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Article

Evaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs

1
Informatics Department, Institute of Graduate Studies in Sciences, Istanbul University, Istanbul 34134, Turkey
2
Computer Programming Department, Vocational School of Karahallı, Uşak University, Uşak 64000, Turkey
3
Department of Computer Engineering, Adnan Menderes University, Aydın 09010, Turkey
4
Department of Business Administration, Istanbul University, Istanbul 34452, Turkey
*
Author to whom correspondence should be addressed.
Academic Editors: Dimiter Prodanov and Newton Howard
Brain Sci. 2021, 11(8), 1024; https://doi.org/10.3390/brainsci11081024
Received: 30 May 2021 / Revised: 23 July 2021 / Accepted: 27 July 2021 / Published: 31 July 2021
(This article belongs to the Special Issue Neuroinformatics and Signal Processing)
The risk of accidents while operating a drone is quite high. The most important solution is training for drone pilots. Drone pilot training can be done in both physical and virtual environments, but the probability of an accident is higher for pilot trainees, so the first method is to train in a virtual environment. The purpose of this study is to develop a new system to collect data on students’ educational development performance of students during the use of Gamified Drone Training Simulator and objectively analyze students’ development. A multimodal recording system that can collect simulator, keystroke, and brain activity data has been developed to analyze the cognitive and physical activities of participants trained in the gamified drone simulator. It was found that as the number of trials increased, participants became accustomed to the cognitive load of visual/auditory tasks and therefore the power in the alpha and beta bands decreased. It was observed that participants’ meditation and attention scores increased with the number of repetitions of the educational game. It can be concluded that the number of repetitions lowers stress and anxiety levels, increases attention, and thus enhances game performance. View Full-Text
Keywords: aerospace simulation; human computer interaction; data processing; educational technology aerospace simulation; human computer interaction; data processing; educational technology
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MDPI and ACS Style

Koç, D.; Seçkin, A.Ç.; Satı, Z.E. Evaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs. Brain Sci. 2021, 11, 1024. https://doi.org/10.3390/brainsci11081024

AMA Style

Koç D, Seçkin AÇ, Satı ZE. Evaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs. Brain Sciences. 2021; 11(8):1024. https://doi.org/10.3390/brainsci11081024

Chicago/Turabian Style

Koç, Durmuş, Ahmet Çağdaş Seçkin, and Zümrüt Ecevit Satı. 2021. "Evaluation of Participant Success in Gamified Drone Training Simulator Using Brain Signals and Key Logs" Brain Sciences 11, no. 8: 1024. https://doi.org/10.3390/brainsci11081024

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