Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn
Abstract
:1. Introduction
2. Methodology
2.1. Mapping
2.2. The Real Life CoDesign Laboratory
2.2.1. Tangible and Non-Tangible Interventions
- QR Codes: Embedded on the interventions, the codes provided access to supplementary blogs with detailed information and DIY guides.
- Citizen Science Application (Spot-a-Bee): Developed by Cardiff University and the University of Glasgow [13], this platform encouraged public participation in ecological monitoring by allowing users to upload images of pollinators. These user-contributed images trained image recognition algorithms to identify and assign value to pollination activities, fostering a new ecology of shared living through technology [24].
2.2.2. Iterative Feedback and Community Engagement
- Ecological Interactions: observations of how local ecosystems interacted with the prototypes, such as which species utilized the modules, informed adjustments to their design and placement.
- Public Engagement: Activities such as ecological checks and community gatherings provided insights into public perceptions and usability. These events also fostered a sense of ownership among participants.
- Technology Integration: tools like Spot-a-Bee and urban games generate data that could inform both ecological research and community engagement strategies.
3. Outcomes
3.1. The Tangible Interventions
3.1.1. BioDiveIn
3.1.2. NetWall
3.2. Gamification of Prototypes
3.2.1. GoCOLife Game
3.2.2. CoLife Web-Based Game
3.3. Evaluation of Codesigned Interventions
3.4. Events
4. Discussion and Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Davidová, M.; Valverde Rojas, M.C.; Behnam, H. Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn. Land 2025, 14, 165. https://doi.org/10.3390/land14010165
Davidová M, Valverde Rojas MC, Behnam H. Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn. Land. 2025; 14(1):165. https://doi.org/10.3390/land14010165
Chicago/Turabian StyleDavidová, Marie, María Claudia Valverde Rojas, and Hanane Behnam. 2025. "Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn" Land 14, no. 1: 165. https://doi.org/10.3390/land14010165
APA StyleDavidová, M., Valverde Rojas, M. C., & Behnam, H. (2025). Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn. Land, 14(1), 165. https://doi.org/10.3390/land14010165