Models, Simulations and Games for Water Management: A Comparative Q-Method Study in The Netherlands and China
Abstract
:1. Introduction
2. Materials and Methods
2.1. Q-Method
- Collection of several statements (the Q-set, usually between 30 and 40) that are representative for diverging views on a certain topic.
- Identification of respondents (P-set, usually between 25 and 40) who are representative for the diverging viewpoints.
- Personal interviews in which each respondent ranks the collection of statements (Q-sort) on a scale (Q-scale, −3 to +3, strongly disagree–strongly agree), thus laying out a quasi-normal distribution of the cards, as in Figure 1, while giving detailed explanations and arguments to the interviewer.
- Statistical analysis (an “inverted factor analysis”) of the Q-sorts (called the Q-data) and coding of the qualitative information.
- Reconstruction of a limited set of frames based on the factor analysis but interpreted and labelled with the qualitative data.
2.2. Q-Set
2.3. P-Set
2.4. Analysis
3. Results
3.1. The Netherlands
- Frame NL1: Bureaucratic alignment
- Frame NL2: Stakeholder interaction
- Frame NL3: Learning
- Frame NL4: Uncertainty
- Frame NL5: Science vs. emotions.
3.1.1. Frame NL1: Bureaucratic Alignment
“At the national level, the spatial solution has been chosen as the necessary solution to flood management in the future. However, until now the top-down decision is not fully accepted and cooperated with, at regional and local levels. […] To deal with these issues you need to have a clear understanding of the power and interest of the stakeholders. […] When people in a group are against the spatial solution you brought, it is hard to talk to and convince them. However, if you come in the evening to communicate individually, the chance of negotiation will increase. They will ask you what your offer is.”(Interviewee No. 16).
“Simulating the richness of social values is impossible because a lot of social values, individual values, are not possible to involve in the model. […] A spatial solution needs people’s property. They have different reasons to refuse to give you their property. […] How can you explore those through gaming? […] In such an environment the most important issues of integration are network cooperation and visualization technology. Visualization increases the policymakers’ understanding of technical analysis and therefore contributes to cooperation.”(Interviewee No. 16).
“Policymakers look for excuses to not to learn from the game. Gaming is not the thing to change the behaviours of individuals. However, it can be used strategically to show the community the need to make the long-term decision and stimulate the discussion.”(Interviewee No. 20).
3.1.2. Frame NL2: Stakeholder Interaction
3.1.3. Frame NL3: Learning
“The water management problem is very dependent on the local conditions. Generating the solution needs a lot of local knowledge. Water governance should be more decentralized. In The Netherlands, the surroundings of the local area is really different, both the socio-political issues and the characteristics of the water problem. The solutions must satisfy the needs of local development. For example, agriculture in greenhouses is a typical economic activity in the area around [city name]. The policy strategy needs to involve the calculation of the cost and impact of policies on this activity, which is not necessary in the other areas. Central government cannot generate solutions but only make political choices. The practitioners in the local sectors are the experts to get the job done.”(Interviewee No. 1).
“We do not believe in the complex integrated model. You can, for example, combine the groundwater model with the surface water model. In such a model you get more parameters that can also be wrong. It will not give more certain results but create more doubt. For instance, models often give incorrect predictions of the water level rise. Simulation games should be used first to explore the possibilities. It can mean a lot at the start of a process to explore each other’s views and understand the opportunities and constraints analysis. Computer simulation can be used after a game to analyse the best option.”(Interviewee No. 33).
3.1.4. Frame NL4: Uncertainty
“There are a lot of technical uncertainties and they are rarely communicated to policymakers. At the same time, decision makers don’t like to take uncertainty into their policy. This brings the risk that we spend a lot of money on analysing the measures, which may not be as useful as we think. More effort should be made to increase the communication of uncertainty to decision makers. In this way, decisions can be made in a more robust and flexible way to deal with uncertain situations, instead of aiming to reach the number that indicates the coming water level, a goal that can be both unrealistic and risky.”(Interviewee No. 15).
“Simulation should not be only technical, but also involve socio-political aspects. Computer simulation can shine a light on the conflicts. If you have a clear view on the social conflicts and values you should be able to put them in the computer simulation as well, in graphics or in other forms. But it has not been done very well yet. A lot of experience of technological development has been gained. However, social simulation is very hard because reading the exact interests of stakeholders is difficult. We don’t know how far computer simulation can go, but we think technologies for such analysis have improved. But there is a lot of room to improve them further.”(Interviewee No. 4).
“I do think it’s useful to talk to each other and share information and ideas. But it’s only good when you have a good start, already have the information and foundation. For example, the model can show which approach is more promising and do the analysis. In many cases, the information is available. You just need to study more to get it. However, the situation in The Netherlands is that in some areas they really talk too much. They have so many workshops to talk about things that are easier to study by water modelling and analysis. We think they should study more before doing the workshops, do more of the analysis.”(Interviewee No. 6).
3.1.5. Frame NL5: Science vs. Emotions
“Science and knowledge generation are not the problem in the current water decision-making process. In The Netherlands a lot of investigations have been made on scientific research for the long-term water management. The result is based on very good investigation and therefore does not need to be doubted. But on the other hand, the lack of communication of management sectors is the big problem in The Netherlands. A lot of failures to make a decision on a development plan happened due to the lack of willingness to cooperate. It is very often that sectors make plans by themselves; there is not so much communication.”(Interviewee No. 19).
“Science is no longer taken seriously enough in decision making. Emotion and power dominate the decision-making process. The politicians are not interested in rational evidence. The priority of interest and power determines what will happen. Scientific evidence can help, but it depends on the political situation. It can be easily denied if it does not match the political interest in the problem. We should move back to the situation that the socio-political power does not constrain the technical power”.(Interviewee No. 11).
“For me, the concept of gaming means computer model based, role playing, rules and group activity. […] We never use a game in a real decision-making process. We use games in academic exercises. With the students the experience often shows the non-rational outcome, which is not what we expected. The decision always depends on the political and social power of some of the roles. We think the reason behind it is that people are selfish. If they are powerful enough they will push their selfish interest. In such a situation, gaming does not help at all. So we think gaming can help to make a quicker decision, but it does not help to make a better decision.”(Interviewee No. 11).
“The dilemma is that gaming works with respondents who are willing to be involved and communicate. But if the respondents are already open and willing to interact, is the value of gaming still significant, considering the time and money consuming process to organize it?”(Interviewee No. 9).
3.1.6. Intermediate Conclusions
3.2. Frames in China
- Frame CH1: Doctrine of the mean
- Frame CH2: Modern and rational governors
- Frame CH3: The open-minded reformer
3.2.1. Frame CH1: The Doctrine of the Mean
“Interactive, participatory policy analysis in China is still more of a ‘lip service’.”(Interviewee No. 11).
“The focus of water management and flood control in China is still on the development of infrastructure. […] With such a focus, a centralized government is efficient. Enhancing the cooperation among sectors increases the efficiency of management. However, the advanced development in Western countries is dependent not on participation and social interaction, but on the standardization of rules. The standardization in China is still at a low level. This is the critical reason for the problems in water management.”(Interviewee No. 7).
“The situation of ‘treatment after pollution’ is not avoidable in the developing process, which the developed countries also experienced. […] However, whether the Western method of such participatory role playing game is also useful for the ‘Chinese solution’ is still too early to see.”(Interviewee No. 18).
“The power relation and strategic game in China’s policy environment is deeply embedded in its routine. Chinese politicians follow ‘the doctrine of the mean’ to be able to survive in the environment, which makes it impossible for them to articulate their needs and interests, and express their emotions. The Chinese political game contains many uncertain and un-parameterized variables to design a game for.”(Interviewee No. 22).
3.2.2. Frame CH2: Modern and Rational Governors
“Rational, science-based governance is urgently needed to improve the efficiency of management. However, the bottom-up type of social participation is not a suitable method due to the very complex social situation in China. It will lead to a big crisis and loss of control when too much emotion is allowed in the policy analysis process. A good governmental regulation system based on rational priorities is the proper way to achieve better water management.”(Interviewee No. 4; water manager).
“The development and application of integrated models is quite advanced due to the large investment from the national government. However, developing socio-political simulation is a different topic. In developed countries such as The Netherlands, they are interested because the development of infrastructures is completed. Water management can now focus more on the small-scale, ‘soft’ issues and use the more ‘soft integrated’ approaches such as gaming for less urgent issues in a long-term perspective. It is important to address the long-term planning in water management, but in China the more urgent issue is developing infrastructures, especially in the northwest area. Gaming will not be considered in these tasks. It is useful to learn new perspectives in policy analysis, but only after the fundamental structure has been completed.”(Interviewee No. 8).
3.2.3. Frame CH3: The Open-Minded Reformers
“Developing methods and technology for socio-technical integration in China is only a matter of time. […] In China there are already some demonstration projects going on at the national level, big institutions. However it is still quite new and needs more time to be introduced to the local level […]. The technology in China has been developing quite rapidly in recent years. We now have a lot of advanced 3D visualization technology and integrated simulation models. They are used successfully in technological control and management in large-scale infrastructures. So far, however, there has not been much convincing evidence […]”(Interviewee No. 5; senior researcher).
4. Conclusions and Discussion
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A
The Netherlands | |||||
Frame | Bureaucratic Alignment | Stakeholder Interaction | Learning | Uncertainty | Science vs. Emotions |
Policy-science interface | Power, authority, multi-level public governance. | Policy networks, Stakeholder interdependency. | Social-technical complexity; social dimension of technology. | Future and complex system orientation. | Engineering and science. |
IWRM | Engineering solutions into (local, regional) planning; Alignment between administrative authorities and levels. | Stakeholder views, interests; interdependencies. | Social and technical dimensions of water management. | Local and global integrated future perspectives (climate change); | Science has to deal with irrationality, and emotions. |
MSG | Minor relevance; Moderate trust in games; Only as supportive simulation and visualization technology. | Moderate trust and relevance of social games and simulations for better network interaction, trust, collaboration. | High trust and relevance of interactive, social-technical simulations and games for social learning. | Moderate trust and relevance of MSG as integrated assessment, analysis of possible futures. | Not much relevance of MSG; perhaps as a way to deal with public emotions. |
Respondents (33) | 33% (11 persons) | 27% (9 persons) | 9% (3 persons) | 18% (6 persons) | 12% (4 persons) |
China | |||||
Frame | Doctrine of the Mean | Modern and Rational Governors | Open Minded Reformers | ||
Policy-science interface | Centralization, hierarchy; policy analysis not very relevant. | Network governance; Rational, evidence-based decision-making. | Network type of governance; Science-based but open for social dimensions. | ||
IWRM | Better co-operation with regional and local authorities. | Sectoral and expert integration. | Integration of more perspectives, disciplines, possibly stakeholders. | ||
MSG | No trust and relevance in MSG. Support and legitimation of policy with data driven scientific computer models and simulations. | Low trust and relevance of MSG for different purposes. May be good for experts, not public or stakeholders. | Moderate trust and relevance of MSG. May be useful for broad array of uses, possibly social learning. | ||
Respondents (22) | 54% (12 persons) | 18% (4 respondents) | 27% (6 persons) |
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Number | Statement | Ranking |
---|---|---|
16 | Reinforcing levees (dikes) etc., is insufficient to keep The Netherlands safe from flooding in the 21st century. | +3 |
18 | Socioeconomic developments in flood-prone areas should be mitigated through spatial planning and construction regulation. | +3 |
11 | A strong degree of integration of water management and spatial planning at different administrative and spatial levels is crucial for water management. | +3 |
5 | Uncertainty in water management is deepened by a lack of integration among social, political, technological, ecological, economic (etc.) knowledge. | −3 |
7 | Water managers should set more ‘social learning’ activities on their agenda. | −3 |
8 | A centralized form of governance, with sufficient authority and decision power at the national level, is crucial for water management. | 0 |
Number | Statement | Ranking |
---|---|---|
23 | The key function of ‘policy analysis’ is to support the stakeholders’ learning process. | −3 |
31 | Policy simulation does not need to be computerized. ‘Low-tech’ gaming based on human behavior is also a scientifically proven method for water policy analysis. | −2 |
43 | Playing together in a simulation game increases the stakeholders’ willingness to cooperate in the real world. | −2 |
36 | Visualization (e.g., by pictures, animations or 3D graphics) significantly increases the users’ understanding of models and simulations. | +3 |
39 | Computer simulations can accommodate poorly with conflicting values and interests of stakeholders in water management and water policy. | −3 |
Number | Statement | Ranking |
---|---|---|
22 | The key solution to the consequences of climate change lies in active public involvement and stakeholder participation. Societal interaction will provide the most significant contribution to water management and policymaking in the near future. | +3 |
2 | The key problems in water management today are more socio-political than technological-infrastructural in nature. | +2 |
9 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | +2 |
11 | A strong degree of integration of water management and spatial planning at different administrative and spatial levels is crucial for water management. | +2 |
18 | Socioeconomic developments in flood-prone areas should be mitigated through spatial planning and construction regulations. | 0 |
3 | The increasing complexity of society leads to a problematic compartmentalization and fragmentation in water management. | −3 |
8 | A centralized form of governance, with sufficient authority and decision power at the national level, is crucial for water management. | −3 |
Number | Statement | Ranking |
---|---|---|
23 | The key function of policy analysis is to support the stakeholders’ learning process. | −2 |
31 | Policy simulation does not need to be computerized. Low-tech gaming based on human behaviour is also a scientifically proven method for water policy analysis. | +3 |
28 | The outcomes of computer simulation are generally more authoritative (trustworthy) for water policymakers and water managers than the outcomes of a simulation game with real stakeholders. | −3 |
42 | Simulation gaming can effectively facilitate and support the interaction among stakeholders from different governance sectors. | +3 |
43 | Playing’ together in a simulation game increases the stakeholders’ willingness to cooperate in the real world. | +3 |
37 | Computer simulations for water management and water policymaking should be easy to use and understand by non-expert users. | −3 |
Number | Statement | Ranking |
---|---|---|
23 | The key function of policy analysis is to support the stakeholders’ learning process. | +3 |
2 | The key problems in water management today are more socio-political than technological–infrastructural in nature. | −2 |
22 | The key solution to the consequences of climate change lies in active public involvement and stakeholder participation. Societal interaction will provide the most significant contribution to water management and policymaking in the near future. | −3 |
16 | Reinforcing levees (dikes) etc., is insufficient to keep The Netherlands safe from flooding in the 21st century. | −2 |
9 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | −1 |
11 | A strong degree of integration of water management and spatial planning at different administrative and spatial levels is crucial for water management. | −1 |
29 | Rational thinking should always be combined with human emotions in policy analysis for integrated water management. | −2 |
Number | Statement | Ranking |
---|---|---|
20 | Methods that combine computer simulation with stakeholder participation are supportive of water management. | +2 |
30 | A simulation game with real stakeholders as players is generally more effective to foresee and analyse what can happen in the near future than a computer simulation. | +3 |
24 | Most computer models are not flexible enough to deal with complex water problems. Models that can be quickly developed and changed to fit the circumstances are needed. | +3 |
27 | Gaming simulation with real stakeholders as players is a better strategy for the innovative process than using computer simulations in integrated water management. | +2 |
30 | A simulation game with real stakeholders as players is generally more effective to foresee and analyse what can happen in the near future than a computer simulation. | +3 |
34 | Testing various policy options in a safe environment (such as simulation gaming with real stakeholders as players) is crucial to avoid serious consequences of water policymaking to the real world. | +2 |
43 | Playing together in a simulation game increases the stakeholders’ willingness to cooperate in the real world. | −3 |
37 | Computer simulations for water management and water policymaking should be easy to use and understand by non-expert users. | −3 |
Number | Statement | Ranking |
---|---|---|
23 | The key problems in water management today are more socio-political than technological–infrastructural in nature. | −1 |
4 | There are significant uncertainties about the local and regional impacts of global climate change. | +3 |
17 | There is a need to collaboratively find local solutions to water problems (flooding, draughts, pollution, etc.). | +2 |
9 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | +3 |
11 | A strong degree of integration of water management and spatial planning at different administrative and spatial levels is crucial for water management. | +3 |
12 | A strong degree of cooperation among public water management authorities is crucial for water management. | +3 |
Number | Statement | Ranking |
---|---|---|
6 | A system approach is useful for water management only when it addresses the techno-physical and socio-political aspects in an integrated fashion. | +2 |
23 | The key function of policy analysis is to support the stakeholders’ learning process. | −3 |
27 | Simulation gaming with real stakeholders as players is a better strategy for the innovative process than using computer simulations in integrated water management. | −2 |
30 | A simulation game with real stakeholders as players is generally more effective to foresee and analyse what can happen in the near future than a computer simulation. | −2 |
39 | Computer simulations can accommodate poorly with conflicting values and interests of stakeholders in water management and water policy. | −2 |
36 | Visualization (e.g., by pictures, animations or 3D graphics) significantly increases the users’ understanding of models and simulations. | +1 |
Number | Statement | Ranking |
---|---|---|
2 | The key problems in water management today are more socio-political than technological–infrastructural in nature. | +3 |
12 | A strong degree of cooperation among public water management authorities is crucial for water management. | +3 |
29 | Rational thinking should always be combined with human emotions in policy analysis for integrated water management. | +2 |
16 | Reinforcing levees (dikes) etc. is insufficient to keep The Netherlands safe from flooding in the 21st century. | −3 |
Number | Statement | Ranking |
---|---|---|
28 | The outcomes of computer simulation are generally more authoritative (trustworthy) for water policymakers and water managers than the outcomes of a simulation game with real stakeholders. | −3 |
31 | Policy simulation does not need to be computerized. Low-tech gaming based on human behaviour is also a scientifically proven method for water policy analysis. | −1 |
33 | The process of decision making simulated by human players in a gaming environment is generally more useful for learning than for real policy analysis. | −2 |
36 | Visualization (e.g., by pictures, animations or 3D graphics) significantly increases the users’ understanding of models and simulations. | +3 |
38 | Computer simulations in water management are generally difficult to use and understand by policy stakeholders. | −3 |
Number | Statement | Ranking |
---|---|---|
2 | The key problems in water management today are more socio-political than technological-infrastructural in nature. | +2 |
6 | A centralized form of governance, with sufficient authority and decision power at the national level, is crucial for water management. | +2 |
7 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | +1 |
8 | There is a need for methods that can enhance the cooperation among different sectors and levels of governance in water management. | +2 |
9 | There is a need for methods that can analyse the conflicts and cooperation among different regions in river basins. | 0 |
Number | Statement | Ranking |
---|---|---|
19 | By letting stakeholders play their own role (interests, behaviour, etc.) in a gaming environment, we can simulate real problems and solutions in water management and derive valuable insights for water policymaking. | −2 |
25 | Policy simulation does not need to be computerized. Low-tech gaming based on human behaviour is also a scientifically proven method for water policy analysis. | −2 |
34 | Playing together in a simulation game increases the stakeholders’ willingness to cooperate in the real world. | −2 |
33 | Simulation gaming can effectively facilitate and support the interaction among stakeholders from different governance sectors. | −2 |
22 | The outcomes of computer simulation are generally more authoritative (trustworthy) for water policymakers and water managers than the outcomes of a simulation game with real stakeholders. | +1 |
Number | Statement | Ranking |
---|---|---|
6 | A centralized form of governance, with sufficient authority and decision power at the national level, is crucial for water management. | −2 |
2 | The key problems in water management today are more socio-political than technological-infrastructural in nature. | +1 |
7 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | +1 |
8 | There is a need for methods that can enhance the cooperation among different sectors and levels of governance in water management. | +2 |
16 | The key solution to the consequences of climate change lies in active public involvement and stakeholder participation. Societal interaction will provide the most significant contribution to water management and policymaking in the near future. | −2 |
23 | Rational thinking should always be combined with human emotions in policy analysis for integrated water management. | −2 |
Number | Statement | Ranking |
---|---|---|
15 | There is a need for socio-political simulations that provide valuable insights into the multi-actor complexity of water management. | +2 |
18 | Most computer models are not flexible enough to deal with complex water problems. Models that can be quickly developed and changed to fit the circumstances are needed. | +2 |
25 | Policy simulation does not need to be computerized. Low-tech gaming based on human behaviour is also a scientifically proven method for water policy analysis. | +1 |
30 | Computer simulations for water management and water policymaking should be easy to use and understand by non-expert users. | +1 |
26 | It is not enough to rely on computer simulation for the exploration of policy problems and the testing of policy options (even they have been developed on the basis of best-available scientific knowledge). | +1 |
29 | Visualization (e.g., by pictures, animations or 3D graphics) significantly increases the users’ understanding of models and simulations. | +1 |
27 | The process of decision making simulated by human players in a gaming environment is generally more useful for learning than for real policy analysis. | +2 |
Number | Statement | Ranking |
---|---|---|
4 | Uncertainty in water management is deepened by a lack of integration among social, political, technological, ecological, economic, etc. knowledge. | −2 |
6 | A centralized form of governance, with sufficient authority and decision power at the national level, is crucial for water management. | 0 |
7 | A network type of governance, with interaction between interdependent stakeholders, is crucial for water management. | +1 |
2 | The key problems in water management today are more socio-political than technological-infrastructural in nature. | −1 |
Number | Statement | Ranking |
---|---|---|
19 | By letting stakeholders play their own role (interests, behaviour, etc.) in a gaming environment, we can simulate real problems and solutions in water management and derive valuable insights for water policymaking. | +2 |
21 | Simulation gaming with real stakeholders as players is a better strategy for the innovative process than using computer simulations in integrated water management. | +2 |
22 | The outcomes of computer simulations are generally more authoritative (trustworthy) for water policymakers and water managers than the outcomes of a simulation game with real stakeholders. | −2 |
25 | Policy simulation does not need to be computerized. Low-tech gaming based on human behaviour is also a scientifically proven method for water policy analysis. | +1 |
32 | Simulation gaming with real stakeholders as players integrates ‘soft knowledge’ from stakeholders with ‘hard knowledge’ from scientific research. | +2 |
34 | Playing together in a simulation game increases the stakeholders’ willingness to cooperate in the real world. | +2 |
33 | Simulation gaming can effectively facilitate and support the interaction among stakeholders from different governance sectors. | +2 |
27 | The process of decision making simulated by human players in a gaming environment is generally more useful for learning than for real policy analysis. | −2 |
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Zhou, Q.; Mayer, I.S. Models, Simulations and Games for Water Management: A Comparative Q-Method Study in The Netherlands and China. Water 2018, 10, 10. https://doi.org/10.3390/w10010010
Zhou Q, Mayer IS. Models, Simulations and Games for Water Management: A Comparative Q-Method Study in The Netherlands and China. Water. 2018; 10(1):10. https://doi.org/10.3390/w10010010
Chicago/Turabian StyleZhou, Qiqi, and Igor Stefan Mayer. 2018. "Models, Simulations and Games for Water Management: A Comparative Q-Method Study in The Netherlands and China" Water 10, no. 1: 10. https://doi.org/10.3390/w10010010
APA StyleZhou, Q., & Mayer, I. S. (2018). Models, Simulations and Games for Water Management: A Comparative Q-Method Study in The Netherlands and China. Water, 10(1), 10. https://doi.org/10.3390/w10010010