2. Perfect Bayesian Equilibrium and Sequential Equilibrium
In this section we review the notation and the main definitions and results of [
5,
8].
We adopt the history-based definition of extensive-form game (see, for example, [
9]). If
A is a set, we denote by
the set of finite sequences in
A. If
and
, the sequence
is called a
prefix of
h; if
then we say that
is a
proper prefix of
h. If
and
, we denote the sequence
by
.
A
finite extensive form is a tuple
whose elements are:
A finite set of actions A.
A finite set of histories which is closed under prefixes (that is, if and is a prefix of h, then ). The null history denoted by ∅, is an element of H and is a prefix of every history. A history such that, for every , , is called a terminal history. The set of terminal histories is denoted by Z. denotes the set of non-terminal or decision histories. For every history , we denote by the set of actions available at h, that is, . Thus if and only if . We assume that (that is, we restrict attention to actions that are available at some decision history).
A finite set of players. In some cases there is also an additional, fictitious, player called chance.
A function that assigns a player to each decision history. Thus is the player who moves at history h. A game is said to be without chance moves if for every For every , let be the set of histories assigned to player i. Thus is a partition of If history h is assigned to chance, then a probability distribution over is given that assigns positive probability to every .
For every player , is an equivalence relation on . The interpretation of is that, when choosing an action at history h, player i does not know whether she is moving at h or at . The equivalence class of is denoted by and is called an information set of player i; thus . The following restriction applies: if then , that is, the set of actions available to a player is the same at any two histories that belong to the same information set of that player.
The following property, known as perfect recall, is assumed: for every player , if , and is a prefix of then for every there exists an such that is a prefix of . Intuitively, perfect recall requires a player to remember what she knew in the past and what actions she took previously.
Given an extensive form, one obtains an extensive gameby adding, for every player ,a utility (or payoff) function (where denotes the set of real numbers).
A total pre-order on the set of histories
H is a binary relation ≾ which is complete
2 and transitive
3. We write
as a short-hand for the conjunction:
and
, and write
as a short-hand for the conjunction:
and not
.
Definition 1. Given an extensive form, a plausibility order
is a total pre-order ≾
on H that satisfies the following properties: ,
| , |
| (i) such that , |
| (ii) if then, , |
| if history h is assigned to chance, then , |
The interpretation of
is that history
h is
at least as plausible as history
; thus
means that
h is
more plausible than
and
means that
h is
just as plausible as
4. Property
says that adding an action to a decision history
h cannot yield a more plausible history than
h itself. Property
says that at every decision history
h there is at least one action
a which is “plausibility preserving” in the sense that adding
a to
h yields a history which is as plausible as
h; furthermore, any such action
a performs the same role with any other history that belongs to the same information set as
h. Property
says that all the actions at a history assigned to chance are plausibility preserving.
An
assessment is a pair
where
σ is a behavior strategy profile and
μ is a system of beliefs
5.
Definition 2. Given an extensive-form, an assessment is AGM-consistent if there exists a plausibility order ≾
on the set of histories H such that:- (i)
the actions that are assigned positive probability by σ are precisely the plausibility-preserving actions: , - (ii)
the histories that are assigned positive probability by μ are precisely those that are most plausible within the corresponding information set:
If ≾ satisfies properties and with respect to , we say that ≾ rationalizes .
An assessment
is sequentially rational if, for every player
i and every information set
I of hers, player
i’s expected payoff—given the strategy profile
σ and her beliefs at
I (as specified by
μ)—cannot be increased by unilaterally changing her choice at
I and possibly at information sets of hers that follow
I6.
Consider the extensive-form game shown in
Figure 17 and the assessment
where
and
μ is the following system of beliefs:
and
. This assessment is AGM-consistent, since it is rationalized by the following plausibility order
8:
Furthermore
is sequentially rational
9. The property of AGM-consistency imposes restrictions on the support of the behavior strategy
σ and on the support of the system of beliefs
μ. The following property imposes constraints on how probabilities can be distributed over those supports.
Definition 3. Given an extensive form, let ≾ be a plausibility order that rationalizes the assessment . We say that is Bayes consistent (or Bayesian) relative to ≾ if, for every equivalence class E of ≾ that contains some decision history h with [that is, , where ], there exists a probability density function (recall that H is a finite set) such that:
Property
requires that
if and only if
and
. Property
requires
to be consistent with the strategy profile
σ in the sense that if
,
,
and
then the probability that
assigns to
is equal to the probability that
assigns to
h multiplied by the probabilities (according to
σ) of the actions that lead from
h to
10. Property
requires the system of beliefs
μ to satisfy Bayes’ rule in the sense that if
and
(so that
E is the equivalence class of the most plausible elements of
) then, for every history
,
(the probability assigned to
by
μ) coincides with the probability of
conditional on
using the probability density function
11.
Consider again the game of
Figure 1, and the assessment
where
and
and
. Let ≾ be the plausibility order (
1) given above, which rationalizes
. Then
is Bayes consistent relative to ≾. In fact, we have that
and the equivalence classes of ≾ that have a non-empty intersection with
are
,
and
. Let
,
,
and
. Then the three probability density functions
,
and
satisfy the properties of Definition 3 and hence
is Bayes consistent relative to ≾.
Definition 4. An assessment is a perfect Bayesian equilibrium (PBE) if it is sequentially rational, it is rationalized by a plausibility order on the set of histories and is Bayes consistent relative to it.
We saw above that, for the game illustrated in
Figure 1, the assessment
where
and
and
is sequentially rational, it is rationalized by the plausibility order (1) and is Bayes consistent relative to it. Thus it is a perfect Bayesian equilibrium.
Remark 1. It is proved in [5] that if is a perfect Bayesian equilibrium then σ is a subgame-perfect equilibrium and that every sequential equilibrium is a perfect Bayesian equilibrium. Furthermore, the notion of PBE is a strict refinement of subgame-perfect equilibrium and sequential equilibrium is a strict refinement of PBE. Next we recall the definition of sequential equilibrium [
1]. An assessment
is KW-consistent (KW stands for ‘Kreps-Wilson’) if there is an infinite sequence
of completely mixed behavior strategy profiles such that, letting
be the unique system of beliefs obtained from
by applying Bayes’ rule
12,
. An assessment
is a
sequential equilibrium if it is KW-consistent and sequentially rational. In [
8] it is shown that sequential equilibrium can be characterized as a strengthening of PBE based on two properties: (1) a property of the plausibility order that constrains the supports of the belief system; and (2) a strengthening of the notion of Bayes consistency, that imposes constraints on how the probabilities can be distributed over those supports. The details are given below.
Given a plausibility order ≾ on the finite set of histories
H, a function
(where
denotes the set of non-negative integers) is said to be an
ordinal integer-valued representation of ≾ if, for every
,
Since H is finite, the set of ordinal integer-valued representations is non-empty. A particular ordinal integer-valued representation, which we will call canonical and denote by ρ, is defined as follows.
Definition 5. Let , and, in general, for every integer , . Thus is the equivalence class of ≾ containing the most plausible histories, is the equivalence class containing the most plausible among the histories left after removing those in , etc.13 The canonical ordinal integer-valued representation of ≾, , is given by We call the rank of history
Instead of an ordinal integer-valued representation of the plausibility order one could seek a
cardinal representation which, besides (
2), satisfies the following property: if
h and
belong to the same information set (that is,
) and
, then
If we think of F as measuring the “plausibility distance” between histories, then we can interpret as a distance-preserving condition: the plausibility distance between two histories in the same information set is preserved by the addition of the same action.
Definition 6. A plausibility order ≾ on the set of histories H is choice measurable if it has at least one integer-valued representation that satisfies property .
For example, the plausibility order (
1) is not choice measurable, since any integer-valued representation
F of it must be such that
and
.
Let be an assessment which is rationalized by a plausibility order ≾. As before, let be the set of decision histories to which μ assigns positive probability: . Let be the set of equivalence classes of ≾ that have a non-empty intersection with . Clearly is a non-empty, finite set. Suppose that is Bayesian relative to ≾ and let be a collection of probability density functions that satisfy the properties of Definition 3. We call a probability density function a full-support common prior of if, for every , , that is, for all , . Note that a full support common prior assigns positive probability to all decision histories, not only to those in .
Definition 7. Consider an extensive form. Let be an assessment which is rationalized by the plausibility order ≾ and is Bayesian relative to it and let be a collection of probability density functions that satisfy the properties of Definition 3. We say that is uniformly Bayesian relative to ≾ if there exists a full-support common prior of that satisfies the following properties.
We call such a function ν auniform full-support common prior of .
requires that the common prior ν be consistent with the strategy profile σ, in the sense that if then (thus extending Property of Definition 3 from to D). requires that the relative probability, according to the common prior ν, of any two histories that belong to the same information set remain unchanged by the addition of the same action.
It is shown in [
8] that choice measurability and uniform Bayesian consistency are independent properties. The following proposition is proved in [
8].
Proposition 1. (I) and (II) below are equivalent:- (I)
() is a perfect Bayesian equilibrium which is rationalized by a choice
measurable plausibility order and is uniformly Bayesian relative to it.
- (II)
() is a sequential equilibrium.
3. Exploring the Gap between PBE and Sequential Equilibrium
The notion of perfect Bayesian equilibrium (Definition 4) incorporates—through the property of AGM-consistency—a belief revision policy which can be interpreted either as the epistemic state of an external observer
14 or as a belief revision policy which is shared by all the players
15. For example, the perfect Bayesian equilibrium considered in
Section 2 for the game of
Figure 1, namely
and
,
reflects the following belief revision policy: the initial beliefs are that Player 1 will play
d; conditional on learning that Player 1 did not play
d, the observer would become convinced that Player 1 played either
b or
c (that is, she would judge
a to be less plausible than
b and she would consider
c to be as plausible as
b) and would expect Player 2 to play
e; upon learning that (Player 1 did not play
d and) Player 2 played
f, the observer would become convinced that Player 1 played either
a or
b, hence judging
to be as plausible as
, thereby modifying her earlier judgment that
a was less plausible than
b. Although such a belief revision policy does not violate the rationality constraints introduced in [
7], it does involve a belief change that is not “minimal”or “conservative”. Such “non-minimal” belief changes can be ruled out by imposing the following restriction on the plausibility order: if
h and
belong to the same information set (that is,
) and
a is an action available at
h(
), then
says that if
h is deemed to be at least as plausible as
then the addition of any available action
a must preserve this judgment, in the sense that
must be deemed to be at least as plausible as
, and
vice versa; it can also be viewed as an “independence” condition, in the sense that observation of a new action cannot lead to a change in the relative plausibility of previous histories
16. Any plausibility order that rationalizes the assessment
and
,
for the game of
Figure 1 must violate
(since
while
).
We can obtain a strengthening of the notion of perfect Bayesian equilibrium (Definition 4) by (1) adding property ; and (2) strengthening Bayes consistency (Definition 3) to uniform Bayesian consistency (Definition 7).
Definition 8. Given an extensive-form game, an assessment (σ,μ) is a weakly independent perfect Bayesian equilibrium if it is sequentially rational, it is rationalized by a plausibility order that satisfies and is uniformly Bayesian relative to that plausibility order.
As an example of a weakly independent PBE consider the game of
Figure 2 and the assessment (
σ,
μ) where
(highlighted by double edges in
Figure 2) and
(thus
) (the decision histories
x such that
are shown as black nodes and the decision histories
x such that
are shown as gray nodes)). This assessment is sequentially rational and is rationalized by the following plausibility order:
It is straightforward to check that plausibility order (
4) satisfies
17. To see that (
σ,
μ) is uniformly Bayesian relative to plausibility order (
4), note that
and thus the only equivalence classes that have a non-empty intersection with
are
,
,
and
. Letting
,
,
and
, this collection of probability distributions satisfies the Properties of Definition 3. Let
ν be the uniform distribution over the set of decision histories
(thus
for every
). Then
ν is a full support common prior of the collection
and satisfies Properties
and
of Definition 7.
Note, however, that (
σ,
μ) is not a sequential equilibrium. This can be established by showing that (
σ,
μ) is not KW-consistent; however, we will show it by appealing to the following lemma (proved in
Appendix A) which highlights a property that will motivate a further restriction on belief revision (property
below).
Lemma 1. Let ≾ be a plausibility order over the set H of histories of an extensive-form game and let be an integer-valued representation of ≾ (that is, for all , if and only if ). Then the following are equivalent:- (A)
F satisfies Property (Definition 6)
- (B)
F satisfies the following property: for all and , if then.
Using Lemma 1 we can prove that the assessment (
σ,
μ) where
and
, for the game of
Figure 2, is not a sequential equilibrium. By Proposition 1 it will be sufficient to show that (
σ,
μ) cannot be rationalized by a choice measurable plausibility order (Definition 6). Let ≾ be a plausibility order that rationalizes (
σ,
μ) and let
F be an integer-valued representation of ≾. Then, by (
of Definition 2, it must be that
(because
and
) and
(because
and
); thus
and
, so that
F violates property
; hence, by Lemma 1,
F violates property
and thus ≾ is not choice measurable.
The ordinal counterpart to Property
is Property
below, which can be viewed as another “independence” condition: it says that if action
a is implicitly judged to be at least as plausible as action
b, conditional on history
h (that is,
), then the same judgment must be made conditional on any other history that belongs to the same information set as
h: if
and
, then
Note that Properties
and
are independent. An example of a plausibility order that violates
but satisfies
is plausibility order (
1) for the game of
Figure 1:
is violated because
but
and
is satisfied because at every non-singleton information set there are only two choices, one of which is plausibility preserving and the other is not. An example of a plausibility order that satisfies
but violates
is plausibility order (
4) for the game of
Figure 218. Adding Property
to the properties given in Definition 8 we obtain a refinement of the notion of weakly independent perfect Bayesian equilibrium.
Definition 9. Given an extensive-form game, an assessment (σ,μ) is a strongly independent perfect Bayesian equilibrium if it is sequentially rational, it is rationalized by a plausibility order that satisfies Properties and , and is uniformly Bayesian relative to that plausibility order.
The following proposition states that the notions of weakly/strongly independent PBE identify two (nested) solution concepts that lie strictly in the gap between PBE and sequential equilibrium. The proof of the first part of Proposition 2 is given in
Appendix A, while the example of
Figure 3 establishes the second part.
Proposition 2. Consider an extensive-form game and an assessment (σ,μ). If (σ,μ) is a sequential equilibrium then it is a strongly independent perfect Bayesian equilibrium (PBE). Furthermore, there are games where there is a strongly independent PBE which is not a sequential equilibrium.
To see that the notion of strongly independent PBE is weaker than sequential equilibrium, consider the game of
Figure 3 (which is based on an example discussed in [
12,
13,
14]) and the assessment
where
(highlighted by double edges),
for
and
for every other decision history
x (the decision histories
x such that
are shown as black nodes and the decision histories
x such that
are shown as gray nodes). This assessment is rationalized by the following plausibility order:
It is straightforward to check that plausibility order (
5) satisfies Properties
19 and
20. Furthermore (
σ,
μ) is trivially uniformly Bayesian relative to plausibility order (
5)
21. Thus (
σ,
μ) is a strongly independent PBE. Next we show that (
σ,
μ) is not a sequential equilibrium, by appealing to Proposition 1 and showing that
any plausibility order that rationalizes (
σ,
μ) is not choice measurable
22. Let ≾ be a plausibility order that rationalizes
; then it must satisfy the following properties:
(because they belong to the same information set and
while
). Thus if
F is any integer-valued representation of ≾ it must be that
(because
and
belong to the same information set and
while
; furthermore,
ℓ is a plausibility-preserving action since
). Thus if
F is any integer-valued representation of ≾ it must be that
(because
ℓ is a plausibility-preserving action,
and
belong to the same information set and
while
). Thus if
F is any integer-valued representation of ≾ it must be that
Suppose that ≾ is choice measurable and let
F be an integer-valued representation of it that satisfies Property
. From (
6) and (
7) we get that
and by Property
it must be that
It follows from (
9) and (
10) that
Subtracting
from both sides of (
8) we obtain
It follows from (
11) and (
12) that
, which can be written as
, yielding a contradiction, because Property
requires that
.
Are the notions of weakly/strongly independent PBE “better” or “more natural” than the basic notion of PBE? This issue will be discussed briefly in
Section 6.
4. How to Determine if a Plausibility Order Is Choice Measurable
In this section we provide a method for determining if a plausibility order is choice measurable. More generally, we provide a necessary and sufficient condition that applies not only to plausibility orders over sets of histories in a game but to a more general class of structures.
Let S be an arbitrary finite set and let ≾ be a total pre-order on S. Let be the set of ≾-equivalence classes of S. If the equivalence class of s is denoted by (where, as before, is a short-hand for “ and ”); thus . Let ≐ be an equivalence relation on . The interpretation of is that the distance between the equivalence classes and is required to be equal to the distance between the equivalence classes and .
Remark 2. In the special case of a plausibility order ≾ on the set of histories H of a game, we shall be interested in the following equivalence relation ≐ on , which is meant to capture property above: if , , and are equivalence classes of ≾ then if and only if there exist two decision histories that belong to the same information set [] and a non-plausibility-preserving action such that and (or and ).
The general problem that we are addressing is the following.
Problem 1. Given a pair , where ≾ is a total pre-order on a finite set S and ≐ is an equivalence relation on the set of pairs of equivalence classes of ≾, determine whether there exists a function such that, for all , (1) if and only if and (2) if , with and , then .
Instead of expressing the equivalence relation ≐ in terms of pairs of elements of
, we shall express it in terms of pairs of numbers
obtained by using the canonical ordinal representation
ρ of ≾
23. That is, if
and
then we shall write this as
. For example, let
and let ≾ be as shown in (13) below, together with the corresponding canonical representation
ρ24:
If the equivalence relation ≐ contains the following pairs
25:
A bag (or multiset) is a generalization of the notion of set in which members are allowed to appear more than once. An example of a bag is . Given two bags and their union, denoted by , is the bag that contains those elements that occur in either or and, furthermore, the number of times that each element occurs in is equal to the number of times it occurs in plus the number of times it occurs in . For instance, if and then . We say that is a proper sub-bag of , denoted by if and each element that occurs in occurs also, and at least as many times, in For example,
Given a pair with , we associate with it the set . For example, Given a set of pairs (with for every ) we associate with it the bag . For example, if then
Definition 10. For every element of ≐,
expressed (using the canonical representation ρ) as (with and ), the equation corresponding to it
is . By the system of equations corresponding to ≐
we mean the set of all such equations26.
For example, consider the total pre-order given in (
13) and the following equivalence relation ≐ (expressed in terms of
ρ and omitting the reflexive pairs):
Then the corresponding system of equations is given by:
We are now ready to state the solution to Problem 1. The proof is given in
Appendix A.
Proposition 3. Given a pair , where ≾ is a total pre-order on a finite set S and ≐ is an equivalence relation on the set of pairs of equivalence classes of ≾, (A), (B) and (C) below are equivalent.
- (A)
There is a function such that, for all , (1) if and only if ; and (2) if , with and , then ,
- (B)
The system of equations corresponding to ≐ (Definition 10) has a solution consisting of positive integers.
- (C)
There is no sequence in ≐ (expressed in terms of the canonical representation ρ of ≾ ) such that where and .
As an application of Proposition 3 consider again the game of
Figure 3 and plausibility order (
5) which rationalizes the assessment
,
for
and
for every other decision history
x; the order is reproduced below together with the canonical integer-valued representation
ρ:
By Remark 2, two elements of ≐ are
and
, which—expressed in terms of the canonical ordinal representation
ρ—can be written as
Then and . Thus, since , by Part (C) of Proposition 3 ≾ is not choice measurable.
As a further application of Proposition 3 consider the total pre-order ≾ given in (
13) together with the subset of the equivalence relation ≐ given in (
14). Then there is no cardinal representation of ≾ that satisfies the constraints expressed by ≐, because of Part (
C) of the above proposition and the following sequence
27:
where
In fact, the above sequence corresponds to the following system of equations:
Adding the four equations we get which simplifies to , which is incompatible with a positive solution.
Remark 3. In [15] an algorithm is provided for determining whether a system of linear equations has a positive solution and for calculating such a solution if one exists. Furthermore, if the coefficients of the equations are integers and a positive solution exists, then the algorithm yields a solution consisting of positive integers. 5. Related Literature
As noted in
Section 1, the quest in the literature for a “simple” solution concept intermediate between subgame-perfect equilibrium and sequential equilibrium has produced several attempts to provide a general definition of perfect Bayesian equilibrium.
In [
16] a notion of perfect Bayesian equilibrium was provided for a small subset of extensive-form games (namely the class of multi-stage games with observed actions and independent types), but extending that notion to arbitrary games proved to be problematic
28.
In [
14] a notion of perfect Bayesian equilibrium is provided that can be applied to general extensive-form games (although it was defined only for games without chance moves); however, the proposed definition is in terms of a more complex object, namely a “tree-extended assessment”
where
ν is a conditional probability system on the set of terminal nodes. The main idea underlying the notion of perfect Bayesian equilibrium proposed in [
14] is what the author calls “strategic independence”: when forming beliefs, the strategic choices of different players should be regarded as independent events.
Several more recent contributions [
5,
17,
18] have re-addressed the issue of providing a definition of perfect Bayesian equilibrium that applies to general extensive-form games. Since [
5] has been the focus of this paper, here we shall briefly discuss [
17,
18]. In [
17] the notion of “simple perfect Bayesian equilibrium” is introduced and it is shown to lie strictly between subgame-perfect equilibrium and sequential equilibrium. This notion is based on an extension of the definition of sub-tree, called “quasi sub-tree”, which consists of an information set
I together with all the histories that are successors of histories in
I (that is,
is a quasi-subtree that starts at
I if
if and only if there exists an
such that
h is a prefix of
). A quasi sub-tree
is called regular if it satisfies the following property: if
and
then
(that is, every information set that has a non-empty intersection with
is entirely included in
). An information set
I is called regular if the quasi-subtree that starts at
I is regular. For example, in the game of
Figure 4, the singleton information set
of Player 2 is
not regular. An assessment (
) is defined to be a “simple perfect Bayesian equilibrium” if it is sequentially rational and, for every regular quasi-subtree
, Bayes’ rule is satisfied at every information set that is reached with positive probability by
σ in
(in other words, if the restriction of (
) to every regular quasi-subtree is a weak sequential equilibrium of the quasi-subtree). This notion of perfect Bayesian equilibrium is weaker than the notion considered in this paper (Definition 4). For example, in the game of
Figure 4, the pure-strategy profile
(highlighted by double edges), together with the system of beliefs
, is a simple perfect Bayesian equilibrium, while (as shown in [
5]) there is no system of beliefs
such that
is a perfect Bayesian equilibrium.
A fortiori, the notion of simple perfect Bayesian equilibrium is weaker than the refinements of PBE discussed in the
Section 3.
In [
18], the author proposes a definition of perfect Bayesian equilibrium which is framed not in terms of assessments but in terms of “appraisals”. Each player is assumed to have a (possibly artificial) information set representing the beginning of the game and an appraisal for player
i is a map that associates with every information set of player
i a probability distribution over the set of pure-strategy profiles that reach that information set. Thus an appraisal for player
i captures, for every information set of hers, her conjecture about how the information set was reached and what will happen from this point in the game. An appraisal system is defined to be “plainly consistent” if, whenever an information set of player
i has a product structure (each information set is identified with the set of pure-strategy profiles that reach that information set), the player’s appraisal at that information set satisfies independence
29. A strategy profile
σ is defined to be a perfect Bayesian equilibrium if there is a plainly consistent appraisal system
P that satisfies sequential rationality and is such that at their “initial” information sets all the players assign probability 1 to
σ; in [
18] (p. 15), the author summarizes the notion of PBE as being based on “a simple foundation: sequential rationality and preservation of independence and Bayesian updating where applicable” (that is, on subsets of strategy profiles that have the appropriate product structure and independence property). Despite the fact that the notion of PBE suggested in [
18] incorporates a notion of independence, it can be weaker than the notion of PBE discussed in
Section 2 (Definition 4) and thus,
a fortiori, weaker than the notion of weakly independent PBE (Definition 8,
Section 3). This can be seen from the game of
Figure 5, which essentially reproduces an example given in [
18]. The strategy profile
(highlighted by double edges), together with any system of beliefs
μ such that
cannot be a PBE according to Definition 4 (
Section 2). In fact, since
while
, any plausibility order that rationalizes
must be such that
, which implies that
(because
cannot be most plausible in the set
). On the other hand,
σ can be a PBE according to the definition given in [
18] (p. 15), since the information set of Player 3 does not have a product structure so that Player 3 is not able to separate the actions of Players 1 and 2. For example, consider the appraisal system
P where, initially, all the players assign probability 1 to
σ and, at his information set, Player 2 assigns probability 1 to the strategy profile
of Players 1 and 3 and, at her information set, Player 3 assigns probability
to each of the strategy profiles
and
of Players 1 and 2. Then
P is plainly consistent and sequentially rational, so that
σ is a PBE as defined in [
18].
Thus,
a fortiori, the notion of perfect Bayesian equilibrium given in [
18] can be weaker than the notions of weakly/strongly independent PBE introduced in
Section 3.