Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria
Abstract
:1. Introduction
2. Background
3. Materials and Methods
3.1. Mixed Method Research
3.2. Videogame Excellence and Metrics for Quality Evaluation
3.3. Sample Study
3.4. Evaluation Instrument
3.5. Peer Review Evaluation
3.6. Quality Indicators
4. Results
- (a)
- Q1, green colour (excellent quality): games are placed in a low-quality scenario, whose score would range from 42 to 62 points;
- (b)
- Q2, yellow colour (medium–high quality) and Q3, orange colour (medium–low quality): games are placed in a scenario of medium quality that would go between 63 and 83 points;
- (c)
- Q4, red colour (low quality): games would be placed in a scenario of high quality, with a score above 84 points.
5. Discussion
5.1. Narrative Dimension
5.2. Contents Dimension
5.3. Gameplay Dimension
5.4. Educational Dimension
6. Conclusions
6.1. Evaluation of the Dimensions
6.2. Quality Indicator
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Game | Creator Language Website | Description |
---|---|---|
| National Geography | Simulation game with the objective of designing a green city, managing the resources in an ecological way, applying environmental criteria to urban planning and promoting the creation of ecological jobs. You decide where to place each building, factory and power plant. Deciding whether to build a park or a nuclear power plant is a hard choice, but now you are the mayor and it is all in your hands. As a mayor you have to decide between providing power and keeping a clean and sustainable city. |
Languages: English | ||
Plant it Green | https://www.nationalgeographic.org/game/plan-it-green-generation-station/ | |
| ABC Catchment Australia SA | Simulation game related to the management of the River Basin and a sustainable city. It is an online game where you’re in charge of the whole catchment. You get to decide what activities you undertake—whether to plant crops, log forests, build factories or set up national parks. The aim is to avoid environmental problems and provide food and wealth for the population. |
Languages: English | ||
Catchment | http://www.catchmentdetox.net.au/ | |
| United Kingdom Government | Simulation game related to the productive management of a territory and its environmental quality. You are the territory manager, you decide where to grow, where to plant, and where to build, from the upper basin to the mouth. The objective of the game is to make a sustainable management of the territory. |
Languages: English | ||
Pipe Dreams | http://www.pipedreams-online.co.uk/ | |
| Water consortium of Guipúzcoa | Game related to questions about the new water culture, personified by means of the bird: the Martin Fisherman. This kingfisher is the symbol of the new culture of water. There has been a great drought and now it is in danger. If you want to help Martintxo and his world, select the correct answer. |
Languages: Spanish and Euskera | ||
Kingfisher | http://www.gipuzkoakour.eus/Martintxo/juego.asp?idioma=E | |
| Hydrographic Confederacy of the Ebro River | Simulation-skill game related to the management of the Ebro basin. The reservoir’s technical scientist teaches us how to manage the reservoir volume of the dam. The objective is to avoid a flood and properly manage the water reserves of the reservoir. |
Languages: Spanish | ||
SAIH Ebro | http://www.chebro.es:81/educativo/juego/index.html | |
| International Crisis Group and Reebok Human rights Foundation | Simulation game based on the narrative of a displaced refugee, overcome the forces that threaten the survival of the camp, such as water management and sanitation. It is a web-based, viral video game that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan. It is designed to raise awareness of the genocide taking place in Darfur and empower college students to help stop the crisis. |
Languages: English and Spanish | ||
Darfur is Dying | http://www.gamesforchange.org/game/darfur-is-dying/ | |
| Cloud Institute | Simulation game on sustainable fisheries management and ecosystem conservation. You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. The object of the game is to have as many fish as possible at the end of the game. |
Languages: English | ||
Fish Game | https://cloudinstitute.org/fish-game/ | |
| Game, Learning and Society GSL | Adventure game with the purpose of recovering eutrophic lake through different measures of ecological conservation and citizen awareness. The protagonists of the game warn about the eutrophication of the aquatic ecosystem to citizens, trying to find solutions for the restoration of it. The objective is to implement both individual and collective awareness actions for the conservation of aquatic ecosystems. |
Languages: English | ||
Citizen Science | http://www.sciencegamecenter.org/games/citizen-science | |
| Zaragoza Local Government | Platform game whose objective is to help Fluvi to save the rivers of the contamination, to take care of the ground waters and to watch the operation of the factories. My name is Fluvi and I am a small creature of water. My mission is to get water to everyone. The objective of the game is to pass each of the phases, avoiding the monsters and picking up trash in your path. |
Languages: Spanish | ||
Fluvi | http://www.expozaragoza2008.es/juegofluvi/ | |
| Mary wharmby | Adventure game about the water crisis, focused on improving water management and promoting awareness with this problem. Water is the new oil. The Riverbed is a first-person interactive experience: part game, part story. The fictional murder-mystery set in a land devastated by water scarcity. The Riverbed is designed to raise awareness of this looming crisis and help players to better understand the dynamics at work in water scarcity situations. Issues like upstream/downstream, sustainability, conservation and the security dilemma are explored in a fun and engaging way. |
Languages: English | ||
Riverbed | http://www.gamesforchange.org/game/the-riverbed-an-eco-noir-mystery/ | |
| Government of Galicia | Simulation game to manage a territory in a sustainable way. Decisions must be made about how to manage a territory in areas such as water, energy, protected natural spaces, among other topics. The objective of the game is to manage a territory in a sustainable manner. |
Languages: English, Spanish and Galego | ||
Climantica | http://xogo.climantica.org/ | |
| The National Oceanic and Atmospheric Administration, Alabama | Adventure game whose objective is to raise awareness about the problem of pollution of aquatic ecosystems. An otter and a girl will try to raise awareness about the problems of water pollution. To do this, you must pass several tests and ensure that the water is clean for human consumption and your home: the river. |
Languages: English | ||
Where the River Meets the Sea | http://games.noaa.gov/oscar/game/welcome.html | |
| United Nations | Simulation game whose objective is to plan and build a safe city in the face of natural disasters. You decide where and how you build a city, keeping in mind that the area is affected by floods and tsunamis. The objective of the game is to know how to build a safe city in the face of natural catastrophes. |
Languages: English, Chinese, French, Spanish and Russian | ||
Stop Disaster | http://www.stopdisastersgame.org/es/home.html | |
| UNICEF | Adventure game whose aim is to ensure the survival of the inhabitants of a village by accessing drinking water. The protagonists of a village try to get drinking water and build infrastructure for an adequate sanitation of wastewater. |
Languages: English, French and Spanish | ||
Water Alert | http://www.enredate.org/eng/juegoseng/water_alert | |
| Swedish Government | Simulation game whose objective is to manage a city in a sustainable way in the face of the various economic, social and environmental challenges and conflicts. Create an attractive city for citizens and business by improving health, comfort, safety and quality of life for you and future generations in harmony with nature, balancing economical, social and environmental effects of your decisions. The goal is to create your sustainable city. |
Languages: English | ||
Simbiocity | http://www.btslearning.com/app/eBS/symbiocity/index.asp | |
| UK Government | Simulation game based on political decision-making and citizen awareness around flood management. The intention of the game is to know how to adequately manage the territory of a city in front of the floods. The objective will be to avoid floods in the city through direct actions of water management and aquatic ecosystems. |
Languages: English | ||
Floodsim | http://playgen.com/play/floodsim/ | |
| Hydrographic Confederacy of the Guadiana River | Adventure game about the cycle of water, aquatic ecosystems and the Guadian river. The main characterthe will show the use of water in the home and in the city, with actions for its improvement. The objective of the game is to raise awareness among the population about good water management practices in the home and in the city. |
Languages: Spanish | ||
Dive in the Guadiana | http://www.chguadiana.es/corps/chguadiana/url/swf/cdsumergete/index.html | |
| Water Education for Teachers Foundation | Game of questions about the water cycle, aquatic ecosystems, water footprint and good habits at home. The game tries to discover the role that water plays in our lives through different tests and topics such as: the water cycle, the use of water in the home, aquatic ecosystems, among others. |
Languages: English | ||
Project Wet | http://www.discoverwater.org/ | |
| International Red Cross Association | Adventure game about the importance of water in our quality of life and conservation of the planet. The main character with the help of a drop of water discovers the important role that water plays in people’s lives. It will also face episodes of drought and, therefore, make the public aware of the importance of efficient water management in the city. |
Languages: Spanish | ||
Moving through the Water | http://www.cruzroja.es/juego_del_agua/ | |
| Meteorology State Agency, Government of Spain-AEMET | Game of questions about the water cycle and efficient habits in its use. The intention of the game is to know more about the role that water plays on Earth through different tests. |
Languages: Spanish | ||
Water Cycle | http://www.aemet.es/documentos_d/conocermas/recursos_educativos/juegos/n1/agua/agua_espanol.html |
Evaluation Criteria of IDENTIFICATION DIMENSION | |||
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Evaluation Criteria of NARRATIVE DIMENSION | Evaluation Criteria of SCIENCES CONTENTS DIMENSION | Evaluation Criteria of GAMEPLAY DIMENSION | Evaluation Criteria of EDUCATIONAL DIMENSION |
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Level 1. Excellent Games of High Quality in Narrative, Gameplay and Education | ||
Narrative | Gameplay | Education |
Indicator Standard | Indicator Standard | Indicator Standard |
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Level 2. Good Games of Medium-High Quality in Narrative, Gameplay and Education | ||
Narrative | Gameplay | Education |
Indicator Standard | Indicator Standard | Indicator Standard |
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Level 3. Games of Lower in Narrative, Gameplay and Educational Quality | ||
Narratology | Gameplay | Education |
Indicator Standard | Indicator Standard | Indicator Standard |
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Excellent games of high quality in narrative, gameplay and education Position Q1 in the global integrated ranking | |||||||||
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Simbiocity | Citizen Science | Climántica | Catchment | Stop Disaster | |||||
Good games of medium-high quality in narrative, gameplay and education Position Q2 in the global integrated ranking | |||||||||
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Plant it Green | Where the River Meets the Sea | Moving under Water | Fishgam | Riverbed | Floodsim | ||||
Good games of medium-low quality in narrative, gameplay and education Position Q3 in the global integrated ranking | |||||||||
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Darfur is Dying | Water Alert | Dive in the Guadiana | Project Wet | ||||||
Low quality games in narrative, gameplay and education Position Q4 in the Global Integrated Ranking | |||||||||
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Pipe Dreams | SAIH Ebro | Fluvi | Kingfisher | Water Cycle |
Dimensions | Narrative Quartile (Scores) | Gameplay Quartile (Scores) | Education Quartile (Scores) | Integrate Ranking Quartile (Scores) |
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Games | ||||
1. Simbiocity | Q1(50) Excellent narrative quality | Q1(19) Excellent gameplay quality | Q1(30) Excellent educational quality | Q1(99) Excellent global quality |
2. Citizen Science | Q1(50) Excellent narrative quality | Q1(18) Excellent gameplay quality | Q1(30) Excellent educational quality | Q1(98) Excellent global quality |
3. Climantica | Q1(42) Excellent narrative quality | Q1(20) Excellent gameplay quality | Q1(30) Excellent educational quality | Q1(92) Excellent global quality |
4. Catchment | Q1(43) Excellent narrative quality | Q1(18) Excellent gameplay quality | Q1(30) Excellent educational quality | Q1(91) Excellent global quality |
5. Stop Disaster | ||||
| Q2(38) Medium–high narrative quality | Q3(16) Medium–low gameplay quality | Q1(30) Excellent educational quality | Q1(84) Excellent global quality |
6. Plant it Green | Q2(37) Medium–high narrative quality | Q1(20) Excellent gameplay quality | Q2(26) Medium–high educational quality | Q2(83) Medium–high global quality |
7. Where the River Meets the Sea | Q2(41) Medium–high narrative quality | Q3(16) Medium–low gameplay quality | Q3(16) Medium–low educational quality | Q2(73) Medium–high global quality |
8. Moving through the Water | Q2(40) Medium–high narrative quality | Q2(17) Medium–high gameplay quality | Q3(16) Medium–low educational quality | Q2(73) Medium–high global quality |
9. Fish Game | Q3(36) Medium–low narrative gameplay quality | Q4(11) Low gameplay quality | Q2(26) Medium–high educational quality | Q2(73) Medium–high global quality |
10. Riverbed | Q1(42) Excellent narrative quality | Q4(10) Low gameplay quality | Q2(18) Medium–high educational quality | Q2(70) Medium–high global quality |
11. Floodsim | Q3(34) Medium–low narrative gameplay quality | Q1(18) Excellent gameplay quality | Q2(18) Medium–high educational quality | Q2(70) Medium–high global quality |
12. Darfur is Dying | Q3(36) Medium–low narrative gameplay quality | Q3(14) Medium–low gameplay quality | Q2(18) Medium–high educational quality | Q3(68) Medium–low global quality |
13. Water Alert | Q3(34) Medium–low narrative gameplay quality | Q1(20) Excellent gameplay quality | Q3(14) Medium–low educational quality | Q3(68) Medium–low global quality |
14. Dive in the Guadiana | Q2(38) Medium–high narrative quality | Q3(16) Medium–low gameplay quality | Q3(14) Medium–low educational quality | Q3(68) Medium–low global quality |
15. Project Wet | Q3(34) Medium–low narrative gameplay quality | Q1(18) Excellent gameplay quality | Q4(12) Low educational quality | Q3(64) Medium–low global quality |
16. Pipe Dreams | Q4(31) Low narrative quality | Q2(17) Medium–high gameplay quality | Q3(14) Medium–low educational quality | Q4(62) Low global quality |
17. SAIH Ebro river | Q4(25) Low narrative quality | Q3(14) Medium–low gameplay quality | Q2(18) Medium–high educational quality | Q4(57) Low global quality |
18. Fluvi | Q4(24) Low narrative quality | Q3(15) Medium–low gameplay quality | Q3(16) Medium–low educational quality | Q4(55) Low global quality |
19. Kingfisher | Q4(28) Low narrative quality | Q4(13) Low gameplay quality | Q4(12) Low educational quality | Q4(53) Low global quality |
20. The Water Cycle | Q4(24) Low narrative quality | Q4(13) Low gameplay quality | Q3(14) Medium–low educational quality | Q4(51) Low global quality |
Narrative | Gameplay | Education | ||
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Narrative | Pearson correlation | 1 | 0.364 | 0.653 ** |
Sig. (bilateral) | 0.114 | 0.002 | ||
N | 20 | 20 | ||
Gameplay | Pearson correlation | 1 | 0.301 | |
Sig. (bilateral) | 0.197 | |||
N | 20 | |||
Education | Pearson correlation | 1 | ||
Sig. (bilateral) | ||||
N |
Quartil | Standard Score Narrative | Standard Score Gameplay | Standard Score Education | Standard Score Global Integrated Ranking |
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Q1 | 41,75 | 18 | 29 | 83,75 |
Q2 | 36,50 | 16,5 | 18 | 70 |
Q3 | 31,75 | 14 | 14 | 62,5 |
Q4 | X ≤ 31 | X ≤ 13 | X ≤ 13 | X ≤ 62 |
© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Galván-Pérez, L.; Ouariachi, T.; Pozo-Llorente, M.T.; Gutiérrez-Pérez, J. Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria. Water 2018, 10, 1404. https://doi.org/10.3390/w10101404
Galván-Pérez L, Ouariachi T, Pozo-Llorente MT, Gutiérrez-Pérez J. Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria. Water. 2018; 10(10):1404. https://doi.org/10.3390/w10101404
Chicago/Turabian StyleGalván-Pérez, Laura, Tania Ouariachi, M.ª Teresa Pozo-Llorente, and José Gutiérrez-Pérez. 2018. "Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria" Water 10, no. 10: 1404. https://doi.org/10.3390/w10101404
APA StyleGalván-Pérez, L., Ouariachi, T., Pozo-Llorente, M. T., & Gutiérrez-Pérez, J. (2018). Outstanding Videogames on Water: A Quality Assessment Review Based on Evidence of Narrative, Gameplay and Educational Criteria. Water, 10(10), 1404. https://doi.org/10.3390/w10101404