Next Article in Journal
Religious Activities and Suicide Prevention: A Gender Specific Analysis
Next Article in Special Issue
‘Instant Karma’—Moral Decision Making Systems in Digital Games
Previous Article in Journal
“Mountains, Rivers, and the Whole Earth”: Koan Interpretations of Female Zen Practitioners
Article Menu
Issue 4 (April) cover image

Export Article

Open AccessArticle
Religions 2018, 9(4), 126;

The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series

Tilburg School of Catholic Theology, P.O. Box 90153, 5000 LE Tilburg, The Netherlands
Received: 20 March 2018 / Revised: 5 April 2018 / Accepted: 10 April 2018 / Published: 12 April 2018
Full-Text   |   PDF [209 KB, uploaded 3 May 2018]


What do a bionic supersoldier, space stations and religious fanaticism have in common? They are all vital elements of the plot in Halo, a series of first-person shooter games developed by Bungie and published by Microsoft Games. One of the interesting things about Halo is that the developers made use of quite a number of religious images and themes, especially from the Christian tradition. In modern Western society, science and religion are often portrayed as polar opposites, and Halo appears to reaffirm this narrative. Yet it might still be interesting to look at how exactly this animosity is portrayed, and to see whether there is more to it. This paper is an inquiry into the significance of religious imagery and themes in Halo, as well as an attempt to place the game in the broader context of the geopolitical situation of its time. In short, this article is going to be a case study of how the relationship between science and religion can be explored through the medium of video games. For an overview of the current debate on how science and religion relate to one another in academia, I am going to look at the works of American physicist and scholar of religion Ian Barbour, American paleontologist and historian of science Stephen Gould, and British ethologist and evolutionary biologist Richard Dawkins. To justify the academic study of videogames I will be drawing from the writings of Dutch cultural theologian Frank Bosman. The analysis itself will consist of a summary of the game’s main story, its portrayal of religion on the one hand and its depiction of science on the other, and its representation of how these two fields relate to one another. In the conclusion, finally, I will connect the dots between the different parts of the analysis and provide an answer to the main question. View Full-Text
Keywords: religion; science; science fiction; fundamentalism; religious violence religion; science; science fiction; fundamentalism; religious violence
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).

Share & Cite This Article

MDPI and ACS Style

Paulissen, P.J. The Dark of the Covenant: Christian Imagery, Fundamentalism, and the Relationship between Science and Religion in the Halo Video Game Series. Religions 2018, 9, 126.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics



[Return to top]
Religions EISSN 2077-1444 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert Logo copyright Steve Bridenbaugh/UUA
Back to Top