The Impact of Artificial Intelligence Technology Stimuli on Sustainable Consumption Behavior: Evidence from Ant Forest Users in China
Abstract
:1. Introduction
2. Theoretical Foundation and Hypotheses
2.1. Theoretical Foundation
2.2. Hypotheses
3. Materials and Method
3.1. Questionnaire Design
3.2. Data Collection and Measurements
3.3. Data Analyses
4. Results
4.1. Reliability and Validity of the Measurement Instrument
4.2. Model Fit
4.3. Hypotheses Testing
4.4. Testing for Chain Mediation Effects
5. Discussion and Conclusions
5.1. Theoretical and Practical Significance
5.2. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Index | Code | Final Item | Source |
---|---|---|---|
Passion (P) | P1 | I would like to use Ant Forest because I am passionate about it. | Brian et al., 2015 [49] |
P2 | I use Ant Forest because I am passionate about protecting the environment. | ||
P3 | When I plant a tree through Ant Forest, I feel excited. | ||
Usability (U) | U1 | I think the content and structure of Ant Forest is easy to understand. | Carlos et al., 2005 [50] |
U2 | I think Ant Forest is easy to play, even for the first time. | ||
U3 | When I use Ant Forest, I feel I can control what I do. | ||
Emotional Value (EV) | EV1 | The process of playing Ant Forest is enjoyable. | Zhang et al., 2020 [51] & Guo et al., 2023 [38] |
EV2 | Ant Forest has brought me a lot of happiness. | ||
EV3 | Overall, I think Ant Forest is fun. | ||
EV4 | Using Ant Forest makes me feel excited. | ||
Social Value (SV) | SV1 | I keep in touch with my friends through Ant Forest. | Shi et al., 2022 [52] & Zhou et al., 2021 [53] |
SV2 | I have met new people through Ant Forest. | ||
SV3 | Ant Forest has helped me improve my social relationships. | ||
SV4 | Through Ant Forest, it has made it easier for me to gain the approval of others. | ||
Customer Stickiness (CS) | CS1 | I plan to continue playing Ant Forest in the future. | Zhang et al., 2020 [51] |
CS2 | I will play Ant Forest as often as I do now. | ||
CS3 | I will play Ant Forest as much as possible. | ||
Sustainable Consumption Behavior (SCB) | SCB1 | I perform daily activities to care for and preserve the environment. | Muhammad et al., 2020 [54] & Huang et al., 2023 [14] |
SCB2 | I would like to make changes in my lifestyle in search of more responsible consumption. | ||
SCB3 | I am satisfied with my responsible consumption behaviors. | ||
SCB4 | I purchase and use environmentally friendly products. |
Total N = 280 | |||
---|---|---|---|
Frequency | % | ||
Gender | Male | 114 | 40.71 |
Female | 166 | 59.29 | |
Age | Below 25 | 88 | 31.43 |
25–34 | 105 | 37.50 | |
35–49 | 53 | 18.93 | |
50–64 | 28 | 10.00 | |
Above 64 | 6 | 2.14 | |
Occupation | Student | 95 | 33.93 |
Office worker | 58 | 20.71 | |
Technician | 37 | 13.21 | |
Professionals | 43 | 15.36 | |
Individual operator | 18 | 6.43 | |
Researcher | 12 | 4.29 | |
Scholar | 3 | 1.07 | |
Other occupation | 14 | 5.00 | |
Education | Below Undergraduate | 58 | 20.71 |
Undergraduate | 165 | 58.93 | |
Postgraduate | 57 | 20.36 | |
Monthly income | Below CNY 5000 | 129 | 46.07 |
CNY 5000–10,000 | 62 | 22.14 | |
CNY 10,001–15,000 | 53 | 18.93 | |
CNY 15,001–20,000 | 27 | 9.64 | |
Above CNY 20,000 | 9 | 3.22 |
Construct | Item | Mean | Standard Dev. | Standardized Loading | Cronbach’s Alpha | CR | AVE |
---|---|---|---|---|---|---|---|
Passion | P1 | 5.16 | 1.447 | 0.821 | 0.848 | 0.849 | 0.652 |
P2 | 5.22 | 1.383 | 0.793 | ||||
P3 | 5.41 | 1.290 | 0.808 | ||||
Usability | U1 | 5.38 | 1.278 | 0.819 | 0.854 | 0.857 | 0.666 |
U2 | 5.31 | 1.510 | 0.841 | ||||
U3 | 5.19 | 1.428 | 0.788 | ||||
Emotional Value | EV1 | 5.25 | 1.268 | 0.817 | 0.892 | 0.893 | 0.676 |
EV2 | 5.18 | 1.365 | 0.848 | ||||
EV3 | 5.26 | 1.440 | 0.825 | ||||
EV4 | 5.05 | 1.389 | 0.799 | ||||
Social Value | SV1 | 4.91 | 1.492 | 0.802 | 0.918 | 0.919 | 0.740 |
SV2 | 4.56 | 1.625 | 0.870 | ||||
SV3 | 4.64 | 1.722 | 0.904 | ||||
SV4 | 4.53 | 1.659 | 0.861 | ||||
Customer Stickiness | CS1 | 5.15 | 1.414 | 0.834 | 0.864 | 0.865 | 0.682 |
CS2 | 5.07 | 1.261 | 0.823 | ||||
CS3 | 5.09 | 1.326 | 0.820 | ||||
Sustainable Consumption Behavior | SCB1 | 5.40 | 1.319 | 0.847 | 0.904 | 0.904 | 0.702 |
SCB2 | 5.29 | 1.338 | 0.844 | ||||
SCB3 | 5.29 | 1.297 | 0.819 | ||||
SCB4 | 5.39 | 1.347 | 0.842 |
Model | CMIN | DF | CMIN/DF | NFI | CFI | RMSEA |
---|---|---|---|---|---|---|
Measurement model | 370.877 | 174 | 2.131 | 0.921 | 0.956 | 0.064 |
Five-factor model | 683.872 | 179 | 3.821 | 0.853 | 0.887 | 0.101 |
Four-factor model | 1104.080 | 183 | 6.033 | 0.763 | 0.793 | 0.134 |
Three-factor model | 1110.708 | 186 | 5.972 | 0.762 | 0.792 | 0.133 |
Two-factor model | 1408.872 | 188 | 7.494 | 0.698 | 0.726 | 0.153 |
One-factor model | 1669.997 | 189 | 8.836 | 0.642 | 0.668 | 0.168 |
Fit Index | CMIN/DF | RMSEA | NFI | CFI | IFI | TLI |
---|---|---|---|---|---|---|
Model value | 2.216 | 0.066 | 0.915 | 0.951 | 0.951 | 0.943 |
Relationship | β | SE | t | R2 |
---|---|---|---|---|
Passion → Emotional Value | 0.675 | 0.041 | 16.059 *** | 0.543 |
Usability → Emotional Value | 0.664 | 0.040 | 15.876 *** | 0.538 |
Passion → Social Value | 0.371 | 0.060 | 7.487 *** | 0.364 |
Usability → Social Value | 0.378 | 0.057 | 7.731 *** | 0.371 |
Passion → Customer Stickiness | 0.587 | 0.049 | 11.876 *** | 0.368 |
Usability → Customer Stickiness | 0.614 | 0.045 | 12.925 *** | 0.406 |
Emotional Value → Customer Stickiness | 0.732 | 0.044 | 16.438 *** | 0.519 |
Social Value → Customer Stickiness | 0.552 | 0.048 | 9.386 *** | 0.276 |
Customer Stickiness → Sustainable Consumption Behavior | 0.528 | 0.048 | 10.742 *** | 0.369 |
Relationship | Mediation Effect | Proportion of Effect | 95%CIs |
---|---|---|---|
Ind1 Passion → Emotional Value → Sustainable Consumption Behavior | 0.000 | [−0.041, 0.219] | |
Ind2 Passion → Customer Stickiness → Sustainable Consumption Behavior | 0.054 | 30.66% | [0.008, 0.111] |
Ind3 Passion → Emotional Value → Customer Stickiness → Sustainable Consumption Behavior | 0.121 | 69.34% | [0.042, 0.208] |
Total Mediation Effect: Ind1+ Ind2+ Ind3 | 0.175 | 100% | [0.149,0.377] |
Ind4 Passion → Social Value → Sustainable Consumption Behavior | 0.000 | [−0.034, 0.066] | |
Ind5 Passion → Customer Stickiness →Sustainable Consumption Behavior | 0.157 | 78.43% | [0.079, 0.245] |
Ind6 Passion → Social Value → Customer Stickiness → Sustainable Consumption Behavior | 0.043 | 21.57% | [0.017, 0.080] |
Total Mediation Effect: Ind4+ Ind5+ Ind6 | 0.200 | 100% | [0.123, 0.315] |
Ind7 Usability → Emotional Value → Sustainable Consumption Behavior | 0.000 | [−0.033, 0.218] | |
Ind8 Usability → Customer Stickiness → Sustainable Consumption Behavior | 0.066 | 39.81% | [0.016, 0.129] |
Ind9 Usability → Emotional Value → Customer Stickiness → Sustainable Consumption Behavior | 0.100 | 60.19% | [0.031, 0.177] |
Total Mediation Effect: Ind7+ Ind8+ Ind9 | 0.166 | 100% | [0.156, 0.361] |
Ind10 Usability → Social Value → Sustainable Consumption Behavior | 0.000 | [−0.035, 0.067] | |
Ind11 Usability → Customer Stickiness → Sustainable Consumption Behavior | 0.156 | 80.47% | [0.079, 0.243] |
Ind12 Usability → Social Value → Customer Stickiness → Sustainable Consumption Behavior | 0.038 | 19.53% | [0.015, 0.070] |
Total Mediation Effect: Ind10+ Ind11+ Ind12 | 0.194 | 100% | [0.123, 0.304] |
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Cao, P.; Liu, S. The Impact of Artificial Intelligence Technology Stimuli on Sustainable Consumption Behavior: Evidence from Ant Forest Users in China. Behav. Sci. 2023, 13, 604. https://doi.org/10.3390/bs13070604
Cao P, Liu S. The Impact of Artificial Intelligence Technology Stimuli on Sustainable Consumption Behavior: Evidence from Ant Forest Users in China. Behavioral Sciences. 2023; 13(7):604. https://doi.org/10.3390/bs13070604
Chicago/Turabian StyleCao, Ping, and Shuailong Liu. 2023. "The Impact of Artificial Intelligence Technology Stimuli on Sustainable Consumption Behavior: Evidence from Ant Forest Users in China" Behavioral Sciences 13, no. 7: 604. https://doi.org/10.3390/bs13070604
APA StyleCao, P., & Liu, S. (2023). The Impact of Artificial Intelligence Technology Stimuli on Sustainable Consumption Behavior: Evidence from Ant Forest Users in China. Behavioral Sciences, 13(7), 604. https://doi.org/10.3390/bs13070604