Divide and the Rules: A Study on the Colonial Inheritance of Digital Games
Abstract
:1. Introduction
2. Divided and Undivided Worlds
2.1. Play as Otherworld and World of Other as Play
By considering the whole sphere of so-called primitive culture as a play-sphere we pave the way to a more direct and more general understanding of its peculiarities than any meticulous psychological or sociological analysis would allow… the savage knows nothing of the conceptual distinctions between “being” and “playing”; he knows nothing of “identity”/“image” or “symbol”.
2.2. Playing the World of the Other
3. Play World and Pedagogy of Cruelty
As a practice of expropriating jouissance made to serve appropriative greed… I use the phrase pedagogy of cruelty to name all the acts and practices that teach, accustom, and program subjects to turn forms of life into things.
3.1. Play and Pedagogy
3.2. Player as a Status
so-called ‘games ethic’ held pride of place in the pedagogical priorities of the period public school. And by means of this ethic the public schoolboy supposedly learnt inter alia the basic tools of imperial command: courage, endurance, assertion, control and self-control… It was widely believed, of course, that its inculcation promoted not simply initiative and self-reliance but also loyalty and obedience.
3.3. Pre-Rational Play
4. Home Coming
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
1. | For a detailed overview, see (Murray 2018). |
2. | For instance, videogames entered India in late 1980’s and early 1990’s, that is, only after India adopted neoliberal policies and opened its market. So, Arcade games, 8-bit NES clones, handheld brick-games, and Sony PlayStation arrived in India simultaneously and not chronologically. |
3. | Mark J.P. Wolf, identifies videogames as a site to study sub creation or world making, indicating that videogames are ‘other worlds’. Likewise in Gamer Theory, McKenzie Wark has proposed that (video) games perfect world, in contrast to the imperfect outside world. Seth Giddings understands gameworlds as paracosm. Edward Castronova has called gameworlds of MMORPG, synthetic worlds. |
4. | It’s important to note here, the discourse on nativity is extremely complex in the caste based Indian society. Caste practices are both indigenous and colonial. The example serves the purpose of showing the local populations incapacity to play. |
5. | NPC stands for Non-Playable Character and Non-Player Character; I work with the latter. |
6. | The colonial hunters in India self-identified as shikaris, in that sense they not only excluded the shikari and his practices but also took away her identity. |
7. | See, (De Aguilera and Mendez 2003) for a detailed literature review on early research on videogames and education. |
8. | Mankadding is named after and Indian cricketer Vinoo Mankad, running out a non-striking batter as they are leaving the crease while the bowler is in his final stride. The act is considered unsportsmanlike. |
9. | While some like Huizinga lament that excessive rationalization of the ludic has made play less free, others believe that since freedom is always conditional, processes of rationalization make games free and fair, others like Bernard Herbert Suits would argue that the true freedom associated with play is yet to come via techno- capitalism, where all ants(workers) would become grasshoppers (players). |
10. | For an exploration of neoliberalism and digital games, see (Baerg 2009). For, Cold War and video games, (de Peuter and Dyer-Wtheford 2013). |
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Tripathy, P.R. Divide and the Rules: A Study on the Colonial Inheritance of Digital Games. Humanities 2023, 12, 83. https://doi.org/10.3390/h12040083
Tripathy PR. Divide and the Rules: A Study on the Colonial Inheritance of Digital Games. Humanities. 2023; 12(4):83. https://doi.org/10.3390/h12040083
Chicago/Turabian StyleTripathy, Prabhash Ranjan. 2023. "Divide and the Rules: A Study on the Colonial Inheritance of Digital Games" Humanities 12, no. 4: 83. https://doi.org/10.3390/h12040083
APA StyleTripathy, P. R. (2023). Divide and the Rules: A Study on the Colonial Inheritance of Digital Games. Humanities, 12(4), 83. https://doi.org/10.3390/h12040083