1. Introduction
The influence of 120 min of soccer match-play (i.e., matches requiring a 30 min extra-time period; ET), on physical and technical performance, and functional and biochemical measures of recovery has recently been investigated [
1,
2,
3,
4]. High-intensity distance covered and distance covered per minute reduces during the two 15 min periods of ET compared to other 15 min periods during competitive soccer match-play [
3]. Furthermore, the number of passes and dribbles reduces during the last 15 min of ET compared to prior 15 min periods played during elite professional soccer matches [
1]. Neuromuscular fatigue of central and peripheral origin develops during ET, which negatively impacts sprint performance and muscle force production [
5], with reductions in muscle glycogen and an increased reliance on fat as a fuel contributing to this fatigue response [
4]. Moreover, reductions in countermovement jump (CMJ) height and elevations in creatine kinase concentrations persisted 48 h after an English Premier League Reserve match requiring ET [
3]. However, the effect of 120 min match-play on subjective measures of post-match recovery and subsequent performance during a 90 min competitive match requires investigation.
Soccer players can often be exposed to congested fixture schedules, which can influence performance and injury risk [
6,
7,
8]. Despite rotation of squads preventing some players from exposure to congested schedules, ~40% of players complete all matches during a two or three 90 min match microcycle [
7]. As transient reductions in performance have been observed during both 90 and 120 min matches, it is important to be able to assess measures of post-match recovery and subsequent performance during successive matches, particularly during periods of fixture congestion.
The aim of this study was twofold: (1) use GPS-derived data to assess the impact of playing a competitive match requiring ET on a competitive 90 min match played 64 h later; (2) elucidate the influence of ET on post-match recovery.
2. Materials and Methods
Four male players (two center backs, one full back, one center midfielder; age: 24 ± 3 years; body mass: 85.6 ± 6.3 kg; body fat: 9.1 ± 0.4% (as measured by skinfold calipers); stature: 1.89 ± 0.4 m; VO2max: 61.0 ± 1.8 mL·kg·min−1) from a club playing in the third tier of English professional soccer (now in the second tier) gave informed consent to participate in this investigation. All players agreed for their data to be used for research purposes and as part of internal club procedures regarding performance and recovery assessment via written consent.
All players participated in three competitive matches in a seven-day period, with recovery measures taken 36–42 h post-match, prior to team training (
Figure 1). Both match-days one (MD1) and three (MD3) were 90 min league matches played against opposition in the same tier, with MD1 played at the study team’s home venue and MD3 played at the opposition’s venue. Match-day two (MD2) was a cup match that had a duration of 120 min (i.e., included ET) played at the study team’s home venue vs. a team from the first tier of English football. Players wore 10 Hz GPS units (Catapult MinimaxX V4, Catapult Innovations, Melbourne, Australia) during matches and training which were used to measure (presented as absolute values and per min
−1): total and high-intensity distance covered (>18 km·h
−1), number of accelerations (>2 m·s
−2) and decelerations (<−2 m·s
−2), and an indicator of mechanical load derived from the manufacturer (PlayerLoad
TM; Catapult Innovations, Melbourne, Australia). The PL
Total (overall mechanical load) metric has previously been shown to possess good convergent validity with measures of exercise intensity and good test-retest reliability [
9], as well as good within- and between-device reliability [
10]. Furthermore, the accuracy of the MinimaxX V4 for measurement of distances covered at high speeds has been demonstrated [
11]. All matches were filmed, and video footage was subsequently analyzed using a notational analysis procedure (similar to the methods of Harper et al. [
1]) to assess pass and dribble accuracy (for operational definitions, see [
1]).
Recovery measures included subjective measures of mood, fatigue, sleep, and muscle soreness (rated by players on a 1–7 scale (1 = best, 7 = worst) using a bespoke smartphone app), which were also used to create a composite wellness score (sum of four scores divided by 28, multiplied by 100). Countermovement jump (performed with hands on hips) height was measured using an electronic mat (Just Jump System, Perform Better Ltd., Warwickshire, UK).
Statistical Analysis
Data are presented as mean ± standard deviation (SD). Magnitude-based inferences regarding the effect of ET on recovery and performance were derived utilizing methods described previously using a published spreadsheet [
12]. Smallest worthwhile change was defined for each variable as 0.2 of the between-player SD. Clinical inference criteria were used to classify the effects of ET, with likelihoods classified as: most unlikely (0–5%), very unlikely (0.5–5%), unlikely (5–25%), possibly likely (25–75%), likely (75–95%), very likely (95–99%), most likely (>99%). As pass and dribble accuracy were measured as a cumulative total of all four players, between-match statistical analysis was not possible. Effect sizes (ESs) were calculated using Cohen’s
d for parametric data and Z distribution values for non-parametric data, with thresholds of 0.2, 0.5, and 0.8 considered as small, medium, and large ESs, respectively [
13].
4. Discussion
Aligning with our aims, we have demonstrated that there is compromised recovery 48 h following a match requiring ET in some individual players. Furthermore, performance and recovery were potentially exacerbated during, and following, a match played 64 h later.
We observed that players cover ~5 km more distance, ~400 m more HI distance, and perform an additional ~170 accelerations and ~90 decelerations during ET vs. a 90 min match (
Table 1). These findings are similar to Russell et al., who used a within-match approach to analyze temporal GPS data during an English Premier League reserve cup match [
3]. As ET seems to create a larger load than that observed during 90 min, the impact of ET should be accounted for in the training and recovery of players.
We observed perturbations in ratings of fatigue, muscle soreness, overall wellness scores, and CMJ height 36 h following a match requiring ET (MD2;
Table 1 and
Table 3). Therefore, it would seem ET has harmful effects on indices of recovery, as Russell et al. also observed decrements in CMJ performance 24 and 48 h following a match requiring ET, as well as elevations in concentrations of creatine kinase [
3]. We observed very likely harmful effects on muscle soreness and wellness scores, and CMJ height 48 h post-match when comparing MD3 to MD1, including medium to large ESs for all measured recovery variables except sleep, in some of the players (
Table 2 and
Table 4). This may indicate that recovery is exacerbated due to the extended duration of MD2. However, as shown in
Table 1 and
Table 3, the relative intensity of MD2 was higher than MD1 (i.e., total and HI distance covered per min, the number of accelerations and decelerations per min, and mechanical load per min were all higher in MD2 vs. MD1). As such, this may have contributed to the depressed recovery response compared to MD1, rather than just match duration per se. Furthermore, the fact that the matches were played in a short period of time (i.e., congested fixture schedule) may have influenced the recovery response following MD3. Nonetheless, little data exists profiling players’ perceptual recovery responses during periods of fixture congestion when all matches are 90 min, making comparisons difficult.
We also observed a possibly harmful effect on HI distance covered during MD3; however, the effect on all other physical performance variables was unclear, with a medium ES for reductions in distance covered. At an individual level, this was particularly apparent in two of the four players. However, there was no particular variable measured during and after MD2 that may explain this change in performance in these two players. A number of factors may have contributed to this difference, including the quality of opposition faced directly in that position (i.e., central defender vs. opposition striker) or the tactics of the opposition team as a whole. Additionally, both pass and dribble accuracy were reduced during MD3 vs. MD1 (
Table 2). Therefore, playing in a match requiring ET may have implications for both physical and technical performance in a subsequent 90 min match of close temporal proximity. Although further research is required to delineate the influence of fixture congestion per se vs. the knock-on effect of ET, no previous data has shown that fixture congestion of a similar nature (i.e., three matches in seven days) causes reductions in physical or technical performance [
7]; however, we acknowledge the inferential limitations of our small dataset and sample size.
The differences in performance and recovery parameters between matches may be due to a number of factors. Firstly, readers should be cognizant of the small sample size (four professional players), and the effect this may have had on the statistical analyses of group data (i.e., inherent variation between individuals influencing the statistical outcome). Therefore, we also reported individual data for each player. The opposition in MD2 played in the first tier of English football (47 league places difference at the time of the match). We also acknowledge the influence of extraneous factors such as score-line and self-pacing strategies [
14]. Moreover, MD1 was played at home and MD3 away (80 miles round trip); however, team tactics and formation were similar between matches. Furthermore, singular match-to-match comparisons can be difficult due to inherent match-play variability [
15]; nonetheless, the performance and recovery data from MD1 is analogous with a ~4-match average in the same group of players. There is a need for robust investigations with large datasets from multiple professional clubs, or the use of controlled soccer-specific protocols (i.e., [
4]) with an array of recovery measures (i.e., physiological and biochemical) to further enhance knowledge of this topic.
From a practical perspective, this data suggests 120 min of match play causes deleterious effects on recovery and subsequent performance (in certain players), creating implications for the use of recovery modalities and training prescription following a match requiring ET. Practitioners should aim to identify players who may be particularly affected by 120 min of match play. With the inclusion of four substitutes instead of the traditional three being trialed and introduced in certain knockout tournaments, coaching staff can use this to substitute players whose performances and recoveries may be potentially compromised by an additional 30 min period.