMP | 0.049 | 509 | 0.005 | 0.987 | 509 | 0.000 |
PF | 0.132 | 509 | 0.000 | 0.932 | 509 | 0.000 |
PR | 0.108 | 509 | 0.000 | 0.960 | 509 | 0.000 |
PV | 0.107 | 509 | 0.000 | 0.964 | 509 | 0.000 |
ATT | 0.104 | 509 | 0.000 | 0.944 | 509 | 0.000 |
IU | 0.129 | 509 | 0.000 | 0.928 | 509 | 0.000 |
Constructs | rho_A | CR | AVE | VIF | ATT | COMP | IU | PE | PF | PR | PU | PV | TEL | aNFT | iNFT | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ATT | 0.897 | 0.897 | 0.928 | 0.763 | 2.371~2.924 | 0.874 | ||||||||||
COMP | 0.870 | 0.897 | 0.884 | 0.661 | 1.977~2.776 | −0.154 | 0.813 | |||||||||
IU | 0.869 | 0.871 | 0.911 | 0.718 | 1.948~2.626 | 0.843 | −0.134 | 0.848 | ||||||||
PE | 0.859 | 0.866 | 0.905 | 0.704 | 1.699~2.362 | 0.739 | −0.103 | 0.712 | 0.839 | |||||||
PF | 0.857 | 0.868 | 0.913 | 0.777 | 1.732~2.730 | −0.122 | 0.611 | −0.102 | −0.017 | 0.881 | ||||||
PR | 0.900 | 0.937 | 0.930 | 0.768 | 3.136~2.300 | −0.122 | 0.603 | −0.096 | −0.096 | 0.653 | 0.876 | |||||
PU | 0.874 | 0.876 | 0.914 | 0.727 | 1.966~2.444 | 0.653 | −0.069 | 0.662 | 0.754 | 0.080 | −0.028 | 0.852 | ||||
PV | 0.846 | 0.851 | 0.906 | 0.763 | 1.936~2.168 | 0.764 | −0.139 | 0.730 | 0.606 | −0.216 | −0.134 | 0.497 | 0.874 | |||
TEL | 0.877 | 0.879 | 0.915 | 0.730 | 1.854~2.859 | 0.667 | −0.141 | 0.718 | 0.665 | −0.136 | −0.042 | 0.601 | 0.631 | 0.855 | ||
aNFT | 0.929 | 0.931 | 0.949 | 0.823 | 1.534 | 0.500 | −0.028 | 0.460 | 0.438 | 0.012 | −0.059 | 0.435 | 0.419 | 0.415 | 0.907 | |
iNFT | 0.796 | 0.852 | 0.869 | 0.632 | 1.534 | 0.512 | 0.060 | 0.521 | 0.537 | 0.170 | 0.078 | 0.613 | 0.434 | 0.436 | 0.590 | 0.795 |
ATT | COMP | IU | PE | PF | PR | PU | PV | TEL | aNFT | iNFT | |
---|---|---|---|---|---|---|---|---|---|---|---|
ATT | |||||||||||
COMP | 0.159 | ||||||||||
IU | 0.954 | 0.126 | |||||||||
PE | 0.839 | 0.114 | 0.823 | ||||||||
PF | 0.153 | 0.662 | 0.145 | 0.1 | |||||||
PR | 0.132 | 0.682 | 0.108 | 0.108 | 0.741 | ||||||
PU | 0.737 | 0.097 | 0.762 | 0.875 | 0.121 | 0.041 | |||||
PV | 0.872 | 0.123 | 0.845 | 0.7 | 0.247 | 0.149 | 0.569 | ||||
TEL | 0.749 | 0.131 | 0.819 | 0.762 | 0.155 | 0.061 | 0.685 | 0.727 | |||
aNFT | 0.547 | 0.051 | 0.512 | 0.487 | 0.031 | 0.065 | 0.481 | 0.468 | 0.458 | ||
iNFT | 0.606 | 0.102 | 0.621 | 0.636 | 0.194 | 0.102 | 0.709 | 0.534 | 0.536 | 0.686 |
Second-Order Construct | First-Order Construct | Weight | T-Statistic | p-Values | VIF |
---|---|---|---|---|---|
NFT | aNFT | 0.276 | 3.066 | 0.002 | 1.534 |
iNFT | 0.812 | 11.776 | 0.000 | 1.534 |
Hypothesis | Relationship | Path Coefficients () | T-Statistic | p-Values | Result | |
---|---|---|---|---|---|---|
H1 | ATT→IU | 0.636 *** | 12.646 | 0.000 | 0.564 | Supported |
H2-2 | NFT→IU | 0.107 ** | 2.840 | 0.005 | 0.030 | Supported |
H3-1 | PV→ATT | 0.764 *** | 27.992 | 0.000 | 1.402 | Supported |
H3-2 | PV→IU | 0.194 *** | 4.045 | 0.000 | 0.059 | Supported |
H4-1a | PE→PV | 0.330 *** | 4.955 | 0.000 | 0.076 | Supported |
H4-1b | PU→PV | 0.055 | 0.939 | 0.348 | 0.002 | Rejected |
H4-2a | NFT→PE | 0.557 *** | 11.526 | 0.000 | 0.449 | Supported |
H4-2b | NFT→PU | 0.618 *** | 15.026 | 0.000 | 0.616 | Supported |
H4-3 | TEL→PV | 0.359 *** | 6.338 | 0.000 | 0.125 | Supported |
H5-1a | PF→PV | −0.225 *** | 3.778 | 0.000 | 0.046 | Supported |
H5-1b | COMP→ PV | 0.081 | 1.480 | 0.139 | 0.007 | Rejected |
H5-2a | NFT→PF | 0.140 * | 2.199 | 0.028 | 0.020 | Supported |
H5-2b | NFT→ COMP | 0.039 | 0.568 | 0.570 | 0.002 | Rejected |
H5-3 | PR→PV | 0.012 | 0.238 | 0.812 | 0.000 | Rejected |
Constructs | Adjusted | ||
---|---|---|---|
ATT | 0.584 | 0.583 | 0.442 |
COMP | 0.002 | 0.000 | 0.001 |
IU | 0.737 | 0.735 | 0.524 |
PE | 0.310 | 0.309 | 0.215 |
PF | 0.019 | 0.018 | 0.012 |
PU | 0.381 | 0.380 | 0.274 |
PV | 0.491 | 0.485 | 0.364 |
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Yu, Z.; Zhou, X. Research on Perceived Value and Usage Intention of Tactile Interactive Advertising Among Consumers. Systems 2025, 13, 754. https://doi.org/10.3390/systems13090754
Yu Z, Zhou X. Research on Perceived Value and Usage Intention of Tactile Interactive Advertising Among Consumers. Systems. 2025; 13(9):754. https://doi.org/10.3390/systems13090754
Chicago/Turabian StyleYu, Zhiyuan, and Xinmin Zhou. 2025. "Research on Perceived Value and Usage Intention of Tactile Interactive Advertising Among Consumers" Systems 13, no. 9: 754. https://doi.org/10.3390/systems13090754
APA StyleYu, Z., & Zhou, X. (2025). Research on Perceived Value and Usage Intention of Tactile Interactive Advertising Among Consumers. Systems, 13(9), 754. https://doi.org/10.3390/systems13090754