The Evolution of Reputation-Based Cooperation in Regular Networks
Abstract
:1. Introduction
2. Materials and Methods
2.1. Individual-Based Model
Population Structure, Individual Structure, and Trial Sequence
- (1)
- Player-selection phase. A focal player is selected, as aforementioned, and is then offered an opportunity to help a recipient player, who is randomly selected from the focal player’s closest neighborhood.
- (2)
- Giving-game phase. This is a one-shot giving game [7]. Depending on his/her strategy (whose details are given later), the focal individual determines whether to give help to the recipient or not. Giving help requires either personal cost c > 0 or nothing. Giving help means to play C, and not-giving help means to play D. Each helping action leads to benefits b for the recipient with b > c. This is a social-dilemma situation: if the interaction is random matching, irrespective of what others do, switching to playing D is more advantageous than playing C by saving costs c; nevertheless, the net payoff is 0 if both play D and b − c > 0 if both play C. We assume implementation errors, in which the focal player who intends to play C will implement D with probability p and, similarly, the focal player who intends to play D will implement C with probability p. That is, the implementation error is bilateral.
- (3)
- Image updating phase. Finally, each player (except for the focal player) synchronously updates his/her own player-image list by assessing the focal player. We examine two extreme monitoring scenarios: every giving game is monitored by (i) a representative observer with a proper assessment rule (indirect observation) or (ii) all players (except for the focal player) (direct observation) [54]. In (i) indirect observation, the representative observer assesses the focal player, relying on the focal player’s last action in the giving game and the recipient’s image. We assume assessment errors: in making assessments, the representative observer makes errors with probability q, in which the representative observer assigns a good image to those who, in the case with no assessment error, should have a bad one or a bad image to those who, in the case with no assessment error, should have a good one. Hence, the assessment error is bilateral. The same assessment information regarding the focal player is then shared by all individuals, whether that information is erroneous or not [8,9]. In (ii) direct observation, all observing individuals independently assess the focal player, and each individual independently commits to assessment errors with probability q [55], as is assumed of the representative individual in (i). In this study, we do not consider any specific consensus formation among individuals.
2.2. Game Strategies and Assessment Rules
- Defector (ALLD): playing D unconditionally
- Cooperator (ALLC): playing C unconditionally
- Discriminator (DISC): playing C (if the recipient has a good image) or playing D (if the recipient has a good image)
- Shunning (SH): either assessing a donor as good if the donor plays C to a recipient who has a good image or assessing the donor as bad. Shunning is the strictest among the four rules [50].
- Image scoring (IS): either assessing a donor as good if the donor plays C or assessing a donor as bad if the donor plays D to a recipient, irrespective of the recipient’s image. Image scoring is the simplest among the four rules because it depends only on the donor’s action [40].
- Stern judging (SJ): assessing a donor as good if the donor either plays C to a recipient who has a good image or plays D to a recipient who has a bad image. Stern judging is the second strictest assessment rule because a player who has a bad image can also cleanse that image by refusing to help another player who has a bad image [48,49]. This assessment of defection is a so-called “justified defection” [3]. Stern judging is one of the eight leading rules [8,9].
3. Results
3.1. In the Absence of Indirect Reciprocity
3.2. Public Assessment
3.3. Private Assessment
3.4. Evolution of Spatial Patterns
3.5. Short Summary of Simulations Conducted for Long Periods
4. Discussion
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Conditions | Image of recipient | G | G | B | B |
Action of donor | C | D | C | D | |
Assessment rule: What does the donor’s image look like? | Shunning (SH) | G | B | B | B |
Stern judging (SJ) | G | B | B | G | |
Image scoring (IS) | G | B | G | B | |
Simple standing (ST) | G | B | G | G |
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Sasaki, T.; Yamamoto, H.; Okada, I.; Uchida, S. The Evolution of Reputation-Based Cooperation in Regular Networks. Games 2017, 8, 8. https://doi.org/10.3390/g8010008
Sasaki T, Yamamoto H, Okada I, Uchida S. The Evolution of Reputation-Based Cooperation in Regular Networks. Games. 2017; 8(1):8. https://doi.org/10.3390/g8010008
Chicago/Turabian StyleSasaki, Tatsuya, Hitoshi Yamamoto, Isamu Okada, and Satoshi Uchida. 2017. "The Evolution of Reputation-Based Cooperation in Regular Networks" Games 8, no. 1: 8. https://doi.org/10.3390/g8010008